______ __ _____ ______ _____ ___ __ / _ | _| |____ / \ __ / \ / \ | |/ \ | | | ||_ ____|| _ | |__| | _____|| _ || | | | | | | | |__| | | | |____ |__| | || /\ | | |_| | | | __ ___| | \____ \ ___| || | | | \___ | | | | | / _ | __ _____| | / _ || | | | ____| | | |_| || |_| | |__| | || |_| || | | | |_______/ \______/ \______| \______/ \______||__| |__| __ | | _____ __ ___ ____| | ______ ______ _____ ______ / \ | |/ \ / || _ \ / _ \ / \ / \ | _ || || _ || |_| || |_| || _ || _____| |__| | || /\ || | | || / | _____||__| | || |____ ___| || | | || | | || _ \ | | ___ ___| | \____ \ / _ || | | || |_| || | | || |_| | / _ | _____| | | |_| || | | || || | | || || |_| || | \______||__| |__| \_______||__| | | \______/ \______| \______/ | |__ | | \____| O=================================O | GUIDE STATISTICS | | LAST UPDATED: May 27, 2005 | | SIZE: 504KB | | PLATFORM: Playstation 2 | O=================================O This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at GTASanAndreas782 (at) hotmail (dot) com I made a new e-mail account just for this game, so my personal account doesn't get flooded with a bunch of e-mails about San Andreas. I will only answer mails sent to the e-mail above concerning San Andreas. With that said, any e-mails sent to my personal account concerning San Andreas will be immediately deleted. This guide is for private and personal use only. This document is free and may not be used for any commercial uses. This document may not be altered without permission from the author. .==========================================================================. /-------------------------READ THIS BEFORE E-MAILING-------------------------\ |==============================================================================| | | | As far as I am concerned, the guide is now complete. The only submission | | e-mail. I will now accept are new glitches and easter eggs. Please put | | "Easter Egg" or "Glitch" in the header of the e-mail. I will also accept | | e-mails concerning mistakes that the readers spot and also some problems you | | might encounter while playing. Remember that I don't respond to every | | problem e-mail. | | | | ******I will no longer respond to any e-mails concerning the following: | | | | - Locations of various things not needed (weapons, armor, any bribes, etc) | | - Problems with the game that resulted from using codes (Told you not to | | save) | | - Questions already answered in the guide | | - Any e-mail with an attachment gets the can automatically | | - Any e-mail with a font that I cannot read (PLEASE USE NORMAL WRITING) | | - Any e-mail sent to my personal account | | - Any e-mail asking how to get past the Madd Dogg glitch | | - Any e-mail concerning technical stuff (I play games, I don't work on them) | | - Any e-mail asking to use my guide, answer is ALWAYS NO | | - Any e-mail about the gym glitch | | - Any e-mail concerning any of the myths | | - Any e-mail that has a strategy for a mission that has a lot already or | | don't need them | | | '==============================================================================' GameFAQs (www.gamefaqs.com) is the only site allowed to use this document, meaning no other websites are allowed to use this: THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on their website. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| TABLE OF CONTENTS |=========== ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O *****NOTE***** Use Control + F to quickly find a section using the codes to the right. *****NOTE***** I. Introduction II. Basic Training III. Main Story Walkthrough A. Los Santos.........................A100 1. Sweet's Missions - Part 1.......LS100 2. Big Smoke's Missions............LS101 3. Ryder's Missions................LS102 4. OG Loc's Missions...............LS103 5. C.R.A.S.H.......................LS104 6. Sweet's Missions - Part 2.......LS105 B. The Badlands.......................A101 1. Catalina's Missions - Part 1....BAD100 2. Catalina's Missions - Part 2....BAD101 C. San Fierro.........................A102 1. Syndicate Missions..............SF100 2. Woozie..........................SF101 D. The Desert.........................A103 1. Mysterious Man's Missions.......DES100 2. Airport Missions................DES101 E. Las Venturas.......................A104 1. Casino Missions.................LV100 F. The Finale.........................A105 1. Mansion Missions................FIN100 2. Sweet's Missions - Part 3.......FIN101 3. Riot Missions...................FIN102 IV. Non-Storyline Missions A. Zero's Missions....................AN100 B. Back to School.....................AN101 C. Stealing Cars Missions.............AN102 D. The Heist Missions.................AN103 V. Weapons...............................B100 VI. Vehicles..............................C100 VII. Gang Tags.............................D100 VIII. Photo Ops.............................E100 IX. Horseshoes............................F100 X. Oysters...............................G100 XI. Unique Stunt Jumps....................H100 XII. Imports/Exports.......................I100 XIII. Required Challenges A. BMX Challenge......................J100 B. Chiliad Challenge..................J101 C. Courier............................J102 D. NRG-500 Challenge..................J103 E. Ammu-Nation Challenge..............J104 F. Valet Parking......................J105 G. Trucking Missions..................J106 XIV. Quarry Missions.......................K100 XV. Race Tournaments......................L100 XVI. Schools A. Driving School.....................M100 B. Pilot School.......................M101 C. Bike School........................M102 D. Boat School........................M103 XVII. Stadium Events........................N100 XVIII. Vehicle Missions......................O100 XIX. Stores/Businesses A. Fast Food Restaurants..............P100 B. Tattoo Parlors.....................P101 C. Barber Shops.......................P102 D. Clothing Stores....................P103 XX. Mod Garages...........................Q100 XXI. Girlfriends...........................GF100 XXII. Other Stuff...........................R100 A. 2-Player Missions B. Arcade Games & Basketball C. Beefy Baron D. Dancing E. Gambling F. Triathlon Races G. Gyms XXIII. Cheat Codes...........................S100 XXIV. Secrets/Easter Eggs...................T100 XXV. Glitches..............................U100 XXVI. 100% Checklist........................V100 XXVII. Updates...............................W100 XXVIII. Frequently Asked Questions XXIX. Acknowledgements O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| I. INTRODUCTION |=========== ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This is my biggest endeavor in my FAQ writing, so bear that in mind when reading this FAQ. With that said, this game is HUGE. I like to call it Vice City on crack, considering all of the things that are possible in the game. It's almost like a living and breathing world, in a sense. I will admit I started playing the GTA series with GTA3, so I may be unaware on some statements I make. I do have a bit of a life outside of this game, so stick with me. I have other obligations that are very important, like work and school. I promise to finish the guide, with the exception of stuff sent to me, within another week or two. Carl Johnson (now known as CJ) escaped a crazy life in Los Santos 5 years ago and moved to Liberty City when his brother met an untimely end. His mother's recent murder has brought him back to Los Santos and back into the crazy life he once thought he left. *****NOTE***** There will be SPOILERS in this guide, so read ahead at your own risk and don't get mad at me if you spoil the game for yourself. *****NOTE***** O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| II. BASIC TRAINING |=========== ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O This section will contain some of the basics to the game, including the new elements added to this latest installment, as well as some changes to the already existing content. .-----------------. ( 100% COMPLETION ) .==============================================================================. | This is here to tell you what to do to achieve 100% completion in San | | Andreas. | | | | - Finish all storyline missions | | - Finish all non-storyline missions | | - Getting all 100 Gang Tags, 50 Horseshoes, 50 Photo Ops and 50 Oysters | | - Buying all properties in the game | | - Acquiring assets for all properties | | - BMX Challenge, Chiliad Challenge, Courier Challenges (not Smoke), | | Exports/Imports, Freight Train, NRG-500 Challenge, Quarry Missions, Race | | Tournaments, Schools, Stadium Events, Vehicle Missions, Valet Odd Job, | | Ammu-Nation Challenge | | - Need to defeat all 3 gym trainers to learn the moves | | | | That means Unique Jumps, Girlfriends and any other odd jobs not listed above | | aren't required to get 100%. The "courier missions" available at the | | beginning of Badlands also aren't required. Burglary missions are also not | | required for 100%. | | | | What do you get for 100%? A Hydra spawns on top of Sweet's house and a Rhino | | spawns underneath the overpass near your house. You also get $1,000,000 and | | an increase to stats. That's not all though, since you also get infinite | | ammo. | '==============================================================================' .--------------------------------------. ( UPGRADEABLE WEAPONS-SKILLS-TARGETING ) .==============================================================================. | Another new addition is the ability to increase skills in weapons you use. | | There is now an auto-targeting feature, as well as a manual one. This makes | | hitting something a lot easier. Not every weapon has an auto-target feature, | | but a lot do. You can also increase your skill with driving, biking, flying | | and boating. Improve all your vehicular skills to become an unstoppable | | force. View my Weapons section to learn more about the benefits of improving | | your skill. | '==============================================================================' .-------------. ( OTHER STATS ) .==============================================================================. | Other than increasing skills and respect (look below), there are a few other | | stats that CJ can increase. | | | | MUSCLE.....Work out at the gym by lifting weights to increase this stat. If | | you have 0% fat, then you'll burn muscle instead, so make sure to | | keep up with this. Other than girlfriends, there is no penalty | | for maxing this stat. | | | | STAMINA....This stat affects how long you can sprint, cycle and swim. This | | stat does not decrease, so make sure to max it by riding bicycles | | or at the gym with the treadmill/exercise bike. | | | | FAT........Eating food other than salad will increase this stat. If you get | | too fat, then your character will be affected by it in such | | aspects as running. It's good to have a low percentage of fat, so | | you don't burn muscle and have to make repeated trips to the gym. | | | | LUNG CAP...This stat affects how long you can stay underwater. Dive | | underwater with the Circle button and swim under to increase this | | stat. | '==============================================================================' .----------. ( SWIMMING ) .==============================================================================. | New to the game is the ability to swim. No longer is water a total hazard | | for the player. In fact, with the new ability to swim comes a new collection | | item that revolves around it, oysters. Even if your car lands in the water, | | you can bail out and swim to safety. | '==============================================================================' .------------------. ( RESPECT/MISSIONS ) .==============================================================================. | You'll notice that there is a system implemented into the game called | | Respect. With high respect, you'll be able to recruit gang members among | | various other things. Missions will yield respect and/or money, and | | sometimes missions don't even give anything at all. Recruit gang members by | | targeting them with R1 and then press up on the D-Pad. | '==============================================================================' .---------------. ( CUSTOMIZATION ) .