Guild Wars - Quest Guide Authored by: borisbelvaersi 1. Disclaimer 2. Version History 3. Contact Information 4. Setup 5. Recommendations 6. Quest List 7. Pre-Searing Quests 8. Post-searing Quests 9. FAQ 10. Contributions and Credits ---------------------------------- 1. Disclaimer ---------------------------------- This Document is copyright 2005 of Joshua Park. All Guild wars content contained herein is propery of Arenanet and NCSOFT. Currently, the only websites that may host this guide are listed below. If you are a fansite and wish to use this guide. Pleallegheny se email me at josh.park@verizon.net to receive permission. Currently, the following websites are allowed to host this guide: - www.gamefaqs.com - www.cheatcc.com - www.neoseekers.com - www.1up.com - game.91.com - www.supercheats.com If you have found this guide at a site other than those listed above, please contact me at the above address. ---------------------------------- 2. Version History ---------------------------------- Expect updates once a week, or so. I update the guide while I'm completing the quests, or if someone emails me the information. Be forwarned though - This game is HUGE. The amount of gameplay you get for your money makes this game a virtual steal. It will take some time before this guide is anywhere close to being definitive. Version 0.80 - Big update - This guide should now cover all non-class-specific quest in the game. All missions have been entered into their (more or less) correct order in the game. Mission Walkthroughs are still forthcoming. - Expect to see in the next update: Mission walkthroughs, including bonuses where I've completed them, and Ranger and Necromancer Class-specific Quests. Version 0.65 - Yet more stuff added. This guide should now cover ALL non-class specific Quests up through Droknar's Forge. Still working on the quests you can receive once you get there and, of course, class specific quests will take quite a bit longer. Version 0.55 - Added yet more quests - Starting to fill the gap between Ascalon and Kryta. Added a large number of quests that you receive once you get to Yak's Bend. Also, altered the quests that give you class-specific skills to reflect the skills each class would receive. Please help fill this list in! Version 0.50 - Still updating - Quests at this point range to the Amnoon Oasis Still the gap between Nolani Academy and Gates of Kryta, but that gap should be filled before too much longer. Also added indicators in the Quest List to show which quests are listed but not yet covered in the guide. Version 0.45 - Major update - At this point, I'm not putting dates on the updates anymore, as I'm adding to this guide every day. Here's a list of all the major changes that I've done to this guide. (1) Added an FAQ section - prolly should have had one since the beginning, but *shrugs* (2) All quests covered by this guide are now in the quest list (3) Added a boatload of new quests, mostly in the Ascalon areas. Quests that are listed but not completed are ones that I'm still working on in the game. Version 0.40 - May 15, 2005 - As of this point, the Quest guide contains a (hopefully) definitive list and walkthroughs of ALL the Pre-Searing quests, INCLUDING class-specific quests. Any quest that is not in this portion of the guide, please e-mail me with the details and I will add it to the guide. Version 0.30 - May 13, 2005 - Added Quest List Section. The guide should now contain nearly all of the pre-searing quests. Please check the quest list for the complete list of quests covered in this guide. Some class-specific quests may not be covered at this point. - Guide officially uploaded to www.gamefaqs.com Version 0.20 - May 12, 2005 - Added the following quests: Necromancers novice, The Blessings of Balthazar, Unsettling Rumors, Charr in the Catacombs, Charr at the Gate, The Wayward Wizard - Added "Recommendations" section to guide. Version 0.10 - May 11, 2005 - Added the following quests: Monks Test, Path to glory, Across the Wall - Formatted entire guide to comply with Gamefaqs 79 char rule. Version 0.05 - May 7, 2005 - First start of this guide. ---------------------------------- 3. Contact Information ---------------------------------- At this point, you can see this guide is woefully incomplete. To assist me in completing this guide, I humbly request that anyone who wishes to assist me in adding to this guide email me with information to make this guide more usable to those playing guild wars. Anyone who contributes to this guide will be acknowledged below in the credits (and in the quest list itself). Please feel free to contact me with any information not contained in this guide. When contacting me, please include [guild wars] in the subject line, or else the email will be erased. THERE WILL BE NO EXCEPTIONS TO THIS! Questions regarding quests or anything else contained in this guide will not be answered. If you are contacting me regarding a quest that is not in this guide, please use the following format. - Quest Title: - Quest difficulty: - Received in: - Received from: - Classes restrictions : - Walkthrough: - Reward: - Additional quests unlocked: Also please include your characters professions (eg w/mo) and level. Once that has been filled out. Send it to me at the email below, and I will add the information to this guide and add your name to the credits section of this FAQ. E-mail: Josh.park@verizon.net I can also be found moderately often online in Guild wars as one of the following characters: Boris Treborne, Dr. Raven, or Arvor of Oakenwood ---------------------------------- 4. Setup ---------------------------------- All quest walkthroughs contained here will follow the same format, though, at this point, I am not including the quest summary. All quests in this guide have been successfully completed, so if you follow the walkthrough, you won't need the summary, now will you? :-) - Quest Title: What shows up in your log. - Quest difficulty: This will be a subjective rating, but will follow a basic scale of Very Easy, Easy, Moderate, somewhat hard, hard, very hard, and insane. Please note that these ratings are subjective to character level and may not always be accurate. Some quests may be easier to complete with certain classes and some may be harder. The ratings very easy to moderate can be completed alone, without assistance in most cases. Somewhat hard to insane will require assistance. - Received in: Which area you have to be in to receive the quest - Received from: Who you have to talk to to receive the quest - Classes restrictions : If there are any specific class restrictions on this quest, I will list them here. If there are not any, I will list "none". - Walkthrough: What you have to do to complete this quest. Please note - this is what worked for me, or whoever sent me this information, you may find an easier or different way. In the case of mission quests, any bonus objectives will also be detailed and how to complete them successfully. Where applicable, I try to give directions as well. - Reward: What you get upon successful completion of the quest. The XP award is given and if there is a weapon or item, the stats are given as well. Note - on several of the Post-Searing Quests, the rewards consist of both XP and "Class-Specific" skills. In most cases, unless the quest has a class restriction, this is one skill for each of your classes. Each quest now has a list of the skills for each class. This may not be complete as I update the guide as I play through the game. I do not know if these change based on what you already have, but I do not believe so. - Additional quests unlocked: Whether or not the completion of this quest will unlock any additional quests. For example, after completing the class- specific training quest in pre-searing Ascalon, Haversdan comes out and gives you another quest. Quests that you can get from other NPC's without completing another quest first do not count as being unlocked. An example of this would be the "trial quests" that you can receive from the six class trainer NPC's in Pre-searing Ascalon, as you can receive those without talking to anyone else. Missions are written somewhat differently. Since missions are generally longer and will have multiple objectives, I'll be using a simpler format for the missions. The format I'm using for the missions is as follows: - Mission: This is the name that will appear on your quest log should you access it during the mission. - Difficulty: Subjective difficulty of the ENTIRE mission. This may be broken up between just completing the mission, or completing the mission AND the bonus. - Objectives: This will list the objectives that you have to complete in order to successfully complete the mission. Where applicable, it will also list the bonus objective that you can complete. - Walkthrough: This is one way you can complete the mission. I generally do NOT mention completing objectives in the walkthrough, except for the bonus and rare occasions where you it is important to know. Please remember that this is not the only way for you to complete the mission, just a way that either myself or a contributor found to complete the mission. - Reward: All missions have the same reward. 1,000 XP and one skill point for completing the main mission, and 1,000 XP for completing the bonus objective. You can complete the bonus without completing the mission. It should be noted that you can only receive this award once, so if you finish a mission six times, you will still only receive the 1,000 XP and one skill point once. Now that you understand how the guide is going to be written, it's time to show you how to use the guide. To find information about the quest or mission that you want information on, use the "Find" feature that is present in just about every internet browser (such as IE, Netscape, etc) or Word processor. Type in the EXACT name of the quest as it appears on your screen in the game. (This is important otherwise you may not find the right quest.) Click "find next" until you have the quest that you are looking for. ---------------------------------- 5. Recommendations ---------------------------------- Now onto the recommendations. - Spend time fighting randoms and gaining gold and XP. Gold helps you buy better armor once you get to post-searing Ascalon, which in turn helps keep your rear-end in the fight. And since the amount of XP awarded by the quest is not subject to level adjustment (or the fact that you do not receive as much XP for killing lower-level monsters), it works in your favor if you are a reasonably high level when you accept the REWARD for the quest. - Keep someone in your party. While this does split the amount of XP you receive from killing monsters between the party members, it usually makes a lot of these quests MUCH easier. In fact, some of these quests are impossible to complete without having a party. Plus, the XP award is not split among your party members, each character completing the quest will receive the same award. - During Missions, always attempt to complete the bonus quest. (in this guide, missions will have the heading "MISSION: (insert name here)" instead of "Quest:(Insert name here)". Bonuses for missions ALWAYS award 1000 xp, though you can only gain the award once, no matter how many times you run through the mission. Again, that is 1000 XP for each person completing that bonus the first time. Complete the mission, and gain another 1000 XP and one skill point, which can be used to purchase skills from trainers around the game world. As with quests, bonuses range from being incredibly easy to almost impossible. - If at first you don't succeed, try again. An old adage, but true. This game is incredibly well balanced. If you find yourself not being able to complete a quest because of a low level, spend sometime levelling up. Getting killed quickly because of a low armor level, buy or craft better armor. Find yourself without the right skills set (remember, you can only equip Eight!), head back to town and adjust. Keep on trying, I have yet to come across a quest that is impossible. - The Game doesn't stop once your character reaches level 20. Once you reach level 20, you stop gaining Attribute points and instead will start earning skill points, which are used to purchase skills from trainers around the game world. You will find yourself purchasing a lot of skills, even if you don't plan on using. Remember, every skill you unlock or purchase in the RP portion of the game also is unlocked for the PvP portion. - Create a RP character and play through the game even if you plan on mainly haunting (or terrifying) the PvP circuit. Main reason for this is the more of the Role-playing portion of the game you have played through, the more skills, equipment, runes, etc. (you get the idea), you unlock for a PvP character. If start right into PvP, you will find yourself much more limited than someone who has played through the game and has a completed character. ---------------------------------- 6. Quest List ---------------------------------- Here is the quick guide for whether or not this guide covers a specific quest. It is my hope that eventually, this will be a definitive guide to the quests offered in Guild Wars, but that will be a long time coming. This section will be in the same format as the pre and post searing sections, where the quests are divided by the area in which you receive these quests. ** - after a Quest or Mission will indicate that the walkthrough is not yet complete for that particular quest or mission, but the mission will indicate where you receive it, who you receive it from, and the mission reward. PRE-SEARING - Message from a friend - War Preparations - A second profession - Poor Tenant - Bandit Raid - Trouble in the woods - Charr in the Catacombs - Charr at the gate - The Wayward wizard - Poison Devourer - MISSION: Ascalon Academy - Warriors Test - Rangers Test - Monks Test - Elementalists Test - Necromancers Test - Mesmers Test - Gwen's Flute - Adventure with an Ally - Further Adventures - A New Warrior's Trainer - A New Ranger's Trainer - A New Monk's Trainer - A New Elementalist's Trainer - A New Mesmer's Trainer - A New Necromancer's Trainer - A Mesmer's Burden - A Gift for Althea - The Worm problem - The Charr Threat - Unsettling Rumors - Little Thom's Big Cloak - The Rogues Replacement - The Path to Glory - Across the Wall - Tithe for Ashford Abbey - Opposition to the King - The Egg Hunter - The Moa Bird - The Hunter's Horn - A Monk's Mission - The Blessings of Balthazar - Rites of Remembrance - The Necromancer's Novice - The Accursed Path - Grawl Invasion - Protection Prayers - The Power of Blood - The True King - The Vineyard Problem - Warrior's Challenge - The Elementalist Experiment - Unnatural Growths - The Ranger's Companion - The Orchard - A Test of Marksmanship - Domination Magic - Supremacy of Air POST-SEARING QUESTS - Kings Message - Counting the Fallen - Defend the Wall - Barradin's Advance - Cities of Ascalon - Scavengers in Old Ascalon - The Troublesome Artifact - Vanguard Equipment - Recruits for Hollis - Fires in the East - The Krytan Ambassador - Helping the people of Ascalon - The Ambassador's Quandary - A Mission of Peace - Rastin's Ritual - Military Matters - Into the Breach - Gargoyle Trouble - Barradin's Stand - Supplies for the Duke - Sowing Seeds - Protecting Ascalon - In Memory of Paulus - Symon's History of Ascalon - Endangered Species - The