=========================== = Guild Wars Skill Guide = =========================== = Version 0.03 7/27/2005 = =========================== = by Hahnsoo = =========================== Send all constructive comments, corrections, and questions to hahnsoo@gmail.com with "Guild Wars - Skill Guide" in your subject. All other e-mail will be marked as spam or ignored. To easily search this document, use the (gwsgXX) search terms listed in the table of contents (with the parentheses). When I refer to another section using the (gwsgXX) in the document, it will be in Brackets [] instead. ===================== = Table of Contents = ===================== 1. Introduction...........................(gwsg1) 2. Skill Template.........................(gwsg2) 3. Skill List.............................(gwsg3) - 3a. Elementalist.......................(gwsg3a) - 3b. Mesmer.............................(gwsg3b) - 3c. Monk...............................(gwsg3c) - 3d. Necromancer........................(gwsg3d) - 3e. Ranger.............................(gwsg3e) - 3f. Warrior............................(gwsg3f) 4. Trainers...............................(gwsg4) - 4a. Ascalon City.......................(gwsg4a) - 4b. Grendich Courthouse................(gwsg4b) - 4c. Yak's Bend.........................(gwsg4c) - 4d. Ice Tooth Cave.....................(gwsg4d) - 4e. Lion's Arch........................(gwsg4e) - 4f. Ascalon Settlement.................(gwsg4f) - 4g. Beetletun..........................(gwsg4g) - 4h. Quarrel Falls/Henge of Denravi.....(gwsg4h) - 4i. Maguuma Stade......................(gwsg4i) - 4j. Fisherman's Haven..................(gwsg4j) - 4k. Amnoon Oasis.......................(gwsg4k) - 4l. Droknar's Forge....................(gwsg4l) - 4m. Port Sledge........................(gwsg4m) - 4n. Camp Rankor........................(gwsg4n) - 4o. Copperhammer Mines.................(gwsg4o) - 4p. Marhan's Grotto....................(gwsg4p) 5. Elite Capture Bosses...................(gwsg5) - 5a. Elementalist.......................(gwsg5a) - 5b. Mesmer.............................(gwsg5b) - 5c. Monk...............................(gwsg5c) - 5d. Necromancer........................(gwsg5d) - 5e. Ranger.............................(gwsg5e) - 5f. Warrior............................(gwsg5f) 6. Quests.................................(gwsg6) - 6a. Pre-Searing Ascalon................(gwsg6a) - 6b. Post-Searing Ascalon...............(gwsg6b) - 6c. Northern Shiverpeaks...............(gwsg6c) - 6d. Kryta..............................(gwsg6d) - 6e. Maguuma Jungle.....................(gwsg6e) - 6f. Crystal Desert.....................(gwsg6f) 7. Checklist..............................(gwsg7) - 7a. Elementalist.......................(gwsg7a) - 7b. Mesmer.............................(gwsg7b) - 7c. Monk...............................(gwsg7c) - 7d. Necromancer........................(gwsg7d) - 7e. Ranger.............................(gwsg7e) - 7f. Warrior............................(gwsg7f) 8. FAQ....................................(gwsg8) 8. End Notes..............................(gwsg9) ======================== = Introduction (gwsg1) = ======================== This document is simply a list of all the skills in Guild Wars, divided by class and attribute. It also lists all of the Skill Trainers in the game, all of the quests that give you skills divided by region, and all of the bosses that have Elite skills. At the end, there is an alphabetical checklist of skills divided by class so that you can keep track of all of the skills you have earned. ========================== = Skill Template (gwsg2) = ========================== To save space, this guide uses a special format to list the skills. Sample Skill Listing ==================== Name of the skill | (Type of Skill) | | Energy Cost/Adrenaline cost (designated with an A) | | | Casting Time in seconds | | | | Cooldown Time in seconds | | | | | Quest code | | | | | | v v v v v V Guilt (Hex Spell) 10/2/30 [Q?] For 4-9 seconds, if target foe casts an offensive spell, the spell fails, you steal 5-12 energy from that foe, and Guilt ends. (MeDo10) ^ ^ | | | Reference Code Description of the skill Definitions =========== * Name of the Skill - The name of the skill (pretty obvious, huh?) * (Type of Skill) - Skills fall into several general categories, as follows: * Attack - A skill that augments your next attack. * Axe Attack - A skill that augments your next axe attack. * Bow Attack - A skill that augments your next bow attack. * Hammer Attack - A skill that augments your next hammer attack. * Melee Attack - A skill that augments your next melee attack. * Sword Attack - A skill that augments you next sword attack. * Elite - Some skills are designated as "Elite". These skills can only be captured from specific bosses, and only one Elite is allowed in your skill bar at a time. * Glyph - An Elementalist skill that augments the next spell that is cast. Only one glyph can be active at a time. * Nature Ritual - A Ranger skill that creates a spirit. Spirits affect ALL creatures within a large radius (approximately 2.5 times the aggro circle). * Pet Attack - Attacks that are executed by Pets. They are NOT in the subset of Attack skills, and thus are deactivated by Tiger's Fury. * Preparation - A Ranger skill that augments attacks. Only one preparation can be active at a time. * Skill - Some skills belong to no particular type. * Shout - A Warrior skill that affects the area near the warrior OR a Ranger skill that augments your Pet. * Signet - These are special skills that do not cost Energy. * Spell - A special class of skill that is used by spellcasters * Enchantment Spell - A spell that is sustained over a duration on an ally. * Hex Spell - A spell that is sustained over a duration on an enemy. * Maintained Enchantment Spell - A spell that is sustained as long as the caster maintains it. It costs one "pip" or "arrow" of Energy regeneration to maintain a spell. * Stance - An instant cast skill that is sustained over a duration. Only one stance can be active at a time. * Trap - A skill that is delayed until triggered in a specific area. All traps are easily interrupted while casting, and all damaging traps are set off automatically after 90 seconds. * Energy Cost/Adrenaline Cost - This lists the Energy cost of a particular skill. However, some skills do not cost Energy, and instead cost Adrenaline. These skills will be marked with an "A" next to the number. For example, a skill that costs 4 Adrenaline will be marked as "4A". * Casting Time in seconds - This is the time between activating the skill and when the skill takes effect. Stances do not have a Casting Time. * Cooldown Time in seconds - This is the time between executing a skill (the end of the Casting Time) and when the skill is available again for use. All Adrenaline-based skills do not have a cooldown time. * Description of the skill - This lists the in-game description of the skill. Note that it also lists the effect range of 0 to 12 attribute points. * Reference Code - I use a special six-character reference code in this guide to keep track of all the skills. You can use these reference codes to quickly search this document for a particular skill. They are divided as follows: (AaBbCC) -------- Aa - Class Code (Elementalist - El, Mesmer - Me, Monk - Mo, Necromancer - Ne, Ranger - Ra, Warrior - Wa) Bb - Attribute Code * Elementalist (Air Magic - Ai, Earth Magic - Ea, Energy Storage - En, Fire Magic - Fi, Water Magic - Wa, Unaligned - Un) * Mesmer (Domination Magic - Do, Fast Casting - Fa, Illusion Magic - Il, Inspiration Magic - In, Unaligned - Un) * Monk (Divine Favor - Di, Healing Prayers - He, Protection Prayers - Pr, Smiting Prayers - Sm, Unaligned - Un) * Necromancer (Blood Magic - Bl, Curses - Cu, Death Magic - De, Soul Reaping {HAH!} - So, Unaligned - Un) * Ranger (Beast Mastery - Be, Expertise - Ex, Marksmanship - Ma, Wilderness Survival - Wi, Unaligned - Un) * Warrior (Axe Mastery - Ax, Hammer Mastery, Ha, Strength - St, Sword Mastery - Sw, Tactics - Ta, Unaligned - Un) CC - ID number ====================== = Skill List (gwsg3) = ====================== There are two skills that are not associated with any class: Resurrection Signet (Signet) 0/3/0 [Q1] Resurrect target party member. You may use Signet only once per mission. (AlCl01) Signet of Capture (Signet) 0/2/2 [Q8] Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.) (AlCl02) ------------------------- - Elementalist (gwsg3a) - ------------------------- Air Magic ========= Air Attunement (Enchantment Spell) 10/2/60 For 36-55 seconds, you are attuned to air. You gain 30% of the energy cost of the spell whenever you use Air Magic. (ElAi01) Blinding Flash (Spell) 15/0.75/4 [QE3] Target enemy is blinded for 3-9 seconds. (ElAi02) Chain Lightning (Spell) 10/2/20 Target foe and up to two other foes near your target are struck for 10-82 lightning damage. This spell has 25% armor penetration. This spell causes exhaustion. (ElAi03) Conjure Lightning (Enchantment Spell) 10/1/60 Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-13 lightning damage. (ElAi04) Enervating Charge (Spell) 10/1/8 Target foe is struck for 5-41 lightning damage and suffers from weakness for 5-17 seconds. This spell has 25% armor penetration. (ElAi05) Gale (Spell) 5/1/5 [Q5] [Q11] Knock down target foe for 3 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.) (ElAi06) Glimmering Mark (Elite Hex Spell) 10/2/15 For 1-13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds. This is an elite skill. (ElAi07) Lightning Javelin (Spell) 10/1/5 [QE3] Send out a Lightning Javelin that strikes for 15-43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration. (ElAi08) Lightning Orb (Spell) 15/2/5 [Q10] Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This spell has 25% armor penetration. (ElAi09) Lightning Strike (Spell) 5/1/5 [Q6] Strike target foe for 5-41 lightning damage. This spell has 25% armor penetration. (ElAi10) Lightning Surge (Elite Hex Spell) 10/2/10 After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This spell causes exhaustion. This is an elite skill. (ElAi11) Lightning Touch (Skill) 15/0.75/10 Target touched foe and all adjacent foes are struck for 10-34 lightning damage. Foes suffering from a Water Magic hex are struck for an additional 10-34 lightning damage. This spell has 25% armor penetration. (ElAi12) Mind Shock (Elite Spell) 10/1/20 Target foe suffers 10-42 lightning damage. If you have more energy than target foe, that foe suffers 10-42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion. This is an elite skill. (ElAi13) Shock (Skill) 5/0.75/10 Target touched foe is struck for 10-50 lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion. (ElAi14) Thunderclap (Elite Hex Spell) 10/2/15 For 8-18 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-9 energy or Thunderclap ends. This is an elite skill. (ElAi15) Whirlwind (Spell) 10/0.75/20 [QE8] All adjacent foes take 15-51 cold damage. Attacking foes struck by Whirlwind are knocked down. (ElAi16) Windborne Speed (Enchantment Spell) 10/1/5 For 5-8 seconds, target ally moves 33% faster. (ElAi17) Earth Magic =========== Aftershock (Spell) 10/0.75/10 Nearby foes are struck for 26-85 damage. Knocked down characters are struck for 10-56 additional damage. (ElEa01) Armor of Earth (Enchantment Spell) 10/0.75/15 [QE4] For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal. (ElEa02) Crystal Wave (Spell) 15/0.75/20 Foes near you are struck for 10-82 damage, but are cured of any negative conditions. This spell ignores armor and magic resistance. (ElEa03) Earth Attunement (Enchantment Spell) 10/2/60 [QE7] For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic. (ElEa04) Earthquake (Spell) 25/3/15 [Q16] You invoke an earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-85 earth damage. This spell causes exhaustion. (ElEa05) Eruption (Spell) 25/3/30 [QE6] Cause an eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-28 earth damage each second. When Eruption ends, foes in the area of effect are blinded for 10 seconds. (ElEa06) Grasping Earth (Hex Spell) 5/0.75/30 [Q12] For 8-18 seconds, all adjacent foes move 50% slower but have +24 armor against physical damage. (ElEa07) Iron Mist (Hex Spell) 10/2/30 For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning. (ElEa08) Kinetic Armor (Enchantment Spell) 15/3/60 For 8 seconds, you gain +10-34 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. (ElEa09) Magnetic Aura (Enchantment Spell) 10/1/60 [QE7] For 5-10 seconds, Magnetic Aura has a 75% chance to block melee attacks.(ElEa10) Obsidian Flame (Spell) 5/2/5 Deal 22-94 damage to target foe. This spell ignores armor. This spell causes exhaustion. (ElEa11) Obsidian Flesh (Elite Enchantment Spell) 10/1/30 For 8-18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower. This is an elite skill. (ElEa12) Stone Daggers (Spell) 5/1/0 You send out two stone daggers. If it hits, each stone dagger strikes for 3-20 earth damage. (ElEa13) Stoning (Spell) 15/1/5 Stoning strikes for 20-76 earth damage if it hits. If Stoning hits a foe suffering from weakness, that foe is knocked down. (ElEa14) Ward Against Elements (Spell) 15/1/20 [QE5] For 8-18 seconds, nearby allies gain +24 armor against elemental damage.