==============================================================================. | CJ is now a lot more customizable than in the previous games. You can get | | tattoos, a haircut and buy specific pieces of clothing. Raise your sex | | appeal by changing your look. You can also raise your sex appeal by driving | | fast cars. | '==============================================================================' .--------------. ( SIZE OF GAME ) .==============================================================================. | Another thing you'll notice when you start the game is the size of it. The | | game has A LOT of things to do, from such things as playing video games to | | even playing pool. This game kind of acts like life, only without the mass | | killing and maiming on a daily basis. | '==============================================================================' .------. ( COPS ) .==============================================================================. | The police in San Andreas seem a little more aggressive than usual. You can | | find them hunting down criminals other than yourself. That's not to say that | | they won't go after you. Each star will denote the new stuff. You can only | | get 4 stars on Los Santos, 5 on San Fierro and the full 6 on Las Venturas. | | The Wanted Level only appears when you get in trouble. | | | | 1 Star....Cops chase after you on foot. Will try to pull you out/off of | | vehicles. Police bikes will chase you and possibly shoot at you | | while on the bikes. | | 2 Stars...Cop cars now chase after you. Cops will always shoot at you when | | on foot or on bikes. | | 3 Stars...Police chopper now joins in the action. | | 4 Stars...SWAT members drop down from choppers. SWAT members with Micro-SMGs | | come in Enforcers. | | 5 Stars...The FBI now pursue you in their Ranchers and they sport MP5s. | | 6 Stars...The ultimate in police pursuit! The military joins in the fray, | | with tanks and Flatbeds. They all sport M4s. | | | | You can remove stars from your Wanted Level by finding a police bribe, going | | to a Pay-n-Spray, completing a mission, saving your game, dying, getting | | busted or by changing clothes. Dying or getting busted are the least wanted | | choices. | | | | If you go to a Pay-N-Spray or change clothes, then the stars will flash. If | | you commit a crime while the stars are flashing, then all of those stars | | will be reacquired. If you don't do anything, then they will eventually go | | away. | '==============================================================================' .---------------------. ( SAFEHOUSES & SAVING ) .==============================================================================. | As with Vice City, you can buy property that can act as safehouses. Not all | | of them will have garages that can store your cars, but each one will have | | at least a save point. | | | | Remember to save often. Nothing is worse than doing a tough mission and then | | having the power go out or something. I'm quite fond of a little trick that | | some people call cheap. If you have a lot of weapons that you don't feel | | like recollecting/rebuying after you die, you can reload the game. This will | | put you back to the point that you saved last. | '==============================================================================' .-------------------------------. ( ROCK*'S DIFFICULTY ADJUSTMENT ) [thanks to Colet and Vegetoacs] .==============================================================================. | Rock* seems to have implemented a new way to get past those very tough | | missions. If you keep failing during a mission, then some things could | | become easier for that particular mission. There is also a way to skip some | | parts that can be rather long. For instance, you have to drive from one side | | of the city to the other to get to a building that must be infiltrated, but | | you die in the building. When you replay the mission, you might get to skip | | that drive by pressing right on the D-Pad when prompted to do so. Sometimes, | | it skips the parts for you. | '==============================================================================' .-----------. ( GANG WARS ) .==============================================================================. | After a certain mission in the game, you'll be able to take over other | | gangs' territories. You will have to initiate a gang war by killing 3-4 gang | | members in that territory. Once that happens, the area will begin flashing | | red, which means it's under attack. Once that happens, you will have to take | | out 3 waves of that gang before the area will become yours. Gang Wars will | | take a back burner once you get to The Badlands, but will open up again at | | the end of the game. | | | | I usually find a safe spot where gang members can only enter in from one | | way. I will pick them off one by one from this spot until I get the area. | | You could also gain some high ground and use grenades or other projectiles | | to take them out. Once they're gone, the area is yours and is subjected to | | attack by other gangs. When your territory is under attack, simply head to | | it and take out the gang members marked on your radar to successfully | | protect it. | '==============================================================================' O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O ____________| |___________ ============| III. MAIN-STORY WALKTHROUGH |=========== ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O -----NOTE----- Here is the main walkthrough for the game. The guide will split all missions into sections, by who gives you the mission. Note that you may have more than one mission available from more than one person at any given time, so you do not have to follow the guide mission by mission. ALL STUFF THAT YOU DO IN BETWEEN THE MISSIONS WILL BE PUT INTO BOXES. -----NOTE----- /============\ ( LOS SANTOS ) (A100) \============/ As CJ makes his way from the airport, the cab he is in is stopped by some police officers. You'll meet 3 corrupt officers known as Frank Tenpenny, Eddie Pulaski and Hernandez. They link you to a recent killing of a cop and escort him into Ballas territory (rival gang to CJ's Grove Street Families). They dump you in an alley with nothing but $350 in your pocket and no weapons. /===============\ ( THE BEGINNING ) \===============/ Approach the BMX bike with the marker and jump on it with the Triangle button. Follow the roads leading to the "CJ" marker on the map. When you reach your destination, you find yourself in the old neighborhood. Enter the red marker to begin the first true mission. .===========. ( BIG SMOKE ) '===========' CJ picks up a picture and starts reminiscing. Big Smoke comes in, with a bat, and thinks that CJ is a burglar. CJ reminds Smoke and they start talking. Smoke says they will visit the gravesite, where CJ's brother and sister are. When you get to the gravesite, you're greeted with a hug from your sister, Kendl. It doesn't take long though for some family problems to take over and some arguing ensues. Kendl leaves to go see her boyfriend Cesar, whom Sweet doesn't like. As it looks like you're about to leave, some Ballas drive by and start shooting at you, with them blowing up Smoke's car. You'll have to hop on a bike and keep close to Sweet. Sweet is represented by a blue marker on your map and you can see a blue triangle above his head when you're close enough. A Ballas car will be following you, trying to shoot at you in the process. If you're getting hit, brake and then try to get past the car. Eventually, you'll stop in a clearing and Sweet will split from you to draw away the Ballas. After this, you'll have to follow Ryder now back to the cul-de-sac where your house is. Mission done and some respect earned. .------------------------------------------------------------------------------. | Completing Big Smoke will open up the BMX Challenge. | | | | Go inside your house to continue and save once you're inside by stepping | | onto the disk in the kitchen. After you're done inside, go back outside, | | walk a bit and your cell phone will ring. Ryder will explain a bit of the | | situation right now in the neighborhood. Once the conversation is done, step | | inside the red marker nearby to start the next mission. It is in front of | | Ryder's house. | '------------------------------------------------------------------------------' .=======. ( RYDER ) '=======' Get inside Ryder's car and head towards the yellow marker on the map. Once there, get out of the car and enter the barber shop. Step in the marker inside and you'll get a list of haircuts. Pick anyone you want and go back outside. Ryder will comment on the haircut and will tell you to enter the pizza shop across the street to get some food. Enter the building, walk to the counter and order some food. After you eat it, Ryder will walk up to the counter and hold up the place. The clerk behind the counter will pull out a shotgun and begin firing at you. Once outside, get into Ryder's car and drive him to his house. He tells you to go and see Sweet next. Mission done and respect earned. /==================\ ( SWEET'S MISSIONS ) (LS100) \==================/ .=================. ( TAGGING UP TURF ) '=================' You'll see Sweet and Smoke playing some basketball, then Sweet will tell you to go spraypaint your gang sign in some areas. Sweet will accompany you on this mission. Drive to the marker in Idlewood and get out of the car. Sweet will tell you how to spraypaint (Hold R1 to lock on, then press Circle or L1 to spray). You have to keep doing it until you spray your whole logo (you'll get a confirmation that it is done). After Sweet tags the first one, you'll have to tag two more in this area. One is on the blue house directly across the street and the other is the alley behind the first row of houses. Once you get both of them, get back into the car and drive to the next area in East Los Santos. Tag the first sign, then go towards the next blip where you'll find two rival gang members standing in front of the next one. Target them and spray to temporarily blind them so you can get the next tag. Head towards the red marker and press Square to hop the fence. Hop the next fence, turn left and hop onto the roof of the building to find the next tag. Once you get this last one, Sweet will pull up, so get inside the car and head back to his house. Mission done and $200 and respect earned. .------------------------------------------------------------------------------. | Completing Tagging Up Turf opens the tagging odd jobs. | | | | You'll get a cell phone and you'll find out it's Officer Hernandez from the | | beginning of the game. He tells you that you should take notice not to leave | | the city anytime soon. | '------------------------------------------------------------------------------' .=================. ( CLEANING THE HOOD ) '=================' Drive to the blip to B Dup's house. You'll get a cutscene between B Dup and CJ and you find out that B Dup and Big Bear aren't the friends they once were. Once outside, get into a car and drive to the next blip on the radar. Once there, you'll get out of the car and find a dealer with one of your gang members. Beat the crap out of him and Ryder mentions that he recognizes him and also knows where his place is. Pick up the baseball bat before getting into the car. Once inside the car, head across the tracks and into the red marker. Get out of the car and go inside the crack den. Once inside, you'll have to take out 3 Ballas. Take care of the twins (Ryder will take one out), then go after the one in black. Use R1 to target them, then go outside once all three are done. Drive back to Sweet's house and go into the red marker to finish the mission and earn some more respect. .============. ( DRIVE-THRU ) '============' Smoke mentions he is hungry and suggests going to Cluckin' Bell. Get in the car and go to the blip on the radar. You'll automatically go through the drive-thru (the amount of food Smoke orders is hilarious). As you and your friends start eating, a Ballas car drives by and will start to head towards your area. You will have to keep close to the car so your friends can shoot and destroy the Ballas. If you have found a submachine gun, then you can quicken this section; otherwise, just stick to the side of the Ballas' car. Get out of range of the explosion, then run down any Ballas that try to escape from the car (Feel free to get out of the car and pick up the Uzis the Ballas drop; this will make a mission a bit later easier). All this while, Smoke will be eating the food while Ryder and Sweet will be firing at the Ballas. Once they're dead, drive back to the cul-de-sac to drop off Ryder and Sweet. After you do that, you'll have to drive Smoke back to his house. Once you get to his house, the mission will end and you'll have an extra $200 and some more respect. .