Charr Patrol - The Charr Staging Area - The Stolen Artifact - Death in the Ruins - Oberon's Rage - Mission: Great Northern Wall ** - Mission: Fort Ranik - Deliver a Message to my Wife - Regent Valley Defense - Ruins of Surmia - Frontier Gate Fugitives - Replacement Healers - Casualty Reports - The Duke's Daughter - Althea's Ashes - Fires in the North - Army Life - The Red-Cloaked Deserter - Siege of Piken Square - Hammer and Anvil - Garfazz Bloodfang - Charr Reinforcements - Fallen Soldiers - Mission: Ruins of Surmia ** - Mission: Nolani Academy ** - The Way is Blocked - The Road to Borlis Pass - The Missing Artisan - Helping the Dwarves - Securing the Vale - Shiverpeak Stragglers - The Wayward Monk - Renegade Necromancer ** - Oswalt's Epitaph - Minaar's Trouble - Minaar's Worry - Iron Horse War Machine - Mission: Borlis Pass - Mission: The Frost Gate ** - Hungry Devourer - The Deserters - to Kryta: Refugees - To Kryta: The Ice Cave - To Kryta: Journey's End - Mission: Gates of Kryta - Report to the White Mantle - The Villainy of Galrath - Orrian Excavation - Merchant's Plea - The Weaver of Nebo - Malaquire's Test - Duties of a Lionguard - Bandit Trouble - Blankets for the Settlers - Reversing the Skales - The Last Hog - Graven Images - The Ascalon Settlement - Mission: D'Alessio Seabord ** - The Hot Springs Murders - The Undead Hordes - Mission: Divinity Coast ** - The False Gods - A Brother's Fury - Mysterious Message - Eye For Profit - Mission: The Wilds ** - Mission: Bloodstone Fen ** - White Mantle Wrath: Demagogue's Vanguard - The Price of Steel - White Mantle Wrath: A Helping Hand - Urgent Warnings - Dropping Eaves - Blood And Smoke - Mission: Aurora Falls ** - Passage Through the Dark River - Mission: Riverside ** - Mission: Sanctum Cay ** - The Lost Princess - The Royal Papers - Sands of Souls - Ancient Secrets - Ghostly Vengeance - Into the Unknown - "Seek out the Thirsty River" - "Dunes of Despair" - "Elona Reach and the Vision Crytal" - The Belated Betrothal - The Ranger's Path ** - The Monk's Path - The Forgotten Ones - The Warrior's Path - The Mesmer's Path - The Misplaced Sword - The Necromancer's Path - The Elementalist's Path - Forgotten Wisdom - Mission: Thirsty River ** - Mission: Elona Reach ** - Mission: Dunes of Depair ** - Mission: The Dragon's Lair ** - The Hero's Journey - The Hero's Challenge - Seeking the Seer - Mission: Ice Caves of Sorrow ** - Mission: Iron Mines of Molandune ** - Mission: Thunderhead Keep ** - Final Blow - Mission: Ring of Fire ** - Mission: Abbadon's Mouth ** - Mission: Hell's Precipice ** - The Underworld ** - The Fissure of Woe ** ---------------------------------- 7. Pre-Searing Quests ---------------------------------- All quests contained in this section will be before the searing of Ascalon, or before you enter the academy by talking with Sir Tydus. For sake of Convenience, I've organized these in order of where you receive them. Also, during Pre-searing Ascalon, you do not suffer a Death Penalty when you die. This area is sort of like a "Training ground" for new people. It is worth your time to make sure you have done every quest, found every collector and in general, exploited this chapters possibilities to the fullest, because once you enter the academy, you can no longer return to this part of the game. One last thing before I get to what you're really hear to know, in Pre-searing ascalon there are a series of what I'm labelling TRIAL quests. These are quests given by specific NPCS - namely the six npcs that have the ability to give you another profession. When you accept the quest, they will give you the option of accepting skills from that profession for a while. In nearly every case, you MUST accept these skills or you will not be able to complete those quests. This guide will be written assuming those skills have been accepted. Once those quests have been completed, those NPCs will offer the chance to take a second profession. Since you can't change your mind until you have reached Droknar's Forge, I prefer to complete all the trial quests and then make up my mind. If nothing else, if gives you more XP! Just don't forget to take the second profession before you enter the academy at Ascalon or you won't be able to take it at all. Though I have heard rumors that once you reach a point in the game, you will be allowed to change your secondary profession, I have not reached it yet. Also, While you have to be at least level three to enter the academy, it is strongly recommended that you level up as much as possible before doing so. Most people can get between Level 7 to Level 9 before entering the academy. Just complete as many of the quests as possible, and when you need to kill higher level monsters, wander around Regent's Valley and Wizard's Folly. Those areas usually have lvl 3 monsters, which still give XP (albeit a small amount) to lvl 7-8 characters. ----------------------- 7.1 Ascalon City Quests ----------------------- Quest: Message from a Friend - Quest difficulty: Very Easy - Received in: Ascalon City - Received from: Town Crier - Classes restrictions: None - Walkthrough: Talk to the Town Cryer, Then talk to Sir Tydus - Reward: 100 XP, 10 gold - Additional quests unlocked: War Preparations Quest: War Preparations - Quest difficulty: Very Easy - Received in: Ascalon City - Received from: Sir Tydus - Classes restrictions: None - Walkthrough: Talk to Sir Tydus, then talk to the Trainer waiting just outside the gates in Lakeside country (This trainer will be specific to your primary class.) Complete the quest that they give you, then return to Sir Tydus for your reward. - Reward: 250 XP - Additional quests unlocked: Warriors Test, Monks Test, Necromancers Test Elementalists Test, Mesmers Test, or Rangers Test (Class Specific) Quest: A Second Profession - Quest difficulty: very Easy - Received in: Ascalon City - Received from: Armin Saberlin - Classes restrictions: None - Walkthrough: Talk to Armin to receive this quest. During your Adventures, talk to Brother Mhenlo (monk), Necromancer Munne (Necromancer), Lady Althea (Mesmer) Elementalist Azuire (elementalist), Master Ranger Nente (Ranger), or Warmaster Grast (Warrior). After choosing which secondary profession you would like (and taking it), return to Armin for your reward. - Reward: 250 XP - Additional quests unlocked: Additional Class-specific quests for your new profession. Quest: Poor Tenant - Quest difficulty: Very Easy - Received in: Ascalon City - Received from: Namar - Classes restrictions: None - Walkthrough: Talk to Namar to receive this quest. While in Lakeside, Talk to Miller Upton. Pick up the Honeycomb and carry it across the bridge. Return to Miller Upton. - Reward: 500 XP, Protective Icon with Energy +3 - Additional quests unlocked: None Quest: Bandit Raid - Quest difficulty: - Received in: Ascalon City - Received from: Baron Egan - Classes restrictions: None - Walkthrough: Talk to Baron Egan to receive this quest. Head to Lakeside County. Follow the path until you reach the collector and the merchant. Turn right so that the farm field is on your left side. After a short distance you will see some BANDIT BLOOD SWORN guarding a fire plus the item of your quest. Kill the Bandit Blood Sworn, pick up the chest, and carry it to Devona for your reward. - Reward: 250 XP, Protective Icon (Energy +3), Tall Shield (Armor +4) - Additional quests unlocked: None Quest: Trouble in the Woods - Quest difficulty: Moderate - Received in: Ascalon City - Received from: Town Cryer (By Lakeside exit) - Classes restrictions: None - Walkthrough: Talk to the Town Cryer to receive this quest, then head to Ashford and Talk to Devona. She will lead you across the bridge where you have to kill a small group of Grawls. Do Not ENGAGE the charr. Once all the grawl are dead, talk to Devona again for your reward - Reward: 500 XP, War Hammer (Blunt dmg 6-9, two handed) - Additional quests unlocked: None Quest: Charr in the Catacombs - Quest difficulty: Moderate - Received in: Ascalon City - Received from: Prince Rurik - Classes restrictions: None - Walkthrough: Talk to Prince Rurik to receive this quest, then head to Ashford Abbey and Talk to Brother Mhenlo. Head to the Catacombs and talk to Necromancer Munne. She will tell you to venture into the Catacombs and seek out Obelan the Reviled. - Reward: 250 XP, 100 gold - Additional quests unlocked: None Quest: Charr at the Gate - Quest difficulty: Easy to Moderate - Received in: Ascalon - Received from: Prince Rurik - Classes restrictions: None - Walkthrough: Talk to Prince Rurik in Ascalon city, then head out to lakeside and meet him there. Follow him to the gate, and then kill all the charr in the area (there are only five or so). Once all the charr are dead, talk to him again to receive your reward. - Reward:200 XP, Longsword (Slashing dmg 5-7) - Additional quests unlocked: None Quest: The Wayward Wizard - Quest difficulty: Moderate - Received in: Ascalon City - Received from: Sandre Elek - Classes restrictions: None - Walkthrough: Talk to Sandre Elek to receive this quest. Once you get to Foibles Fair, talk to Ralena Stormbringer before returning to Wizards Folly. Once in Wizards Folly, head East (More or less) in the grassy, not snowy, area until you find Orion Elek. Talk to him, and then return to Sandre for your reward. It is important that you talk to Ralena before you talk to Orion or else you will not be able to finish this quest. - Reward: 250 XP, Smiting Staff (Energy +3, Light Dmg 2-4, two handed) - Additional quests unlocked: None Quest: The Poison Devourer - Quest difficulty: Easy - Received in: Ascalon city - Received from: Baron Egan - Classes restrictions: None - Walkthrough: Talk to Baron Egan in Ascalon to receive this quest. Head to the devourer cave in Lakeside and kill the PLAGUE DEVOURER. Pick up the poison stinger. ONce you have the stinger, head to Ashford Abbey and deliver it to Brother Mhenlo. - Reward: 250 XP, Focus Item (energy +3) - Additional quests unlocked: None Mission: Ascalon Academy - Quest difficulty: Moderate - but you automatically receive allies anyways - Received in: Ascalon - Received from: Sir Tydus - Classes restrictions: None - Walkthrough: Once you have completed all the quests you wish to in Pre-searing Ascalon, talk to Sir Tydus and tell him that you want to enter the academy. You will enjoy a brief PvP segment in which you will fight against other players also going through that mission. After the PvP, you will find yourself listening to a briefing by Tydus and Rurik. Listen to it the follow the path, killing all the enemies you come across until you find the Charr ranger. Once you kill the Charr Ranger, you will see a cinematic Cutscene and find yourself in Post-Searing Ascalon. Enjoy it, because unless you start a new character, you can't ever go back. - Reward:Access to Post-Searing Ascalon - Additional quests unlocked: None ------------------- 7.2 Lakeside quests ------------------- Quest: Warriors Test - Quest difficulty: Easy - Received in: Lakeside Country - Received from: Van the Warrior - Classes restrictions: Warrior Only - Walkthrough: Head to Lakeside country, Talk to Van The Warrior, head Southwest and clear the river of RIVER SCALE TAD's. Return to Van the Warrior. - Reward: 500 XP, Unlock Warrior Skills Frenzy and Healing Signet. - Additional quests unlocked: Further Adventures Quest: Necromancer's Test - Quest difficulty: Easy - Received in: Lakeside Country - Received from: Verata the Necromancer - Classes restrictions: Necromancer only - Walkthrough: Head to Lakeside Country, talk to Verata the Necromancer. Head up the road and kill a River Scale. Once Verata animates the corpse as a Bone Horror, talk to him to receive your reward. - Reward: 500 XP, Unlock Necromancer skills Vampiric Gaze and Deathly Swarm - Additional quests unlocked: Further Adventures Quest: A Mesmer Test - Quest difficulty: Easy - Received in: Lakeside Country - Received from: Sebedoh The Mesmer - Classes restrictions: Mesmer Only - Walkthrough: Head to Lakeside country, talk to Sebedoh the Mesmer. Head up the road and kill a River Scale Tad. Return to Sebedoh for your reward. - Reward: 500 XP, Unlock Mesmer Skills Empathy and Ether Feast - Additional quests unlocked: Further Adventures Quest: Monk Test - Quest difficulty: Easy - Received in: Lakeside - Received from: Ciglo the Monk - Classes restrictions: Monk only - Walkthrough: Head to Lakeside country and talk to Ciglo the monk. Head south, and kill the River Scale Tad's surrounding Gwen. Once all the scale are dead, lead Gwen back to Ciglo and claim your reward. - Reward: 500 XP, Unlock Monk Skills Healing Breeze and Banish - Additional quests unlocked: Further Adventures Quest: Ranger Test - Quest difficulty: Easy - Received in: Lakeside - Received from: Artemis the Ranger - Classes restrictions: Ranger only - Walkthrough: Talk to Artemis the Ranger to receive this quest. Head up the road and kill at least one of the River Scale tad's. Follow them across the river and kill the River Scale Queen. Report back to Artemis for your reward. - Reward: 500 XP, Unlock Ranger skills Power shot and Troll Unguent - Additional quests unlocked: Further Adventures Quest: Gwen's Flute - Quest difficulty: Easy - Received in: Lakeside - Received from: Gwen (little girl near Ascalon Entrance) - Classes restrictions: None - Walkthrough: Talk to Gwen to receive this quest. Head south across the river and find Gwen's Flute. Yes, it's broken. Return to Gwen for your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: Adventure with an Ally - Quest difficulty: Easy - Received in: Lakeside - Received from: Lina the Healer - Classes restrictions: None - Walkthrough: Talk to Lina the Healer at the Resurrection point just outside the gates of Ascalon. Return to Ascalon and convince on of the other players to ally with you. Return to Lina for your reward. - Reward: 100 XP, Resurrection Signet - Additional quests unlocked: None Quest: Further Adventures - Quest difficulty: Very Easy - Received in: Lakeside - Received from: Class-Specific Trainer - Classes restrictions: None - Walkthrough: After completing the class-specific quest from your trainer, talk to Haversdan, who replaces them. Then head to Devona in Ashford to complete this quest. Note - you may need to go back inside Ascalon and return to Haversdan to receive this quest. - Reward: 250 XP - Additional quests unlocked: The Charr Threat Quest: A New Warriors Trainer - Quest difficulty: - Received in: Lakeside - Received from: Haversdan - Classes restrictions: Warrior Only - Walkthrough: Talk to Haversdan to receive this quest. Follow the wall west and then follow the path to Green Hills Country. Talk to Warmaster Grast to complete this quest. - Reward: 250 XP - Additional quests unlocked: Grawl Invasion Quest: A New Necromancer's Trainer - Quest difficulty: - Received in: Lakeside - Received from: Haversdan - Classes restrictions: Necromancer Only - Walkthrough: Talk to Haversdan to receive this quest. Follow the road southwest to Ashford Abbey. Head through the abbey and into the Catacombs and talk to Necromancer Munne to receive your reward. - Reward: 250 XP - Additional quests unlocked: The Necromancer's Novice Quest: A New Ranger Trainer - Quest difficulty: Easy - Received in: Lakeside - Received from: Haversdan - Classes restrictions: Ranger only - Walkthrough: Talk to Haversdan to receive this quest. Follow the road from Ascalon southwest until you reach the patch