(ElEa15) Ward Against Foes (Spell) 10/1/20 [QE8] You create a ward against foes at your current location. For 8-18 seconds, foes in this area move 50% slower. (ElEa16) Ward Against Melee (Spell) 10/1/20 You create a ward against melee at your current location. For 8-18 seconds, allies in this area have a 50% chance to evade melee attacks. (ElEa17) Energy Storage ============== Aura of Restoration (Enchantment Spell) 10/0.25/20 [QE1] [QE2] For 60 seconds, you are healed for 152%-350% of the energy cost each time you cast a spell. (ElEn01) Ether Prodigy (Elite Enchantment Spell) 5/1/5 Lose all enchantments. For 10-22 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill. (ElEn02) Ether Renewal (Elite Enchantment Spell) 10/1/30 For 10 seconds, each time you cast a spell, you gain 1-4 energy and 5-17 health for each enchantment on you. This is an elite skill. (ElEn03) Fire Magic ========== Conjure Flame (Enchantment Spell) 10/1/60 Lose all enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-13 fire damage. (ElFi01) Fire Attunement (Enchantment Spell) 10/2/60 [Q15] For 36-55 seconds, you are attuned to fire. You gain 30% of the energy cost of the spell each time you use Fire Magic. (ElFi02) Fire Storm (Spell) 15/4/30 [QE2] For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 5-24 fire damage each second. (ElFi03) Fireball (Spell) 15/2/10 [Q4] Fireball flies toward target foe and explodes on impact, striking for 7-91 fire damage in an area. (ElFi04) Flame Burst (Spell) 15/0.75/5 All nearby foes are struck by jets of flame for 7-91 fire damage. (ElFi05) Flare (Spell) 5/1/0 [QE1] Flare flies towards target foe, striking for 16-40 fire damage if it hits. (ElFi06) Immolate (Spell) 10/1/5 Target foe is struck for 5-41 fire damage and is set on fire for 1-3 seconds. (ElFi07) Incendiary Bonds (Hex Spell) 15/2/15 After 3 seconds, target foe and nearby foes are struck for 10-50 fire damage and are set on fire for 1-3 seconds. (ElFi08) Inferno (Spell) 10/0.75/20 [Q9] All adjacent foes are struck for 15-99 fire damage. (ElFi09) Lava Font (Spell) 10/2/4 [Q2] For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5-24 fire damage. (ElFi10) Mark of Rodgort (Hex Spell) 25/2/20 For 8-18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds. (ElFi11) Meteor (Spell) 10/3/30 Call down a fiery meteor on your target foe. The meteor explodes, striking for 7-91 damage and knocking down anyone it hits. This spell causes exhaustion. (ElFi12) Meteor Shower (Spell) 25/5/60 Exploding meteors strike the area near your target. Each strikes for 7-91 damage and knocks down anyone it hits. This spell causes exhaustion. (ElFi13) Mind Burn (Elite Spell) 15/1/20 Target foe takes 15-51 fire damage. If you have more energy than target foe, that foe takes an additional 15-51 fire damage and is set on fire for 1-6 seconds. This spell causes exhaustion. This is an elite skill. (ElFi14) Phoenix (Spell) 15/3/25 A fiery phoenix rises at your location, striking nearby foes for 7-91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-75 fire damage. (ElFi15) Rodgort's Invocation (Spell) 25/5/15 You invoke the power of Rodgort at target foe's location. All enemies near this location are struck for 7-91 fire damage and are set on fire for 1-3 seconds. (ElFi16) Searing Heat (Spell) 25/3/30 Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 5-24 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds. This spell causes exhaustion. (ElFi17) Water Magic =========== Armor of Frost (Enchantment Spell) 5/1/45 For 10-29 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic. (ElWa01) Armor of Mist (Enchantment Spell) 10/2/30 For 8-18 seconds, you gain +10-34 armor and move 33% faster. (ElWa02) Blurred Vision (Hex Spell) 15/1/20 For 8-18 seconds, target foe and nearby foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks. (ElWa03) Conjure Frost (Enchantment Spell) 10/1/60 Lose all enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-13 cold damage. (ElWa04) Deep Freeze (Hex Spell) 25/3/15 [Q14] You cause a deep freeze at target foe's location. All foes near this location are struck for 10-70 cold damage. For 10 seconds, all foes move 66% slower than normal. (ElWa05) Frozen Burst (Hex Spell) 15/0.75/30 [QE4] Foes adjacent to you are struck for 20-68 cold damage and move 66% slower for 5-10 seconds. (ElWa06) Ice Prison (Hex Spell) 10/2/30 [QE8] For 8-18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower than normal. This effect ends if target takes fire damage. (ElWa07) Ice Spear (Spell) 5/1/0 [Q7] Ice Spear flies toward target foe, striking for 10-46 cold damage if it hits. Ice Spear has half the normal spell range. (ElWa08) Ice Spikes (Hex Spell) 15/2/15 [Q3] Target and nearby foes are struck for 20-68 cold damage and move 66% slower for 2-5 seconds. (ElWa09) Maelstrom (Spell) 25/4/30 Create a maelstrom at target foe's location. For 10 seconds, foes in that area are struck for 10-22 cold damage each second. Maelstrom interrupts spellcasting when it hits. This spell causes exhaustion. (ElWa10) Mind Freeze (Elite Hex Spell) 10/1/20 Target foe suffers 10-34 cold damage. If you have more energy than target foe, that foe suffers an additional 10-34 cold damage and moves 66% slower for 2-5 seconds. This spell causes exhaustion. This is an elite skill. (ElWa11) Mist Form (Elite Enchantment Spell) 10/2/30 For 8-18 seconds, you cannot take or deal damage from attacks. This is an elite skill. (ElWa12) Rust (Hex Spell) 5/2/45 For 6-35 seconds, target foe and all adjacent foes take 3 times as long to activate signet rings. (ElWa13) Shard Storm (Hex Spell) 10/1/10 [QE6] This projectile strikes for 10-54 damage and causes the target to move 66% slower for 2-5 seconds. (ElWa14) Swirling Aura (Enchantment Spell) 10/1/60 For 8-18 seconds, Swirling Aura has a 75% chance to block arrows and magical projectiles. (ElWa15) Ward Against Harm (Elite Spell) 15/1/20 Create a ward against harm here. For 8-18 seconds, nearby allies have 12-50 armor against fire damage and 12-22 armor against other damage. This is an elite skill. (ElWa16) Water Attunement (Enchantment Spell) 10/2/60 [Q13] For 36-55 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use Water Magic. (ElWa17) Water Trident (Elite Spell) 5/1/3 Send out a water trident at target foe. Water Trident strikes for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked down. This is an elite skill. (ElWa18) Unaligned ========= Elemental Attunement (Elite Enchantment Spell) 10/2/60 For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements. This is an elite skill. (ElUn01) Glyph of Concentration (Glyph) 5/1/2 Your next spell cannot be interrupted and ignores the effects of being dazed. (ElUn02) Glyph of Elemental Power (Glyph) 5/1/5 Your elemental attributes are boosted by 2 for your next spell. (ElUn03) Glyph of Energy (Elite Glyph) 5/1/15 Your next spell costs 20 less energy to cast and does not cause exhaustion. This is an elite skill. (ElUn04) Glyph of Lesser Energy (Glyph) 5/1/30 [QE2] Your next spell cost 15 less energy to cast. (ElUn05) Glyph of Renewal (Elite Glyph) 5/1/15 Your next spell recharges twice as fast as normal. This is an elite skill. (ElUn06) Glyph of Sacrifice (Glyph) 5/1/15 Your next spell may be cast instantly, but takes an additional 120 seconds to recharge. (ElUn07) ------------------- - Mesmer (gwsg3b) - ------------------- Domination Magic ================ Arcane Thievery (Spell) 10/1/10 For 5-29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. (MeDo01) Backfire (Hex Spell) 15/3/20 [QMe3] For 10 seconds, whenever target foe casts a spell, that foe takes 35-119 damage. (MeDo02) Blackout (Skill) 10/1/10 [Q16] For 2-6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (MeDo03) Chaos Storm (Spell) 15/2/30 [QMe5] Create a chaos storm at target foe's location. For 10 seconds, enemies near this location suffer 5-12 damage each second. Chaos Storm drains 1-6 energy whenever it strikes a foe casting a spell. (MeDo04) Cry of Frustration (Spell) 15/0.75/20 If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10-37 damage. (MeDo05) Diversion (Hex Spell) 10/2/5 [QMe7] For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge. (MeDo06) Empathy (Hex Spell) 10/2/20 [QMe1] For 8-18 seconds, whenever target foe attacks, that foe takes 3-25 damage. (MeDo07) Energy Burn (Spell) 10/2/20 [QMe6] Target foe loses 4-9 energy and takes 8 damage for each point of energy lost. (MeDo08) Energy Surge (Elite Spell) 10/2/20 Target foe loses 4-9 energy. For each point of energy lost, that foe and all foes in the area take 8 damage. This is an elite skill. (MeDo09) Guilt (Hex Spell) 10/2/30 For 4-9 seconds, if target foe casts an offensive spell, the spell fails, you steal 5-12 energy from that foe, and Guilt ends. (MeDo10) Hex Breaker (Stance) 5/0/5 For 60-156 seconds, the next time you are the target of a hex, that hex fails, the caster takes 10-39 damage, and Hex Breaker ends. (MeDo11) Ignorance (Hex Spell) 15/2/10 For 8-18 seconds, target foe cannot use signet rings. (MeDo12) Mind Wrack (Hex Spell) 5/1/5 [Q14] For 20 seconds, if target foe's energy is zero, that foe takes 15-75 damage and Mind Wrack ends. (MeDo13) Panic (Elite Hex Spell) 25/2/10 Target foe and all adjacent foes are hexed with Panic for 8-18 seconds. While hexed, they suffer energy degeneration of 2 and take 10-68 damage whenever they use a signet ring. This is an elite skill. (MeDo14) Power Block (Elite Spell) 15/0.25/30 If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3-13 seconds for that foe. This is an elite skill. (MeDo15) Power Leak (Spell) 10/0.25/20 [QMe4] If target foe is casting a spell, the spell is interrupted and target foe loses 10-22 energy. (MeDo16) Power Spike (Spell) 10/0.25/15 [QMe9] If target foe is casting a spell, the spell is interrupted and target foe takes 20-86 damage. (MeDo17) Shame (Hex Spell) 10/2/30 For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails, you steal 5-12 energy from that foe, and Shame ends. (MeDo18) Shatter Delusions (Spell) 5/0.25/10 [QMe3] Remove one Mesmer hex from target foe, that foe takes 15-63 damage. (MeDo19) Shatter Enchantment (Spell) 15/1/25 [Q6] Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14-83 damage. (MeDo20) Shatter Hex (Spell) 15/1/10 [QMe8] Remove a hex from target ally. If a hex is removed, foes near that ally take 22-116 damage. (MeDo21) Signet of Weariness (Signet) 0/1/30 Target foe and all nearby foes lose 3-9 energy. (MeDo22) Wastrel's Worry (Hex Spell) 5/0.25/1 [Q10] After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. (MeDo23) Fast Casting ============ Mantra of Recovery (Elite Stance) 15/0/30 For 5-17 seconds, spells you cast recharge 50% faster. This is an elite skill. (MeFa01) Illusion Magic ============== Arcane Conundrum (Hex Spell) 10/2/20 For 5-13 seconds, spells cast by target foe take twice as long to cast.(MeIl01) Clumsiness (Hex Spell) 10/1/10 For 4-7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10-76 damage, and Clumsiness ends. (MeIl02) Conjure Phantasm (Hex Spell) 10/1/5 [QMe2] [QMe4] For 2-12 seconds, target foe experiences health degeneration of 5. (MeIl03) Crippling Anguish (Elite Hex Spell) 15/1/20 For 8-18 seconds, target moves 50% slower and suffers health degeneration of 1-3. This is an elite skill. (MeIl04) Distortion (Stance) 5/0/5 [Q3] For 5 seconds, you have a 75% chance to evade attacks. Whenever you evade an attack this way, you lose 3-1 energy or Distortion ends. (MeIl05) Ethereal Burden (Hex Spell) 15/3/45 For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 10-20 energy. (MeIl06) Fevered Dreams (Elite Hex Spell) 10/2/10 For 4-14 seconds, whenever target foe suffers from a new condition, all nearby foes suffer from that condition as well. This is an elite skill. (MeIl07) Fragility (Hex Spell) 15/1/15 [QMe9] For 8-18 seconds, target foe takes 5-28 damage each time that foe suffers or recovers from a new condition. (MeIl08) Illusion of Haste (Enchantment Spell) 10/1/5 [QMe6] For 5-10 seconds, you move 33% faster than normal and the effects of the crippled condition are removed. When Illusion of Haste ends, you become crippled. (MeIl09) Illusion of Weakness (Enchantment Spell) 10/2/30 [Q12] You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health. (MeIl10) Illusionary Weaponry (Elite Enchantment Spell) 15/1/40 For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. This is an elite skill. (MeIl11) Imagined Burden (Hex Spell) 15/1/30 [QMe2] [QMe4] For 8-18 seconds, target foe moves 50% slower than normal. (MeIl12) Ineptitude (Elite Hex Spell) 10/1/20 For 4-9 seconds, if target foe attacks, that foe takes 10-68 damage and becomes blinded, and Ineptitude ends. This is an elite skill. (MeIl13) Migraine (Elite Hex Spell) 10/2/15 For 5-17 seconds, target foe suffers health degeneration of 1-3 and takes 100% longer to cast spells. This is an elite skill. (MeIl14) Phantom Pain (Hex Spell) 10/2/15 [Q4] For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds. (MeIl15) Soothing Images (Hex Spell) 10/2/5 For 8-18 seconds, target foe and all adjacent foes cannot gain adrenaline. (MeIl16) Sympathetic Visage (Enchantment Spell) 10/1/30 For 8-18 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy. (MeIl17) Inspiration Magic ================= Channeling (Enchantment Spell) 5/1/15 [QMe9] For 8-46 seconds, whenever you cast a spell, you steal 1 energy from each nearby foe. (MeIn01) Drain Enchantment (Spell) 10/1/25 Remove an enchantment from target foe. If an enchantment is removed, you gain 10-20 energy. (MeIn02) Elemental Resistance (Stance) 10/0/20 For 30-78 seconds, you gain +40 AL against elemental damage, but you lose 24-14 AL against physical damage. (MeIn03) Energy Drain (Elite Spell) 5/1/20 Steal 8-18 energy from target foe. This is an elite skill. (MeIn04) Energy Tap (Spell) 5/3/20 [Q2] Steal 8-13 energy from target foe. (MeIn05) Ether Feast (Spell) 5/2/8 [QMe1] [QMe2] [QMe4] Target foe loses 5 energy. You are healed 8-24 for each point of energy lost. (MeIn06) Ether Lord (Hex Spell) 5/2/20 You lose all energy. For 5-9 seconds, target foe suffers energy degeneration of 1-3, and you experience energy regeneration of 1-3. (MeIn07) Inspired Enchantment (Spell) 10/1/0 [Q13] Remove an enchantment from target foe and gain 3-13 energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. (MeIn08) Inspired Hex (Spell) 5/1/0 [Q7] Remove a hex from target ally and gain 3-13 energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (MeIn09) Keystone Signet (Elite Signet) 0/2/30 All of your other signet rings are recharged. All of your non-signet skills are disabled for 17-7 seconds. This is an elite skill. (MeIn10) Leech Signet (Signet) 0/0.25/45 [Q11] Interrupt target foe's action. If that action was a spell, you gain 3-13 energy. (MeIn11) Mantra of Concentration (Stance) 5/0/20 For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends. (MeIn12) Mantra of Earth (Stance) 15/0/20 [Q15] For 30-78 seconds, whenever you take earth damage, the damage is reduced by 26%-45% and you gain 1 energy. (MeIn13) Mantra of Flame (Stance) 15/0/20 [QMe5] For 30-78 seconds, whenever you take fire damage, the damage is reduced by 26%-45% and you gain 1 energy. (MeIn14) Mantra of Frost (Stance) 15/0/20 [Q5] For 30-78 seconds, whenever you take cold damage, the damage is reduced by 26%-45% and you gain 1 energy. (MeIn15) Mantra of Inscriptions (Stance) 10/0/20 For 30-78 seconds, your signet rings recharge 25%-45% faster. (MeIn16) Mantra of Lightning (Stance) 15/0/20 [Q9] For 30-78 seconds, whenever you take lightning damage, the damage is reduced by 26%-45% and you gain 1 energy. (MeIn17) Mantra of Persistence (Stance) 15/0/20 For 30-78 seconds, any illusion magic hex you cast lasts 20%-84% longer.