------------------------------------------------------------------------------. | When you get out of the car, your cell phone will ring and Sweet will | | mention that you need to pack on a few muscles. Feel free to go to the gym | | to work out some. Refer to Various Challenges part of the guide for | | information about the gyms. Once you're done at the gym, go to get the next | | Sweet mission. | '------------------------------------------------------------------------------' .================. ( NINES AND AK'S ) '================' You'll need to equip yourself with some weapons and end up deciding to go to Emmet's house. Drive yourself and Smoke to Emmet's house marked on the radar. Emmet seems to be a crazy old man, but he has some guns for you nonetheless. Once you pick out a 9mm, you go through a little training. Follow the tips as they give them to you. You'll go aiming, switching targets, crouching to improve accuracy and then manual aiming. Once you are done with training, you'll have to drive Smoke back home. Once you do that, you'll get a cell phone call from Sweet and he'll tell you to go get some green clothes from Binco's clothing store. Pull into the marker on the radar and go inside the store. Step into the marker to go inside the changing room. Remember that you need something green, but feel free to buy anything you can afford right now. Once you get some green, mission done and some more respect earned. .------------------------------------------------------------------------------. | You'll open up Big Smoke's (BS) missions after Nines and AK's. I will | | contine on with Sweet's missions for the sake of this guide. | '------------------------------------------------------------------------------' .==========. ( DRIVE-BY ) '==========' Ryder is complaining abouot your driving, but Sweet mentions that he needs his shooting skills for this next mission. You'll be driving through Ballas country while your boys take out some of them with their guns. You'll need to watch the meter on the screen monitoring your car's health. If it becomes empty, you and your crew are dead and the mission is failed. Head to the red marker on the radar. First is 4 Ballas standing around a car just around the corner from the first red marker. Once you take these out, head to the next blip on the radar for some more Ballas. There are another four at this location, then another 4 at the next location. The next four are located under a small bridge, so take them out. Once you take out the last four under the bridge, you'll get a 2-star wanted level. You'll need to drive to a Pay-n-Spray nearby and go inside to get rid of the cops. Once the cops are off of you, you'll need to drive your friends back home. Park in the red marker and the mission is accomplished. $500 and some respect. .------------------------------------------------------------------------------. | You'll open Ryder's (R) missions after Drive-By. There are two missions left | | for Sweet, so I'll cover those two before moving on. I suggest going to | | Emmet's before the next mission if you need any weapons. | '------------------------------------------------------------------------------' .==============. ( SWEET'S GIRL ) '==============' CJ finds no one is home and goes back outside, which is when you'll receive a call from Sweet. He seems to be pinned down at his girlfriend's home by the Seville gang. He needs your help. Quickly make your way to the marker on your radar while keeping an eye on Sweet's health. You'll find a few Seville gang members outside the apartment. Use the low walls and anything other obstacles to take them out. Once you're done, you'll get another call from Sweet and he says he'll meet you outside. You need to go and find a 4-door vehicle and park in the red marker (any four-door vehicle will do). Once they get in the vehicle, you'll need to make your way back to Sweet's house while avoiding the Seville cars trying to take you out. Once you get back to Sweet's house, mission is done and respect earned. ******************************* paul_makin has informed me that the taxi won't work when picking up Sweet and his girlfriend. ******************************* .=================. ( CESAR VIALPANDO ) '=================' You see some more family arguments going on and you'll have to follow your sister to her boyfriend's place. Simply get to the yellow blip on the radar and enter the red marker. The person owed your brother from way back and puts in hydraulics on a car for free. Feel free to enter the mod garage to check it out, but the low cash you have might make you want to wait (you don't need any modifications to finish the mission). From the garage, head towards the lowrider meeting by following the yellow blip on the radar. Drive into the red marker in the parking lot to begin the lowrider competition. You'll need at least $50 for the first wager in the competition. This is a pretty easy mission, so wager how much you want to. You'll need to press the right analog stick in the direction indicated as it passes through the circle. The mission is a success when you outscore your opponent and your reward is double the amount of whatever you wagered. Kendl is ecstatic at your victory and introduces you to Cesar, her boyfriend. Cesar's friends don't like you and the introduction doesn't go well because of this. However, Cesar mentions that he loves your sister and also compliments on your lowrider. .------------------------------------------------------------------------------. | Shortly after you will receive a phone call from Cesar and he'll offer you a | | job. You need a lowrider to trigger this mission, so use the one you had | | before. If you don't have it anymore, simply steal one of the ones on | | Cesar's street. Cesar's mission is marked with a "CV" on the map. | '------------------------------------------------------------------------------' .========================. ( HIGH STAKES, LOW-RIDER ) '========================' Cesar mentions something about a lowrider race (hence why you needed one to start the mission). You'll have to first follow Cesar to the race's starting point. Once you get to the starting grid, the race will start. You'll need to drive through checkpoints as you make your way to the pier in Santa Maria Beach. Each checkpoint has an arrow that will point you in the direction of the next one and the checkpoints show up as red blips on your radar. You start out in last place and you must finish in 1st place in order to pass the mission. Be careful on the turns and try to avoid obstacles at high speeds with the lowrider, since you tend to lose control at higher speeds. If you finish in 1st place, you get $1000 for your reward. *********************** Intimid8ter suggests that if you're having trouble with this mission, drive around for a while to build up your driving skill. You also could try and find a Voodoo, which handles much better than the Savanna. *********************** Jeremy Garcia wrote to me that if you need extra help on the race, simply steal a lowrider before the race and equip it with nitros. Follow the first place guy until the last straightaway, then hit the nitro to win the race. *********************** /======================\ ( BIG SMOKE'S MISSIONS ) (LS101) \======================/ .========. ( OG LOC ) '========' One of your friends is being release from prison today, so you tag along with Sweet and Smoke to go pick him up. Follow your map to the yellow blip and pick up OG Loc from the police station. Jeffrey needs to kill some Brazilian guy named Freddy for dissing him. Make your way to the next yellow blip on your radar to get to Freddy's house. Go up the steps and onto the red marker to ring the doorbell. Freddy will try to escape on a motorbike, but CJ and Jeff give chase with the second one. The chase is a wild one and you must stay on Fred's tail the whole time while Jeff takes shots at him from the back of the bike. You can't kill him until he stops, so just concentrate on the chase. Eventually he will stop and that will be your chance to kill him. Once you do, Jeffrey asks you to take him to a Burger Shot. Just follow the yellow blip on your radar until you get to the restaurant. Go to the back and drop off Jeffrey. Mission done and respect earned. .------------------------------------------------------------------------------. | Completing the OG Loc mission will open up a set of missions for OG Loc, | | designated by "OG" on the radar. | '------------------------------------------------------------------------------' .=============. ( RUNNING DOG ) '=============' You'll see Tenpenny and Pulaski exit Smoke's house and Smoke is a bit agitated since they keep bothering him. Smoke mentions that his cousin is coming in from Mexico and he wants you to come with him. Get into Smoke's car and drive to the yellow blip on your radar. Smoke mentions his "cousin Mary" is inside and you realize he is talking about marijuana. After a short and insulting conversation with two Mexicans, they start walking away and Smoke sneaks behind them and smacks one in the head with a bat. The other one starts running off and it's your job to run him down and kill. He will appear as a red blip on the radar. Use your Super Sprint (tap X) to catch up to him and kill him. Mission done and respect earned. .==========================. ( WRONG SIDE OF THE TRACKS ) '==========================' Smoke wants you to take a ride with him, to a lead that might put you guys "deep in the game." Get to the red marker inside the parking lot from "Cesar Vialpando mission." You'll see the Vagos and the Mexicans having their meeting on a rooftop nearby, but they'll also take notice of you and the Vagos will jump onto the top of a train heading north. You need to jump on the bike with Smoke and give chase. I suggest staying just to the right of the train tracks so Smoke can get a good shot at the Vagos on top of the train. He needs to shoot and kill all 4 on top. A bit down track will be a stalled car and the train will plow through it, so be sure to avoid the wreckage. Just before the first tunnel will be a short train coming in your direction, so avoid it and continue pursuit. When Smoke suggests taking the high road, do so and follow the path. Keep your pursuit of the train and Smoke will eventually take down all 4 Vagos. Once the fourth is killed, Smoke suggests getting the hell out of there and wants you to take him back to his house. Once you get him back to his house, mission is completed and some respect is earned. .------------------------------------------------------------------------------. | Just Business is the last mission for Big Smoke. | '------------------------------------------------------------------------------' .===============. ( JUST BUSINESS ) '===============' Head Downtown to the blip on the radar. Smoke heads inside the building and asks you to come in with guns blazing if he hears anything out of the ordinary. Something bad happens and CJ enters the building. The pistol works fine in this scenario, so stick with that and autotarget the enemies and shoot them one by one. After all of them are dead, run around to pick up the money and MP5s left on the ground. There is also body armor behind the one wall opposite the entrance you came in. When you're done in here, head towards Smoke and you'll go outside to some more shooting action. Once they're dead, you'll both hop onto a bike and Smoke will be controlling it. This next part will have you firing like mad on motorcycles and cars that are chasing you. Don't worry about ammo since you'll have an infinite amount for this part. Also, don't worry about the big truck that chases you; there's no way for you to stop it, so just concentrate on the motorcycles and cars. You'll come upon a 3-car roadblock, so blast the middle one until it explodes and the other two will follow. Smoke knows a way out of this mess by going through the flood control trench. Continue taking out the baddies until Smoke uses the truck as a ramp to get over the next roadblock. He points out that you need to blast the sewer cover on the right side in order to continue, so do so and Smoke goes through it. Blast the few tailing motorcycles, using the explosive barrels if you desire. Once you're through the tunnel, you and Smoke go separate ways for now. Mission done and respect earned. /==================\ ( RYDER'S MISSIONS ) (LS102) \==================/ .