to Ashford. Follow the path, and when you can turn left across the bridge, do so. Follow this path into Regent's Valley. Once in Regents Valley, follow the path that you are on until you find Master Ranger Nente. Talk to him to complete the quest. - Reward: 250 XP - Additional quests unlocked: A ranger's companion Quest: A New Mesmer's Trainer - Quest difficulty: VERY easy - Received in: Lakeside - Received from: Haversdan - Classes restrictions: Mesmer Only - Walkthrough: Talk to Haversdan to receive this quest. Head Northwest to the Actor's State. Talk to Althea to complete this quest. - Reward: 250 XP - Additional quests unlocked: A Mesmer's Burden Quest: A New Monk Trainer - Quest difficulty: Very Easy - Received in: Lakeside - Received from: Haversdan - Classes restrictions: Monk Only - Walkthrough: Talk to Haversdan to receive this quest. Head towards Ashford Abbey. (Follow the road SW from Ascalon) Enter Ashford Abbey and talk to Brother Mhenlo to complete this quest. - Reward: 250 XP - Additional quests unlocked: The Blessings of Balthazar, A Monk's Mission Quest: A Mesmer's Burden - Quest difficulty: Easy - Received in: Lakeside - Received from: Lady Althea - Classes restrictions: None - MESMER TRIAL QUEST - Walkthrough: Talk to Lady Althea to receive this quest. She will unlock Mesmer skills: Conjure Phantasm, Ether Feast, and Imagined Burden. Head West(ish) until you reach a pond with a bull. Kill the bull (using your unlocked mesmer skills makes it easier). Return to Althea for your reward. - Reward: 250 XP - Additional quests unlocked: The Rogue's Replacement Quest: A Gift for Althea - Quest difficulty: Easy - Received in: Lakeside - Received from: Captain Osric - Classes restrictions: None - Walkthrough: Talk to Captain Osric to receive this quest. You will need to find three BEAUTIFUL items (The will have the word beautiful in the title). Find the beautiful pearl near the stream (next to Miller Upton). Find the beautiful feather in a field in Ashland, and find the beautiful Pendant on a path just Northeast of the field outside Ashford Abbey. Once you have all three. Return to Captain Osric and give him the beautiful items. NOTE - I have received word that it is possible to complete this quest without finding the items. Apparently, if you talk to Althea after receiving this quest, she will tell you that she has no need of a gift and talk To Rurik. You should receive the reward. (Thanks Marc!) - Reward: 250 XP, Protective Icon (Energy +3) - Additional quests unlocked: None Quest: The worm problem. - Quest difficulty: easy - Received in: Lakeside (Ashford) - Received from: Pitney - Classes restrictions: None - Walkthrough: Talk to Pitney in Ashford to receive this quest. Once you complete the Egg Hunter Quest, return to Pitney. Talk to him then follow him to the field. Kill the Queen Worm that appears. Talk to Pitney again for your reward. - Reward: 250 XP, Smiting Rod (Light Dmg 2-4) - Additional quests unlocked: The Moa Bird Quest: The Charr Threat - Quest difficulty: Very Easy - Received in: Lakeside - Received from: Devona - Classes restrictions: None - Walkthrough: Talk to Devona to receive this quest, Head to Ashford Abbey and talk to Brother Mhenlo. - Reward: 250 XP, Tall Shield (armor 4) - Additional quests unlocked: None Quest: Unsettling Rumors - Quest difficulty: Easy - Received in: Lakeside - Received from: Devona - Classes restrictions: None - Walkthrough: Talk to Devona in Ashford to receive this quest. Head to Ashford abbey and talk to Meerak the Scribe Once you have talked to Meerak, return to Ascalon City and talk to Armin Saberlin to complete this quest. - Reward: 250 XP, Tall Shield (Armor: 4) - Additional quests unlocked: None Quest: Little Thom's Big Cloak - Quest difficulty: Moderate - Received in: Lakeside (ashford Village) - Received from: Alison the Tanner - Classes restrictions: None - Walkthrough: Talk to Alison the Taner to receive this quest. Head into Wizard's Folly and find a bear. Kill bears until you receive a bear pelt. Return to Alison. She will turn the pelt into a cloak. Head to the Barradin estate and present Thom with his new cloak. - Reward: 250 XP, Battle Axe with damage range 4-8, Smiting Rod with Light damage range 2-4. - Additional quests unlocked: None Quest: The Rogue's Replacement - Quest difficulty: Easy - Received in: Lakeside - Received from: Old Mack - Classes restrictions: None - Walkthrough: Talk to Old Mack to receive this quest. He will tell you that since you murdered his bull, you have to find a replacement. Once you complete the Egg Hunter quest, return to Old Mack for your reward. NOTE - this quest may not be in the patched version of the game. - Reward: 250 XP (May not be accurate - I did not receive this quest the second time I went through as a Monk/Warrior) - Additional quests unlocked: None Quest: The Path to Glory - Quest difficulty: Very Easy - Received in: Lakeside - Received from: Ascalon Guard (Near Merchant outside of Ashford Abbey) - Classes restrictions: None - Walkthrough: Talk to the guard (I think you have to be at least level 3 to get this quest, though I am unsure of the details). Go to Ascalon city to complete this quest. You can also receive this quest from Armin Saberlin in Ascalon if you have not talked to the Guard first. - Reward: 100 XP - Additional quests unlocked: Mission - Ascalon Academy Quest: Across the Wall - Quest difficulty: Average - Received in: Lakeside - Received from: Gate Guard Torin - Classes restrictions: None - Walkthrough: Talk to Gate Guard Torin to receive this quest. Head back to Ascalon and find someone to join your party. Return to where you found Gate Guard Torin. Above him will be a lever. One of you will need to pull the lever to open the gate while the other runs through (it does not stay open long enough for one person to do this). Just inside, follow the path and find Ben Wolfson. After the patch, this quest was made harder Talk to him and escort him back to the gate. When you leave this area, talk to Gate Guard Torin for your reward. - Reward: 250 XP, Longbow (two-handed, Piercing Dmg 7-10), Smiting Rod (Light Dmg 2-4) - Additional quests unlocked: None Quest: Tithe for Ashford Abbey - Quest difficulty: Easy - Received in: Lakeside - Received from: Devona - Classes restrictions: None - Walkthrough: Talk to Devona in Ashford to receive this quest, then head to Green Hills Country. Talk to Grazden the Protector to receive the tithe. Then deliver the tithe to Devona for your reward. - Reward: 250 XP, one skill point - Additional quests unlocked: None Quest: Opposition to the King - Quest difficulty: Easy - Received in: Lakeside - Received from: Devona - Classes restrictions: None - Walkthrough: Talk to Devona in Ashford to receive this quest, then head to Green Hills Country. Talk to three people in this area (I talked to Farrah Cappo, Grazden the protector, and Kasha Blackblood) Do not talk to Warmaster Grast. Once you have talked to three people, return to Devona for your reward. - Reward: 500 XP - Additional quests unlocked: None Quest: The Egg Hunter - Quest difficulty: Easy - Received in: Lakeside country - Received from: Duke Gaban - Classes restrictions: None - Walkthrough: Talk to Duke Gaban at the entrance of the devourer cave to receive this quest. Enter the cave. Kill all devourers you find. Lead Fadden to each of three devourer egg piles. Once Fadden has all three, he'll return to the entrance of the cave. Talk to Duke Gaban again for your reward - Reward: 150 XP, two devourer eggs. - Additional quests unlocked: None Quest: The Moa Bird - Quest difficulty: Easy to Average - Received in: Lakeside - Received from: Pitney - Classes restrictions: None - Walkthrough: Talk to Pitney after completing The worm problem to receive this quest. Head into the catacombs. Head down the stairs, towards the precipice, and take the path on the left. Head to the end of the room and take the path on the right. Follow the path until you can turn right, (yo will be heading south, more or less). You know that you are on the right path when you start seeing undead instead of devourers. When you reach a four way intersection, take the left branch (turn south.), you will see a kind of demonic ampitheater, head into it and kill the Crypt fiends. Report back to Pitney with the bad news and receive your reward. - Reward: 250 XP, Smiting Staff (Energy +3, 2h ,Light dmg 2-4), Long Sword (Slashing dmg 5-7) - Additional quests unlocked: None Quest: The Hunters Horn - Quest difficulty: Moderate - Received in: Lakeside - Received from: Chantalle the Troubadour - Classes restrictions: None - Walkthrough: Talk to Chantalle the Troubadour in Lakeside to receive this quest. Head into Regents Valley, and follor the path to the Shrine of Melandru. From there, head south (more or less), following the green arrow on the map until you reach a pool with a bunch of Scales. The far side of the pool will be the healing spring. Click on that when you're near to dip the horn in the spring. Head south from here into Wizard's folly. Follow the green arrow on the map to find Aidan. Give him the horn for your reward. - Reward: 500 XP, Longbow (Piercing dmg 7-10, 2H) - Additional quests unlocked: None ------------------------ 7.3 Ashford Abbey Quests ------------------------ Quest: A Monk's Mission - Quest difficulty: Easy - Received in: Ashford Abbey - Received from: Brother Mhenlo - Classes restrictions: None - MONK TRIAL QUEST - Walkthrough: Talk to Brother Mhenlo to receive this quest. He will grant you the following monk skills - Orison of Healing and Bane Signet. Head inside the catacombs and Talk to Paulus the Abbot. Follow him through the catacombs until he stops and picks something up. Use your new monk skills to keep both of you alive, as the water is poision. Once he picks it up, follow him back out, again making sure to keep alive. Once he makes it out of the catacombs, talk to Brother Mhenlo to receive your reward. - Reward: 250 XP, Monk characters will receive Bane Signet and Orison of healing skills. - Additional quests unlocked: None Quest: The Blessings of Balthazar - Quest difficulty: Easy - Received in: Ashford Abbey - Received from: Brother Mhenlo - Classes restrictions: Monks only - Walkthrough: Talk to Brother Mhenlo to receive this quest. Head out into lakeside and kill the undead in the farm field to your left. Return to Brother Mhenlo for your reward - Reward: 100 XP - Additional quests unlocked: None ------------------------ 7.4 The Catacombs Quests ------------------------ Quest: Rites of Remembrance - Quest difficulty: Easy - Received in: Catacombs - Received from: Necromancer Munne - Classes restrictions: None - Walkthrough: Talk to Munne to receive this quest, she will give you four Votive candles. Take them and head south to the ressurrection point, then west down into the catacombs. Head down the stairs and when the path splits take the left branch. You should see a pair of waterfalls ahead. Follow the path into a big hall-like room. There will be stairs heading down on your left, and a path at the far right end of the room. Halfway along the right wall is a REMEMBRANCE BRAZIER (1/4). Select it to place the candle on it. Head down the stairs, and then turn south. Be careful, the water in this area is poisonous! Follow this path until it turns West. There will be another REMEMBRANCE BRAZIER (2/4) at this point. Head West, and then turn south again. You will find yourself in a long hallway with a greenish area at the top of a set of stairs. The final two REMEMBRANCE BRAZIERS are in this hallway, one on the west wall, and one on the east. The stairs are a great place to rest and regain health. Once all four candles are placed return to Necromancer Munne for your reward. - Reward: 250 XP, Focus Item (Energy +3) - Additional quests unlocked: None Quest: The Necromancer's Novice - Quest difficulty: Easy to Moderate - Received in: Catacombs - Received from: Necromancer Munne - Classes restrictions: None - NECROMANCER TRIAL QUEST - Walkthrough: Follow Necromancer Munne into the catacombs. She will lead you to a large hall with some undead and then inform you that you're on your own. Head down the stairs and keep following the path. After a short distance, you will see a carrior devourer walk into a flame trap and be blow up. THIS IS A CLUE. There are a few flame traps here that you will have to trip by using bone horrors. Once past that trap, head down the stairs until the path turns west. You will see a glowing trap with a corpse just past it. walk towards the trap and use the skill: ANIMATE BONE HORROR to trigger the trap. Don't worry if you get to close and trigger the trap, you will res back the the beginning of the catacombs, but no monsters will reset, so just make your way back to that point. Once past the second trap, the path will turn north, revealing a set of stairs heading down, another trap, another corpse, and a TOMB NIGHTMARE. Summon the bone horror to set off the trap, the re-summon him to help you kill the tomb nightmare. Once the tomb nightmare is dead, return to Necromancer Munne for your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: The Accursed Path - Quest difficulty: Moderate - Received in: The Catacombs - Received from: Oberan the Reviled - Classes restrictions: Necromancer Only - Walkthrough: Head down into the catacombs and talk to Oberan the Reviled to receive this quest. Once you have talked to Oberan, stay in that general area. Creatures will come and attack you. Once you have killed between five and six of the creatures, talk to Oberan again to receive your reward. (Thanks to Tom vd Bogaert for this write-up) - Reward: 500 XP, Unlock Necromancer Skills: Soul Barbs and Faintheartedness - Additional quests unlocked: None ------------------------------ 7.5 Green Hills Country Quests ------------------------------ Quest: Grawl Invasion - Quest difficulty: Easy to Moderate - Received in: Green Hills Country - Received from: Warmaster Grast - Classes restrictions: None - WARRIOR TRIAL QUEST - Walkthrough: Talk to Warmaster Grast in Green Hills country to receive this quest. He will unlock the Warrior skills: Sever Artery, Gash, and Healing signet. He will also hand you a starter sword - but odds are you already have one better than this. Equip the sword and Head south from this location until you come across Grawl Invaders. Kill at least three of the Grawl invaders and then your quest log will update. Return to Warmaster Grast for your reward. - Reward: 250 XP. - Additional quests unlocked: None Quest: Protection Prayers - Quest difficulty: Easy - Received in: Green Hills Country - Received from: Grazden the Protector - Classes restrictions: Monk Only - Walkthrough: Talk to Grazden to receive this quest, he will unlock Monk skills: Reversal of Fortune and Shielding Hands. Talk to FArrah Cappo, and then head to lakeside country. Follow Farrah around lakeside until she kills Alain. (I just used Healing Breeze on her to keep her health Regen high). Once Alain is dead, return to Grazden to receive your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: The Power of Blood - Quest difficulty: Moderately Easy - Received in: Green Hills Country - Received from: Kasha Blackblood - Classes restrictions: Necromancer Only - Walkthrough: Talk to Kasha Blackblood in Green Hills country to receive this quest. Head to the Catacombs. (There is an entrance west of Kasha, near the Barradin Estate). Head into the