(MeIn18) Mantra of Recall (Elite Enchantment Spell) 15/1/20 For 20 seconds, you gain no benefit from it. You gain 20-30 energy when Mantra of Recall ends. This is an elite skill. (MeIn19) Note: This is the only Mantra that is NOT a stance. Mantra of Resolve (Stance) 10/0/20 For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 energy or Mantra of Resolve ends. (MeIn20) Mantra of Signets (stance) 15/0/30 For 10-22 seconds, the next time you use a signet ring, it recharges immediately, and Mantra of Signets ends. (MeIn21) Physical Resistance (Stance) 10/0/20 For 30-78 seconds, you gain +40 AL against physical damage, but you lose 24-14 AL against elemental damage. (MeIn22) Power Drain (Spell) 5/0.25/25 If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy. (MeIn23) Spirit Shackles (Hex Spell) 10/3/5 For 8-24 seconds, target foe loses 5 energy whenever that foe attacks. (MeIn24) Spirit of Failure (Hex Spell) 10/3/10 For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-4 energy whenever that foe misses in combat. (MeIn25) Unaligned ========= Arcane Echo (Enchantment Spell) 15/2/30 If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. (MeUn01) Arcane Mimicry (Spell) 15/2/60 For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally. (MeUn02) NOTE: Arcane Mimicry actually can copy any Elite SKILL from your ally. Echo (Elite Enchantment Spell) 5/1/30 For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. This is an elite skill. (MeUn03) Epidemic (Spell) 15/2/15 Transfer all negative conditions and their remaining durations from target foe to all foes adjacent to your target. (MeUn04) Signet of Humility (Signet) 0/2/20 Target foe's elite skill is disabled for 15 seconds. (MeUn05) Signet of Midnight (Elite Signet) 0/0.75/15 You and target touched foe become blinded. This is an elite skill. (MeUn06) ----------------- - Monk (gwsg3c) - ----------------- Divine Favor ============ Aura of Faith (Elite Enchantment Spell) 10/1/20 For 60 seconds, target ally gains 24%-45% more health when healed. This is an elite skill. (MoDi01) Blessed Aura (Maintained Enchantment Spell) 10/2/2 While you maintain this enchantment, Monk enchantments you cast last 10%-30% longer than normal. (MoDi02) Blessed Signet (Signet) 0/2/10 [Q14] For each enchantment you are maintaining, you gain 3 energy, maximum 3-20. (MoDi03) Contemplation of Purity (Skill) 5/0.25/5 Lose all enchantments. For each one lost, you gain 6-65 health, lose one hex, and lose one condition. (MoDi04) Divine Boon (Maintained Enchantment Spell) 5/0.25/0 [QMo9] While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 25-61 health, and you lose 2 energy. (MoDi05) Divine Healing (Spell) 10/2/60 Heal yourself and nearby party members for 10-210 health. (MoDi06) Divine Intervention (Enchantment Spell) 10/0.25/30 For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health. (MoDi07) Divine Spirit (Enchantment Spell) 10/0.25/60 [Q6] For 1-9 seconds, Monk spells cost you 5 less energy to cast (minimum cost: 1 energy). (MoDi08) Peace and Harmony (Elite Enchantment Spell) 5/1/45 For 30-78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill. (MoDi09) Signet of Devotion (Signet) 0/2/5 Heal target ally for 14-83 health. (MoDi10) Spell Breaker (Elite Enchantment Spell) 15/1/45 For 5-15 seconds, enemy spells targeted against target ally fail. This is an elite skill. (MoDi11) Unyielding Aura (Elite Maintained Enchantment Spell) 5/3/45 Bring target dead ally back to life at full health and full energy. If you stop maintaining this enchantment, or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. This is an elite skill. (50% failure chance with Divine Favor attribute 4 or less) (MoDi12) Watchful Spirit (Maintained Enchantment Spell) 15/2/10 While you maintain this enchantment, target ally gains health regeneration of 2. That ally is healed for 30-150 health when Watchful Spirit ends. (MoDi13) Healing Prayers =============== Dwayna's Kiss (Spell) 5/1/3 [Q9] Heal target other ally for 15-51 health and an additional 5-17 health for each enchantment or hex on that ally. (MoHe01) Heal Area (Spell) 10/1/5 [QMo6] Heal yourself and all nearby creatures for 30-150 health. (MoHe02) Heal Other (Spell) 10/0.75/3 [Q10] Heal target other ally for 35-151 health. (MoHe03) Heal Party (Spell) 15/2/0 [QMo5] Heal entire party for 16-67 health. (MoHe04) Healing Breeze (Enchantment Spell) 10/1/2 [QMo1] For 10 seconds, target ally gains health regeneration of 3-8. (MoHe05) Healing Hands (Elite Enchantment Spell) 5/0.25/25 For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 5-21 health. This is an elite skill. (MoHe06) Healing Seed (Enchantment Spell) 15/2/25 For 8-18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3-25 health. (MoHe07) Healing Touch (Spell) 5/0.75/5 Heal target touched ally for 16-51 health. Health gain from Divine Favor is doubled for this spell. (MoHe08) Infuse Health (Spell) 10/0.25/0 [QMo8] Lose half your current health. Target other ally is healed for 100%-129% of the amount you lost. (MoHe09) Live Vicariously (Maintained Enchantment Spell) 10/2/0 [QMo7] While you maintain this enchantment, whenever target ally hits a foe, you gain 1-11 health. (MoHe10) Mending (Maintained Enchantment Spell) 10/2/0 [Q2] While you maintain this enchantment, target ally gains health regeneration of +1-3. (MoHe11) Orison of Healing (Spell) 5/1/2 [QMo3] [QMo5] Heal target ally for 20-60 health. (MoHe12) Restore Life (Spell) 10/8/0 Touch the body of a fallen party member. Target party member is returned to life with 26%-45% health and 42%-80% energy. (MoHe13) Vigorous Spirit (Enchantment Spell) 5/1/4 [QMo9] For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 1-11 health. (MoHe14) Word of Healing (Elite Spell) 5/0.75/4 Heal target other ally for 16-67 points. Heal for an additional 15-83 points if that ally is below 50% health. This is an elite skill. (MoHe15) Note: Word of Healing only heals additional health if the Health is below 50% AFTER the initial healing amount, including Divine Favor bonuses. Protection Prayers ================== Aegis (Enchantment Spell) 15/1/30 For 5-10 seconds, all party members have a 50% chance to block attacks. (MoPr01) Amity (Elite Hex Spell) 5/0.25/60 For 8-18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. This is an elite skill. (MoPr02) Convert Hexes (Spell) 15/2/20 Remove all hexes from target other ally. For 8-18 seconds, that ally gains +10 armor for each Necromancer hex that was removed. (MoPr03) Draw Conditions (Spell) 5/0.25/0 All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6-22 health. (MoPr04) Guardian (Spell) 5/1/2 For 5 seconds, target ally has a 20-44% chance to block attacks. (MoPr05) Life Attunement (Maintained Enchantment Spell) 10/2/0 [Q11] While you maintain this enchantment, target ally deals 30% less damage in combat, but gains 14%-43% more health when healed. (MoPr06) Life Barrier (Elite Maintained Enchantment Spell) 15/2/5 While you maintain this enchantment, damage dealt to target other ally is reduced by 20-44%. If your health is below 50% when that ally takes damage, Life Barrier ends. This is an elite skill. (MoPr07) Life Bond (Maintained Enchantment Spell) 10/2/0 While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3-25 points. (MoPr08) Mark of Protection (Enchantment Spell) 15/1/45 For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6-49. All your Protection Prayers are disabled for 10 seconds. This is an elite skill. (MoPr09) Mend Ailment (Spell) 5/0.75/2 [Q12] Remove one condition from target ally. That ally is healed for 5-57 health for each remaining condition. (MoPr10) Mend Condition (Spell) 5/0.75/2 Remove one condition from target other ally. If a condition is removed, that ally is healed for 5-57 health. (MoPr11) Pacifism (Hex Spell) 10/3/30 [QMo9] For 8-18 seconds, target foe cannot attack. This effect ends if the target takes damage. (MoPr12) Protective Bond (Maintained Enchantment Spell) 10/2/0 While you maintain this enchantment, target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends. (MoPr13) Protective Spirit (Enchantment Spell) 10/0.25/5 For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell. (MoPr14) Rebirth (Spell) 10/6/0 Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 10-4 seconds. This spell consumes all your remaining energy. (MoPr15) Restore Condition (Elite Spell) 10/0.75/0 Remove all conditions from target other ally. That ally is healed 10-82 health for each condition removed. This is an elite skill. (MoPr16) Reversal of Fortune (Enchantment Spell) 5/0.25/2 [QMo4] For 8 seconds, the next time target ally would take damage, that ally gains that amount of health instead, maximum 15-67. (MoPr17) Shield of Deflection (Elite Enchantment Spell) 15/2/5 For 5-10 seconds, target ally has a 50%-70% chance to evade attacks and gains 12-22 armor. This is an elite skill. (MoPr18) Shield of Regeneration (Elite Enchantment Spell) 15/1/20 For 5-10 seconds, target ally gains 3-9 health regeneration and 40 armor. This is an elite skill. (MoPr19) Shielding Hands (Enchantment Spell) 5/0.75/25 [QMo4] For 10 seconds, damage received by target ally is reduced by 3-15. (MoPr20) Vital Blessing (Maintained Enchantment Spell) 10/2/0 [QMo6] While you maintain this enchantment, target ally has +40-168 maximum health. (MoPr21) Smiting Prayers =============== Balthazar's Aura (Enchantment Spell) 25/1/15 [Q16] For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second. (MoSm01) Balthazar's Spirit (Maintained Enchantment Spell) 10/2/0 [Q7] While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (MoSm02) Bane Signet (Signet) 0/2/25 [QMo3] [QMo5] Target foe takes 26-50 holy damage. If that foe was attacking, he is knocked down. (MoSm03) Banish (Spell) 5/1/10 [QMo1] Target foe takes 20-49 holy damage. (MoSm04) Holy Strike (Skill) 5/0.75/8 Target touched foe takes 10-46 holy damage. If knocked down, your target takes an additional 10-34 holy damage. (MoSm05) Holy Wrath (Maintained Enchantment Spell) 10/2/0 While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5-41 damage), and you lose 10 energy. (MoSm06) Judge's Insight (Enchantment Spell) 10/2/10 For 8-18 seconds, target ally's attacks deal holy damage and have +20% armor penetration. (MoSm07) Retribution (Maintained Enchantment Spell) 10/2/0 [QMo2] While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5-17 damage). (MoSm08) Scourge Healing (Hex Spell) 10/2/5 [Q15] For 30 seconds, every time target foe is healed, the healer takes 15-67 holy damage. (MoSm09) Scourge Sacrifice (Hex Spell) 10/2/5 For 8-18 seconds, every time target foe sacrifices life, he sacrifices twice the normal amount. (MoSm10) Shield of Judgment (Elite Enchantment Spell) 15/1/45 For 8-18 seconds, anyone striking target ally with an attack is knocked down and suffers 5-41 damage. This is an elite skill. (MoSm11) Signet of Judgment (Elite Signet) 0/2/30 Target foe is knocked down. That foe and all adjacent foes take 15-63 holy damage. This is an elite skill. (MoSm12) Smite (Attack) 10/1/10 [Q4] This attack deals 10-46 holy damage. If attacking, your target takes an additional 10-22 holy damage. (MoSm13) Smite Hex (Spell) 5/1/15 Remove a hex from target ally. If a hex is removed, foes near that ally suffer 10-70 damage. (MoSm14) Strength of Honor (Maintained Enchantment Spell) 10/2/0 [QMo8] While you maintain this enchantment, target ally deals 1-8 more damage in melee. (MoSm15) Symbol of Wrath (Spell) 5/2/30 [QMo2] For 5 seconds, adjacent foes take 8-27 holy damage each second. (MoSm16) Zealot's Fire (Enchantment Spell) 10/1/30 For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-37 fire damage. (MoSm17) Unaligned ========= Essence Bond (Maintained Enchantment Spell) 10/2/0 While you maintain this enchantment, whenever target ally takes physical damage, you gain 1 energy. (MoUn01) Holy Veil (Maintained Enchantment Spell) 10/2/0 [Q13] While you maintain this enchantment, any hexes cast on target creature take twice as long to cast. (MoUn02) Light of Dwayna (Spell) 25/4/30 Resurrect all nearby dead allies. (MoUn03) Martyr (Elite Spell) 5/0.25/10 All conditions and their remaining durations from your party members to you. This is an elite skill. (MoUn04) Purge Conditions (Spell) 5/0.25/30 [Q3] Remove all conditions from target ally. (MoUn05) Purge Signet (Signet) 0/3/30 Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed. (MoUn06) Remove Hex (Spell) 5/2/7 [Q5] Remove a hex from target ally. (MoUn07) Resurrect (Spell) 10/8/0 [QMo7] Resurrect target party member. (MoUn08) Succor (Maintained Enchantment Spell) 10/1/10 While you maintain this enchantment, target other ally gains health and energy regeneration of 1, but you lose 1 energy each time that ally casts a spell. (MoUn09) Vengeance (Enchantment Spell) 10/4/60 Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty. (MoUn10) ------------------------ - Necromancer (gwsg3d) - ------------------------ Blood Magic =========== Awaken the Blood (Enchantment Spell) 10/1/45 For 20-39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount. (NeBl01) Barbed Signet (Signet) 0/2/30 Sacrifice 8% max health. You steal 18-52 health from target foe. (NeBl02) Blood Renewal (Enchantment Spell) 5/1/10 [QN4] Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 40-160 health. (NeBl03) Blood Ritual (Enchantment Spell) 10/2/2 [Q11] Sacrifice 17% max health. For 8-13 seconds, target other ally gains energy regeneration of 3. Blood Ritual cannot be used on the caster. (NeBl04) Blood is Power (Elite Enchantment Spell) 5/0.25/0 Sacrifice 33% max health. For 10 seconds, target other ally gains +3-5 energy regeneration. This is an elite skill. (NeBl05) Dark Bond (Enchantment Spell) 10/2/60 For the next 30-54 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you. (NeBl06) Dark Fury (Enchantment Spell) 10/0.75/5 Sacrifice up to 17% max health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline. (NeBl07) Dark Pact (Spell) 5/1/2 [QN6] Sacrifice up to 10% health and deal 10-40 shadow damage to target foe. (NeBl08) Demonic Flesh (Enchantment Spell) 5/1/60 [Q14] Sacrifice 20% max health. For 30-54 seconds, your maximum health is increased by 80-176. (NeBl09) Life Siphon (Hex Spell) 10/2/2 [QN2] [QN5] For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3. (NeBl10) Life Transfer (Elite Hex Spell) 10/2/30 For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration. This is an elite skill. (NeBl11) Mark of Subversion (Hex Spell) 10/2/30 For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe. (NeBl12) Offering of Blood (Elite Spell) 5/0.25/15 Sacrifice 10% maximum health. You gain 8-18 energy. This is an elite skill. (NeBl13) Order of Pain (Enchantment Spell) 10/2/0 Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3-13 damage. (NeBl14) Order of the Vampire (Elite Enchantment Spell) 10/2/5 Sacrifice 17% max health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 3-13 health. This is an elite skill. (NeBl15) Shadow Strike (Spell) 10/2/8 [QN9] Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health. (NeBl16) Signet of Agony (Signet) 0/0.75/15 Sacrifice 10% max health and suffer from bleeding for 25 seconds. All nearby foes take 10-37 damage. (NeBl17) Soul Leech (Elite Hex Spell) 10/2/15 For 10 seconds, whenever target foe casts a spell you steal 16-67 health from that foe. This is an elite skill. (NeBl18) Strip Enchantment (Spell) 10/1/20 [Q7] Remove one enchantment from target foe. If an enchantment is removed, you gain 30-102 health. (NeBl19) Touch of Agony (Skill) 5/0.75/3 Sacrifice 10% max health. Target touched foe takes 20-50 shadow damage.