------------------------------------------------------------------------------. | This first mission is a night one, with the mission only triggering between | | 12:00 and 20:00. | '------------------------------------------------------------------------------' .===============. ( HOME INVASION ) '===============' You'll get your first taste of breaking into houses in this mission. Drive to the blip on the radar and park on the red marker. Ryder wants to just bust in, but CJ suggests some stealth. You have 8 minutes to drive to the house and steal at least 3 crates of guns. Enter the house and pick up the crate just to the right of the cannon in the room you first enter. Go back outside and put the crate into the truck. Two other easy crates are in the hall upstairs, one at the top of the steps and the other at the end of the first hallway. There's one inside the guy's bedroom and one in a room with the entrance on the bottom floor. When you feel you're finished, hop back into the truck (CJ and Ryder automatically enter it when the timer reaches zero) and head towards the lockup. Park the truck on the red marker inside the lockup and this mission is done and some respect is earned. .------------------------------------------------------------------------------. | This next mission is only available from 20:00 to 6:00. | '------------------------------------------------------------------------------' .==========. ( CATALYST ) '==========' Head to the blip on the radar and you'll find out that the Vagos got to the train first. Take out the 3 Vagos soldiers and then another cutscene will occur with Ballas arriving. Take out the 4 Ballas members as quickly as possible. Once all 4 are dead, hop onto the back of the train for the next segment. Ryder will be driving his truck behind the train and you will have 90 seconds to throw 10 boxes to Ryder. Hold the L1 button to power up, then release it to throw a box towards Ryder. Experiment a bit to find the right amount of power to get Ryder. When you get the last and 10th box, you hop off the train and onto Ryder's vehicle. You now have a 3-star wanted level. Head towards the nearest Pay-n-Spray (blip on radar) and get the cops off of you. Once you do that, head back to Ryder's house to finish the mission. You get some respect. .------------------------------------------------------------------------------. | Robbing Uncle Sam is the last mission for Ryder. | '------------------------------------------------------------------------------' .===================. ( ROBBING UNCLE SAM ) '===================' Drive to the yellow blip on the radar by crossing the bridge nearby and park in the red marker. Start by taking out the first guard in front of the switch on the other side of the gate, then climb over the wall and shoot the switch to open the gate. Ryder will ride up to the warehouse entrance, so take out the guard nearby, then open the warehouse by shooting the switch. There are two more guards inside to be killed, then it will be time to load up the boxes to the truck using the forklift. You need 6 boxes to finish this mission and there are four inside. The Right analog stick controls the fork and you have to load each box into the van. After each box has been loaded, a guard or two will appear outside, so get off the fork and shoot them. If Ryder dies, you fail the mission so take your time in loading the boxes and protecting Ryder. Once all four inside are loaded onto the van, there are two crates just to the right of the warehouse outside. Once all 6 crates are loaded, hop back into the van and head towards the blip on the radar. Of course, the National Guardsmen don't give up so easily and chase you with two Patriots. CJ mentions that you are too heavy and Ryder says to sound the horn when you want him to drop a box from the back. You might want to wait until a Patriot is right on your tail to sound the horn, but getting a clear shot at the vehicles isn't too easy. Once you get to the lockup, park in the red marker. You get respect for the reward. ******************** Brian Peg. says that you can jump over the wall and prepare everything before you open the front gate for Ryder. You can prepare all 6 boxes before opening the gate and without having to worry about any additional guards. ******************** Bizdaddy says that you can put two crates into the truck at one time, by stacking them diagonally on the forklift. ******************** /===================\ ( OG LOC'S MISSIONS ) (LS103) \===================/ .------------------------------------------------------------------------------. | You need to get the first mission between 22:00 and 6:00. | '------------------------------------------------------------------------------' .================. ( LIFE'S A BEACH ) '================' Head to Verona Beach to find the beach party. When you get to the party, talk to the DJ and reply positively by pressing right on the D-Pad. You need to dance a bit to impress the DJ enough to gain access to the van. This challenge is similar to the one with the lowrider where you had to time button presses in the circle at the bottom of the screen. You need a score of 4000 at least to gain access, so pay attention to the buttons at the bottom of the screen. Once you get a score of 4000, follow the DJ into the sound van and then hijack it. Once you get in the van, step on the gas and get away. The DJ will fall out and the people at the party will start firing. A car will chase you as you drive to the yellow blip on the radar. The mission ends when you drive into the red marker at the garage. You earn some more respect. .====================. ( MADD DOGG'S RHYMES ) '====================' This mission introduces you to some stealth elements. Head towards the blip on the radar to Madd Dogg's house. The main door you need is around the back of the mansion. Go through the door. Sneak behind the first guard, target him, then press Circle to perform a stealth kill. Go into the next room and do the same thing to the patrolling guard. A guard can't see you when you are in dark areas (when your blip on the radar becomes dark). Go into the next area and you'll see another guard coming. Find a suitable place to hide, which is the first room on the left in the darkness. Wait until he passes and is facing the doorway before going out for the stealth kill. Veer left into the next hallway and you'll be told to crouch past the next guard at the bar and sneak past the next guard at the TV (you can kill the guard at the TV if you want). Continue to the dark room with armor inside, then go out the other door and stealth kill the last guard. Grab the rhyme book in the next room and then head out of the mansion. Backtrack out of the mansion, killing and stealing any silenced pistols if you want. Once you are out of the mansion, bring the rhyme book to OG to complete the mission. Respect earned. .------------------------------------------------------------------------------. | A bit after finishing the mission, you'll receive a phone call from Officer | | Tenpenny. This will open up a new set of missions (C.R.A.S.H.), marked with | | a "C" on the radar. | '------------------------------------------------------------------------------' .===================. ( MANAGEMENT ISSUES ) '===================' Loc wants you to take out Madd Dogg's manager. Start heading towards the red blip on the radar and you'll receive a call from Loc stating that the chauffeur has already left the Burger Shot. You'll need to do a bit of damage to the vehicle to lure the guard out. Do a drive-by (not much), lure the guard out, kill him and take control of the vehicle. If the vehicle is damaged, you'll have to get it repaired before heading to the next destination. Luckily, there's a Pay-n-Spray nearby should this happen. Once you have the vehicle, drive it to the next blip on the radar. When you get to the location, you'll have to park in between the other cars and facing in the same direction. After you do that, it's time to pick up the manager from the awards show. Follow the other cars, making sure to keep in the middle. Once you pick up the manager, it'll be time to take the "scenic route" according to CJ. The two other cars will give chase as you make your way to the pier. Drive down the pier and bail out of the car (Triangle) before you reach the end. Mission done and respect earned. ****************** John Jackson says that you can just park in front of the initial vehicle and steal his car like any other one. ****************** .------------------------------------------------------------------------------. | When you trigger the next mission, Loc tells you to go and get a new haircut | | and some new clothes for the party he'll be throwing. The actual mission | | doesn't start until you step in the red marker near your Mom's house. The | | party is between 20:00 and 6:00, so you can start the next mission between | | those times. House Party is the last mission for OG Loc. | '------------------------------------------------------------------------------' .=============. ( HOUSE PARTY ) '=============' View the cutscenes and you'll eventually be outside with your friends. One of the Grove Street boys comes and tells you that a bunch of Ballas are coming to the neighborhood. Sweet shouts some orders for some preparations before the Ballas arrive. There will be 3 waves of Ballas. The first wave comes from directly in front of you and consists of around 8 Ballas. Use the cars as cover while killing the Ballas. The second wave consists of 4 Ballas, who are on the bridge above firing down on you. Simply auto-target them and kill them before they can do any damage. The third, and final, wave consists of 12 Ballas who come from the alleyways and from behind the houses. This is probably the hardest part of the mission. Concentrate on one pack of Ballas before moving onto another pack. The Ballas will come from the north, east and south sides of the cul-de-sac, so keep an eye out and watch your back. The mission is complete when all Ballas are dead. Respect earned. /=====================\ ( C.R.A.S.H. MISSIONS ) (LS104) \=====================/ .================. ( BURNING DESIRE ) '================' Tenpenny wants you to kill someone holed up in a house across town. There are some Molotovs hidden in an alleyway, so go and pick them up by following the blip on your radar. Once you grab them, head to the yellow blip on your radar to the gang guy's house. You have to throw a Molotov into the marked windows. Once you throw the first one, the gang members around the house will start to attack you. Shoot them down and throw a Molotov into the next window when it's clear. You'll get a message when you actually throw the Molotov right. When you get all 5 windows, you'll view a cutscene where a girl is trapped inside the house. You'll now have to go through the front door and into the house to save her. Make your way into the kitchen (AVOID THE FIRE) and pick up the fire extinguisher. Head to the back of the house and up the stairs, then go to the last room to find the girl. Aim the extinguisher at the base of the fire and spray until the fire is completely out. The building is starting to collapse, so go into the room opposite where you found the girl and put the fire out there. Continue along the path until you can find your way out of the house. The girl thanks you for saving her life and asks you to drive her home. It turns out she lives near Grove Street, so go to the yellow blip on the radar to end this mission. ************************************ Joel D. says that if you run out of molotovs and have not ignited the 5 fires, then you can find more in the backyard. ************************************ .------------------------------------------------------------------------------. | You'll get a textbox saying Denise can be your girlfriend. She is only | | available during specific times of the day. Check out Girlfriends in the | | Other Stuff section of my guide. | | | | You'll also get a phone call from Sweet, which opens up another set of | | missions for Sweet. There is still one more mission for C.R.A.S.H., so I'll | | continue on with that. Gray Imports is the last mission for the C.R.A.S.H. | | set of missions. | '------------------------------------------------------------------------------' .