Catacombs and follow the arrows east (more or less) until you find the Blood Fanatics (you will come across one early in the catacombs, follow him to find the other two.) Kill all three and then return to Kasha for your reward. - Reward: 250 XP - Additional quests unlocked: None ------------------------------ 7.6 Barradin Estate Quests ------------------------------ Quest: The True King - Quest difficulty: Easy - Received in: Barradin Estate - Received from: Duke Barradin - Classes restrictions: None - Walkthrough: Talk to Duke Barradin in the Barradin Estate to receive this quest. Fron the Barradin Estate, head east though Green Hills country, east through Lakeside country, and into Regents Valley. Once there, follow the paths and head more or less northeast to reach Fort Ranik. Talk to the NPC there to receive your reward. (Unsure of name) - Reward: 750 XP, Focus Item (Energy +3), War Hammer (Blunt Dmg6-9, 2H) - Additional quests unlocked: None Quest: The Vineyard Problem - Quest difficulty: Moderately Easy - Received in: Barradin Estate - Received from: Little Thom - Classes restrictions: Warrior only - Walkthrough: Talk to Little Thom in Barradin Estate to receive this quest. He will unlock the warrior skills Executioner's strike and Cyclone Axe, Head out to Green hills country. Head east from the estate until you find a large group of Aloe Seeds with some LARGE ALOE SEEDS in with them. Kill them all and report back to Little Thom for your reward. - Reward:250 XP. - Additional quests unlocked: None Quest: Warrior's Challenge - Quest difficulty: Moderately Easy - Received in: Barradin Estate - Received from: Duke Barradin - Classes restrictions: Warrior Only - Walkthrough: Talk to Duke Barradin in Barradin Estate to receive this quest. He will unlock the warrior skills Frenzy and Hammer Bash. Head out to Green Hills country. Head southeast from the estate, following the green arrow on your map, until you reach a farm. Attack and kill Aganar the foot, using the skill Hammer Bash to interrupt his Agnar's Rage skill, which will refill his life bar. Once Agnar is dead, return to Duke Barradin for your reward. - Reward: 250 XP - Additional quests unlocked: None ------------------------------ 7.7 Wizards Folly Quests ------------------------------ Quest: The Elementalists Experiment - Quest difficulty: Easy - Received in: Wizards Folly - Received from: Elementalist Azuire - Classes restrictions: None - ELEMENTALIST TRIAL QUEST - Walkthrough: Head to Wizards Folly and up the snowy mountains. Talk to Elementalist Azuire to receive this quest. She will grant you the Elementalist skills: Fire Storm, Aura of Restoration, and Glyph of Lesser Energy. Once you receive these skills, destroy the three waves of Ice Elemental Shards. Once all three are destroyed, return to Elementalist Azuire for your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: Unnatural Growths - Quest difficulty: Easy to Moderate - Received in: Wizards Folly - Received from: Aidan - Classes restrictions: Ranger only - Walkthrough: Talk to Aidan in Wizards to receive this quest. He will unlock Ranger skills Ignite Arrows and Dual Shot. Head west from here to the river, then up the river to the Waterfalls. Kill the Large Aloe Seeds and the Aloe Husks (if there are any) until you find an Aloe Root. Return with the Aloe Root to Aidan for your reward. - Reward: 250 XP - Additional quests unlocked: None ------------------------------ 7.8 Regents Valley Quests ------------------------------ Quest: The Ranger's Companion - Quest difficulty: Easy - Received in: Regents Valley - Received from: Master Ranger Nente - Classes restrictions: None - RANGER TRIAL QUEST - Walkthrough: Talk to Master Ranger Nente to receive this quest. He's found along the path if you enter Regents valley from Lakeside. Once he gives you the ranger skills, head to the fence ahead and follow the path southwest until you reach the shrine to Melandru. Charm the stalker and return to Master Ranger Nente for your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: The Orchard - Quest difficulty: Easy to Moderate - Received in: Regents Valley - Received from: Mary Malone (near entrance to Fort Ranik) - Classes restrictions: None - Walkthrough: Talk to Mary Malone to receive this quest - Reward: 250 XP, Battle Axe (Slashing dmg 4-8), Focus Item (Energy +3) - Additional quests unlocked: None Quest: A Test of Marksmanship - Quest difficulty: Moderate (due to time restriction) - Received in: Regents Valley - Received from: Ivor Trueshot - Classes restrictions: Ranger only - Walkthrough: Talk to Ivor Trueshot in Regents Valley to receive this quest. He will unlock Ranger skills Point Blank Shot, and Read the wind for you. Head just down the ridge from Ivor where you will find a group of Plague worms. Kill all the plague worms in the time limit. Return to Ivor for your reward. - Reward: 250 XP - Additional quests unlocked: None ------------------------------ 7.9 Foible's Fair Quests ------------------------------ Quest: Domination Magic - Quest difficulty: Moderate - Received in: Foible's Fair - Received from: Vassar - Classes restrictions: Mesmer only - Walkthrough: Talk to Vassar in Foible's Fair. He will unlock Mesmer Skills Backfire and Shatter Delusions. Head into Wizards folly and go east. (Stay in the grassy part). Head to the River and kill the RIVER SCALE BROOD. Once the River Scale Brood is dead, return to Vassar in Foibles Fair for your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: The Supremacy of Air - Quest difficulty: Easy to Moderate - Received in: Foibles Fair - Received from: Ralena Stormbringer - Classes restrictions: Elementalist Only - Walkthrough: Talk to Ralena Stormbringer in Foibles Fair to receive this quest. She will unlock Elementalist skills Lightning Javelin and Blinding flash. Head back into Wizards Folly and up the mountain to the tower. Search this area until you find the TOWER GOLEM and kill it. Using the skills Ralena unlocked will assist you. Once the GOlem is dead, talk to Elementalist Azuire for your reward. - Reward: 250 XP - Additional quests unlocked: None ---------------------------------- 8. Post-Searing Quests ---------------------------------- All quests in this section will be after the searing or after the cutscene showing the searing of ascalon. Note - this is where the REAL game begins. After the searing, you will start earning death penalties. This is also where you can play in PvP arenas for fun and profit (XP) Party Sizes - When you start in Ascalon city, your base party size has been increased to 4. I strongly suggest that you take advantage of this. Once you get to Yak's Bend, your party size will increase to six. Once you have access to Droknar's Forge, your maximum party size will increase to eight, which is the largest party you can have in the game. (Note, The temple of the Ages also allows a party size of eight, as does the Tomb of Kings and Dragon's Lair areas). Henchmen - After the searing, you will start seeing a lot more npcs, including dye traders, material traders, craftsmen, armorers, and HENCHMEN. Henchmen are hireable npc's that will accompany you on your adventuring. They are usually lower level than the average pc in that area, and cannot respond to commands, but are good if you want to either complete an area "on your own", or cannot find anyone else to join your party. Henchmen come in a wide variety of colors and flavors and will slowly increase in level as you progress throughout the game. They will start at level three in Ascalon, and increase as you proceed. Henchmen aren't free however, while they cost no gold to hire , they will take a cut wof XP, gold, and Item drops as if they were were a regular player character. Item drops that are "reserved" for henchmen will not appear on your screen. Initially, you will start with four possible henchmen, a healer, a fighter, a mage, and a ranger. You add three more when you reach Yak's Bend - a Cultist, an Enchanter, and a Brawler. Once you reach the Dragon's Lair, you add a protector to the line-up. ------------------------------ 8.1 Ascalon City Quests ------------------------------ Quest: The King's Message - Quest difficulty: Easy - Received in: Ascalon City - Received from: Warmaster Tydus - Classes restrictions: None - Walkthrough: Talk to Sir Tydus up by the fountain to receive this quest. Head over to the exit to Old Ascalon and either recruit henchmen or convince people to join you. Head out to Old Ascalon and talk to Ambassador Zain to receive your reward. - Reward: 100 XP, War Hammer (Blunt Dmg 11-17, req. 3 hammer mastery) - Additional quests unlocked: Defend the Wall, Helping the People of Ascalon, The Ambassador's Quandary Quest: Counting the Fallen - Quest difficulty: Easy - Received in: Ascalon City - Received from: Symon the Scribe - Classes restrictions: None - Walkthrough: Talk to Symon the Scribe to receive this quest. Head out into old Ascalon and head more or less southwest. You will come across a chest with the Ascalon Census inside. Return the census to Symon for your reward. - Reward: 500 XP , Two Focus Items (Energy +6, req. 5 Healing Prayers) - Additional quests unlocked: Cities of Ascalon Quest: Defend the Wall - Quest difficulty: very easy - Received in: Ascalon City - Received from: Warmaster Tydus - Classes restrictions: None - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest. head nortwest to the Great Northern Wall and talk to Zachary to receive your reward. - Reward: 500 XP - Additional quests unlocked: Mission - Great Northern Wall Quest: Barradin's Advance - Quest difficulty: Easy - Received in: AScalon City - Received from: Captain Arne - Classes restrictions: None - Walkthrough: TAlk to Captain Arne in Ascalon City to receive this quest. Head out to Old Ascalon and follow the wall all the way west until you come to the second gate. Talk to Gate Guard Hollis to receive your reward. - Reward: 250 XP - Additional quests unlocked: None Quest: Cities of Ascalon - Quest difficulty: Hard (Because of length and placement of objectives) - Received in: Ascalon City - Received from: Symon the Scribe - Classes restrictions: None - Walkthrough: Talk to Symon the scribe in Ascalon city to receive this quest. He will tell you to find Three memorials for Cities that used to exist in Ascalon: King's Watch, Surmia, and Nolani. (1) To find the King's Watch Memorial, head to Regent's Valley. Almost due south from the entrance from Old Ascalon is the Memorial to King's Watch. Read it to complete this objective. To locate the second monument (Surmia), enter the Ruins of Mission. The monument is inside the mission located on the path near the lever to the Drawbridge that Prince Rurik needs you to open. To locate the third and final monument, once you have access to the Nolani Academy, head out into the Diessa Lowlands, Follow the path until you see a set of stairs. Head all the way up the stairs and through the archway at the top. The Memorial is on the other side of the archway. Return to Ascalon City and talk to Symon the Scribe to receive your reward. - Reward: 1000 XP - Additional quests unlocked: Symon's History of Ascalon Quest: Scavengers in Old Ascalon - Quest difficulty: Easy - Received in: Ascalon City - Received from: Warmaster Tydus - Classes restrictions: None - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest. Head out into Old Ascalon and follow the road down to Sardalac Sanitarium. Turn South from the entrance until you see a guy called Thaddiel standing around. Talk to him until he decides to leave. Return to Warmaster Tydus for your reward. - Reward: 500 XP, Battle Axe (dmg 5-12, req. 3 Axe Mastery) - Additional quests unlocked: None Quest: The Troublesome Artifact - Quest difficulty: Easy - but it will take a long time to complete - Received in: Ascalon City - Received from: Warmaster Tydus - Classes restrictions: None - Walkthrough: Talk to Warmaster Tydus to receive this quest. Once you have access to Frontier Gate, head out and south to the Pockmark Flats. Once you get to the big open area with the "big Crystal Thing", run southwest. After a short distance, you will find a path. Follow the path and when it forks, take the right fork up the stairs and into Serenity Temple. Talk to Priestess Rashenna. Once she takes the item, return to Warmaster Tydus in Ascalon for your reward. - Reward: 500 XP, Focus Item (Energy +6, req. 5 healing prayers) - Additional quests unlocked: None Quest: Vanguard Equipment - Quest difficulty: Moderate - Received in: Ascalon City - Received from: Captain Arne - Classes restrictions: None - Walkthrough: Talk to Captain Arne to receive this quest. Either Walk or use the Map travel feature to get to Fort Ranik. Head out of Fort Ranik and talk to Gelsan the Outfitter. He will tell you that bandits have taken the supplies and that you need to get them back. Head southwest from this position until you find a group of Bandits. Kill them and then move onto the group of bandits a little further south, near a bridge. Kill that group and pick up the chest. Return the chest to Gelsan the Outfitter. He will give you the Vanguard equipment, (which turned out to simply be misplaced in his tent.) Return the Vanguard Equipment to Captain Arne for your reward. - Reward: 500 XP, Focus Item (Energy +6, Req. 5 Healing Prayers) - Additional quests unlocked: Fires in the East Quest: Recruits for Hollis - Quest difficulty: Easy - Received in: Ascalon City - Received from: Warmaster Tydus - Classes restrictions: None - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest. Head out to Old Ascalon and find a group of three army recruits. Lead them West to Gate Guard Hollis. Once they arrive, talk to Gate Guard Hollis to receive your reward. - Reward: 500 XP, Focus Item (Energy +6, req. 5 Healing Prayers - Additional quests unlocked: None Quest: Fires in the East - Quest difficulty: Moderate - Received in: Ascalon City - Received from: Captain Arne - Classes restrictions: None - Walkthrough: Talk to Captain Arne in Ascalon City to receive this quest. Once you get to Frontier Gate, head out into the Eastern Frontier. Head north and then head east, following your little green arrow. Kill all the Charr around the fire. (I believe that they are actually called Flame keepers). Once they are dead, return to Captain Arne for your reward. - Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting prayers, 2H), Long Sword (Slashing Dmg 7-10, Req. 4 Swordsmanship) - Additional quests unlocked: None ------------------------------ 8.2 Old Ascalon Quests ------------------------------ Quest: The Krytan Ambassador - Quest difficulty: Very Easy - Received in: Old Ascalon - Received from: Captain Osric - Classes restrictions: None - Walkthrough: Talk to Captain Osric in Old Ascalon to receive this quest. Enter nearby Ascalon City and locate Warmaster Tydus. Talk to him to receive your reward. - Reward: 500 XP - Additional quests unlocked: T Quest: Helping the People of Ascalon - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Ambassador Zain - Classes restrictions: None - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest. Return to Ascalon City and find Ellie Rigby. Talk to Her, then return to Ambassador Zain for your reward. - Reward: 200 XP, and two class specific skills Warrior - "For Great Justice" Ranger - Penetrating Attack Monk - Mending Elementalist - Mesmer - Necromancer - Vile Touch - Additional quests unlocked: The Ambassador's Quandary