(NeBl20) Unholy Feast (Spell) 15/1/30 Steal 8-34 health from each nearby foe. (NeBl21) Vampiric Gaze (Spell) 10/1/5 [QN1] Steal 18-52 health from target foe. (NeBl22) Vampiric Touch (Skill) 15/0.75/5 [QN4] Touch target foe to steal up to 29-65 health. (NeBl23) Well of Blood (Spell) 15/2/2 [QN10] Exploit nearest corpse to create a well of blood at its location. For 8-18 seconds, allies in that area receive health regeneration of 1-5. (NeBl24) Well of Power (Elite Spell) 15/3/15 Exploit nearest corpse to create a well of power at that location. For 8-18 seconds, allies within 39' of the Well of Power gain health regeneration of 1-5 and energy regeneration of 2. This is an elite skill. (NeBl25) Curses ====== Barbs (Hex Spell) 10/2/30 For 30 seconds, target foe takes 1-8 more damage when hit by physical damage. (NeCu01) Chilblains (Spell) 25/0.75/15 You become poisoned for 3-13 seconds. Nearby foes are struck for 10-37 cold damage and lose one enchantment. (NeCu02) Defile Flesh (Hex Spell) 10/1/10 [QN10] Sacrifice 20% max health. For 8-18 seconds, target foe receives only two-thirds health from healing. (NeCu03) Desecrate Enchantments (Spell) 15/2/15 Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them. (NeCu04) Enfeeble (Spell) 5/1/5 [Q10] Target suffers from weakness for 5-17 seconds. (NeCu05) Enfeebling Blood (Spell) 10/2/10 Sacrifice 17% max health. Target foe and all nearby foes suffer from weakness for 5-17 seconds. (NeCu06) Faintheartedness (Hex Spell) 10/1/5 [QN3] For the next 5-29 seconds, target foe attacks 50% slower, and that foe suffers health degeneration of 1-3. (NeCu07) Feast of Corruption (Spell) 10/2/20 Target foe and all adjacent foes are struck for 16-67 shadow damage. You steal 8-34 health from each foe struck who is suffering from a hex. This is an elite skill. (NeCu08) Insidious Parasite (Hex Spell) 15/2/20 [QN5] For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17 health from that foe. (NeCu09) Lingering Curse (Hex Spell) 25/3/10 Sacrifice 10% max health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells. This is an elite skill. (NeCu10) Malaise (Hex Spell) 5/2/2 For 5-29 seconds, target foe suffers energy degeneration of 2 and you suffer health degeneration of 2. Malaise ends if target foe's energy reaches 0.(NeCu11) Mark of Pain (Hex Spell) 10/2/30 [QN6] For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent foes. (NeCu12) Parasitic Bond (Hex Spell) 5/1/2 [QN7] For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 30-102 health when Parasitic Bond ends. (NeCu13) Plague Sending (Hex Spell) 10/2/0 Sacrifice 10% max health. Transfer one negative condition and its remaining duration from yourself to target foe and all adjacent foes. (NeCu14) Plague Signet (Elite Signet) 0/2/20 Transfer all negative conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.) (NeCu15) Price of Failure (Hex Spell) 10/3/10 [Q16] For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-25 damage whenever that foe fails to hit in combat. (NeCu16) Rend Enchantments (Spell) 10/3/30 Remove 2-8 enchantments from target foe. For each Monk enchantment removed, you take 40 damage. (NeCu17) Rigor Mortis (Hex Spell) 10/2/30 For 8-18 seconds, target foe cannot block or evade. (NeCu18) Shadow of Fear (Hex Spell) 10/2/10 [Q4] Target foe and all adjacent foes attack 50% slower for the next 20-39 seconds. (NeCu19) Soul Barbs (Hex Spell) 10/2/20 [QN3] For 30 seconds, target foe takes 15-27 damage when an enchantment or hex is cast on that target. (NeCu20) Spinal Shivers (Hex Spell) 10/2/15 For 12-26 seconds, whenever target foe takes cold damage, that foe is interrupted and you lose 10-6 energy or Spinal Shivers ends. (NeCu21) Spiteful Spirit (Elite Hex Spell) 15/2/10 For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes. This is an elite skill. (NeCu22) Suffering (Hex Spell) 15/2/20 [Q5] For 6-25 seconds, target foe and all nearby foes suffer health degeneration of 2. (NeCu23) Weaken Armor (Hex Spell) 10/3/30 [Q3] For 10-34 seconds, target foe has an armor penalty of -20 against physical damage. (NeCu24) Wither (Elite Hex Spell) 10/2/10 For 5-29 seconds, target foe suffers health degeneration of 2 and energy degeneration of 2. Wither ends if target foe's energy reaches 0. This is an elite skill. (NeCu25) Death Magic =========== Animate Bone Fiend (Spell) 25/3/5 Exploit nearest corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range. (NeDe01) Animate Bone Horror (Spell) 15/3/5 [QN2] [QN5] Exploit nearest corpse to animate a level 1-14 Bone Horror. (NeDe02) Animate Bone Minions (Spell) 25/3/5 [Q15] Exploit nearest corpse to animate two level 0-10 Bone Minions. (NeDe03) Aura of the Lich (Elite Enchantment Spell) 15/3/30 For 24-53 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 50-202 health. This is an elite skill. (NeDe04) Blood of the Master (Spell) 10/1/5 [Q12] Sacrifice 10% max health. All adjacent undead allies are healed for 30-99. (NeDe05) Consume Corpse (Spell) 10/2/0 Exploit a random target. You teleport to that corpse's location and gain 25-85 health and 3-7 energy. (NeDe06) Dark Aura (Enchantment Spell) 10/1/10 [Q9] For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5-41 shadow damage to adjacent foes, and you lose 5-17 health. (NeDe07) Death Nova (Enchantment Spell) 5/2/0 For 30 seconds, if target ally dies, Death Nova deals 26-85 damage and suffer from Poison for 15 seconds. (NeDe08) Deathly Chill (Spell) 10/1/5 Target foe is struck for 5-28 cold damage. If that foe's health is above 50%, you deal an additional 5-28 shadow damage. (NeDe09) Deathly Swarm (Spell) 10/3/3 [QN1] [QN2] [QN5] Deathly Swarm flies out slowly and strikes for 15-67 cold damage on up to three targets. (NeDe10) Infuse Condition (Enchantment Spell) 10/1/60 For the next 15-51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. (NeDe11) Malign Intervention (Hex Spell) 10/1/20 For 5-17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention a level 1-14 masterless Bone Horror is summoned. (NeDe12) Necrotic Traversal (Spell) 5/0.75/0 [QN10] Exploit a random corpse. You teleport to that corpse's location and all nearby foes become poisoned for 5-17 seconds. (NeDe13) Putrid Explosion (Spell) 10/1/0 [QN7] The corpse nearest your target explodes, sending out a shockwave that deals 24-101 damage to nearby foes. (NeDe14) Rotting Flesh (Hex Spell) 15/3/3 [Q6] Target fleshy creature becomes diseased for 10-22 seconds and slowly loses health. (NeDe15) Soul Feast (Spell) 10/1/0 [QN8] Exploit nearest corpse to steal 50-234 health. (NeDe16) Tainted Flesh (Elite Enchantment Spell) 5/1/0 For 20-39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes diseased for 3-13 seconds. This is an elite skill.(NeDe17) Taste of Death (Spell) 5/0.25/0 Steal 100-340 health from target animated undead ally. (NeDe18) Verata's Aura (Enchantment Spell) 15/0.75/30 Sacrifice 33% max health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic attribute of 4 or less) (NeDe19) Verata's Gaze (Spell) 5/1/5 If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic attribute of 4 or less) (NeDe20) Verata's Sacrifice (Spell) 10/2/30 Sacrifice 15% max health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you. (NeDe21) Vile Touch (Skill) 10/0.75/4 [Q2] Touch target foe to deal 18-52 damage. (NeDe22) Virulence (Elite Spell) 5/1/10 If target foe was already suffering from a condition, that foe suffers from disease and weakness for 3-13 seconds. This is an elite skill. (NeDe23) NOTE: Virulence also causes Poison in addition to Disease and Weakness Well of Suffering (Spell) 15/2/10 Exploit nearest corpse to create a well of suffering at its location. For 8-18 seconds, foes in that area suffer health degeneration of -1-4. (NeDe24) Well of the Profane (Spell) 25/3/10 Exploit nearest corpse to create a well of the profane at its location. For 8-18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) (NeDe25) Soul Reaping ============ There are no skills linked to Soul Reaping at this time. Unaligned ========= Grenth's Balance (Elite Spell) 10/0.25/45 If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount. This is an elite skill. (NeUn01) NOTE: You will not do more damage than the health gained by this spell. Plague Touch (Skill) 5/0.75/0 [Q13] Transfer a negative condition and its remaining duration from yourself to target touched foe. (NeUn02) ------------------- - Ranger (gwsg3e) - ------------------- Beast Mastery ============= Bestial Pounce (Pet Attack) 5/0/15 [Q12] Your animal companion attempts a bestial pounce that deals +5-17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.(RaBe01) Brutal Strike (Pet Attack) 10/0/5 Your animal companion attempts a brutal strike that deals +5-17 damage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +5-17 damage. (RaBe02) Call of Haste (Shout) 10/0/25 [QR8] For 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal. (RaBe03) Call of Protection (Shout) 5/0/115 [QR9] For 120 seconds, your animal companions have a 1-11 base damage reduction. (RaBe04) Charm Animal (Skill) 10/10/0 [QR2] [QR5] Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (RaBe05) Comfort Animal (Skill) 10/1/1 [QR2] [QR5] You heal your animal companion for 20-87 health. If your companion is dead, it is resurrected with 10%-48% health and all your skills are disabled for 8 seconds. (RaBe06) Disrupting Lunge (Pet Attack) 5/0/5 Your animal companion attempts a disrupting lunge that deals +1-10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. (RaBe07) Edge of Extinction (Nature Ritual) 5/5/60 [Q16] Create a level 1-8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14-43 damage to all nearby creatures of the same type. This Spirit dies after 30-126 seconds. (RaBe08) Energizing Wind (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, all skills cost 15 less energy (minimum cost 10 energy), and skills recharge 25% slower than normal. This Spirit dies after 30-126 seconds. (RaBe09) Feral Lunge (Pet Attack) 5/0/10 [QR6] Your animal companion attempts a feral lunge that deals +5-17 damage. If the attack strikes a foe who is attacking, that foe suffers from bleeding for 3-21 seconds. (RaBe10) Ferocious Strike (Elite Pet Attack) 5/0/8 Your animal companion attempts a ferocious strike that deals +13-25 damage. If that attack hits, you gain adrenaline and 3-9 energy. This is an Elite skill. (RaBe11) Fertile Season (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, every creature's maximum health is increased by 50-290 and they gain +15 armor. This Spirit dies after 30-54 seconds. (RaBe12) Maiming Strike (Pet Attack) 10/0/10 Your animal companion attempts a maiming strike that deals +5-17 damage. If that attack hits a moving foe that foe becomes crippled for 3-13 seconds. (RaBe13) Melandru's Assault (Pet Attack) 10/0/10 Your animal companion attempts a Melandru's Assault that deals +5-17 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5-17 additional damage. (RaBe14) Otyugh's Cry (Shout) 5/0/30 [Q11] All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% failure chance with Beast Mastery attribute of 4 or less.) (RaBe15) Predator's Pounce (Pet Attack) 5/0/5 Your animal companion attempts a Predator's Pounce that deals +5-17 damage. If that attack hits your animal companion gains 5-41 health. (RaBe16) Predatory Season (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This Spirit dies after 30-126 seconds. (RaBe17) Primal Echoes (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, signet rings cost 10 energy to use. This Spirit dies after 30-126 seconds. (RaBe18) Revive Animal (Skill) 5/6/20 Resurrect all nearby allied animal companions. They come back to life with 50-410 health. (RaBe19) NOTE: This skill does NOT give the healing listed Scavenger Strike (Pet Attack) 10/0/5 Your animal companion attempts a scavenger strike that deals +5-17 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-12 damage. (RaBe20) Symbiosis (Nature Ritual) 5/5/60 [Q13] Create a level 1-8 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum health is increased by 27-125. This Spirit dies after 30-126 seconds. (RaBe21) Symbiotic Bond (Stance) 10/0/55 For 120-264 seconds, your animal companion gains +1 health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. (RaBe22) NOTE: This skill does not appear to work at all Tiger's Fury (Stance) 10/0/10 All your non-attack skills are disabled for 5 seconds. For 5-10 seconds, you attack 33% faster than normal. (RaBe23) NOTE: This skill also disables Pet Attacks Expertise ========= Distracting Shot (Bow Attack) 5/0.75/10 [QR8] If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (RaEx01) Dodge (Stance) 5/0/30 [QR7] For 5 seconds, you move 33% faster than normal and have a 27-65% chance to evade incoming arrows. Dodge ends if you attack. (RaEx02) Escape (Elite Stance) 5/0/60 For 5-15 seconds, you move 25% faster than normal and have a 75% chance to evade attacks. This is an elite skill. (RaEx03) Lightning Reflexes (Stance) 10/0/60 [Q4] For 5-10 seconds, you have a 75% chance to evade melee and arrow attacks, and you attack 33% faster. (RaEx04) Marksman's Wager (Elite Preparation) 5/2/24 For 12 seconds, you gain 5-9 energy whenever your arrows hit, but lose 10 energy whenever your arrows fail to strike. This is an elite skill.