==============. ( GRAY IMPORTS ) '==============' Hop in a car and take a long drive to the yellow blip on the radar. When you arrive, you'll notice a lot of security located around the warehouse. You'll have to approach this situation very carefully, since there are a lot of men and two forklifts carrying explosives outside. Take out the two forklifts outside by using the ledges to gain a height advantage, then take out the men too before heading inside. To get inside, you'll have to shoot the keypad on the wall. Once the door opens, you'll be greeted by a few men, so take your time and kill them. If you need armor, there's a pickup on the outside, just to the right of the door. Strafe (target without locking onto anyone) through the next area and listen closely to any gunfire. Once you get to the big open area, shoot the guy on the balcony and the two guys to the right. Once you're sure you've killed everyone, head upstairs and into the office. Your ultimate goal here is to kill the Russian arms dealer, represented by the red blip on your radar. He is tougher than the normal goons, so quickly dispatch of any normal guys and give chase to the Russian. If you don't kill him quickly enough, he'll get in a car and start driving away. If that happens, get on the bike nearby (pick up the weapon) and pursue him. What I did was make sure he was in front of me and shot at him that way. It is a lot easier to shoot him frontways than a normal drive-by, since he drives pretty fast. You cannot let him get away, or you'll fail the mission. Once he's dead, you'll pass the mission. ******************************** Various people have told me that you can just bypass all of the men in the office, steal the Russian's car and run him over with it. ******************************** .------------------------------------------------------------------------------. | Now it is time to get back to Sweet's missions. | '------------------------------------------------------------------------------' /===========================\ ( SWEET'S MISSIONS - PART 2 ) (LS105) \===========================/ .==========. ( DOBERMAN ) '==========' This missions introduces the Gang Warfare aspect of the game. Go inside AmmuNation should you need any armor or weaponry. Once you're stocked up, head over to Glen Park. Ballas territory is marked in purple and it will stay on your map until you take it over. Once you're in the park, you must kill 3-4 Ballas in order to start the gang war. The once purple area will begin to flash red when you have been successful. The Ballas are marked as purple blips on the radar and they come in 3 waves. Health and Armor powerups appear randomly in the streets and surrounding areas should you need it. Pay attention to the on screen instructions on gang wars. After that passes, the guy that turned on your gang comes out, so run up to him and kill him to end this mission. You earn respect. .------------------------------------------------------------------------------. | You gain money and respect for every territory you have. The money is | | located in front of the Johnson's family's garage, so make sure to pick it | | up every once in a while. | | | | Apparently, the next mission is only available from 9:00 to 17:00. | '------------------------------------------------------------------------------' .===============. ( LOS SEPULCROS ) '===============' Recruit the two gang members nearby with green markers (target them and press up), then get in the car and head towards the funeral. You have 4 minutes to get to the funeral as soon as you enter the car with your two gang members. Haul ass to the funeral and park in the red marker. Get out of the car and climb over the wall. Listen to the instructions on how to control your gang members. Once that's over with, begin moving towards Kane. Using the tombs as cover, take out the Ballas and inch your way towards Kane. Kane seems to be wearing armor, so it's going to take a few extra rounds to take him down. Once he's dead, head over to the Sedan he came in and you'll eventually be able to get inside. With a 2-star Wanted Level, head back to your house in Grove Street to finish the mission and earn some respect. .------------------------------------------------------------------------------. | Before the next mission is unlocked, you need to have finished Gray Imports, | | Robbing Uncle Sam, Just Business, House Party and Los Sepulcros. It also | | seems that Cesar's one mission is a requirement and there also seems to be a | | hidden respect requirement as well. If you don't have enough respect, simply | | start a few turf wars by following the rules from Doberman. Stock up on | | weapons if you want, but definitely get armor. | '------------------------------------------------------------------------------' .========================. ( REUNITING THE FAMILIES ) '========================' Get into the car and head for the yellow blip on the radar. Oh boy, all hell has broken loose now as the police raid the meeting. Smoke and Ryder get the hell out of there, while CJ stays to save his brother. You can take out cops outside if you want, but it's probably better if you just hurry up and head inside. If you need any health, you can purchase drinks from the vending machine once you're inside the motel. Head upstairs and take out the first cop. Head down the hall and take out 3 more cops when they show their face. If you again need health, go into the room with the hooker and she'll replenish your health. Keep going down the hall and you'll come to a room where more cops will drop down from the helicopter through the skylight. Armor is on the second floor in this little area, provided you need it. Keep pressing forward, killing the cops until you get to a hallway where some cops will drop through the vents from the ceiling. In this hallway, in the second room on the right, is Sweet. CJ and Sweet try to escape by means of the roof, but a chopper will be blocking their way. You have to protect Sweet from the cops on both sides of the chopper shooting down at him. Target them first and take them out, then keep firing at the chopper to knock it out of the sky. Once you down the chopper, follow Sweet to the streets below. Smoke and Ryder pull up and you jump in. Next comes a rail shooting part. The cops continue their chase and someone hands you an AK-47. Smoke is driving the car and you'll have to shoot at the cops. Pay attention to what your friends say; if they say to watch your left, then you better watch your left. After a while, motorcycles will join in the chase. Some of the cycle cops actually leap onto your car, so hurry up and blast them off. When you get to a roadblock, your gun jams up and Smoke continues driving. Watch the rest of this exciting sequence of events, then the mission will be complete and you'll earn some respect. .------------------------------------------------------------------------------. | This upcoming mission is the last one for Los Santos. | '------------------------------------------------------------------------------' .=================. ( THE GREEN SABRE ) '=================' As soon as you step foot outside, you'll get a call from Cesar. He wants you to meet him so he can tell you something important. Head to the yellow blip on the radar to meet up with Cesar. Get out of your car and into the car in the alleyway. It seems Smoke and Ryder are in cohoots with Tenpenny and the Ballas. CJ realizes that Sweet has to be walking into a trap. Get into the nearby car and haul ass to the site before Sweet gets killed. Once you get to the site, stop in the red marker to trigger a cutscene. You now have to hold off the Ballas until the police arrive. There will be 4 waves of them, so use the circle of cars as cover as you waste the Ballas. The fourth wave is a Ballas car attempting a drive-by, so concentrate on the car to blow it up. Once the car is toasted, the police arrive and your journey in Los Santos has come to an end for now. /=============\ ( THE BADLANDS ) (A101) \=============/ Tenpenny has brought you out to the middle of nowhere and you're pretty much forced to do a dirty job for him. Go across the street and save your game in the trailer park, then step into the red marker to start the mission if you want to. You may want to go into the Ammu-Nation nearby to stock up on some weapons before you do though. .==========. ( BADLANDS ) '==========' Follow the yellow blip on your radar to a red marker at the bottom of Mount Chiliad. You should take the Sanchez near the save point trailer. Once you get on the mountain trail, carefully make your way while looking at your map to follow the dirt trail. Go around the hairpin turn, then take a left at the fork to reach the cabin with the guy you need to kill. As you approach the cabin, you'll see a cutscene with some FBI. Head towards the cabin, making sure to stay clear of the FBI's fire and follow the guy when he gets into the car. Killing the FBI only complicates things, since you'll get a wanted level and you don't need cops on you right now when you're chasing the guy down the mountain. Keep following him down the mountain trail. Since you start out with no guns, I simply veered his car off the mountain with my bike. Once at the bottom, he'll eventually try to get away on foot, which is your chance to kill him and take a photo of his dead body. Once you have the picture (refuse when prompted to save it), take it to the drop off point marked on your map to finish this mission. ********************* Jeremy Garcia says that you can blow up the car outside the house, then killing the man is much easier. ********************* Fey H. wrote that you could sneak past the FBI when they aren't looking, run inside the house and kill the target. He won't respond to you, so kill him, head outside and leave the scene. ********************* .------------------------------------------------------------------------------. | Not long after finishing the mission, you should get a call from Cesar. He | | says he's sending you some backup coming out to protect and he wants you to | | meet at a diner in Dillimore. Your target is the question mark, and it is | | one long ride there. | | | | You'll meet Cesar's cousin, who is one "intense" lady. Her name is Catalina | | (may recognize her from GTA3) and she has cased four soft targets. The | | closest one is right down the street at a gas station. | '------------------------------------------------------------------------------' /==============================\ ( CATALINA'S MISSIONS - PART 1 ) (BAD100) \==============================/ You can do these four missions in any order that you want. Since Tanker Commander is the closest, I'll start with that. After you do the first one, Catalina will disappear for a bit and you won't be able to do the other 3 until after King in Exile, which is the cutscene you'll get when you step into the "CV" marker that will appear after Body Harvest. .==================. ( TANKER COMMANDER ) '==================' Get into the truck and position yourself in front of the tank, then back up to attach it to the truck. Catalina mentions she knows someone who will buy it and a new yellow blip appears on your radar. The gas station attendants will give pursuit and open fire when they get alongside you. Take it easy and make nice, easy turns, making sure not to disconnect the tank from the truck (mission failure). Your pursuers don't really seem to give you much trouble, since they'll probably end up killing themselves (they did on mine). Pull into the red marker when you get to the blip to finish this mission and get $5000. .------------------------------------------------------------------------------. | After the mission, you'll receive a phone call from someone named The Truth. | | The Truth is marked with a "TT" on your radar, so head that way. | '------------------------------------------------------------------------------' .