Quest: The Ambassador's Quandary - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Ambassador Zain - Classes restrictions: None - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest. Head over to Fort Ranik. (I recommend completing this quest AFTER you complete the Great Northern Wall mission so that you can simply use the map to travel there.) From Fort Ranik, walk South to the ruins of the old Aqueduct (or whatever that is), and head West. After a short ways you will see a group of Bandits around a small hill. Head up the hill and follow the path to the end. At the end of the path is the bandit Torin. Kill him, then return to Ambassador Zain for your reward. - Reward: 500 XP, Battle Axe (Dmg 5-12, Req. 3 Axe Mastery), Smiting Staff (Energy +4, Light Dmg 3-4, req. 4 Smiting Prayers, 2H) - Additional quests unlocked: A Mission of Peace Quest: A Mission of Peace - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Ambassador Zain - Classes restrictions: None - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest. Head West until you get to the second gate to the breach (The only one that is open.) and Talk to Gate Guard Hollis. Return to Ambassador Zain for your reward. - Reward: 250 XP, Focus Item (Energy +6, Req. 5 Healing Prayers) - Additional quests unlocked: None Quest: Rastin's Ritual - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Witness Rastin - Classes restrictions: None - Walkthrough: Talk to Witness Rastin in Old Ascalon to receive this quest. Follow the path down to where the old Ashford Abbey used to be (it is now called the Sardalac Sanitarium). On the way, you will find an NPC called Artisan Daved. Talk to him and then return to Witness Rastin to complete this quest. - Reward: 500 XP - Additional quests unlocked: None Quest: Military Matters - Quest difficulty: Moderate - Received in: Old Ascalon - Received from: Warmaster Grast - Classes restrictions: Warrior only - Walkthrough: Talk to Warmaster Grast in Old Ascalon to receive this quest. Follow the road southwest to Sardalac Sanitarium, and then turn off and follow the road to Regent Valley. Sergeant Clark will be just up the road in Regent Valley. Talk with him and then escort him back to Warmaster Grast to receive your reward. - Reward: 250 XP, Unlock Warrior skills: Power attack, Sprint - Additional quests unlocked: Into the Breach Quest: Into the Breach - Quest difficulty: - Received in: Old Ascalon - Received from: Warmaster Grast - Classes restrictions: Warrior only - Walkthrough: Talk to Warmaster Grast to receive this quest. Head into the Breach and find Captain West. Repel (Translation: Kill) three groups of Charr. Then talk to Captain West. Return to Warmaster Grast for your Reward. - Reward: 300 XP, Warrior Skills: Penetrating Blow, Endure Pain - Additional quests unlocked: None Quest: Gargoyle Trouble - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Warmaster Grast - Classes restrictions: Warrior only - Walkthrough: Talk to Warmaster Grast to receive this quest. Search the area and kill five gargoyles (it doesn't matter which type). Once five gargoyles are dead, return to Warmaster Grast for your reward. - Reward: 200 XP, Warrior Skills: Wild Blow, Sever Artery, Gash, Healing signet - Additional quests unlocked: None Quest: Barradin's Stand - Quest difficulty: Moderate - Due to Charr presence - Received in: Old Ascalon - Received from: Gate Guard Hollis - Classes restrictions: None - Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this quest. Enter the Breach and make your way to Piken Square. Talk to Duke Barradin to receeive your reward. - Reward: 500 XP, Tall Shield (Armor: 6, Req. 4 Tactics) - Additional quests unlocked: Siege of Piken Square, Fires in the North Quest: Supplies for the Duke - Quest difficulty: Moderate to hard - Received in: Old Ascalon - Received from: Gate Guard Hollis - Classes restrictions: None - Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this quest. Enter the Breach and make your way down to the river of tar. Head East down the river of tar until you come across a small path on your left that you can climb. Climb out of the river and when you can turn back west do so. Follow this path until you cross a wooden bridge. Cross this bridge and locate the lost supply Column. Escort them back east to Piken Square and talk to Quartermaster Aada for your reward. - Reward: 300 XP, TWo class Specific Skills Warrior - "Watch Yourself" Ranger - Called Shot Monk - Purge Conditions Elementalist - Mesmer - Necromancer - Weaken Armor - Additional quests unlocked: None Quest: Sowing Seeds - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Grazden the Protector - Classes restrictions: Monk Only - Walkthrough: Talk to Grazden the Protector in Old Ascalon (near the Sardalac Sanitarium) to receive this quest. Escort Farmer Hammet back to Ascalon City. Once he enters the city, return to Grazden for your reward. - Reward: 200 XP, Monk Skills: Heal Party, Bane Signet, Orison of Healing - Additional quests unlocked: None Quest: Protecting Ascalon - Quest difficulty: - Received in: Old Ascalon - Received from: Grazden the Protector - Classes restrictions: Monk Only - Walkthrough: Talk to Grazden the Protector in Old Ascalon to receive this quest. Head Southwest from his position and enter Regent Valley. Head More or less Southeast from the entrance to this area to find the body of Paulus. Search his body and pick up his holy symbol. Return to Grazden for your reward. - Reward: 300 XP, Monk Skills: Heal Area, Vital Blessing - Additional quests unlocked: In Memory of Paulus Quest: In Memory of Paulus - Quest difficulty: Easy - Received in: Old Ascalon - Received from: Grazden the Protector - Classes restrictions: Monk Only - Walkthrough: Talk to Grazden the Protector to receive this quest. Head back to Ascalon City. Just outside the gates of the city (in old Ascalon) you will find Melka Blanston. Talk to her to receive your reward. - Reward: 300 XP, Monk Skills: Resurrect, Live Vicariously - Additional quests unlocked: None Quest: Symon's History of Ascalon - Quest difficulty: Easy, just expensive if you don't have the items - Received in: Old Ascalon - Received from: Witness Rastin - Classes restrictions: None - Walkthrough: Talk to Witness Rastin in old Ascalon to receive this quest. Head back to Ascalon City and talk to Symon the Scribe. He will tell you that he will be glad to accommodate you, but he needs five rolls of parchment first. He'll tell you to talk to Artisan Daved in Old Ascalon to get the parchment. Just make sure you bring the items with you to craft them. Once you have the parchment, Return to Symon. He will hand you the history. Take the History to Witness Rastin for your reward. - Reward: 2000 XP - Additional quests unlocked: none Quest: Endangered Species - Quest difficulty: Either VERY Easy or Moderate - Received in: Old Ascalon - Received from: Master Ranger Nente - Classes restrictions: Ranger only - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this quest. Now, if you kept the Melandru's Stalker that you charmed back in pre-searing Ascalon, all you have to do is talk to him again to receive your reward. If you didn't keep the Melandru's Stalker, or didn't equip Charm Animal on your skill bar, you need to keep your eye out for a Melandru's Stalker to charm. Once you have a Melandru's Stalker following you as a pet, return to Master Ranger Nente for your reward. - Reward: 200 XP, Unlock Ranger Skills: Hunter's Shot, Comfort Animal, Troll Unguent, Charm Animal - Additional quests unlocked: None Quest: The Charr Patrol - Quest difficulty: Moderately Easy - Received in: Old Ascalon - Received from: Master Ranger Nente - Classes restrictions: Ranger Only - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this quest. Follow him as he travels throughout old Ascalon. (He'll be leading you more or less south of where you first talked with him). Once he gets to his destination, you'll have to fight a small band of Charr Stalkers. Kill them all, then talk to Master Ranger Nente again for your reward. - Reward: 250 XP, Unlock Ranger Skills: Feral Lunge, Favorable Winds - Additional quests unlocked: The Charr Staging Area Quest: The Charr Staging Area - Quest difficulty: Moderate - Received in: Old Ascalon - Received from: Master Ranger Nente - Classes restrictions: Ranger Only - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this quest. Head west until you reach the second gate to the Breach. Enter the breach and travel northeast until you reach the bridge. Just across the bridge is a small group of Charr led by a boss named Gorgaan Hatemonger. Kill him and the rest of the Charr in that group, then return to Master Ranger Nente for your reward. - Reward: 300 XP, Unlock Ranger Skills: Dodge, Quickening Zephyr - Additional quests unlocked: None ------------------------------ 8.3 Sardalac Sanitarium Quests ------------------------------ Quest: The Stolen Artifact - Quest difficulty: Easy - Received in: Sardalac Sanitarium - Received from: Necromancer Munne - Classes restrictions: Necromancer only - Walkthrough: Talk to Necromancer Munne in Sardalac Sanitarium to receive this quest. Head back out into Old Ascalon and meet back up with her. Let her lead you north to a small group of Grawl. Kill them all. One of them will drop a Holy Relic. Necromancer Munne will tell you to pick up the relic and carry it back to the gates of the Sanitarium. Do so. Once she tells you to bring it to her, drop it near her, then talk to her to receive your reward. - Reward: 200 XP, Unlocks Necromancer Skills: Insidious Parasite, Life Siphon Deathly Swarm, and Animate Bone Horror - Additional quests unlocked: Quest: Death in the Ruins - Quest difficulty: Easy - Received in: Sardalac Sanitarium - Received from: Kasha Blackblood - Classes restrictions: Necromancer Only - Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive this quest. Head out into old Ascalon and travel east until you run into a group of Oberon's Minions. Kill six of them. Once six of Oberon's Minions are dead...again, return to Kasha Blackblood in Sardalac Sanitarium for your reward. - Reward: 250 XP, Unlock Necromancer Skills: Dark Pact, Mark of Pain - Additional quests unlocked: Oberon's Rage Quest: Oberon's Rage - Quest difficulty: Easy - Received in: Sardalac Sanitarium - Received from: Kasha Blackblood - Classes restrictions: Necromancer Only - Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive this quest. Head back out into Old Ascalon and travel a VERY short ways east. You will soon encounter a group of Oberon's Minions, led by Oberon the Reviled a short distance behind them. Kill the minions first, then when they're all down, focus your fire on Oberon himself. He'll fall easily. Once Oberon is dead, return to Kasha Blackblood for your reward. - Reward: 350 XP, Unlock Necromancer Skills: Parasitic Bond, Putrid Explosion - Additional quests unlocked: None ------------------------------ 8.4 Great Northern Wall Quests ------------------------------ - Quest difficulty: Moderately Easy - Objectives: = Scout for Bonfaaz Burntfur's Charr Forces = Search North of the Wall to find the Charr army = Report your findings to Captain Calhaan = BONUS: Recover the four pieces of Kilnn Testibrie's Armor and return them to his tomb. = ADDED: Find a new way back. Run to the Wall. - Walkthrough: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ------------------------------ 8.5 Fort Ranik Quests ------------------------------ Mission: Fort Ranik - Difficulty: Moderate - Objectives: = Push Back the invading Charr Army = BONUS - Rescue Deeter Saberlin from his Charr Imprisonment = ADDED - Located the RESTRAINING BOLT and return it to Seigemaster Lormar. = ADDED - Located the ARMING CRANK and return it to Seigemaster Lormar. = ADDED - Located the RELEASE LEVER and return it to Seigemaster Lormar. - Walkthrough: Once you start the mission, head north and kill any charr you come across. Once you get to the door. Master Armin will open the door for you. Talk to him again to receive the bonus for this mission - rescue son. Head north again through the door, once again killing all the charr. Keep on following the path. There are a few side areas, but by and large, there is only one way you can go. After a short ways, you will find yourself heading under a bridge with a face on it. Keep on going until you find yourself in a small clearing. Keep on following the path. Your map will show some friendly npc's nearby (green dots). One of them will be Deeter Saberlin. Talk to him to complete the bonus. Keep on following the path, and it will lead you back to the main road. You are on the right path if you see a charr "boss", and what look to be ruined aqueducts. (Look for a ruined catapult). Keep on following the path. You will see several ruined Trebuchets and Siegemaster Lormar. Talk to him. He will tell you to find the missing pieces and he will repair it. Find the Salvaged restraining bolt just NE of him. Find the Salvaged Release level south of that. Keep on following the path to find the final piece. Once all three pieces of the Trebuchet have been returned to Lormar, it will be repaired. Pull the level once to arm it, then pull it again to watch all the charr in the valley be blown to bits. Fight a few more charr, then make your way to a trebuchet near the wall. Arm it, then wait for the charr to come out. Fire the trebuchet and mop up the few charr that remain to complete the mission. - Reward: 1000 xp plus 1 skill point, 1000 xp for bonus - Additional quests unlocked: None Quest: Deliver a Message to my Wife - Quest difficulty: Easy - Received in: Fort Ranik Mission - Received from: Gurn Blanston - Classes restrictions: None - Walkthrough: Talk to Gurn Blanston while you are in the Fort Ranik Mission to receive this quest. Once the mission is completed, travel back to Ascalon City. - Reward: 500 XP - Additional quests unlocked: None ------------------------------ 8.6 Regent Valley Quests ------------------------------ Quest: Regent Valley Defense - Quest difficulty: Moderate - Received in: Regent Valley - Received from: Sergeant Brannen - Classes restrictions: None - Walkthrough: Talk to Sergeant Brannen in Regent Valley to receive this quest. Head Southwest to the center of this area and search around for Charr. Kill any charr you come across. (You will need to travel almost due west from the entrance of Fort Ranik to arrive at this location.) Once all the Charr are dead, return to Lord Darrin for your reward. - Reward: 500 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H) - Additional quests unlocked: None ------------------------------ 8.7 Frontier Gate Quests ------------------------------ Quest: Ruins of Surmia - Quest difficulty: Relatively Easy - Received in: Frontier Gate - Received from: Warmaster Riga - Classes restrictions: None - Walkthrough: Talk to Warmaster Riga in Frontier gate to receive this quest. Head out of Frontier Gate and follow the road Northish, then head back east to reach the Ruins of Surmia. Once inside, talk to Captain Marik to receive your reward. - Reward: 500 XP, Smiting Rod (Light Dmg 2-4) - Additional quests unlocked: None Quest: Frontier Gate Fugitives - Quest difficulty: Moderate - Received in: Frontier Gate - Received from: Warmaster Riga - Classes restrictions: None - Walkthrough: Talk to Warmaster Riga in Frontier Gate to receive this quest. Leave Frontier Gate and enter the Eastern Frontier. Head Southeast, following