(RaEx05) Oath Shot (Elite Bow Attack) 10/0/20 If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. This is an elite skill. (50% miss chance with Expertise attribute of 7 or less) (RaEx06) Point Blank Shot (Bow Attack) 10/0/3 [QR3] Shoot an arrow that has half the normal range, but strikes for +10-18 damage. (RaEx07) Practiced Stance (Elite Stance) 5/0/15 For 20-32 seconds, your preparations are ready 50% faster and last 24%-45% longer. This is an elite skill. (RaEx08) Throw Dirt (Skill) 5/1/45 [Q10] Target touched foe and foes adjacent to your target become blinded for 3-13 seconds. (RaEx09) Whirling Defense (Stance) 10/0/60 [QR9] For 8-18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5-10 piercing damage. (RaEx10) Marksmanship Skills =================== Barrage (Elite Bow Attack) 5/0/1 All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1-13 damage if they hit. This is an elite skill. (RaMa01) Concussion Shot (Bow Attack) 25/0.75/10 [Q15] If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 5-17 seconds. This attack deals only 1-13 damage.(RaMa02) Crippling Shot (Elite Bow Attack) 10/0/10 If Crippling Shot hits, your target becomes Crippled for 15 seconds. This attack cannot be blocked or evaded. This is an elite skill. (RaMa03) Determined Shot (Bow Attack) 5/0/10 [Q9] If Determined Shot hits, you strike for +3-15 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (RaMa04) Favorable Winds (Nature Ritual) 5/5/60 [QR6] Create a level 1-8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds. (RaMa05) Hunter's Shot (Bow Attack) 5/0/5 [QR5] If Hunter's Shot hits, you strike for +3-13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 3-21 seconds. (RaMa06) Penetrating Attack (Bow Attack) 10/0/3 [Q2] If Penetrating Attack hits, you strike for +3-15 damage and this attack has 20% armor penetration. (RaMa07) Pin Down (Bow Attack) 15/0/15 [Q6] If Pin Down hits, your target is crippled for 3-13 seconds. (RaMa08) Power Shot (Bow Attack) 10/0/6 [QR1] If Power Shot hits, you strike for +10-18 damage. (RaMa09) Precision Shot (Bow Attack) 10/0/6 If Precision Shot hits, you strike for +10-18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted. (RaMa10) Punishing Shot (Elite Bow Attack) 10/0/6 If Punishing Shot hits, you strike for +10-18 damage and your target is interrupted. This is an elite skill. (RaMa11) Read the Wind (Preparation) 5/2/12 [QR3] For 12 seconds, your arrows move twice as fast as normal and deal 3-9 extra damage. (RaMa12) Savage Shot (Bow Attack) 10/0/5 If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage. (RaMa13) Wilderness Survival =================== Apply Poison (Preparation) 15/2/12 For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds. (RaWi01) Barbed Trap (Trap) 15/2/20 When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become crippled, and begin bleeding for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (RaWi02) Choking Gas (Preparation) 15/2/24 [Q14] For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas on impact. Choking Gas interrupts foes attempting to cast spells. (RaWi03) Dryder's Defenses (Stance) 5/0/60 For 5-10 seconds, you gain 75% chance to evade attacks and 34-55 armor against elemental damage. (RaWi04) Dust Trap (Trap) 25/2/30 When Dust Trap is triggered, all foes in the area are Blinded for 3-9 seconds and take 10-56 earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds. (RaWi05) Flame Trap (Trap) 10/2/20 When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 15-27 fire damage and set on fire for 1-3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted. (RaWi06) Frozen Soil (Nature Ritual) 5/5/30 Create a level 1-8 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30-78 seconds. (RaWi07) Greater Conflagration (Elite Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-126 seconds. This is an elite skill. (RaWi08) Healing Spring (Trap) 10/2/20 For 10 seconds, all allies in the area are healed for 15-51 health every 2 seconds. While activating this skill, you are easily interrupted. (RaWi09) Ignite Arrows (Preparation) 10/2/12 [QR4] For 24 seconds, your arrows explode on contact, dealing 3-15 fire damage. (RaWi10) Incendiary Arrows (Elite Preparation) 5/2/24 For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1-3 seconds. This is an elite skill. (RaWi11) Kindle Arrows (Preparation) 5/2/24 For 24 seconds, your arrows deal an additional 3-20 fire damage. (RaWi12) Melandru's Arrows (Elite Preparation) 5/2/12 For 18 seconds, whenever your arrows hit, they cause bleeding for 3-21 seconds and do +8-24 damage if they hit a target who is under an enchantment. This is an elite skill. (RaWi13) Melandru's Resilience (Elite Stance) 5/0/25 For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each condition and hex you are suffering. This is an elite skill.(RaWi14) Muddy Terrain (Nature Ritual) 5/5/30 Create a level 1-8 Spirit. For creatures within its range, all creatures move 10% slower than normal and speed boosts have no effect. This Spirit dies after 30-78 seconds. (RaWi15) Nature's Renewal (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, all enchantments and hexes are removed. For 30-126 seconds, enchantments and hexes take twice as long to cast. This Spirit dies after 30-126 seconds. (RaWi16) Poison Arrow (Elite Bow Attack) 5/0/1 If Poison Arrow hits, your target becomes poisoned for 5-17 seconds. This is an elite skill. (RaWi17) Quickening Zephyr (Nature Ritual) 5/5/60 [QR7] Create a level 1-8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more energy to cast. This Spirit dies after 30-126 seconds. (RaWi18) Serpent's Quickness (Stance) 5/0/45 [Q7] For 15-27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%. (RaWi19) Spike Trap (Elite Trap) 10/2/20 When Spike Trap is triggered, all foes in the area take 10-56 piercing damage, become crippled for 3-13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. This is an elite skill. (RaWi20) Storm Chaser (Stance) 10/0/30 For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you take elemental damage. (RaWi21) Troll Unguent (Skill) 5/3/10 [QR1] [QR2] [QR5] For 10 seconds, you gain health regeneration +3-9.(RaWi22) Winnowing (Nature Ritual) 5/5/60 Create a level 1-8 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30-126 seconds. (RaWi23) Winter (Nature Ritual) 5/5/60 [QR9] Create a level 1-8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-126 seconds. (RaWi24) Unaligned ========= Antidote Signet (Signet) 0/2/8 Cleanse yourself of poison, disease and blindness. (RaUn01) Called Shot (Bow Attack) 10/0/4 [Q3] Shoot an arrow that moves 3 times faster than normal and cannot be blocked or evaded. (RaUn02) Debilitating Shot (Bow Attack) 10/0/5 [Q5] If Debilitating Shot hits, your target loses 10 energy. (RaUn03) Dual Shot (Bow Attack) 10/0/5 [QR4] Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. (RaUn04) Quick Shot (Elite Bow Attack) 5/1/1 Shoot an arrow 2 times faster than normal. (RaUn05) -------------------- - Warrior (gwsg3f) - -------------------- Axe Mastery =========== Axe Rake (Axe Attack) 7A/0/0 If this attack hits a foe suffering from a deep wound, you strike for +1-8 damage, and that foe becomes crippled for 15 seconds. (WaAx01) Axe Twist (Axe Attack) 8A/0/0 [Q9] If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness for 20 seconds. (WaAx02) Cleave (Elite Axe Attack) 4A/0/0 If this attack hits, you strike for +10-22 damage. This is an elite skill. (WaAx03) Cyclone Axe (Axe Attack) 5/0/4 [QW4] Perform a spinning axe attack striking for +4-10 damage to all adjacent opponents. (WaAx04) Dismember (Axe Attack) 7A/0/0 [QW8] If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds. (WaAx05) Disrupting Chop (Axe Attack) 6A/0/0 If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (WaAx06) Eviscerate (Elite Axe Attack) 7A/0/0 If Eviscerate hits, you strike for +10-34 damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. This is an elite skill. (WaAx07) Executioner's Strike (Axe Attack) 8A/0/0 [QW4] If this attack hits, you strike for +10-34 damage. (WaAx08) Penetrating Blow (Axe Attack) 5A/0/0 [QW7] If this attack hits, you strike for +5-17 damage. This axe attack has 20% armor penetration. (WaAx09) Swift Chop (Axe Attack) 5/0/4 [QW9] If this attack hits you strike for +1-16 damage. If Swift Chop is blocked, your target suffers a deep wound for 20 seconds and takes an additional 1-16 damage. Swift Chop cannot be evaded. (WaAx10) Hammer Mastery ============== Backbreaker (Elite Hammer Attack) 10A/0/0 If Backbreaker hits, you strike for +1-16 damage and your target is knocked down for 4 seconds. This is an elite skill. (WaHa01) Belly Smash (Hammer Attack) 5/0/30 If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for 3-9 seconds. (WaHa02) Counter Blow (Hammer Attack) 4A/0/0 [Q12] If this attack hits an attacking foe, that foe is knocked down. (WaHa03) Crude Swing (Hammer Attack) 5/0/5 Attack all adjacent foes. Each foe you hit is struck for +1-8 damage. This action is easily interrupted. (WaHa04) Crushing Blow (Hammer Attack) 5/0/10 If this attack hits, you strike for +1-16 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. (WaHa05) Devastating Hammer (Elite Hammer Attack) 7A/0/0 If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds. This is an elite skill. (WaHa06) Earth Shaker (Elite Hammer Attack) 10A/0/0 All adjacent foes are knocked down. This is an elite skill. (50% failure chance with Hammer Mastery attribute of 4 or less.) (WaHa07) Hammer Bash (Hammer Attack) 6A/0/0 [QW3] Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (WaHa08) Heavy Blow (Hammer Attack) 6A/0/0 Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +1-24 damage. (WaHa09) Irresistible Blow (Hammer Attack) 5/0/4 [QW9] If this attack hits, you strike for +1-24 damage. If Irresistible Blow is blocked, your target is knocked down and takes 1-24 damage. Irresistible Blow cannot be evaded. (WaHa10) Mighty Blow (Hammer Attack) 7A/0/0 [QW8] If this attack hits, you strike for +1-24 damage. (WaHa11) Staggering Blow (Hammer Attack) 6A/0/0 [Q11] If this hammer blow hits, your target will suffer from weakness for 5-13 seconds. (WaHa12) Strength ======== "I Will Survive!" (Shout) 5/0/60 You gain health regeneration of 3 for each condition you are suffering. This regeneration expires after 5-10 seconds. (WaSt01) "I Will Avenge You!" (Shout) 5/0/45 For each dead ally in the area you gain 10 seconds of health regeneration +3-6 and your attack speed increases by 33%. (WaSt02) Battle Rage (Elite Stance) 4A/0/0 For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill. (WaSt03) Berserker Stance (Stance) 5/0/30 For 5-10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill. (WaSt04) Bull's Charge (Elite Stance) 5/0/20 For 5-10 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. This is an elite skill. (WaSt05) Bull's Strike (Melee Attack) 5/0/8 If this attack hits a fleeing foe, you strike for +5-25 damage, and your target is knocked down. (WaSt06) Defy Pain (Elite Skill) 7A/0/0 For 8 seconds, you have an additional 90-258 health and an additional 20 armor. This is an elite skill. (WaSt07) Dolyak Signet (Signet) 0/0/20 For 8-18 seconds, you have +10-18 armor and cannot be knocked down, but your movement is slowed by 75%. (WaSt08) Dwarven Battle Stance (Elite Stance) 10/0/30 For 3-8 seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill. This is an elite skill. (WaSt09) Endure Pain (Skill) 5/0/30 [QW7] For 7-12 seconds you have an additional 90-258 health. (WaSt10) Flourish (Elite Skill) 5/1/10 All of your attack skills become recharged. You gain 1-6 energy for each skill recharged by Flourish. This is an elite skill. (WaSt11) Griffon's Sweep (Melee Attack) 5/0/5 [Q13] If this attack hits, you strike for +1-8 damage. If this attack is evaded, your target is knocked down and suffers 10-29 damage. (WaSt12) Power Attack (Melee Attack) 5/0/4 [QW6] If this attack hits, you strike for +10-26 damage. (WaSt13) Protector's Strike (Melee Attack) 5/0/2 [Q5] If this attack strikes a moving foe, you strike for 10-34 more damage. (WaSt14) Rush (Stance) 4A/0/0 For 8-18 seconds, you move 25% faster. (WaSt15) Shield Bash (Skill) 5/0/30 For 5-10 seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.(WaSt16) Sprint (Stance) 5/0/20 [QW6] For 8-13 seconds, you move 25% faster. (WaSt17) Warrior's Cunning (Skill) 10/0/60 For 5-10 seconds, your melee attacks cannot be blocked or evaded. (WaSt18) Warrior's Endurance (Elite Stance) 5/0/30 For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill. (WaSt19) Swordsmanship ============= Final Thrust (Sword Attack) 10A/0/0 [Q10] Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health. (WaSw01) Galrath Slash (Sword Attack) 8A/0/0 This attack strikes for +1-32 damage if it hits. (WaSw02) Gash (Sword Attack) 7A/0/0 [QW2] If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds. (WaSw03) Hamstring (Sword Attack) 10/0/15 [Q4] If this attack hits, your target is crippled for 3-13 seconds, slowing his movement. (WaSw04) Hundred Blades (Elite Sword Attack) 5/0/8 Swing twice at target foe and foes adjacent to your target. This is an elite skill. (WaSw05) Pure Strike (Sword Attack) 5/0/8 If Pure Strike hits, you strike for +1-24 damage. If you are not using a stance, Pure Strike cannot be blocked or evaded. (WaSw06) Savage Slash (Sword Attack) 5/0/10 [Q15] If this attack hits, it interrupts the target foe's action. If that action was a spell, you deal 1-32 extra damage. (WaSw07) Seeking Blade (Sword Attack) 5/0/4 [QW9] If this attack hits you strike for +1-16 damage. If Seeking Blade is evaded your target begins bleeding and takes 1-16 damage. Seeking Blade cannot be blocked. (WaSw08) Sever Artery (Sword Attack) 4A/0/0 [QW2] [QW5] If this attack hits, the opponent begins bleeding for 5-21 seconds, losing health over time. (WaSw09) Tactics ======= "Charge!" (Elite Shout) 5/0/20 For 5-10 seconds, all allies in the area move 25% faster. This is an elite skill. (WaTa01) "Fear Me!" (Shout) 4A/0/0 All adjacent foes lose 1-3 energy. (WaTa02) "Shields Up!" (Shout) 10/0/30 For 8-18 seconds, you and nearby allies gain 50 armor against piercing damage and 10-34% chance to block incoming projectile attacks. (WaTa03) "To The Limit!" (Shout) 5/0/20 [Q14] For each adjacent foe (maximum 1-5), you gain one strike of adrenaline.