==============. ( BODY HARVEST ) '==============' TT wants you to steal a harvester from some survivalists. Make your way to the yellow blip on the radar and park in the red marker. The harvester is in the back (blue blip) and you have to make your way back there. I suggest riding around to the back of the farm, then making a beeline towards the harvester. I found this is to be the easiest way to get to the harvester, rather than stealthily moving around the compound and wasting time and your health trying to get there. Hijack the harvester and run over the driver and any people that happened to follow you there. Once you have the harvester, drive your way out of the compound and head towards the yellow blip on your radar. A single truck from the farm will follow you and chase you. You can ram it with the harvester if you like or just take care of the guy in the bed that's shooting at you. Once you park the harvester in the red marker in TT's garage, he'll thank you and tell you to go get that cash before he is finished. Mission complete and respect earned. .------------------------------------------------------------------------------. | Before you get the mission complete sign, Cesar will call you and tell you | | things have turned for the worse in Los Santos. His gang has fallen apart | | and there seems to be a bounty on his head. CJ tells him to head to Angel | | Pine with Kendl, and this will put a "CV" marker on your map near your | | initial save spot. This will trigger a cutscene between Cesar, Kendl and CJ. | | | | After the cutscene is over and you're back outside, Catalina gives you a | | call and this will put the "C" marker back on the radar. It's quite a long | | drive to Catalina's cabin. Once you get there, save your game and head into | | the red marker to trigger a cutscene. After it's over, the remaining dollar | | signs will appear from the four signs before. Again, the missions can be | | done in any order, so you don't have to follow the order in this guide. | '------------------------------------------------------------------------------' /==============================\ ( CATALINA'S MISSIONS - PART 2 ) (BAD101) \==============================/ .====================. ( LOCAL LIQUOR STORE ) '====================' It seems four people have already planned to rob the store before you and you'll have to chase them down and steal the money from the thieves. Luckily, Catalina shoots one of the men and you'll both hop onto the quad. Your goal here is to tail the other quads and drive close to them as Catalina guns them down. If you have a drive-by weapon, then you can make this mission go much, much faster. When you finish off one of the cowboys, they'll drop a briefcase that contains the money. You can bypass them now if you want to (they'll appear as green blips on your radar) and just concentrate on the quads. As you progress, they'll split up, so follow whichever one you want. Once the final biker is down, collect all the briefcases and drive Catalina back to her cabin to finish the mission and get $1000. .------------------------------------------------------------------------------. | Cesar gives you a ring on your phone and mentions something about a race. A | | "CV" will appear now on your radar. For now, ignore and step into the red | | marker in front of Catalina's cabin to trigger the next cutscene. The other | | two dollar signs will appear on your radar, so go towards one of them. | '------------------------------------------------------------------------------' .==================. ( AGAINST ALL ODDS ) '==================' Catalina wants to rob a betting house and hands you some satchel charges. Go inside the shop and Catalina will take control of the crowd. Get in front of the red door and throw a satchel charge onto it, then move away and switch to the detonator in your inventory. Do the same thing to the safe inside. Once you blast open the safe, CJ takes out the money and you'll be back outside. You now have cops on you (from 1-4 stars) and you have to return to Catalina's cabin. For now though, head to Dillimore to find a Pay-n-Spray to get rid of your Wanted level if you want. Whatever the case, head back to the cabin to finish the mission and earn $2000. .------------------------------------------------------------------------------. | You'll get a phone call from Catalina and she'll be in her always cheery | | mood. Since you should be right next the marker, head inside it to finish | | off Catalina's missions. There should be one last dollar sign left on your | | radar, so head towards it. | '------------------------------------------------------------------------------' .=================. ( SMALL TOWN BANK ) '=================' Keep your gun circling around on the four people in front of you to make sure they keep their hands raised, or you could just blast the cop. Whatever the case, you'll eventually get a 3-star wanted level. After the cutscenes, Catalina tells you to smash the 3 ATMs to get as much cash as possible, so either shoot them or hit them with a melee weapon. Once you do that, follow Catalina out the back door and into an alley filled with cops. Keep moving down it, gunning down the cops as they appear, until you get to a point where two motorcycle cops arrive. Gun them down and then hop on the bike. Follow Catalina as closely as possible, without worrying about the two cops on the bike (one goes down on the broken bridge jump and the other goes down under the highway overpass). At an intersection, Catalina will fall off her bike, so head towards her so she can jump onto yours, then head back to the cabin. Mission finished and $10000 earned. .------------------------------------------------------------------------------. | Make sure to save your game and grab Catalina's Buffalo before attempting | | Cesar's race. Head to the "CV" on your radar to start the next mission. Wu | | Zi Mu is available after finishing two of the four robbery missions for | | Catalina (any two of the four). | '------------------------------------------------------------------------------' .==========. ( WU ZI MU ) '==========' This race will be mostly off-road, so be extra careful driving on the dirt roads, since your Buffalo won't be handling extra tight on them. You can choose any vehicle you want for this race; a large truck like the Rancher works well. You shouldn't have too much trouble with the competition (after the initial area, I never saw them again), so concentrate on the road. When you pass the finish line, mission complete and $5000 earned. .------------------------------------------------------------------------------. | The next mission marker will appear at the finish line from the previous | | race. It seems Catalina found a new man (Does he look familiar? I believe I | | saw him sitting on one of the cars before the previous race started). You | | need to have done the four robbery missions, Body Harvest and Wu Zi Mu. | '------------------------------------------------------------------------------' .======================. ( FAREWELL, MY LOVE... ) '======================' This race is the exact same one, only backwards and you're driving a new car. You don't get a choice of cars here; you have to use the ZR-350 for this race. It is much harder to control on the dirt roads, since it is a sports car. Again, take your time on the dirt roads and follow the checkpoints to the finish line to finish the race and the mission and you also get a deed to a garage in San Fierro. .------------------------------------------------------------------------------. | Get out of your car and walk around a bit until you get a phone call from | | The Truth. After the call ends (he's one paranoid guy), a "TT" will now | | appear on your radar. You need to have finished every mission up to this | | point. Don't worry; he doesn't really take any of your cash. | '------------------------------------------------------------------------------' .==============================. ( ARE YOU GOING TO SAN FIERRO? ) '==============================' Walk into the red marker to start the mission. Welcome to the guy's weed farm. You have 5:30 minutes to torch the weed fields with a flamethrower before the cops arrive. Shoot flames over a field until you hear a beep noise, which means that it is destroyed. If you need more ammo, there's more near the barn. I suggest that you go in between two patchs and strafe down the line while keeping the fire button pressed. Strafing from one end to the other should get all of the plants except the end where you stopped. Once you have burnt all the weed, go and speak to The Truth. You now have a rocket launcher to take down the helicopter, so aim with R1 and shoot at the chopper to take it down. Once you take the chopper down, head to The Mothership again and get inside. You'll need to drive to the garage you won in the race earlier with Catalina. CJ will call Cesar on the way and The Truth will start talking about some conspiracy stuff. The mission ends when you drive into the red marker. Respect earned. /============\ ( SAN FIERRO ) (A102) \============/ Welcome to San Fierro, the second of the three cities in the game. Take some time to get a feel of the area before attempting any missions. There are two types of courier missions that you can do to stop the drug flow with Big Smoke's business. You'll get a phone call from Cesar on that particular day and you need to press right on the D-pad, when prompted, if you want to do the small side mission. These are not required for 100% completion of the game and I generally ignored them all, since it's more a nuisance than help. On Mondays and Fridays, there will be a Patriot that has $1800 total. Each time you ram into him, $300 packages will be dropped. If the vehicle is destroyed, then so are the money packages. Each time you successively do the mission, there will be gang members that fire at you from the Patriot. The other courier mission is on Wednesdays and Saturdays, and involves stopping a motorbike "yay" handler from reaching his destination. You have to kill the courier and then retrieve his backpack for the money. You can puncture the bag if you punch him or fire at him, and the money you get at the end will slow diminish. /====================\ ( SYNDICATE MISSIONS ) (SF100) \====================/ .===========================. ( WEAR FLOWERS IN YOUR HAIR ) '===========================' You need some crew members for your garage and The Truth knows some. Your first target is Jethro in Easter Basin. Follow the blue blip on the radar, park in the red marker, and honk your horn with the L3 button (push in left analog stick). Your next destination is the hospital, represented by the red cross on your radar. When you get there, you'll see a mysterious van drive by, and you're left in the dark about it. After that, head towards the next blue blip on your radar to find Dwaine. He seems to be working a hot dog truck, so beep your horn when you find the red marker. It seems Dwaine has some stuff to take care of first and will meet you later at the garage. After that, your next destination is the police station, marked by a blue blip on your radar. Again, you'll see the mysterious van drive by and you're still clueless about that. After that, you need to head to an electronics expert named Zero, so follow the blue blip to him. Honk the horn in the red marker, Zero gets in the car and you need to head back to your garage. The mission will end when you park in the red marker at the garage. .------------------------------------------------------------------------------. | ZERO will call in between missions and tell you that his landlord is selling | | his shop. You now have the opportunity to purchase some new property. Zero's | | store costs $30,000, so head over there and buy it if you have the money. | | Buying the shop opens up the Zero set of missions. | '------------------------------------------------------------------------------' .============. ( 555 WE TIP ) '============' This is another mission for Officer Tenpenny. Head to the yellow blip on the radar. The hotel operates a valet parking service. You have to follow the valet, marked with a red arrow, into the parking garage. Once the valet parks the car and gets out, quickly kill him without being seen by anyone. Getting any stars during this mission will blow your cover and you'll fail the mission. Once you kill the valet, take his clothes and head back outside. The DA drives a blue Merit and you'll have to identify it when he pulls it in to be parked (one of the valets points out the car when it approaches). You also have to make sure that no other valets get to the car before you (if one does, simply pull him out of the car). Once you get into the DA's car, you'll have around 2:30 minutes to drive it to your garage to have the drugs planted, then back to the parking garage and park it. You have to quickly move and you MUST NOT DAMAGE THE CAR. When you get it back to the parking lot, park in the designated spot and get out of the car. Go outside, into the red marker and CJ will automatically call the police to bust the DA. Mission done. .