the path, until you reach a series of what appear to be ruined buildings. Footman Tate will be hiding in one of them. Don't kill him, as it appears that he's friendly. Talk to him and convince him that everything will be alright. He'll agree to come with you. Just escort him to the gate. Once he's back at the gate, return to the area where you found him, and head south into the Pockmark Flats. Head south past the big crystal formation. Take the path on the southeast side and follow it. When you get a chance to turn southeast again, do so. Keep on moving southeast until you find Footman Quinn. Kill him. Return to Warmaster Riga for your reward. - Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H), Focus Item (Energy +6, Req. 5 Healing Prayers) - Additional quests unlocked: None ------------------------------ 8.8 Serenity Temple Quests ------------------------------ Quest: Replacement Healers - Quest difficulty: Moderately Easy - all you have to do is keep Devona alive - Received in: Serenity Temple - Received from: Priestess Rashenna - Classes restrictions: Monk Only - Walkthrough: Talk to Priestess Rashenna in Serenity Temple to receive this quest. Head out to Pockmark Flats and talk to Devona. Lead Devona to the Eastern Frontier. Once in the Eastern Frontier, Follow Devona until she reaches a group of Charr. Help her kill all the Charr, then return to Priestess Rashenna for your reward. - Reward: 500 XP, Monk Skills: Infuse Health, Strength of Honor - Additional quests unlocked: None ------------------------------ 8.9 Piken Square Quests ------------------------------ Quest: Casualty Reports - Quest difficulty: - Received in: Piken Square - Received from: Undertaker Cortis - Classes restrictions: None - Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this quest. Return to Ascalon City and talk to Warmaster Tydus. Head back once more to Piken Square and talk to Undertaker Cortis again to receive your reward. - Reward: 150 XP, One Class-Specific Skill (Note - this may be necromancer only) Warrior - Ranger - Monk - Elementalist - Mesmer - Necromancer - Shadow Strike - Additional quests unlocked: None Quest: The Duke's Daughter - Quest difficulty: Moderately Hard - Received in: Piken Square - Received from: Viggo - Classes restrictions: None - Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out into the Breach and head east until you reach the Diessa Lowlands. Once in the Diessa Lowlands, Head east until you reach what appears to be a ruined temple that is loaded with Charr. I recommend skirting around the edges, as there is far too many for an average group to deal with. What you're looking for is actually the ghost of Althea. Talk to her Ghost and then return to Duke Barradin for your reward. - Reward: 2000 XP - Additional quests unlocked: Althea's Ashes Quest: Althea's Ashes - Quest difficulty: Moderately Hard - but it depends on the group and tactics - Received in: Piken Square - Received from: Duke Barradin - Classes restrictions: None - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest. Head out into the Breach and then west to the Diessa Lowlands. Once in the Diessa Lowlands, make your way to the tar pit in the northern section of the area and enter the gate to the Flame Temple Corridor. The urn with Althea's Ashes is in the northeast section of the zone, but this place is literally crawling with high-level charr (all lvl 7 and lvl 8, plus a few bosses). I suggest making your way around one of the edges, attacking one group at a time. The one good thing about this quest is that the groups are outside the "aggravation" range of each other, so if you're careful, you'll only have to fight one group at a time. Make your way to the northeast part of the temple, and climb the stairs. Find the stand with her ashes and fill the urn Duke Barradin gave you. Return the urn to Duke Barradin for your reward. - Reward: 2000 XP - Additional quests unlocked: None Quest: Fires in the North - Quest difficulty: - Received in: Piken Square - Received from: Duke Barradin - Classes restrictions: None - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest. Head out into the Breach and make your way east into the Diessa Lowlands. Head Northeast once you get to the Diessa Lowlands until you reach a Charr Flame Temple. Kill all the Flame Keepers. Once their dead, return to Duke Barradin for your reward. - Reward: 1000 XP, Smiting Rod (Light Dmg 2-4) - Additional quests unlocked: None Quest: Army Life - Quest difficulty: Moderate - Received in: Piken Square - Received from: Armsman Pitney - Classes restrictions: Warrior Only - Walkthrough: Talk to Armsman Pitney in Piken Square to receive this quest. Head out into The Breach and head east until you find Old Mac and his pet devourer, Joe. Talk to them, then escort them back to Piken Square. Return to Piken Square and talk to Armsman Pitney for your reward. - Reward: 250 XP, unlock Warrior Skills: Mighty Blow, Dismember - Additional quests unlocked: None Quest: The Red Cloaked Deserter - Quest difficulty: Moderate - Received in: Piken Square - Received from: Farrah Cappo - Classes restrictions: None - Walkthrough: Talk to Farrah Cappo in Piken Square to receive this quest. Map travel over to Fort Ranik (Trust me, it saves a LOT of time.) Head out into Regent Valley and head west until you reach the river of Tar. Follow the path the river takes, but stay on the south bank. Once you pass under the bridge, head up onto the south shore. At this point, you should start to see the green star showing Little Thom's location. Work your way around and examine his body. Report back to Farrah Cappo for your reward. - Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H) Focus Item (Energy +6, req. 5 Healing Prayers) - Additional quests unlocked: None Quest: Seige of Piken Square - Quest difficulty: Moderately Easy - Received in: Piken Square - Received from: Duke Barradin - Classes restrictions: None - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest. Head back out into the breach. Kill all the charr in the small area just next to the portal, including the charr captain. Return to Duke Barradin for your reward. - Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting prayers, 2H) War Hammer (Blunt dmg 11-17, Req. 3 Hammer Mastery, 2H) - Additional quests unlocked: Hammer and Anvil Quest: Hammer and Anvil - Quest difficulty: Moderate - Received in: Piken Square - Received from: Duke Barradin - Classes restrictions: None - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest. Head back out into Breach and head to the Tar River southwest of Piken Square. Join up with a group of Ascalon Militia and lead them to the Tar pits at the end of the river. Kill all the charr in the area, including the boss, Grimm Sharpfang. Return to Duke Barradin for your reward. - Reward: 500 XP, Tall Shield (Armor 6, req. 4 Tactics) - Additional quests unlocked: None Quest: Garfazz Bloodfang - Quest difficulty: Moderate - Received in: Piken Square - Received from: Viggo - Classes restrictions: None - Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out into the Breach, and head east following the paths until you enter the Diessa Lowlands. Head Northeast from this location, following the paths, until you come across a path heading West. Follow this path a ways until you come across a set of stairs heading south. Take the stairs and follow the path until you come across Garfazz Bloodfang. Kill him, then return to Viggo for your reward. - Reward: 500 XP, Smiting Rod (Light Dmg 2-4), Longsword (Slashing Dmg 7-10, Req. 4 Swordsmanship) - Additional quests unlocked: None Quest: Charr Reinforcements - Quest difficulty: Moderately Easy - Received in: Piken Square - Received from: Ivor Trueshot - Classes restrictions: Ranger Only - Walkthrough: Talk to Ivor Trueshot in Piken Square to receive this quest. Head back out into the Breach and talk to Aidan, who's just outside. Follow him a short ways and kill all the charr that you come across. After a short distance, you'll come across a small group of Charr Stalkers. Kill them all, and then talk to Aidan again. He'll lead you to a Charr Supply Depot. Kill all the Charr at this location, then talk to Aidan again. He'll tell you that the last objective is to kill the Charr Leader, Kaargoth Bloodclaw. Follow Aidan once more to this final location and kill all the Charr there, including the boss. Once they're all dead, return to the Piken Square and talk to Ivor Trueshot for your reward. - Reward: 500 XP, Unlock Ranger SKills: Distracting Shot, Call of Haste - Additional quests unlocked: None Quest: Fallen Soldiers - Quest difficulty: Moderate - Received in: Piken Square - Received from: Undertaker Cortis - Classes restrictions: Necromancer Only - Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this quest. Head out into the Breach and travel West. After a little ways, you will come to a fenced area, where there's a group of Charr. Kill all the Charr in this area before continuing. After all the charr are dead, examine the bodies of the Ascalon Soldiers for their Family Sigils. You need to examine all the bodies to collect the required ten sigils. Once you have ten Family Sigils, return to Piken Square and talk to Undertaker Cortis to receive your reward. - Reward: 250 XP, Unlock Necromancer Skill: Soul Feast - Additional quests unlocked: None ------------------------------ 8.10 Ruins of Surmia Quests ------------------------------ - Difficulty: Moderate - Objectives: = Rescue the soldiers taken prisoner by the Charr = Safeguard Prince Rurik's Life = Free all the Ascalon Captives = ADDED: Cross the River and open the drawbridge for Rurik and Erol = Get to the Obelisks inside the ruined academy = BONUS: Extinguish the Flame Temple by defeating the flame keepers - Walkthrough: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ------------------------------ 8.11 Nolani Academy Quests ------------------------------ Mission: - Quest difficulty: - Objectives: = Return Prince Rurik south of the Wall to Safety = Sneak out and Ambush the Charr forces besieging the Academy = Return to the Nolani Academy to rendezvous with the Prince = Defend Prince Rurik on the way back to the capital city of Rin = BONUS: Return the Tome of the Fallen = ADDED: Save Rin - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ------------------------------ 8.12 Yak's Bend Quests ------------------------------ Quest: The Way Is Blocked - Quest difficulty: Moderately Easy - Received in: Yak's Bend - Received from: Captain Osric - Classes restrictions: None - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest. Head out into Traveler's Vale and follow the road southwest to Borlis Pass. Kill all the stone summit dwarves and the Snow ettins along the path. Return to Captain Osric for your reward. - Reward: 500 XP - Additional quests unlocked: None Quest: The Road to Borlis Pass - Quest difficulty: Moderately Easy - Received in: Yak's Bend - Received from: Captain Osric - Classes restrictions: None - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest. Head out into Traveler's Vale and head southwest to Borlis Pass. Kill all the Stone summit surrounding the entrance. Talk to Beecum Reedly for your reward. - Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers) - Additional quests unlocked: None Quest: The Missing Artisan - Quest difficulty: Moderate - Received in: Yak's Bend - Received from: Tabor Woolridge - Classes restrictions: None - Walkthrough: Talk to Tabor Woolridge in Yak's Bend to receive this quest. Head out into Traveler's Vale and head south until you reach the Ascalon Foothills. Head into the Ascalon Foothills and head south until you can turn east. Do so, then talk to Artisan Rudger for your reward. (He's by a ressurrection point.) - Reward: 500 XP - Additional quests unlocked: None Quest: Helping the Dwarves - Quest difficulty: Moderately Easy - Received in: Yak's Bend - Received from: Grand Mason Stonecleaver - Classes restrictions: None - Walkthrough: Talk to Grand Mason Stonecleaver in Yak's Bend to receive this quest. Head out into Traveler's Vale and head Northwest to the entrance of Iron Horse Mine. Talk to Rangil Ironbow to receive your reward. - Reward: 250 XP, TWo class Specific Skills Warrior - Protector's Strike Ranger - Monk - Remove Hex Elementalist - Mesmer - Necromancer - - Additional quests unlocked: Minaar's Trouble Quest: Securing the Vale - Quest difficulty: - Received in: Yak's Bend - Received from: Van the Warrior - Classes restrictions: Warrior Only - Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest. Head out into Traveler's Vale. Following the road, locate each of the three patrol points. Clear each one of enemies. Once all three are clear, report back to Van the Warrior (I wish I could give you clearer directions, but the best I can do is tell you to head towards the green arrows and stars.) - Reward: 500 XP, Swift Chop, Irresistable Blow, Seeking Blade - Additional quests unlocked: None Quest: Shiverpeak Stragglers - Quest difficulty: - Received in: Yak's Bend - Received from: Captain Osric - Classes restrictions: None - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest. Head out into Traveler's Vale. Head south following the road until you find the group of Ascalon Refugees. Protect them from attacks and escort them back to Yak's Bend. Once they're back to Yak's Bend, talk to Captain Osric to receive your reward. - Reward: 500 XP, Smiting Rod (Light Dmg 4-7, Req. 5 Smiting Prayers), War Hammer (Blunt Dmg: 13-20, req. 5 Hammer Mastery, 2H) - Additional quests unlocked: Oswalt's Epitaph Quest: The Wayward Monk - Quest difficulty: Moderately Easy - Received in: Yak's Bend - Received from: Van the Warrior - Classes restrictions: Monk Only - Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest. Head out into Traveller's Vale. Talk to Cynn. Head Northwest to the entrance to Iron Horse Mine. Head into Iron Horse Mine and head North. Find and talk to Brother Mhenlo to receive your reward. - Reward: 350 XP, Unlock Monk Skills: Vigorous Spirit, Pacifism, Divine Boon - Additional quests unlocked: None Quest: Renegade Necromancer - Quest difficulty: - Received in: Yak's Bend - Received from: Necromancer Morgan - Classes restrictions: Necromancer Only - Walkthrough: - Reward: 350 XP, Unlock Necromancer Skills: Necrotic Transversal, Defile Flesh, Well of Blood - Additional quests unlocked: ------------------------------ 8.13 Traveler's Vale Quests ------------------------------ Quest: Oswalt's Epitaph - Quest difficulty: Moderate - Received in: Traveler's Vale - Received from: Elsa Alston - Classes restrictions: None - Walkthrough: Talk to Elsa Alston in Traveler's Vale to receive this quest. Head out south to the portal for the Ascalon Foothills. Once in the Ascalon Foothills, head south and then head back east when you can. Engrave the message on Oswalt's Grave, then talk to the Ghost of Oswalt Alston to receive your reward. - Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers) - Additional quests unlocked: None Quest: Minaar's Trouble - Quest difficulty: Moderate - Received in: Traveler's Vale - Received from: Rangil Ironbow. - Classes restrictions: None - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this quest. Head into Iron Horse Mine and travel north. Keep on traveling north until you come to the mines. Enter the mines (you don't change zones) and locate Minaar Stonesledge. Talk to him, then return to Rangil for your reward. - Reward: 