(WaTa04) "Victory Is Mine!" (Elite Shout) 5/0/15 You gain 10-56 health and 5 energy for each condition suffered by adjacent foes. This is an elite skill. (WaTa05) "Watch Yourself!" (Shout) 4A/0/0 [Q3] Party members near you gain +20 armor for 5-10 seconds. (WaTa06) Balanced Stance (Stance) 5/0/30 [Q16] For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (WaTa07) Bonetti's Defense (Stance) 8A/0/0 [Q7] For 5-10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (WaTa08) Deadly Riposte (Skill) 5/0/10 For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes 1-24 damage and begins bleeding for 3-21 seconds. (WaTa09) Defensive Stance (Stance) 5/0/45 For 5-10 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill. (WaTa10) Deflect Arrows (Stance) 5/0/30 For 8-18 seconds, you have a 75% chance to block arrows. This effect ends if you attack. (WaTa11) Desperation Blow (Melee Attack) 5/0/7 If this attack hits, you strike for +10-34 damage, and your target suffers from one of the following conditions: deep wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a desperation blow, you fall down. (WaTa12) Disciplined Stance (Stance) 10/0/60 For 5-10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenaline skill. (WaTa13) Gladiator's Defense (Elite Stance) 5/0/30 For 5-10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-29 damage. This is an elite skill. (WaTa14) Healing Signet (Signet) 0/2/4 [QW1] [QW2] [QW5] You gain 40-130 health. You have -40 armor while using this skill. (WaTa15) Riposte (Skill) 4A/0/0 For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes 1-32 damage. (WaTa16) Shield Stance (Stance) 5/0/60 For 8-18 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. (WaTa17) Thrill of Victory (Melee Attack) 5/0/10 If this blow hits, and you have more health than target foe you strike for +10-34 damage. (WaTa18) Wary Stance (Stance) 10/0/60 For 5-10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill. (WaTa19) Unaligned ========= "For Great Justice!" (Shout) 10/0/45 [Q2] For 15 seconds, your adrenal skills charge twice as fast. (WaUn01) Distracting Blow (Melee Attack) 5/0.5/10 Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). (WaUn02) Flurry (Stance) 5/0/5 [Q6] For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (WaUn03) Frenzy (Stance) 5/0/4 [QW1] [QW3] For 8 seconds, you attack 33% faster but take double damage. (WaUn04) Skull Crack (Elite Melee Attack) 10A/0/0 If this attack hits while target foe is casting a spell, that foe is dazed for 15 seconds. This is an elite skill. (WaUn05) Wild Blow (Melee Attack) 5/0/5 [QW5] Lose all adrenaline. If it hits, this attack will be a critical hit and any stance being used by your target ends. This attack cannot be blocked or evaded. (WaUn06) ==================== = Trainers (gwsg4) = ==================== Last Updated: July 25, 2005 Purchasing a skill from a Trainer costs 1 skill point and a small amount of gold that increases per skill purchased. It costs 10 gold times the number of skills previously purchased plus 1. In other words, 10 gold for the first one, 20 gold for the second one, etc. ------------------------- - Ascalon City (gwsg4a) - ------------------------- Sir Bertran =========== Resurrection Signet [AlCl01] Elementalist ------------ Aura of Restoration [ElEn01] Blinding Flash [ElAi02] Fire Storm [ElFi03] Flare[ElFi06] Glyph of Lesser Energy [ElUn05] Lightning Javelin [ElAi08] Mesmer ------ Backfire [MeDo02] Conjure Phantasm [MeIl03] Empathy [MeDo07] Ether Feast [MeIn06] Imagined Burden [MeIl12] Shatter Delusions [MeDo19] Monk ---- Bane Signet [MoSm03] Banish [MoSm04] Guardian [MoPr05] Healing Breeze [MoHe05] Orison of Healing [MoHe12] Retribution [MoSm08] Reversal of Fortune [MoPr17] Shielding Hands [MoPr20] Symbol of Wrath [MoSm16] Necromancer ----------- Animate Bone Horror [NeDe02] Blood Renewal [NeBl03] Deathly Swarm [NeDe10] Faintheartedness [NeCu07] Life Siphon [NeBl10] Soul Barbs [NeCu20] Vampiric Gaze [NeBl22] Vampiric Touch [NeBl23] Ranger ------ Charm Animal [RaBe05] Comfort Animal [RaBe06] Dual Shot [RaUn04] Ignite Arrows [RaWi10] Point Blank Shot [RaEx07] Power Shot [RaMa09] Read the Wind [RaMa12] Troll Unguent [RaWi22] Warrior ------- Cyclone Axe [WaAx04] Executioner's Strike [WaAx08] Frenzy [WaUn04] Gash [WaSw03] Hammer Bash [WaHa08] Healing Signet [WaTa15] Sever Artery [WaSw09] -------------------------------- - Grendich Courthouse (gwsg4b) - -------------------------------- Taltosh ======= Elementalist ------------ Enervating Charge [ElAi05] Immolate [ElFi07] Phoenix [ElFi15] Mesmer ------ Epidemic [MeUn04] Physical Resistance [MeIn22] Monk ---- Judge's Insight [MoSm07] Restore Life [MoHe13] Necromancer ----------- Enfeebling Blood [NeCu06] Ranger ------ Kindle Arrows [RaWi12] Predator's Pounce [RaBe16] Warrior ------- Disrupting Chop [WaAx06] Wary Stance [WaTa19] ----------------------- - Yak's Bend (gwsg4c) - ----------------------- Captain Osric ============= Elementalist ------------ Armor of Earth [ElEa02] Earth Attunement [ElEa04] Eruption [ElEa06] Fireball [ElFi04] Frozen Burst [ElWa06] Ice Spikes [ElWa09] Lava Font [ElFi10] Magnetic Aura [ElEa10] Shard Storm [ElWa14] Ward Against Elements [ElEa15] Mesmer ------ Chaos Storm [MeDo04] Distortion [MeIl05] Diversion [MeDo06] Energy Burn [MeDo08] Energy Tap [MeIn05] Illusion of Haste [MeIl09] Mantra of Flame [MeIn14] Phantom Pain [MeIl15] Power Leak [MeDo16] Shatter Hex [MeDo21] Monk ---- Heal Area [MoHe02] Heal Party [MoHe04] Infuse Health [MoHe09] Live Vicariously [MoHe10] Mending [MoHe11] Purge Conditions [MoUn05] Resurrect [MoUn08] Smite [MoSm13] Strength of Honor [MoSm15] Vital Blessing [MoPr21] Necromancer ----------- Dark Pact [NeBl08] Insidious Parasite [NeCu09] Mark of Pain [NeCu12] Parasitic Bond [NeCu13] Putrid Explosion [NeDe14] Shadow of Fear [NeCu19] Shadow Strike [NeBl16] Soul Feast [NeDe16] Vile Touch [NeDe22] Weaken Armor [NeCu24] Ranger ------ Call of Haste [RaBe03] Called Shot [RaUn02] Distracting Shot [RaEx01] Dodge [RaEx02] Favorable Winds [RaMa05] Feral Lunge [RaBe10] Hunter's Shot [RaMa06] Lightning Reflexes [RaEx04] Penetrating Attack [RaMa07] Quickening Zephyr [RaWi18] Warrior ------- "For Great Justice!" [WaUn01] "Watch Yourself!" [WaTa06] Dismember [WaAx05] Endure Pain [WaSt10] Hamstring [WaSw04] Mighty Blow [WaHa11] Penetrating Blow [WaAx09] Power Attack [WaSt13] Sprint [WaSt17] Wild Blow [WaUn06] --------------------------- - Ice Tooth Cave (gwsg4d) - --------------------------- Marna ===== Elementalist ------------ Blurred Vision [ElWa03] Stoning [ElEa14] Mesmer ------ Drain Enchantment [MeIn02] Monk ---- Holy Strike [MoSm05] Succor [MoUn09] Necromancer ----------- Mark of Subversion [NeBl12] Ranger ------ Melandru's Assault [RaBe14] Revive Animal [RaBe19] Warrior ------- Distracting Blow [WaUn02] Dolyak Signet [WaSt08] ------------------------ - Lion's Arch (gwsg4e) - ------------------------ Firstwatch Sergio ================= Elementalist ------------ Conjure Flame [ElFi01] Ice Prison [ElWa07] Ice Spear [ElWa08] Lightning Strike [ElAi10] Ward Against Foes [ElEa16] Whirlwind [ElAi16] Mesmer ------ Channeling [MeIn01] Fragility [MeIl08] Inspired Hex [MeIn09] Mantra of Frost [MeIn15] Power Spike [MeDo17] Shatter Enchantment [MeDo20] Monk ---- Balthazar's Spirit [MoSm02] Divine Boon [MoDi05] Divine Spirit [MoDi08] Pacifism [MoPr12] Remove Hex [MoUn07] Vigorous Spirit [MoHe14] Necromancer ----------- Defile Flesh [NeCu03] Necrotic Traversal [NeDe13] Rotting Flesh [NeDe15] Strip Enchantment [NeBl19] Suffering [NeCu23] Well of Blood [NeBl24] Ranger ------ Call of Protection [RaBe04] Debilitating Shot [RaUn03] Pin Down [RaMa08] Serpent's Quickness [RaWi19] Whirling Defense [RaEx10] Winter [RaWi24] Warrior ------- Bonetti's Defense [WaTa08] Flurry [WaUn03] Irresistible Blow [WaHa10] Protector's Strike [WaSt14] Seeking Blade [WaSw08] Swift Chop [WaAx10] Magi Malaquire ============== Signet of Capture [AlCl02] ------------------------------- - Ascalon Settlement (gwsg4f) - ------------------------------- Captain Greywind ================ Elementalist ------------ Armor of Mist [ElWa02] Meteor Shower [ElFi13] Ward Against Melee [ElEa17] Mesmer ------ Mantra of Concentration [MeIn12] Shame [MeDo18] Monk ---- Holy Wrath [MoSm06] Signet of Devotion [MoDi10] Necromancer ----------- Plague Sending [NeCu14] Taste of Death [NeDe18] Ranger ------ Apply Poison [RaWi01] Healing Spring [RaWi09] Warrior ------- "I Will Avenge You!" [WaSt02] Desperation Blow [WaTa12] ---------------------- - Beetletun (gwsg4g) - ---------------------- Ephaz ===== Signet of Capture [AlCl02] Elementalist ------------ Armor of Frost [ElWa01] Lightning Touch [ElAi12] Mesmer ------ Arcane Echo [MeUn01] Cry of Frustration [MeDo05] Monk ---- Essence Bond [MoUn01] Life Bond [MoPr08] Necromancer ----------- Malign Intervention [NeDe12] Rigor Mortis [NeCu18] Touch of Agony [NeBl20] Ranger ------ None Warrior ------- Belly Smash [WaHa02] Galrath Slash [WaSw02] ------------------------------------------- - Quarrel Falls/Henge of Denravi (gwsg4h) - ------------------------------------------- Note: The trainers in these locations provide the same skills. Sorim/Master Scout Kiera ======================== Signet of Capture [AlCl02] Elementalist ------------ Gale [ElAi06] Grasping Earth [ElEa07] Inferno [ElFi09] Lightning Orb [ElAi09] Water Attunement [ElWa17] Mesmer ------ Illusion of Weakness [MeIl10] Inspired Enchantment [MeIn08] Leech Signet [MeIn11] Wastrel's Worry [MeDo23] Monk ---- Dwayna's Kiss [MoHe01] Heal Other [MoHe03] Holy Veil [MoUn02] Life Attunement [MoPr06] Mend Ailment [MoPr10] Necromancer ----------- Blood Ritual [NeBl04] Blood of the Master [NeDe05] Dark Aura [NeDe07] Enfeeble [NeCu05] Plague Touch [NeUn02] Ranger ------ Bestial Pounce [RaBe01] Determined Shot [RaMa04] Otyugh's Cry [RaBe15] Throw Dirt [RaEx09] Warrior ------- Axe Twist [WaAx02] Counter Blow [WaHa03] Final Thrust [WaSw01] Griffon's Sweep [WaSt12] Staggering Blow [WaHa12] -------------------------- - Maguuma Stade (gwsg4i) - -------------------------- Avena ===== Signet of Capture [AlCl02] Elementalist ------------ Chain Lightning [ElAi03] Crystal Wave [ElEa03] Maelstrom [ElWa10] Mesmer ------ Arcane Mimicry [MeUn02] Power Drain [MeIn23] Monk ---- Protective Bond [MoPr13] Watchful Spirit [MoDi13] Necromancer ----------- Deathly Chill [NeDe09] Unholy Feast [NeBl21] Ranger ------ Maiming Strike [RaBe13] Scavenger Strike [RaBe20] Warrior ------- Disciplined Stance [WaTa13] Heavy Blow [WaHa09] ------------------------------ - Fisherman's Haven (gwsg4j) - ------------------------------ Mazzim ====== Signet of Capture [AlCl02] Elementalist ------------ Kinetic Armor [ElEa09] Shock [ElAi14] Mesmer ------ Signet of Humility [MeUn05] Sympathetic Visage [MeIl17] Monk ---- Aegis [MoPr01] Purge Signet [MoUn06] Necromancer ----------- Awaken the Blood [NeBl01] Spinal Shivers [NeCu21] Ranger ------ Brutal Strike [RaBe02] Fertile Season [RaBe12] Warrior ------- Deadly Riposte [WaTa09] Thrill of Victory [WaTa18] ------------------------- - Amnoon Oasis (gwsg4k) - ------------------------- Tengsao ======= Signet of Capture [AlCl02] Elementalist ------------ Air Attunement [ElAi01] Conjure Frost [ElWa04] Iron Mist [ElEa08] Meteor [ElFi12] Stone Daggers [ElEa13] Mesmer ------ Arcane Thievery [MeDo01] Ethereal Burden [MeIl06] Hex Breaker [MeDo11] Spirit of Failure [MeIn25] Spirit Shackles [MeIn24] Monk ---- Contemplation of Purity [MoDi04] Healing Seed [MoHe07] Protective Spirit [MoPr14] Rebirth [MoPr15] Smite Hex [MoSm14] Necromancer ----------- Barbed Signet [NeBl02] Dark Bond [NeBl06] Death Nova [NeDe08] Rend Enchantments [NeCu17] Well of Suffering [NeDe24] Ranger ------ Antidote Signet [RaUn01] Barbed Trap [RaWi02] Predatory Season [RaBe17] Savage Shot [RaMa13] Storm Chaser [RaWi21] Warrior ------- "I Will Survive!" [WaSt01] Axe Rake [WaAx01] Crushing Blow [WaHa05] Pure Strike [WaSw06] Shield Stance [WaTa17] ---------------------------- - Droknar's Forge (gwsg4l) - ---------------------------- Bartoch ======= Signet of Capture [AlCl02] Elementalist ------------ Deep Freeze [ElWa05] Earthquake [ElEa05] Fire Attunement [ElFi02] Flame Burst [ElFi05] Incendiary Bonds [ElFi08] Obsidian Flame [ElEa11] Swirling Aura [ElWa15] Windborne Speed [ElAi17] Mesmer ------ Arcane Conundrum [MeIl01] Blackout [MeDo03] Elemental Resistance [MeIn03] Ether Lord [MeIn07] Guilt [MeDo10] Mantra of Earth [MeIn13] Mantra of Persistence [MeIn18] Mind Wrack [MeDo13] Monk ---- Balthazar's Aura [MoSm01] Blessed Aura [MoDi02] Blessed Signet [MoDi03] Healing Touch [MoHe08] Mend Condition [MoPr11] Scourge Healing [MoSm09] Vengeance [MoUn10] Zealot's Fire [MoSm17] Necromancer ----------- Animate Bone Fiend [NeDe01] Animate Bone Minions [NeDe03] Chilblains [NeCu02] Demonic Flesh [NeBl09] Malaise [NeCu11] Price of Failure [NeCu16] Signet of Agony [NeBl17] Well of the Profane [NeDe25] Ranger ------ Choking Gas [RaWi03] Concussion Shot [RaMa02] Dust Trap [RaWi05] Edge of Extinction [RaBe08] Flame Trap [RaWi06] Precision Shot [RaMa10] Tiger's Fury [RaBe23] Winnowing [RaWi23] Warrior ------- "Fear Me!" [WaTa02] "Shields Up!" [WaTa03] "To The Limit!" [WaTa04] Balanced Stance [WaTa07] Bull's Strike [WaSt06] Defensive Stance [WaTa10] Savage Slash [WaSw07] Shield Bash [WaSt16] ------------------------ - Port Sledge (gwsg4m) - ------------------------ Thengen ======= Signet of Capture [AlCl02] Elementalist ------------ Glyph of Elemental Power [ElUn03] Rust [ElWa13] Mesmer ------ Ignorance [MeDo12] Mantra of Lightning [MeIn17] Monk ---- Divine Healing [MoDi06] Necromancer ----------- Infuse Condition [NeDe11] Order of Pain [NeBl14] Ranger ------ Disrupting Lunge [RaBe07] Energizing Wind [RaBe09] Warrior ------- Berserker Stance [WaSt04] Deflect Arrows [WaTa11] ------------------------ - Camp Rankor (gwsg4n) - ------------------------ Steig ===== Signet of Capture [AlCl02] Elementalist ------------ Conjure Lightning [ElAi04] Glyph of Concentration [ElUn02] Glyph of Sacrifice [ElUn07] Mesmer ------ Mantra of Inscriptions [MeIn16] Signet of Weariness [MeDo22] Monk ---- Convert Hexes [MoPr03] Necromancer ----------- Barbs [NeCu01] Consume Corpse [NeDe06] Ranger ------ Nature's Renewal [RaWi16] Symbiotic Bond [RaBe22] Warrior ------- None ------------------------------- - Copperhammer Mines (gwsg4o) - ------------------------------- Gammel ====== Signet of Capture [AlCl02] Elementalist ------------ Mark of Rodgort [ElFi11] Searing Heat [ElFi17] Mesmer ------ Clumsiness [MeIl02] Mantra of Signets [MeIn21] Monk ---- Divine Intervention [MoDi07] Draw Conditions [MoPr04] Scourge Sacrifice [MoSm10] Necromancer ----------- Verata's Aura [NeDe19] Verata's Gaze [NeDe20] Verata's Sacrifice [NeDe21] Ranger ------ Muddy Terrain [RaWi15] Primal Echoes [RaBe18] Warrior ------- Riposte [WaTa16] Rush [WaSt15] ---------------------------- - Marhan's Grotto (gwsg4p) - ---------------------------- Harnil ====== Signet of Capture [AlCl02] Elementalist ------------ Aftershock [ElEa01] Rodgort's Invocation [ElFi16] Mesmer ------ Mantra of Resolve [MeIn20] Soothing Images [MeIl16] Monk ---- Light of Dwayna [MoUn03] Necromancer ----------- Dark Fury [NeBl07] Desecrate Enchantments [NeCu04] Ranger ------ Dryder's Defenses [RaWi04] Frozen Soil [RaWi07] Symbiosis [RaBe21] Warrior ------- Crude Swing [WaHa04] Warrior's Cunning [WaSt18] ================================ = Elite Capture Bosses (gwsg5) = ================================ Last updated July 25, 2005 Elite skills are special skills that you can ONLY capture from certain late game bosses using a Signet of Capture. You can only have one Elite in your skillbar at a time. Some of the bosses listed here spawn every time in their particular zone, while others spawn randomly, so you may have to make several "runs" to capture a particular Elite skill. ------------------------- - Elementalist (gwsg5a) - ------------------------- Elemental Attunement [ElUn01] - Geckokaru Earthwind (Drake) in Perdition Rock Ether Prodigy [ElEn02] - Jyth Sprayburst (Breeze Keeper) in Ring of Fire Ether Renewal [ElEn03] - Vassa Ssiss (Forgotten) in Elona Reach mission Issah Sshay (Forgotten) in Thirsty River mission Glimmering Mark [ElAi07] - Alana PekPek (Grawl) in Witman's Folly Edibbo Pek Pek (Grawl) in Talus Chute Edibbo Pek Pek (Grawl) in Spearhead Peak Glyph of Energy [ElUn04] - Hyl Thunderwing (Avicara) in Mineral Springs Glyph of Renewal [ElUn06] - Nayl Klaw Tuthan (Hydra) in Perdition Rock Lightning Surge [ElAi11] - Facet of Elements (Dragon) in Dragon's Lair Mind Burn [ElFi14] - Scelus Prosum (Titan) in Hell's Precipice Mursaat Elementalist boss in Ring of Fire/Abaddon's Mouth Mind Freeze [ElWa11] - Maak Frostfiend (Azure Shadow) in Witman's Folly Maak Frostfiend (Azure Shadow) in Spearhead Peak Skitt Skizzle (Ice Imp) in Ice Floe Mind Shock [ElAi13] - Old Red Claw (Griffon) in Snake Dance Mist Form [ElWa12] - Eidolan (Phantom) in Iron Mines of Moladune Eidolan (Phantom) in Ring Of Fire Brrrr Windburn (Azure Shadow) in Talus Chute Sala Chillbringer (Azure Shadow) in Snake Dance Obsidian Flesh [ElEa12] - Harn Coldstone (Human) in Perdition Rock NOTE: There's a 50/50 chance that Maxine Coldstone will spawn instead of Harn Thunderclap [ElAi15] - Chrysos The Magnetic (Mursaat) in Thunderhead Keep Maida The Ill Tempered (Mursaat) in Ring of Fire Optimus Caliph (Mursaat) in Abaddon's Mouth Kratos the Foul (Mursaat) in Iron Mines of Moladune Ward Against Harm [ElWa16] - Arkhel Havenwood (Pinesoul) in Frozen Forest Water Trident [ElWa18] - Berg Frozenfist (Ice Golem) in Ice Caves of Sorrow The Judge (Ice Golem) in Thunderhead Keep Boreal Kubeclaw (Stone Summit) in Frozen Forest ------------------- - Mesmer (gwsg5b) - ------------------- Crippling Anguish [MeIl04] - Yxthoshth (Storm Rider) in Salt Flats Barl Stormsiege (Stone Summit) in Frozen Forest Fuury Stonewrath(Stone Summit) in Thunderhead Keep NOTE: Yxthoshth is the boss for the Ranger secondary class-changing quest Echo [MeUn03] - Rwek Khawl Mawl (Hydra) in Perdition Rock Energy Drain [MeIn04] - Snik Hungrymind (Ice Imp) in Spearhead Peak Snik Hungrymind (Ice Imp) in Witman's Folly Gambol Headrainer (Ice Imp) in Ice Floe Energy Surge [MeDo09] - Melek The Virtuous (Mursaat) in Ring of Fire Mercia The Smug (Mursaat) in Abaddon's Mouth Balasi the Arcane (Mursaat) in Iron Mines of Moladune Fevered Dreams [MeIl07] - Plexus Shadowhook (Spider) in Abaddon's Mouth Illusionary Weaponry [MeIl11] - Seear Windlash (Azure Shadow) in Talus Chute Digo Murkstalker (Azure Shadow) in Iron Mines of Moladune Didn Hopestealer (Azure Shadow) in Snake Dance Ineptitude [MeIl13] - Wyt Sharpfeather (Avicara) in Mineral Springs Keystone Signet [MeIn10] - Rune Ethercrash (Ice Golem) in Spearhead Peak Mantra of Recall [MeIn19] - Facet of Chaos (Dragon) in Dragon's Lair Featherclaw (Griffon) in Snake Dance Mantra of Recovery [MeFa01] - Goss Aleesh (Forgotten) in Thirsty River Tiss Danssir (Forgotten) in Elona Reach Ayassah Hess (Forgotten) in Dunes of Dispair Migraine [MeIl14] - Pytt Spitespew (Breeze Keeper) in Ring of Fire Panic [MeDo14] - Moles Quibus (Titan) in Hell's Precipice Power Block [MeDo15] - Lyssa's Cursed (Flesh Golem) in Perdition Rock Signet of Midnight [MeUn06] - Malus Phasmatis (Phantom) in Perdition Rock ----------------- - Monk (gwsg5c) - ----------------- Amity [MoPr02] - Pravus Obsideo (Phantom) in Perdition Rock Aura of Faith [MoDi01] - Coventina The Matron (Mursaat) in Ring of Fire Willa The Unpleasant (Mursaat) in Abaddon's Mouth Mursaat Monk (Mursaat) in Ice Floe Healing Hands [MoHe06] - Rull Browbeater (Ettin) in Perdition Rock Life Barrier [MoPr07] - Eshnal Hardwood (Pinesoul) in Frozen Forest Mark of Protection - Lokar Icemender (Dolyak) in Iron Mines of Moladune [MoPr09] Mesqul Ironhealer (Stone Summit) in Frozen Forest Bolis Hillshaker (Stone Summit) in Thunderhead Keep Martyr [MoUn04] - Dwayna's Cursed (Flesh Golem) in Perdition Rock Peace and Harmony [MoDi09] - Marta Doomspeaker (Human) in Snake Dance Restore Condition [MoPr16] - Spindle Agonyvein (Spider) in Abaddon's Mouth Shield of Deflection [MoPr18] - Grun Galesurge (Breeze) in Ring of Fire Shield of Judgment [MoSm11] - Myd Springclaw (Avicara) in Mineral Springs Shield of Regeneration [MoPr19] - Facet Of Light (Dragon) in Dragon's Lair Signet of Judgment [MoSm12] - Frostbite (Azure Shadow) in Talus Chute Frostbite (Azure Shadow) in Ice Floe Balt Duskstrider (Azure Shadow) in Iron Mines of Moladune Fawl Driftstalker (Azure Shadow) in Snake Dance Spell Breaker [MoDi11] - Raptorhawk (Griffon) in Snake Dance Unyielding Aura [MoDi12] - Ipillo Wupwup (Grawl) in Witman's Folly Kaia Wupwup (Grawl) in Spearhead Peak Word of Healing [MoHe15] - Wissper Inssani (Forgotten) in Elona Reach Josso Essher (Forgotten) in Thirsty River Dassk Arossyss (Forgotten) in Dunes of Dispair ------------------------ - Necromancer (gwsg5d) - ------------------------ Aura of the Lich [NeDe04] - Maligo Libons (Titan) in Hell's Precipice Blood is Power [NeBl05] - Cry Darkday (Azure Shadow) in Snake Dance Feast of Corruption [NeCu08] - Maw The Mountain Heart (Wurm) in Dreadnought's Drift Grenth's Balance [NeUn01] - Facet of Darkness (Dragon) in Dragon's Lair Mraggah (Phantom) in Frozen Forest NOTE: Mraggah is the boss of the Hero's Challenge quest Life Transfer [NeBl11] - Agyrus The Scoundrel (Mursaat) in Thunderhead Keep Odelyn The Displeased (Mursaat) in Ring of Fire Sarlic The Judge in (Mursaat) Abaddon's Mouth Feodor The Baneful (Mursaat) in Iron Mines of Moladune Lingering Curse [NeCu10] - Grenth's Cursed (Flesh Golem) in Perdition Rock Offering of Blood [NeBl13] - Riine Windrot (Stone Summit) in Thunderhead Keep Jollen Steelblight (Stone Summit) in Frozen Forest Order of the Vampire [NeBl15] - Uussh Visshta (Forgotten) in Elona Reach Rysaa Hisst (Forgotten) in Dunes of Dispair Hessper Sasso (Forgotten) in Thirsty River Plague Signet [NeCu15] - Karobo Dimdim (Grawl) in Witman's Folly Allobo Dimdim (Grawl) in Spearhead Peak Soul Leech [NeBl18] - Goss Darkweb (Spider) in Abaddon's Mouth Spiteful Spirit [NeCu22] - Niggh Spinechill (Azure Shadow) in Talus Chute Sapph Blacktracker (Azure Shadow) in Snake Dance Ceru Gloomrunner (Azure Shadow) in Iron Mines of Moladune Tainted Flesh [NeDe17] - Dosakaru Fevertouch (Drake) in Perdition Rock Virulence [NeDe23] - Unthet Rotwood (Pinesoul) in Frozen Forest Well of Power [NeBl25] - Nhy Darkclaw (Avicara) in Mineral Springs Wither [NeCu25] - Ignis Effigia (Phantom) in Perdition Rock ------------------- - Ranger (gwsg5e) - ------------------- Barrage [RaMa01] - Markis (Human) in Iron Mines of Moladune Snyk The Hundred Tongue (Wurm) in Abaddon's Mouth Crippling Shot [RaMa03] - Melandru's Cursed (Flesh Golem) in Perdition Rock Escape [RaEx03] - Whuup Buumbuul (Troll) in Talus Chute Whuup Buumbuul (Troll) in Snake Dance Ferocious Strike [RaBe11] - Thul The Bull (Stone Summit) in Spearhead Peak Greater Conflagration [RaWi08] - Valetudo Rubor (Titan) in Hell's Precipice Incendiary Arrows [RaWi11] - Casses Flameweb (Spider) in Ring of Fire Marksman's Wager [RaEx05] - Custodian Jenus (Enchanted Bow) in Elona Reach Custodian Phedous (Enchanted Bow) in Thirsty River Melandru's Arrows [RaWi13] - Ulhar Stonehound(Stone Summit) in Thunderhead Keep Resnar Mountaininsight (Stone Summit) in Frozen Forest Melandru's Resilience [RaWi14] - Facet of Nature (Dragon) in Dragon's Lair Oath Shot [RaEx06] - Perfected Cloak (Jade Bow) in Thunderhead Keep Cairn The Troubling (Jade Bow) in Ring Of Fire Cairn The Relentless (Jade Bow) in Abaddon's Mouth Hilios The Dutiful (Jade Bow) in Iron Mines of Moladune Poison Arrow [RaWi17] - Salani Pippip (Grawl) in Witman's Folly Kekona Pippip (Grawl) in Spearhead Peak Practiced Stance [RaEx08] - Ryk Arrowwing (Avicara) in Mineral Springs Punishing Shot [RaMa11] - Thul Boulderrain (Giant) in Snake Dance Quick Shot [RaUn05] - Maxine Coldstone (Human) in Perdition Rock NOTE: There's a 50/50 chance that Harn Coldstone will spawn instead of Maxine Spike Trap [RaWi20] - Vulg Painbrain (Ettin) in Ring of Fire -------------------- - Warrior (gwsg5f) - -------------------- "Charge!" [WaTa01] - Balthazar's Cursed (Flesh Golem) in Perdition Rock "Victory Is Mine!" [WaTa05] - Sakalo Yawpyawl (Grawl) in Witman's Folly Jono Yawpyawl (Grawl) in Spearhead Peak Jono Yawpyawl (Grawl) in Talus Chute Backbreaker [WaHa01] - Ferk Mallet (Ettin) in Ring Of Fire Battle Rage [WaSt03] - Smukk Foombool (Troll) in Snake Dance Krogg Shmush (Troll) in Talus Chute Bull's Charge [WaSt05] - Skintekaru Manshredder (Drake) in Perdition Rock Cleave [WaAx03] - Marka Granitehand (Stone Summit) in Iron Mines of Moladune Gornar Bellybreaker (Stone Summit) in Thunderhead Keep Linka Goldensteel (Stone Summit) in Frozen Forest Defy Pain [WaSt07]- Obrhit Barkwood (Pinesoul) in Frozen Forest Devastating Hammer [WaHa06] - Cairn The Smug (Jade Armor) in Ring of Fire Perfected Armor (Jade Armor) in Thunderhead Keep Cairn The Destroyer (Jade Armor) in Abaddon's Mouth Martigris the Stalwart (Jade Armor) in Iron Mines of Moladune Dwarven Battle Stance [WaSt09] - Slonak Copperbark (Stone Summit) in Iron Mines of Moladune Earth Shaker [WaHa07] - Kor Stonewrath (Giant) in Snake Dance Eviscerate [WaAx07] - Toritudo Probo (Titan) in Hell's Precipice Flourish [WaSt11] - Syr Honorcrest (Avicara) in Mineral Springs Gladiator's Defense [WaTa14] - Facet of Strength (Dragon) in Dragon's Lair Hundred Blades [WaSw05] - Undead Prince Rurik (Undead) in Hell's Precipice Skull Crack [WaUn05] - Hail Blackice (Ice Golem) in Spearhead Peak Warrior's Endurance [WaSt19] - Custodian Dellus (Enchanted) in Elona Reach Custodian Hulgar (Enchanted) in Thirsty River Custodian Fidius (Enchanted) in Dunes of Dispair ================== = Quests (gwsg6) = ================== NOTE: This section is a work-in-progress, and is mostly incomplete. Many skills can be earned as a quest reward. In general, it's better to get a skill from a quest than it is to get it from a trainer or capturing it, because skills from a quest reward do not cost a skill point. This section is divided by region, and quests are divided in alphabetical order by area. Example listing: Quest Code | Name of the Quest | | Quest Giver's Name | | | v v v (Q4) Caravan in Trouble (Cynn) * Elementalist - Fireball [ElFi04] * Mesmer - Phantom Pain [MeIl15] * Monk - Smite [MoSm13] * Necromancer - Shadow of Fear [NeCu19] * Ranger - Lightning Reflexes [RaEx04] * Warrior - Hamstring [WaSw04] ^ ^ ^ | | | | | Skill Reference Code | Skill Name Class Name -------------------------------- - Pre-Searing Ascalon (gwsg6a) - -------------------------------- Ashford Abbey ============= (QMo3) The Blessings of Balthazar (Brother Mhenlo) * Monk - Bane Signet [MoSm03], Orison of Healing [MoHe12] (QMo2) A Monk's Mission (Brother Mhenlo) * Monk - Retribution [MoSm08], Symbol of Wrath [MoSm16] Barradin Estate =============== (QW4) The Vineyard Problem (Little Thom) * Warrior - Cyclone Axe [WaAx04], Executioner's Strike [WaAx08] (QW3) Warrior's Challenge (Duke Barradin) * Warrior - Frenzy [WaUn04], Hammer Bash [WaHa08] The Catacombs ============= (QN3) The Accursed Path (Oberan the Reviled) * Necromancer - Faintheartedness [NeCu07], Soul Barbs [NeCu20] (QN2) The Necromancer's Novice (Necromancer Munne) * Necromancer - Animate Bone Horror [NeDe02], Deathly Swarm [NeDe10], Life Siphon [NeBl10] Foible's Fair ============= (QMe3) Domination Magic (Vassar) * Mesmer - Backfire [MeDo02], Shatter Delusions [MeDo19] (QE3) The Supremacy of Air (Ralena Stormbringer) * Elementalist - Blinding Flash [ElAi02], Lightning Javelin [ElAi08] Green Hills County ================== (QW2) Grawl Invasion (Warmaster Grast) * Warrior - Gash [WaSw03], Healing Signet [WaTa15], Sever Artery [WaSw09] (QN4) The Power of Blood (Kasha Blackblood) * Necromancer - Blood Renewal [NeBl03], Vampiric Touch [NeBl23] (QMo4) Protection Prayers (Grazden the Protector) * Monk - Reversal of Fortune [MoPr17], Shielding Hands [MoPr20] Lakeside County =============== (Q1) Adventure with an Ally (Lina the Healer) * All Classes - Resurrection Signet [AlCl01] (QE1) Elementalist Test (Howland the Elementalist) * Elementalist - Aura of Restoration [ElEn01], Flare [ElFi06] (QMe1) Mesmer Test (Sebedoh the Mesmer) * Mesmer - Empathy [MeDo07], Ether Feast [MeIn06] (QMe2) A Mesmer's Burden (Lady Althea) * Mesmer - Conjure Phantasm [MeIl03], Ether Feast [MeIn06], Imagined Burden [MeIl12] (QMo1) Monk Test (Ciglo the Monk) * Monk - Banish [MoSm04], Healing Breeze [MoHe05] (QN1) Necromancer Test (Verata the Necromancer) * Necromancer - Deathly Swarm [NeDe10], Vampiric Gaze [NeBl22] (QR1) Ranger Test (Artemis the Ranger) * Ranger - Power Shot [RaMa09], Troll Unguent [RaWi22] (QW1) Warrior Test (Van the Warrior) * Warrior - Frenzy [WaUn04], Healing Signet [WaTa15] Regent Valley ============= (QR2) The Ranger's Companion (Master Ranger Nente) * Ranger - Charm Animal [RaBe05], Comfort Animal [RaBe06], Troll Unguent [RaWi22] (QR3) A Test of Marksmanship (Ivor Trueshot) * Ranger - Point Blank Shot [RaEx07], Read the Wind [RaMa12] Wizard's Folly ============== (QE2) The Elementalist Experiment (Elementalist Aziure) * Elementalist - Aura of Restoration [ElEn01], Fire Storm [ElFi03], Glyph of Lesser Energy [ElUn05] (QR4) Unnatural Growths (Aidan) * Ranger - Dual Shot [RaUn04], Ignite Arrows [RaWi10] --------------------------------- - Post-Searing Ascalon (gwsg6b) - --------------------------------- Eastern Frontier ================ (Q4) Caravan in Trouble (Cynn) * Elementalist - Fireball [ElFi04] * Mesmer - Phantom Pain [MeIl15] * Monk - Smite [MoSm13] * Necromancer - Shadow of Fear [NeCu19] * Ranger - Lightning Reflexes [RaEx04] * Warrior - Hamstring [WaSw04] Old Ascalon =========== (QR6) The Charr Patrol (Master Ranger Nente) * Ranger - Favorable Winds [RaMa05], Feral Lunge [RaBe10] (QR7) The Charr Staging Area (Master Ranger Nente) * Ranger - Dodge [RaEx02], Quickening Zephyr [RaWi18] (QE4) Elemental Knowledge (Elementalist Aziure) * Elementalist - Armor of Earth [ElEa02], Frozen