------------------------------------------------------------------------------. | Doing 555 We Tip will unlock the Valet Parking odd jobs. | '------------------------------------------------------------------------------' .================. ( DECONSTRUCTION ) '================' It seems some construction workers to the north have been disrespected your sister. You will need to destroy six portables and kill the foreman. You have the choice of 3 construction tools to aid you. You have the choice of a bulldozer, the crane and some explosive barrels. The portables are marked on your radar with the green blips. As soon you enter a vehicle or destroy the first portable, you will have 3 minutes to destroy all 6 portables. Once all 6 are destroyed, the timer disappears and the foreman comes out and hides back in the porta-john. Grab a bulldozer and push the toilet into the hole nearby. Once you do that, get into the nearby cement truck and park the back end near the hole in the red marker. You may want to kill any workers to make sure they don't disrupt you. Once you do that, the hole will automatically fill with cement and your mission is complete. .------------------------------------------------------------------------------. | You'll receive a call from Jethro and he'll tell you about an advanced | | driving school not too far away. Feel free to go there if you want. The "CJ" | | disappears from your radar, but the next mission still starts at your | | garage. | '------------------------------------------------------------------------------' .===================. ( PHOTO OPPORTUNITY ) '===================' You receive a call from Cesar and he tells you about a Ballas car on their way to make a big drug deal. This is your opportunity to finally identify the dealers. Get in any car and drive to the blue blip on your radar to pick up Cesar. Once you get to where Cesar is, hop into his car and go to the yellow blip on the radar. The destination is Angel Pine and it is a LONG drive. Once you get to Angel Pine, park in the red marker. Climb onto the roof and stand in the red marker to start the next part. You will need to take photos of four individuals. Pay attention to the on screen instructions when taking the photographs. The first person to arrive is Ryder. Wait until he gets out of this vehicle and zoom in to snap the photo when the marker appears. After that, a second car pulls up and a man with a mustache gets out. As soon as he gets out of the car, zoom in and take the picture. Cesar mentions his name is T-Bone Mendez. As T-Bone steps onto the street, a brown car will pull up from the right. Quickly move to the right and take the picture of the mysterious man. Lastly, the last car will come from the left and let out a purple-suit man near the previous car. Quickly take the guy's picture as soon as he gets out of the car. If you fail to take a picture of any person's face, you fail the mission. Cesar and CJ step down from the roof and drive away to a gas station. Cesar says you should split up and he'll meet you back at the garage. Mission passed and respect earned. .------------------------------------------------------------------------------. | Save your game nearby and begin the long trek back to your hideout in San | | Fierro. | '------------------------------------------------------------------------------' .================. ( MISSION: JIZZY ) '================' Head towards Jizzy's club, marked by the light blue circle on your radar. CJ offers his services to Jizzy to try to get a bit closer to the operations. First you need to drop one of Jizzy's girls downtown, so get into the pimpmobile and head to the yellow blip on the radar. Once you get to the hotel, park in the red marker to let the girl out. CJ calls up Jizzy to let him know he dropped off one of his girls. Jizzy has another errand for you before the main job. It seems another pimp is trying to mess with Jizzy's girls. He wants you to head to Hashbury and ice him. You have two minutes to head to the yellow blip on your radar. Once you get there, the timer will disappear and you will have to kill the pimp. He'll first appear with a red marker over his head, so try to quickly kill him before he gets into a car. If he gets into a car, he'll just drive around in circles, so killing him won't be hard. Whatever the case may be, get back into the pimpmobile after you kill him. It seems some guys have been killing some of Jizzy's girls. Rush over to the yellow blip on the radar. The guys are underneath the bridge, so hurry up and get under it before the girl dies. Kill them both and then return to the pimpmobile. It seems one of Jizzy's girls is trying to leave the game and her sugar daddy is going to help her with that. You need to head back to the hotel from the first part and park in the red marker. You will need to destroy both the bodyguard's vehicle and the limo. Start with the SUV first and destroy it by doing drive-bys or with a rocket launcher if you happen to have one. Quickly take out both vehicles to finish this mission and get $3000 and some respect. .------------------------------------------------------------------------------. | You'll get a phone call after the past mission from Woozie. This will open | | up the Woozie set of missions, marked by the "W" on your radar. For now, | | continue with the missions for Jizzy. | '------------------------------------------------------------------------------' .===============. ( T-BONE MENDEZ ) '===============' Get into a car and go to the blue blip on your radar to the ambushed van. When you approach the van, you'll see four men on motorcycles driving away with the goods. CJ hops on a bike nearby and gives chase. You need to nab all four packages from the motorcycle goons. You can get the packages in two ways, by either killing the goons or grabbing the packages with L1 when you get close to the bike. The bikes will split up soon after you start chasing them, which means a lot of backtracking for you to get all 4 packages. The bikers who have had their packages already stolen will give chase and try to kill you, but I wouldn't worry too much about them. About 5 minutes after you start chasing them, any remaining bikers will start going towards a rendezvous point. When and if this happens, haul ass to make sure you snag all of the packages before they reach that point, or you fail the mission. Once you have all 4 packages, head back to the club to finish the mission and get $5000 and respect. .=============. ( MIKE TORENO ) '=============' This Mike guy seems to be stuck in a van that was stolen. He will talk to you until his cell phone battery dies, while giving you hints as to where he's at. You have 5:30 minutes to find Mike. The first location pointed out on your radar is in Doherty, so head towards the yellow blip on your radar. When you get close to the blip, Mike says he hears a truck-like noise, like a freight. Your next stop is the docks in Easter Basin. Once again, when you get to the blip, Mike says that he heard them firing some shots off when they stopped, like they were firing at a security gate. Your next, and last, stop is the airport, so head to the yellow blip. When you arrive at the airport, a bar will appear on your screen. You must use this to find the van and Mike before his battery dies. As you get closer and closer to the van, the meter will fill up and if you go away from the van, the meter will drop. Turn left and find the ramp that leads up to the tarmac to find the van. Now the van will start pulling away with some motorcycle escorts. Take them out and follow the van until it stops, which triggers more men to jump out of the van. Get out of your car and kill them all, then Mike will be let out of the van. Mike decides to torch the van. Shoot at the van to blow it up, then get in the limo nearby. Find the ramp you used to get up here and take it to the airport's entrance. As you approach the entrance and drive through the red marker, you'll get 3 stars. You should go to the spray icon on your map to the Pay-n-Spray to get the cops off of you. Before you head there though, head under the nearby bridge to find a police bribe to take off one star. After you get the cops off of you with the Pay-n-Spray, head back to Jizzy's club. Mission done and $7000 and respect earned. ************************************ Samkazza writes: I had trouble getting back to the pay and spray with this mission for some reason, probably because the handling on the stretch sucks. So, what I did was grab the helicopter in the far south-east corner of the airport (the two in the north are locked). Then i took the helicopter and went and touched near the red dot where you have to go (the entrance of the airport). You only have to get close to it, you dont actually have to land or touch it. Then, I flew over and landed in the freeway (southbound side) just to the east of the pay and spray. It takes a minute or two for the cops to catch up and get to you in this location. I just got out of the chopper and ran over to the next car that came. Then, I drove through that gap on the freeway that is blocked by cones and was basically right next to the pay and spray, drove in, and it's downhill from there. This seemed a lot easier for me because I never had to deal with the cops trying to take me out during the drive back to the pay n spray. I completed it on my first try with this new tactic, and recomend it as an alternate method or those having trouble with this mission. .------------------------------------------------------------------------------. | In order to continue the missions, step into the red marker at your garage | | in Doherty. | '------------------------------------------------------------------------------' .==========. ( OUTRIDER ) '==========' Jizzy tells you to go meet T-Bone at the gas station in Easter Basin. Once there, a cutscene will occur in which T-Bone will give you a little test. Once that's over, drive to the van's location just up the street. Mike tells you to get on the bike nearby, but make sure you pick up the sniper rifle and rocket launcher before you do; you'll need them soon. You'll need to take out some roadblocks before the van gets to them. Get on the bike and rush to the first roadblock. There are 2 officers and 2 cars for the first one. Destroy them with the rocket launcher, then make your way to the second roadblock. There are three vehicles and one guy on the ground, but also 2-3 guys in the building to the left. Blow the street guys up and use the sniper rifle to take out the guys in the building. You could also just autotarget the guys on the building to kill them without having to target them with your sniper rifle (any gun with auto will do). Onto the third roadblock, with more of the same (the van is probably right on your ass now, so make sure to quickly take out the third roadblock). The fourth roadblock just has cops on the ground. After all the roadblocks are gone, make sure the van gets to where it's going. CJ tells the guy to hide the van, since the cops will be here soon. Mission done and $9000 and respect earned. .------------------------------------------------------------------------------. | You get 3 stars after finishing Outrider, but it's on your own time and | | isn't part of the mission. Luckily, your garage isn't far, so head towards | | it and save the game to get rid of the stars. | '------------------------------------------------------------------------------' .