500 XP, Tall Shield (Armor:7, req. 5 Tactics), Focus Item (Energy +7, req. 5 Healing Prayers) - Additional quests unlocked: Minaar's Worry Quest: Minaar's Worry - Quest difficulty: Moderate - Received in: Traveler's Vale - Received from: Rangil Ironbow - Classes restrictions: None - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this quest. Head back into Iron Horse Mine and head north until you get to the mines. Travel through the mines and then head east. (It'll look like a typical mining setup). Locate and Kill Ore Ironwhip. He'll drop the plans that Rangil wants. Pick them up and return to Rangil Ironbow for your reward. - Reward: 500 XP, Battle Axe (Dmg: 6-16, req. 5 axe mastery) - Additional quests unlocked: Iron Horse War Machine Quest: Iron Horse War Machine - Quest difficulty: Moderate - Received in: Traveler's Vale - Received from: Rangil IronBow - Classes restrictions: None - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this quest. Head into Iron Horse Mine. Turn left at the fork and follow the path until you can turn right again (you will be heading north at this point). Head north until you come across a "Dwarven Powder Keg Station". Pick up a keg and carry it back to a lever. Drop the keg and it will blow up the lever. Repeat this procedure for each of the remaining eight levers. Once all nine levers have been blown to smithereens, return to Rangil Ironbow for your reward. - Reward: 500 XP, Smiting Staff (Energy +5, Light Dmg 4-7, Req. 5 Smiting Prayers, 2H), Longbow (Piercing Dmg 11-18, req. 5 Marsksmanship, 2H) - Additional quests unlocked: None ------------------------------ 8.14 Borlis Pass Quests ------------------------------ Mission: Borlis Pass - Quest difficulty: Moderate - Received in: Borlis Pass - Received from: Cooperative Mission - Classes restrictions: None - Walkthrough: Talk to the soldier in front of you. He will hand you a torch that someone in your party will need to carry. Light the beacon in front of you, then head down the path, lighting all the beacons as you go (There are a total of Seven beacons). After the last beacon is lit, you will find a soldier near a closed gate. Give him the torch and he will open the gate for you. Follow the path (it will only go one direction, as the turnoffs all go to the same place) Fight your way to a closed gate. Nearby will be a Dwarven Powder Keg Station. Pick up a powder keg and blow open the gate. Clear this area of enemies, making sure to kill the Stone Summit Engineers who are manning the Ballistae. Head into this area (again, there is really only one path) until you come do a Gate with a lever. You can open it, but don't go through it yet. Continue on a bit. There will be another path just down from this gate with two doors that can be blown open with kegs from a nearby Powder Keg station. Blow open the second one and talk to the dwarf inside. He will tell you that the Stone Summit have an Ice drake that they're planning to unleash on Grooble's Gulch and asks you if you could kill it. (This is the Bonus). Grab another Keg and place it next to the wooden planks/pillars in his "prison". This will blow open the snowpile behind him, revealing a cave. Follow this cave to the end. There will be several Frostfire Driders inside. Kill them all. At the end of the cave will be the Ice Drake (Classified as a lvl 14 Boss). Kill him to complete the bonus. Once he's dead, return to the gate with the lever and open it if it hasn't been already. Follow the path, killing all the Ice Golems and Stone Summit in the area, again making sure to kill the Engineers at the Ballistae (You get a +2 Morale Boost for each engineer you kill btw). Once this area is clear of enemies, you will come across Prince Rurik. Talk to him and the Dwarven king Ironhammer. After a short cinematic cutscene, the dwarven king will hand you a magical torch. Follow the path out the other exit and up the hill. You will be attached by Stone Summit. Kill them all and proceed up the hill (again, there is really only one way to go). Light all three of the small beacons to light the larger, magical one. Once the big beacon is lit, the mission is complete. (Thanks to Tom vd Bogaert for this write-up) - Reward: 1000 xp plus 1 skill point, 1000 xp for bonus - Additional quests unlocked: Frost Gate Mission ------------------------------ 8.15 Frost Gate Quests ------------------------------ Mission: - Quest difficulty: - Objectives: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ------------------------------ 8.16 Beacon's Perch Quests ------------------------------ Quest: Hungry Devourer - Quest difficulty: Moderate - Received in: Beacon's Perch - Received from: Master Saberlin - Classes restrictions: None - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this quest. Head out the nearby exit into Deldrimor Bowl and talk to Old Mac. He'll tell you that Joe is hungry and need 10 succulent juniper meats. Talk to Joe to have him follow you. Head North following the path, and then turn east until you find a group of Succulent Junipers. Kill them all and collect the juniper meats that they drop. Odds are, you will not collect enough to satisy Joe. Head north by northeast from here following the path until you find another bunch of succulent Junipers. Repeat the process and when you have ten Succulent Juniper Meats, feed them all to Joe. Return to Old Mac. Talk to him and he'll tell you that Joe is now full and you should talk to Master Saberlin. Return to Beacon's Perch and talk to Master Saberlin for your reward. - Reward: 400 XP, two Class-Specific Skills Warrior - Flurry Ranger - Monk - Divine Spirit Elementalist - Mesmer - Necromancer - - Additional quests unlocked: The Deserters Quest: The Deserters - Quest difficulty: - Received in: Beacon's Perch - Received from: Master Saberlin - Classes restrictions: None - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this quest. Head out into Deldrimor Bowl and travel North. Head all the way north, following the roads, until you reach the portal for the next zone. (I believe that it is Anvil Rock). Head just west from this location until you find the deserters. Kill all of them, and open the chests. Once the grisly task is done, return to Master Saberlin for your reward. - Reward: 500 XP, two Class-Specific Skills Warrior - Bonetti's Defense Ranger - Monk - Balthazar's Spirit Elementalist - Mesmer - Necromancer - - Additional quests unlocked: None Quest: To Kryta: Refugees - Quest difficulty: Moderate - Received in: Beacon's Perch - Received from: Master Saberlin - Classes restrictions: None - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this quest. Head out into the Deldrimor Bowl and follow the path northwest until you can turn southwest. Follow the path, killing all centaur groups you come across. Talk to the Ranger near the entrance to the ice cave to receive your reward. - Reward: 500 XP - Additional quests unlocked: to Kryta: Ice Cave ------------------------------ 8.17 Griffin's Mouth Quests ------------------------------ Quest: To Kryta: Ice Cave - Quest difficulty: Moderate - Received in: Griffin's Mouth - Received from: Master Seeker Nathaniel - Classes restrictions: None - Walkthrough: Talk to Master Seeker Nathaniel to receive this quest. Head east through the ice cave following the path until it turns south. Follow this path until you find Aidan. Talk to him to receive your reward. - Reward: 500 XP - Additional quests unlocked: To Kryta: Journey's End Quest: To Kryta: Journey's End - Quest difficulty: Moderate - Received in: Griffin's Mouth - Received from: Aidan - Classes restrictions: None - Walkthrough: Talk to Aidan at the edge of the Ice cave in Griffin's Mouth to receive this quest. Head out to nearby Scoundrel's Rise and talk to Ambassador Braun. He will tell you to travel southwest unti you reach the Gates of Kryta and talk to Witness Casori. Enter the Gates of Kryta and talk to Witness Casori for your reward. - Reward: 500 XP - Additional quests unlocked: None ------------------------------ 8.18 Gates of Kryta Quests ------------------------------ Mission: Gates of Kryta - Quest difficulty: Moderate to Moderately difficult - Received in: Gates of Kryta - Received from: No one - Enter Mission to start - Classes restrictions: None - Walkthrough: Note - this mission is somewhat different from all the previous missions as you don't talk to an NPC to receive the bonus. Don't worry, I will tell you how to receive the bonus XP. From where you start, head south. After a short distance, head east down the hill, and click on the pig "oink", to get him to follow you. (This is part of the bonus.) Continue south until the bend, which will turn around and head north, then turn around again and head in a southernly direction for a while. After a bit, you will pass under a gate. Go through the gate and talk to Justicar Toriimo. He will direct you to talk to Justicar Hablion. While you're in this area, head southeast from Toriimo and bring the pig to Cheswick. This is the first part of the bonus. Once Cheswick recognizes his pig, talk to the Orrian Historian next to him, and he will tell you he needs an Orrian Historical Text, which is the second part of the bonus. Leave this area through the other gate and hug the mountain range on your left. You will soon come across a bridge, connecting a small island, followed by another bridge. Head into the water on the left of this bridge and pass under it. Head north, staying on the river until you reach a shipwreck with a chest. Open the chest to reveal the Orrian text that the historian was talking about. Bring it back to the historian, but watch out for the phantoms that emerge. They are level 17 and are VERY fond of using lightning based magics. Once the text is back in the hands of the historian, return to the double bridges. Head east across the double bridges and talk to Justicar Hablion. He will tell you that the Ascalon Refugees are welcome in Kryta, as long as you help him clear the swamps of undead. so from where you are, head north, killing all undead that you come across. Keep on heading in north until the road forks again, and take the right fork. Follow the path until you find a "valley" with several little "islands" in standing water. STAY out of the water as much as possible, as it is poisonous. Kill all undead and head north and kill the undead there to complete the mission. - Reward: 1000 XP plus 1 skill point, plus 1000 XP for Bonus, Access to Lion's Arch - Additional quests unlocked: None ------------------------------ 8.19 Lion's Arch Quests ------------------------------ Quest: Report to the White Mantle - Quest difficulty: Moderately Easy - Received in: Lion's Arch - Received from: Armen the Guide - Classes restrictions: None - Walkthrough: Talk to Armen the guide in Lion's Arch to receive this quest. Head out the north gate to North Kryta Province and follow the path on your left until you see the gate for D'Alessio Seaboard. Enter and talk to White Mantle Knight Karriya for your reward. - Reward: 500 XP, Smiting Rod (Light Dmg 5-10, reqs 6 smiting prayers) - Additional quests unlocked: None Quest: The Villainy of Galrath - Quest difficulty: Extremely Difficult - Received in: Lions Arch - Received from: Firstwatch Sergio - Classes restrictions: None - Walkthrough: (Note: I recommend completing Hot Springs Murders, or finding your way to the Temple of the Ages as you will find a lot more people at the springs who are trying to complete this quest.) Talk to Firstwatch Sergio in Lion's Arch to receive this quest. Head out to North Kryta Province and make your way north to Nebo Terrace. Once in Nebo Terrace, head due east (more or less), until you reach the cursed lands. Head west through these lands until you can turn east again south of the mountain ridge. Keep on following this path until it takes you to Kessex Peak. Follow the path through Kessex peak southwest. After travelling through the swamp, you will come to an open area with lots of Ancient Oakhearts and Forest Minotaurs. Carefully make your way through this area to the other side and climb the hill. You will now see the tower. Work your way around back down the hill, still following the path. Now this is where the quest gets really hard. You will have to fight your way back through that group of bad guys. Kill them all carefully, then proceed back towards the tower until you can see Galrath. Kill him, then return to Firstwatch Sergio for your reward - Reward: 4000 XP, Smiting Staff (Energy +6, Light Dmg 5-10, req. 6 smiting prayers, two-handed), Long Sword (Slashing dmg 12-18, req. 6 swordmanship) - Additional quests unlocked: None Quest: Orrian Excavation - Quest difficulty: Moderate - Received in: Lions Arch - Received from: Magi Malaquire - Classes restrictions: None - Walkthrough: Talk to Magi Malaquire to receive this quest. Leave Lion's arch and head to the northernmost part of North Kryta Province (where the Ocean is). You will see path heading up from a small pool. Take it. (By this point, you should be seeing the little green star). On your way up, you will be attacked by several Enchanted Clay's. Kill them and pick up the Magical Clay shards that they drop (you only need five). Return to Lion's Arch and give the shards to Magi Malaquire for your reward. - Reward: 400 XP - Additional quests unlocked: Malaquires Test Quest: Merchant's Plea - Quest difficulty: Moderate - Received in: Lion's Arch - Received from: Bodrus the Outfitter - Classes restrictions: None - Walkthrough: Talk to Bodrus the outfitter to receive this quest, then head out into North Kryta Province. Follow the road north until you reach the ocean, then head west. You will see a path heading up west from the beach. Take the path, then head north again until you reach the Ascalon settlement. Find Captain Greywind in the Ascalon Settlement for your reward. - Reward: 500 XP - Additional quests unlocked: Blankets for the Settlers, Reversing the Scales Quest: The Weaver of Nebo - Quest difficulty: Moderate - Received in: Lion's Arch - Received from: Jiaju Tai - Classes restrictions: None - Walkthrough: Talk to Jiaju Tai in Lions Arch to receive this quest. Head north into North Kryta Province and keep on going until you pass through the Ascalon Settlement. Follow the path until you get to Nebo Terrace. Stay on the path until it forks. Take the right fork to get to a small village. Find and talk to Weaver Etham the Artisan to receive your reward. - Reward: 500 XP - Additional quests unlocked: None Quest: Malaquire's Test - Quest difficulty: Moderate - Received in: Lion's Arch - Received from: Magi Malaquire - Classes restrictions: None - Walkthrough: Talk to Magi Malaquire in Lion's Arch to receive this quest. (This is where it get's a bit different). To complete this quest, you need to use the signet of capture. The signet of capture follows certain rules: 1) The signet can only be used on bosses. 