Burst [ElWa06] (QR5) Endangered Species (Master Ranger Nente) * Ranger - Charm Animal [RaBe05], Comfort Animal [RaBe06], Hunter's Shot [RaMa06], Troll Unguent [RaWi22] (QW5) Gargoyle Trouble (Warmaster Grast) * Warrior - Healing Signet [WaTa15], Sever Artery [WaSw09], Wild Blow [WaUn06] (Q2) Helping the People of Ascalon (Ambassador Zain) * Elementalist - Lava Font [ElFi10] * Mesmer - Energy Tap [MeIn05] * Monk - Mending [MoHe11] * Necromancer - Vile Touch [NeDe22] * Ranger - Penetrating Attack [RaMa07] * Warrior - "For Great Justice!" [WaUn01] (QMo7) In Memory of Paulus (Grazden the Protector) * Monk - Live Vicariously [MoHe10], Resurrect [MoUn08] (QW7) Into the Breach (Warmaster Grast) * Warrior - Endure Pain [WaSt10], Penetrating Blow [WaAx09] (QW6) Military Matters (Warmaster Grast) * Warrior - Power Attack [WaSt13], Sprint [WaSt17] (QMo6) Protecting Ascalon (Grazden the Protector) * Monk - Heal Area [MoHe02], Vital Blessing [MoPr21] (QE5) Scorched Earth (Elementalist Aziure) * Elementalist - Ward Against Elements [ElEa15] (QE6) Shalev's Task (Shalev the Hermit) * Elementalist - Eruption [ElEa06], Shard Storm [ElWa14] (QMo5) Sowing Seeds (Grazden the Protector) * Monk - Bane Signet [MoSm03], Heal Party [MoHe04], Orison of Healing [MoHe12] (Q3) Supplies for the Duke (Gate Guard Hollis) * Elementalist - Ice Spikes [ElWa09] * Mesmer - Distortion [MeIl05] * Monk - Purge Conditions [MoUn05] * Necromancer - Weaken Armor [NeCu24] * Ranger - Called Shot [RaUn02] * Warrior - "Watch Yourself!" [WaTa06] Piken Square ============ (QW8) Army Life (Armsman Pitney) * Warrior - Dismember [WaAx05], Mighty Blow [WaHa11] (QN9) Casualty Report (Undertaker Cortis) * Necromancer - Shadow Strike [NeBl16] (QR8) Charr Reinforcements (Ivor Trueshot) * Ranger - Call of Haste [RaBe03], Distracting Shot [RaEx01] (QN8) Fallen Soldiers (Undertaker Cortis) * Necromancer - Soul Feast [NeDe16] Sardelac Sanitarium =================== (QMe6) A Cure for Ralena (Vassar) * Mesmer - Energy Burn [MeDo08], Illusion of Haste [MeIl09] (QN6) Death in the Ruins (Kasha Blackblood) * Necromancer - Dark Pact [NeBl08], Mark of Pain [NeCu12] (QMe4) Mesmerizing the Enemy (Vassar) * Mesmer - Conjure Phantasm [MeIl03], Ether Feast [MeIn06], Imagined Burden [MeIl12], Power Leak [MeDo16] (QN7) Oberan's Rage (Kasha Blackblood) * Necromancer - Parasitic Bond [NeCu13], Putrid Explosion [NeDe14] (QN5) The Stolen Artifact (Necromancer Munne) * Animate Bone Horror [NeDe02], Deathly Swarm [NeDe10], Insidious Parasite [NeCu09], Life Siphon [NeBl10] (QMe5) Trying Times (Vassar) * Mesmer - Chaos Storm [MeDo04], Mantra of Flame [MeIn14] Serenity Temple =============== (QMe8) Experimental Elixer (Erudine) * Mesmer - Shatter Hex [MeDo21] (QE7) Geomancer's Test (Kendrick Redstaff) * Elementalist - Earth Attunement [ElEa04], Magnetic Aura [ElEa10] (QMo8) Replacement Healers (Priestess Rashenna) * Monk - Infuse Health [MoHe09], Strength of Honor [MoSm15] (QMe7) Unnatural Creatures (Erudine) * Mesmer - Diversion [MeDo06] --------------------------------- - Northern Shiverpeaks (gwsg6c) - --------------------------------- Beacon's Perch ============== (Q7) The Deserters (Master Saberlin) * Elementalist - Ice Spear [ElWa08] * Mesmer - Inspired Hex [MeIn09] * Monk - Balthazar's Spirit [MoSm02] * Necromancer - Strip Enchantment [NeBl19] * Ranger - Serpent's Quickness [RaWi19] * Warrior - Bonetti's Defense [WaTa08] (Q6) The Hungry Devourer (Master Saberlin) * Elementalist - Lightning Strike [ElAi10] * Mesmer - Shatter Enchantment [MeDo20] * Monk - Divine Spirit [MoDi08] * Necromancer - Rotting Flesh [NeDe15] * Ranger - Pin Down [RaMa08] * Warrior - Flurry [WaUn03] Traveler's Vale =============== (QR9) Stone Summit Beastmasters (Artemis the Ranger) * Ranger - Call of Protection [RaBe04], Whirling Defense [RaEx10], Winter [RaWi24] Yak's Bend ========== (QE8) A Heart of Ice (Howland the Elementalist) * Elementalist - Ice Prison [ElWa07], Ward Against Foes [ElEa16], Whirlwind [ElAi16] (Q5) Helping the Dwarves (Grand Mason Stonecleaver) * Elementalist - Gale [ElAi06] * Mesmer - Mantra of Frost [MeIn15] * Monk - Remove Hex [MoUn07] * Necromancer - Suffering [NeCu23] * Ranger - Debilitating Shot [RaUn03] * Warrior - Protector's Strike [WaSt14] (QN10) The Renegade Necromancer (Morgan) * Necromancer - Defile Flesh [NeCu03], Necrotic Traversal [NeDe13], Well of Blood [NeBl24] (QW9) Securing the Vale (Van the Warrior) * Warrior - Irresistible Blow [WaHa10], Seeking Blade [WaSw08], Swift Chop [WaAx10] (QMe9) The Stone Summit Champion (Sebedoh the Mesmer) * Mesmer - Channeling [MeIn01], Fragility [MeIl08], Power Spike [MeDo17] (QMo9) The Wayward Monk (Van the Warrior) * Monk - Divine Boon [MoDi05], Pacifism [MoPr12], Vigorous Spirit [MoHe14] ------------------ - Kryta (gwsg6d) - ------------------ Lion's Arch =========== (Q8) Malaquire's Test (Magi Malaquire) * All - Signet of Capture [AlCl02] North Kryta Province ==================== (Q9) Graven Images (Archivist Ithimar) * Elementalist - Inferno [ElFi09] * Mesmer - Mantra of Lightning [MeIn17] * Monk - Dwayna's Kiss [MoHe01] * Necromancer - Dark Aura [NeDe07] * Ranger - Determined Shot [RaMa04] * Warrior - Axe Twist [WaAx02] (Q10) The Ascalon Settlement (Damaris) * Elementalist - Lightning Orb [ElAi09] * Mesmer - Wastrel's Worry [MeDo23] * Monk - Heal Other [MoHe03] * Necromancer - Enfeeble [NeCu05] * Ranger - Throw Dirt [RaEx09] * Warrior - Final Thrust [WaSw01] (Q11) The Last Hog (Farmer Dirk) * Elementalist - Gale [ElAi06] * Mesmer - Leech Signet [MeIn11] * Monk - Life Attunement [MoPr06] * Necromancer - Blood Ritual [NeBl04] * Ranger - Otyugh's Cry [RaBe15] * Warrior - Staggering Blow [WaHa12] Nebo Terrace ============ (Q12) The Hot Springs Murders (Inspector Caleb) * Elementalist - Grasping Earth [ElEa07] * Mesmer - Illusion of Weakness [MeIl10] * Monk - Mend Ailment [MoPr10] * Necromancer - Blood of the Master [NeDe05] * Ranger - Bestial Pounce [RaBe01] * Warrior - Counter Blow [WaHa03] Beetletun ========= (Q13) Undead Hordes (Elder Hezron) * Elementalist - Water Attunement [ElWa17] * Mesmer - Inspired Enchantment [MeIn08] * Monk - Holy Veil [MoUn02] * Necromancer - Plague Touch [NeUn02] * Ranger - Symbiosis [RaBe21] * Warrior - Griffon's Sweep [WaSt12] Temple of the Ages ================== (Q14) The False Gods (Brother Mizar) * Elementalist - Deep Freeze [ElWa05] * Mesmer - Mind Wrack [MeDo13] * Monk - Blessed Signet [MoDi03] * Necromancer - Demonic Flesh [NeBl09] * Ranger - Choking Gas [RaWi03] * Warrior - "To The Limit!" [WaTa04] Fisherman's Haven ================= (Q15) The Royal Papers (Watchman Arad) * Elementalist - Fire Attunement [ElFi02] * Mesmer - Mantra of Earth [MeIn13] * Monk - Scourge Healing [MoSm09] * Necromancer - Animate Bone Minions [NeDe03] * Ranger - Concussion Shot [RaMa02] * Warrior - Savage Slash [WaSw07] (Q16) The Lost Princess (Watchman Arad) * Elementalist - Earthquake [ElEa05] * Mesmer - Blackout [MeDo03] * Monk - Balthazar's Aura [MoSm01] * Necromancer - Price of Failure [NeCu16] * Ranger - Edge of Extinction [RaBe08] * Warrior - Balanced Stance [WaTa07] --------------------------- - Maguuma Jungle (gwsg6e) - --------------------------- Druid's Overlook ================ (Q17) Eye for Profit (Trader Versai) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - (Q18) Mysterious Message (Envoy Ero) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - Ettin's Back ============ (Q20) Dropping Eaves (Deep Root) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - (Q21) Blood and Smoke (Deep Root) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - Silverwood ========== (Q19) The Price of Steel (Alari Doubleblade) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - --------------------------- - Crystal Desert (gwsg6f) - --------------------------- Augury Rock =========== (Q22) Into the Unknown (Jorn Kudebeh) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - (Q23) Ghostly Vengeance (Marchena) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - Destiny's Gorge =============== (Q24) The Forgotten Ones (Annelle Fipps) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - Heroes' Audience ================ (Q25) The Misplaced Sword (Yort the Bronze) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - Seeker's Passage ================ (Q26) A Belated Betrothal (Tirzah) * Elementalist - * Mesmer - * Monk - * Necromancer - * Ranger - * Warrior - ===================== = Checklist (gwsg7) = ===================== This section is a comprehensive checklist of all of the skills in Guild Wars. You can copy/paste this section to a different document for easier printing. ------------------------- - Elementalist [gwsg7a] - ------------------------- ___ Aftershock [ElEa01] ___ Air Attunement [ElAi01] ___ Armor of Earth [ElEa02] [QE4] ___ Armor of Frost [ElWa01] ___ Armor of Mist [ElWa02] ___ Aura of Restoration [ElEn01] [QE1] [QE2] ___ Blinding Flash [ElAi02] [QE3] ___ Blurred Vision [ElWa03] ___ Chain Lightning [ElAi03] ___ Conjure Flame [ElFi01] ___ Conjure Frost [ElWa04] ___ Conjure Lightning [ElAi04] ___ Crystal Wave [ElEa03] ___ Deep Freeze [ElWa05] [Q14] ___ Earth Attunement [ElEa04] [QE7] ___ Earthquake [ElEa05] [Q16] ___ Elemental Attunement [ElUn01] ___ Enervating Charge [ElAi05] ___ Eruption [ElEa06] [QE6] ___ Ether Prodigy [ElEn02] ___ Ether Renewal [ElEn03] ___ Fire Attunement [ElFi02] [Q15] ___ Fire Storm [ElFi03] [QE2] ___ Fireball [ElFi04] [Q4] ___ Flame Burst [ElFi05] ___ Flare [ElFi06] [QE1] ___ Frozen Burst [ElWa06] [QE4] ___ Gale [ElAi06] [Q5] [Q11] ___ Glimmering Mark [ElAi07] ___ Glyph of Concentration [ElUn02] ___ Glyph of Elemental Power [ElUn03] ___ Glyph of Energy [ElUn04] ___ Glyph of Lesser Energy [ElUn05] [QE2] ___ Glyph of Renewal [ElUn06] ___ Glyph of Sacrifice [ElUn07] ___ Grasping Earth [ElEa07] [Q12] ___ Ice Prison [ElWa07] [QE8] ___ Ice Spear [ElWa08] [Q7] ___ Ice Spikes [ElWa09] [Q3] ___ Immolate [ElFi07] ___ Incendiary Bonds [ElFi08] ___ Inferno [ElFi09] [Q9] ___ Iron Mist [ElEa08] ___ Kinetic Armor [ElEa09] ___ Lava Font [ElFi10] [Q2] ___ Lightning Javelin [ElAi08] [QE3] ___ Lightning Orb [ElAi09] [Q10] ___ Lightning Strike [ElAi10] [Q6] ___ Lightning Surge [ElAi11] ___ Lightning Touch [ElAi12] ___ Maelstrom [ElWa10] ___ Magnetic Aura [ElEa10] [QE7] ___ Mark of Rodgort [ElFi11] ___ Meteor [ElFi12] ___ Meteor Shower [ElFi13] ___ Mind Burn [ElFi14] ___ Mind Freeze [ElWa11] ___ Mind Shock [ElAi13] ___ Mist Form [ElWa12] ___ Obsidian Flame [ElEa11] ___ Obsidian Flesh [ElEa12] ___ Phoenix [ElFi15] ___ Rodgort's Invocation [ElFi16] ___ Rust [ElWa13] ___ Searing Heat [ElFi17] ___ Shard Storm [ElWa14] [QE6] ___ Shock [ElAi14] ___ Stone Daggers [ElEa13] ___ Stoning [ElEa14] ___ Swirling Aura [ElWa15] ___ Thunderclap [ElAi15] ___ Ward Against Elements [ElEa15] [QE5] ___ Ward Against Foes [ElEa16] [QE8] ___ Ward Against Harm [ElWa16] ___ Ward Against Melee [ElEa17] ___ Water Attunement [ElWa17] [Q13] ___ Water Trident [ElWa18] ___ Whirlwind [ElAi16] [QE8] ___ Windborne Speed [ElAi17] ------------------- - Mesmer [gwsg7b] - ------------------- ___ Arcane Conundrum [MeIl01] ___ Arcane Echo [MeUn01] ___ Arcane Mimicry [MeUn02] ___ Arcane Thievery [MeDo01] ___ Backfire [MeDo02] [QMe3] ___ Blackout [MeDo03] [Q16] ___ Channeling [MeIn01] [QMe9] ___ Chaos Storm [MeDo04] [QMe5] ___ Clumsiness [MeIl02] ___ Conjure Phantasm [MeIl03] [QMe2] [QMe4] ___ Crippling Anguish [MeIl04] ___ Cry of Frustration [MeDo05] ___ Distortion [MeIl05] [Q3] ___ Diversion [MeDo06] [QMe7] ___ Drain Enchantment [MeIn02] ___ Echo [MeUn03] ___ Elemental Resistance [MeIn03] ___ Empathy [MeDo07] [QMe1] ___ Energy Burn [MeDo08] [QMe6] ___ Energy Drain [MeIn04] ___ Energy Surge [MeDo09] ___ Energy Tap [MeIn05] [Q2] ___ Epidemic [MeUn04] ___ Ether Feast [MeIn06] [QMe1] [QMe2] [QMe4] ___ Ether Lord [MeIn07] ___ Ethereal Burden [MeIl06] ___ Fevered Dreams [MeIl07] ___ Fragility [MeIl08] [QMe9] ___ Guilt [MeDo10] ___ Hex Breaker [MeDo11] ___ Ignorance [MeDo12] ___ Illusion of Haste [MeIl09] [QMe6] ___ Illusion of Weakness [MeIl10] [Q12] ___ Illusionary Weaponry [MeIl11] ___ Imagined Burden [MeIl12] [QMe2] [QMe4] ___ Ineptitude [MeIl13] ___ Inspired Enchantment [MeIn08] [Q13] ___ Inspired Hex [MeIn09] [Q7] ___ Keystone Signet [MeIn10] ___ Leech Signet [MeIn11] [Q11] ___ Mantra of Concentration [MeIn12] ___ Mantra of Earth [MeIn13] [Q15] ___ Mantra of Flame [MeIn14] [QMe5] ___ Mantra of Frost [MeIn15] [Q5] ___ Mantra of Inscriptions [MeIn16] ___ Mantra of Lightning [MeIn17] [Q9] ___ Mantra of Persistence [MeIn18] ___ Mantra of Recall [MeIn19] ___ Mantra of Recovery [MeFa01] ___ Mantra of Resolve [MeIn20] ___ Mantra of Signets [MeIn21] ___ Migraine [MeIl14] ___ Mind Wrack [MeDo13] [Q14] ___ Panic [MeDo14] ___ Phantom Pain [MeIl15] [Q4] ___ Physical Resistance [MeIn22] ___ Power Block [MeDo15] ___ Power Drain [MeIn23] ___ Power Leak [MeDo16] [QMe4] ___ Power Spike [MeDo17] [QMe9] ___ Shame [MeDo18] ___ Shatter Delusions [MeDo19] [QMe3] ___ Shatter Enchantment [MeDo20] [Q6] ___ Shatter Hex [MeDo21] [QMe8] ___ Signet of Humility [MeUn05] ___ Signet of Midnight [MeUn06] ___ Signet of Weariness [MeDo22] ___ Soothing Images [MeIl16] ___ Spirit of Failure [MeIn25] ___ Spirit Shackles [MeIn24] ___ Sympathetic Visage [MeIl17] ___ Wastrel's Worry [MeDo23] [Q10] ----------------- - Monk [gwsg7c] - ----------------- ___ Aegis [MoPr01] ___ Amity [MoPr02] ___ Aura of Faith [MoDi01] ___ Balthazar's Aura [MoSm01] [Q16] ___ Balthazar's Spirit [MoSm02] [Q7] ___ Bane Signet [MoSm03] [QMo3] [QMo5] ___ Banish [MoSm04] [QMo1] ___ Blessed Aura [MoDi02] ___ Blessed Signet [MoDi03] [Q14] ___ Contemplation of Purity [MoDi04] ___ Convert Hexes [MoPr03] ___ Divine Boon [MoDi05] [QMo9] ___ Divine Healing [MoDi06] ___ Divine Intervention [MoDi07] ___ Divine Spirit [MoDi08] [Q6] ___ Draw Conditions [MoPr04] ___ Dwayna's Kiss [MoHe01] [Q9] ___ Essence Bond [MoUn01] ___ Guardian [MoPr05] ___ Heal Area [MoHe02] [QMo6] ___ Heal Other [MoHe03] [Q10] ___ Heal Party [MoHe04] [QMo5] ___ Healing Breeze [MoHe05] [QMo1] ___ Healing Hands [MoHe06] ___ Healing Seed [MoHe07] ___ Healing Touch [MoHe08] ___ Holy Strike [MoSm05] ___ Holy Veil [MoUn02] [Q13] ___ Holy Wrath [MoSm06] ___ Infuse Health [MoHe09] [QMo8] ___ Judge's Insight [MoSm07] ___ Life Attunement [MoPr06] [Q11] ___ Life Barrier [MoPr07] ___ Life Bond [MoPr08] ___ Light of Dwayna [MoUn03] ___ Live Vicariously [MoHe10] [QMo7] ___ Mark of Protection [MoPr09] ___ Martyr [MoUn04] ___ Mend Ailment [MoPr10] [Q12] ___ Mend Condition [MoPr11] ___ Mending [MoHe11] [Q2] ___ Orison of Healing [MoHe12] [QMo3] [QMo5] ___ Pacifism [MoPr12] [QMo9] ___ Peace and Harmony [MoDi09] _