2) The signet can only capture skills of your professions (E.g. An elementalist couldn't use it to capture Distracting Shot, which is a ranger skill), and 3) The signet permanently is replaced by that skill. To use the signet, whenever you see a boss monster using a skill that you want to capture, activate the signet, you should see a big bar appear across your screen with the words "Capturing xxx" (Where xxx is the skill in question). Once you have a skill captured with the signet, return to Magi Malaquire for your reward. Note - It's worth your while to wait until you see a boss using an elite skill of your profession, as these are skills that can only be unlocked using the Signet of Capture. - Reward: 500 XP, Signet of Capture - Additional quests unlocked: None --------------------------------- 8.20 North Kryta Province Quests --------------------------------- Quest: Duties of a Lionguard - Quest difficulty: Easy - Received in: North Kryta Province - Received from: Lionguard Riddik - Classes restrictions: None - Walkthrough: Talk to Lionguard Riddik in North Kryta Province to receive this quest (he's just outside the gates of Lion's Arch.) Head up the hills northwest from his location. Follow the path until you reach a small farm. Talk to Miraba to receive your reward. - Reward: 500 XP - Additional quests unlocked: Bandit Trouble Quest: Bandit Trouble - Quest difficulty: Easy - Received in: North Kryta Province - Received from: Miraba - Classes restrictions: None - Walkthrough: Talk to Miraba to receive this quest. Head to D'Alessio Seaboard and talk to White Mantle Knight Karriya. He will give you something to take back to Miraba. Return to Miraba and give her the token for your reward. - Reward: 500 XP, Tall Shield (Armor: 9, req. 6 Tactics.) - Additional quests unlocked: None Quest: Blankets for the Settlers - Quest difficulty: Moderate - Received in: North Kryta Province - Received from: Captain Greywind - Classes restrictions: None - Walkthrough: Talk to Captain Greywind in North Kryta Province to receive this quest. Follow the path through the Ascalon Settlement until you see the signs for Nebo Terrace. (It's on the north side). Enter Nebo Terrace and follow the path until the road forks, then take the right fork. Keep on following the path until you see a small village. Find and Talk to Weaver Etham the Artisan and give him the Militia Weapons. He will give you Settlement Blankets. Return to Captain Greywind for your reward. - Reward: 500 XP, Longbow (Piercing Dmg 12-21, req. 6 Marksmanship, 2-H) - Additional quests unlocked: None Quest: Reversing the Skales - Quest difficulty: Moderate - Received in: North Kryta Province - Received from: Captain Greywind - Classes restrictions: None - Walkthrough: Talk to Captain Greywind in the Ascalon Settlement in North Kryta Province. Map travel over to the Gates of Kryta outpost and find a group or recruit henchmen. (It's easier to get to the destination of this quest from here.). Get a party together and venture out into Scoundrel's rise. Follow the path Northeast to the beach, then head back west. You will soon come across a fair amount of Bog Scales. Keep on heading west until you come across Executioners and an undead BOSS - Lord Timot (lvl 21) Kill them all, then report back to Captain Greywind in the Ascalon Settlement in North Kryta Province for your reward. - Reward: 500 XP, Focus Item (Energy +8, req. 6 Healing Prayers), Smiting Rod (Light Dmg 5-10, req. 6 Smiting Prayers) - Additional quests unlocked: None Quest: The Last Hog - Quest difficulty: Moderate - Received in: North Kryta Province - Received from: Farmer Dirk - Classes restrictions: None - Walkthrough: Talk to Farmer Dirk in North Kryta Province to receive this quest. Follow the road Southwest from his location until the road splits. Take the left fork until you find the prize-winning Hog. Now, as Farmer Dirk mentioned, the hog is skittish and will not follow you back. The hog will run in the direction opposite you, so you will have to herd it back to Farmer Dirk. To make things more difficult, you will be attacked by Gypsy Ettins on the return trip. Once the Hog is back with Farmer Dirk, talk to him for your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Staggering Blow Ranger - Monk - Life Attunement Elementalist - Gale Mesmer - Leech Signet Necromancer - - Additional quests unlocked: None Quest: Graven Images - Quest difficulty: Moderate - Received in: North Kryta Province - Received from: Archivist Ithilar - Classes restrictions: None - Walkthrough: Find Archivist Ithilar in North Kryta Province. Talk to him to receive this quest. A bunch of nightmares will start attacking you. Protect him from the Nightmares until he says he's done. Talk to him once again to receive your reward. - Reward: 600 XP, TWo class Specific Skills Warrior - Axe Rake Ranger - Monk - Dwayna's Kiss Elementalist - Inferno Mesmer - Mantra of Lightning Necromancer - - Additional quests unlocked: None Quest: The Ascalon Settlement - Quest difficulty: Easy to Moderate - Received in: North Kryta Province - Received from: Devona - Classes restrictions: None - Walkthrough: Start from Lion's Arch. Head out into North Kryta Province and talk with Devona after the little conversation among the group there. Devona, Cynn, Mhenlo, and Aidan will all follow you to the Ascalon Settlement in the northern section of this zone. Head there, choosing whatever path you prefer. Be careful about enemies though, as they usually won't participate in any fights. Once you get them to the Settlement, lead them to Captain Greywind. Once your log updates, talk to Captain Greywind for your reward. - Reward: 500 XP, Two class-specific Skills Warrior - Final Thrust Ranger - Monk - Heal Other Elementalist - Lightning Orb Mesmer - Wastrel's Worry Necromancer - - Additional quests unlocked: None ------------------------------- 8.21 D'Alessio Seaboard Quests ------------------------------- Mission: - Quest difficulty: - Objectives: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ------------------------- 8.22 Nebo Terrace Quests ------------------------- Quest: The Hot Springs Murders - Quest difficulty: - Received in: Nebo Terrace - Received from: Inspector Caleb - Classes restrictions: None - Walkthrough: Talk to Inspector Caleb in the village in Nebo Terrace to receive this quest. Follow the path East from the village to the turn-off to North Kryta Province. Instead of taking that path, follow the road south, being careful about engaging the Caromi Tengu. Keep on following this road, and it will lead you to Bergen Hot Springs. Talk to the four NPCs there and collect their written testimonies. Once you have all four, return to Inspector Caleb and talk to him. He will tell you that the White Mantle next to him, Justiciar Gilead (Unsure of name) is now handling the case and to talk to him. Talk to him for your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Counter Blow Ranger - Monk - Mend Ailment Elementalist - Grasping Earth Mesmer - Illusion of Weakness Necromancer - - Additional quests unlocked: None --------------------------- 8.23 Beetletun Quests --------------------------- Quest: The Undead Hordes - Quest difficulty: Moderate - Received in: Beetletun - Received from: Elder Hezron - Classes restrictions: None - Walkthrough: Talk to Elder Hezron in Beetletun to receive this quest. Head out to nearby Watchtower Coast. Once you get there, be prepared to fight off a few large waves of undead. Most will be lower level, but a few will be lvl 15-17. Once all the undead waves are gone, return to Elder Hezron for your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Griffon's Sweep Ranger - Monk - Holy Veil Elementalist - Water Attunement Mesmer - Inspired Enchantment Necromancer - - Additional quests unlocked: --------------------------- 8.24 Divinity Coast Quests --------------------------- Mission: - Quest difficulty: - Objectives: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: --------------------------- 8.25 Temple of Ages Quests --------------------------- Quest: The False Gods - Quest difficulty: Relatively Easy - Received in: Temple of Ages - Received from: Brother Mizar - Classes restrictions: None - Walkthrough: Talk to Brother Mizar in the temple of the ages to receive this quest. Head out into the Black Curtain and travel southwest until you find Abbot Ramoth. Kill all the white mantle around, and after Abbot Ramoth is dead, pick up the Litanies of the Unseen. Return to Brother Mizar for your reward. - Reward: Warrior - "To the Limit" Ranger - Monk - Blessed Signet Elementalist - Deep Freeze Mesmer - Mind Wrack Necromancer - - Additional quests unlocked: none ----------------------------- 8.26 Druid's Overlook Quests ----------------------------- Quest: A Brother's Fury - Quest difficulty: Moderately Easy - Received in: Druid's Overlook - Received from: Trader Versai - Classes restrictions: None - Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this quest. Head out into the Sage Lands and talk to Justiciar Thommis. He will tell you to speak with House Rangers Amon, Lanalt, and Rionel. Head North from his location and speak with House Ranger Amon. From this location, Head northwest-ish and talk with House Ranger Lanalt. From this location, continue northwest , crossing over what appears to be a giant branch and talk with House Ranger Rionel. Head north from his location, turning west when able and follow this path. Ignore the turnoff that heads south and continue west. You should fight a couple of Wind Riders. At that point, head west and follow the path until you enter The Wilds. Talk to Witness Giselle to receive your reward. - Reward: 500 XP, Longbow (Piercing Dmg 13-25, req. 8 Marksmanship, 2H) Smiting Rod (Light dmg 4-7, req. 5 Smiting Prayers) - Additional quests unlocked: None Quest: Mysterious Message - Quest difficulty: Moderately hard - Received in: Druid's Overlook - Received from: Envoy Ero - Classes restrictions: None - Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this quest. Head out into the Sage Lands. Head east from here and follow the path until you have to turn, then turn west and follow the path here to Mamnoon Lagoon. Once you're in Mamnoon Lagoon, Head west until you come across the Hollow Log. Drop the message in the log then head southwest to the entrance to Silverwood. Once in Silverwood, head west until you find Alari Doubleblade. Talk to her to receive your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Ranger - Monk - Elementalist - Stone Daggers Mesmer - Ethereal Burden Necromancer - - Additional questws unlocked: Quest: Eye for Profit - Quest difficulty: Moderately hard - Received in: Druid's Overlook - Received from: Trader Versai - Classes restrictions: None - Walkthrough: Talk to Trader Versai in Druid's OVerlook to receive this quest. Head out into the Sage lands and head north. When you get to the fork in the path, take the right fork. Follow the path around until you're heading south, and after a short distance, the path will turn east again. Locate and talk to Grahm. He will tell you that the beast Trader Versai is looking for it to the north next to a waterfall. Follow the river in a northernly direction and then follow it west. Climb out of the basin on a huge branch, and then head west. (The arrow will be just north of you, but you have to circle around). When you come near the path that heads into the wilds, follow the main path back east. Find and Kill the Wind rider named Gale Stormsend. Once it's dead, pick up the lilac eye, then return to Trader Versai for your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Axe Rake Ranger - Monk - Smite Hex Elementalist - Air Attunement Mesmer - Hex Breaker Necromancer - - Additional quests unlocked: None --------------------------- 8.27 The Wilds Quests --------------------------- Mission: - Quest difficulty: - Objectives: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: --------------------------- 8.28 Bloodstone Fen Quests -------------------------- Mission: - Quest difficulty: - Objectives: - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete - Additional quests unlocked: ---------------------------- 8.29 Quarrell Falls Quests ---------------------------- Quest: White Mantle Wrath: Demagogue's Vanguard - Quest difficulty: Moderate - Received in: Quarrell Falls - Received from: Garath Quickblade - Classes restrictions: None - Walkthrough: Talk to Garath Quickblade in Quarrell Falls to receive this quest. Head out into Silvermoon and head in a southwest direction. You will come across three patrols of White Mantle knights. Kill them all, and then continue on to the next area of Ettin's Back. At the entrance to the "town" of Ventari's Refuge, you will find Councillor Vaylor. Talk to him to complete the quest and receive your reward. - Reward: 500 XP, Smiting Rod (Light 4-7, req. 6 Smiting Prayers) - Additional quests unlocked: White Mantle Wrath: A Helping Hand, and Urgent Warning --------------------------- 8.30 Silverwood Quests --------------------------- Quest: The Price of Steel - Quest difficulty: Moderately Easy - Received in: Silverwood - Received from: Alari Doubleblade - Classes restrictions: None - Walkthrough: Start in Quarrell Falls and head out into Silverwood. Head north and talk to Alari Doubleblade to receive this quest. Travel back to Quarrell Falls and talk to Gareth Quickblade. He'll tell you to head back out into Silverwood and contact the Shining Blade Scouts. Head back out into Silverwood and locate the Shining Blade Scout (he's just outside) Let the scout lead you to the Lost White Mantle Patrol. Kill all of them and pick up the ruined armor that they drop. Make sure that you have five of the ruined armors. Once you have all five, return to Gareth Quickblade for your reward. - Reward: 500 XP, Two Class-specific Skills Warrior - Crushing Blow Ranger - Monk - Contemplation of Purity Elementalist - Mesmer - Necromancer - - Additional quests unlocked: None --------------------------- 8.31 Ettin's Back Quests --------------------------- Quest: White Mantle Wrath: A Helping HAnd - Quest difficulty: Easy - Received in: Ettin's Back - Received from: Councillor Vaylor - Classes restrictions: None - Walkthrough: Talk to Councillor Vaylor in Ettin's Back to receive this quest. Enter the nearby town of Ventari's Refuge and talk to Ventari. He will tell you that he can't help you. Head outside and defeat all the White Mantle troops. Talk to Councillor Vaylor to receive your reward. - Reward: 500 XP, Focus Item (Energy +10, req. 8 Healing Prayers) - Additional quests unlocked: Quest: Urgent Warning - Quest difficulty: Moderately Easy - Received in: Ettin's Back - Received from: Councillor Vaylor - Classes restrictions: None - Walkthrough: Talk to Councillor Vaylor in Ettin's Back. Head Southest from Vantari's Refuge and locate Snakebite (Don't Ask, he says not to). Talk to him and he will tell you to head to Aurora Glade (North of there) and Talk to Elder Gretchen. Do so. Once you reach Aurora Glade, talk to Elder Gretchen for your reward. - Reward: 500 XP, Battle Axe (Slashing Dmg: 6-21, req. 8 Axe Mastery), Smiting Staff (Energy +8, Light Dmg: 7-13, Req. 8 Smiting Prayers, 2H) - Additional quests unlocked: Mission: Dropping Eaves - Quest difficulty: Moderately East - Received in: Ettin's Back - Received from: Deep Root - Classes restrictions: None - Walkthrough: Talk to Deep Root in Ettin's Back to receive this quest. Head south, then west until you get to Reed Bog. Once in Reed bog, continue east until you come to a gathering of White Mantles. Stay outside of their "aggravation" range and listen to what they have to say. Once their done, return to Deep Root for your reward. - Reward: 500 XP, TWo class Specific Skills Warrior - Ranger - Monk - Elementalist - Iron Mist Mesmer - Spirit of Failure Necromancer - - Additional quests unlocked: Blood and Smoke Quest: Blood and Smoke - Quest difficulty: Hard - Received in: Ettin's Back - Received from: Deep Root - Classes rest