=============. ( SNAIL TRAIL ) '=============' Officers Tenpenny and Pulaski want you to kill a reporter and his contact. First thing to do is grab a decent car with some speed, then head north to the construction site to grab the sniper rifle that Tenpenny left you (it's in one of the large pipes). After that, you get a message saying the reporter is at Cranberry Station, so head there before the train leaves (don't worry, the train will leave before you get there, so don't get upset if you think you failed the mission). As you get to the station, you'll see that the train has already left, so get on the tracks and follow its LONG trip. I just stayed behind it the whole time, since there are some barriers and oncoming trains. Once the train arrives at Market Station, get out of your vehicle and quickly head to the street to find any car. The reporter will exit the train and head to the streets to find a cab to the meeting place. The Spook-O-Meter now appears on your screen. Simply make sure that you don't get too close to the reporter, or else you'll fail the mission. Once he gets a cab, follow it with a bit of distance between you and him to keep the meter empty. Once he arrives at the docks, keep your distance until he meets up with his informant. Once they meet, take out your sniper rifle and shoot one of the two people. This sends the other person running, so just run him down with another weapon to kill him. Mission finished. .------------------------------------------------------------------------------. | The next mission starts between 20:00 and 6:00. If you need body armor, | | there's one across the train tracks, behind that large building near the | | large cliff (across from your garage). | '------------------------------------------------------------------------------' .================. ( ICE COLD KILLA ) '================' Cesar hands you a gun with a silencer on it before you head out. How nice of him to do that. Grab a car and head to Jizzy's club. When you arrive at the club, the security at the front door won't let you in. Not a problem for CJ. Head towards the bridge and use the scaffolding to get on top of the club (you'll have to jump down when you get above it), then go into the club via the skylight. Go from the rafters and find the steps leading downstairs until you get to the main floor and trigger a cutscene. Jizzy makes the call, but CJ shows up and shows him his true colors. Jizzy escapes from the club and you'll have to give chase with his guards and girls firing at you inside the club. Kill the gunmen and exit the club via the front door. Jizzy escapes in his pimpmobile, so get into any nearby car and start chasing him. Do drive-bys until his car explodes, then kill Jizzy if he's still alive. I pretty much cornered him near the beginning of the chase and let loose on him with an Uzi until his car exploded. Once Jizzy is dead, pick up the phone and CJ will automatically call Cesar and tell him to meet him at Pier 69. Mission finished and $12000 and respect earned. ******************** Owen Long says that you can just drop down from the rafter in the beginning and you'll trigger the cutscene when you land. ******************** Scott (slade.hiro) wrote that you can blow up Jizzy's car before entering the club. When he goes outside to escape, he'll try getting on a bike which makes chasing him down much easier. You can also shoot Jizzy's tires before heading inside. ******************** .------------------------------------------------------------------------------. | When you get to the red marker at Pier 69, Cesar tells CJ to come join him | | on the roof. Hopefully, you have a sniper rifle from the Outrider mission. | '------------------------------------------------------------------------------' .=========. ( PIER 69 ) '=========' Triads will arrive and they're heading for the roof, with the only problem being that T-Bone has men on the roof. Hurry up and snipe the guards on the roof from your current location. There are 3 men on the right side and 3 more on the left side. Do it quickly. After, T-Bone and Ryder will arrive, then Toreno will shortly arrive by chopper after. You will need to find T-Bone and kill him. Descend from the roof, making sure that Cesar follows you. An easy way to find and kill T-Bone is to go around the side of the pier to the back. Going this way will avoid a long and hard battle with gunmen. Once you kill T-Bone, a cutscene occurs. After that, Ryder will jump into the water and you'll need to chase him. Jump over the railing and into the water. Follow Ryder to the boats, getting into the rear one (Ryder takes the front one). Do drive-bys on Ryder's boat until it explodes. Mission complete and $15000 and respect earned. ***************************** Jubeithps says that you can try to snipe Ryder on his way to the boat, so you won't have to waste any time doing drivebys on the boat. .------------------------------------------------------------------------------. | The next mission starts at your garage in Doherty. | '------------------------------------------------------------------------------' .======================. ( TORENO'S LAST FLIGHT ) '======================' Get into a car and head towards the yellow blip. As soon as you get there, Toreno's men start firing at you. Get out of the car and fire back, then head into the alley and go up the stairs to the heli-pad. As you get towards the top, the chopper will lift off. Head to the top, finish off any guards and grab the marked rocket launcher. If you're having trouble with this part, you could snipe the guards from a distance. Get a nice and fast vehicle for this next part. The bike in front will work. Head south on the street in front of the pad, following it as it curves right, then take the first left. Veer to the left and then right to get onto the freeway. Luckily, the chopper will follow the freeway so you don't have to take any other roads. Get a good distance ahead of the chopper and then get off of the vehicle and switch to the rocket launcher. Get off a few shots when the chopper approaches. If you miss, get on the bike again and get ahead of the chopper once again. Keep doing this until you hit the chopper once with a rocket and send it crashing into the ground. Mission finished and $18000 and respect earned. /===================\ ( WOOZIE'S MISSIONS ) (SF101) \===================/ Just so you know, Woozie is blind. This is a surprising fact after you see him during the missions and after you raced with him before. .=====================. ( MOUNTAIN CLOUD BOYS ) '=====================' Get into a car, make sure Woozie gets in and drive to the blip on the radar. Park in the red marker and stay close to Woozie. Something's definitely wrong when you see all the people running away. Follow Woozie around the corner to where the gate is (I saw him run into the wall). Woozie mentions that the gate is usually locked, so it being open is unusual. The Vietnamese ambushed the place and they're on their way here again. A car crashes through the gate and four Vietnamese get out. Protecting Woozie comes first as you gun down the four men. As you make your way down the alley, two motorcycles pull up with four more men, so take them out. Around the corner will be a bunch of men, so take your time and take them all out. One will pop out from the alley to your right and one is on the roof straight ahead and just to the left. When you kill them all, Woozie and CJ automatically enter a car and he backs out of the alley, right through some Vietnamese cars. You drive and Woozie (who is blind) will surprisingly take out the cars. Simply drive around in circles so Woozie can blow the cars up (he has damn good accuracy for a blind person). After the cars are finished, drive Woozie back to his place to finish the mission and gain respect/$5000. .===========. ( RAN LA FI ) '===========' Head to the airport parking lot to pick up the package. As you go through the red marker, you're told to go and get the car. Head down into the car garage and towards the blue blip. Turn left to access the D section and get into the car with the blue marker over it. It's an ambush! Exit the airport while avoiding the delivery trucks that block the obvious paths. Head out into the circle road and get out of the airport area. You probably have noticed by now the meter on the screen monitoring your car's health. If the health reaches zero, you fail the mission. It's probably best to head onto the freeway, since the lockup is on the far north side of town. Not long after exiting the airport area, two motorcycles will give chase. Feel free to do a drive-by on them to kill them. If your car's health gets too low, feel free to go to a Pay-n-Spray to get it back to full health. Any pursuers are marked red on the radar. Once you get to the lockup, the mission will end when you drive onto the red marker. $6000 and respect earned. .======. ( LURE ) '======' The Da Nang Boys have tracked Ran Fa Li and will try to kill him if he leaves. Once outside, get into the decoy car. You cannot leave the truck at any time, or else you will fail. The whole point to this mission is to make the Da Nangs believe that Ran Fa Li is in the vehicle. Head to the yellow blip on your radar to Angel Pine, then park in the red marker to start the chase. Two motorcycles will chase you, but just run away from them and don't fight back when they start firing on you. You will have to drive through 8 checkpoints throughout the countryside until you get to the finish. Be cautious with the car's health on the screen. If it gets too low, the pursuers will be able to peer into your vehicle and spot you as a decoy, which results in a failed mission. Watch where the checkpoints tell you to turn, since sometimes you can be going fast and can miss a turn. When you get to a roadside service station, your trek is over and you call to report your success and hear that Ran Fa Li has been moved safely. $8000 and respect earned. .------------------------------------------------------------------------------. | If you haven't increased your lung capacity from its initial amount, then | | you must do so before you can attempt the next mission. Simply go into any | | body of water and dive, keeping an eye on your breath meter. Keep doing this | | over and over until you increase your lung capacity. The next missions can | | only be received between 20:00 and 6:00. | '------------------------------------------------------------------------------' .====================. ( AMPHIBIOUS ASSAULT ) '====================' Get to the blip at the docks and enter the red marker on foot. CJ will automatically jump into the water. Follow the instructions and go through the markers, both on top of the water and underwater. You have to board the big boat by swimming to it, but there are Da Nang patrol boats nearby. Swim underwater to divert the attention away from the patrol boats, so the Da Nangs don't spot you. If they spot you, they will begin shooting at you. Keep diving under and resurfacing to replenish your breath. There are also spotlights on the ship that will alert the guards if they spot you. Head to the northwest side of the tanker and board it. Board the boat and grab the knife at the top of the stairs. Walk behind the first guard and stealth kill him. Walk behind the second guy when he's closer to the south side of his patrol. Sneak behind the next guy and kill him. Walk up the steps and stealth kill the next guy when his back is to you. At the top of the steps will be another guy, so kill him and then walk into the room to head inside the tanker. Head downstairs quietly and watch out for the guard in the hallway. Don't worry about killing him, since the red marker is where you need to plant the bug. Press Triangle inside the red marker, then head back outside. Jump over the railing, into the water and swim to the yellow blip. Make sure to swim underwater every now and then to avoid the gunfire from the boats. Once you get to the red marker on the docks, mission is done. $11000 and respect earned. *********************** Nimi I. says when you get to the last place where you have to dive underwater for the ring, stay surfaced. Climb the platform. Using a Shotgun, shoot the people on the two boats on either side of you. Swim forward until you get to another platform in the middle of the ocean. Get on it. Using the shotgun or a rocket launcher, destroy the security boat on the left. *********************** .===================. ( THE DA NANG THANG ) '===================' You'll weasel your way onto the helicopter. When you arrive at the boat, start gunning any men you can see. As the chopper heads to the other side, you get hit by a RPG and the chopper goes down. You are the sole survivor of the crash and you have lost all of your weapons except for your knife. Head to the red marker by the boat and CJ will automatically climb the ladder. The guard says there can't be any survivors and turns his back to you. Use this opportunity to stealth kill him and take his shotgun. Once you do that, hop onto the lowest box and start climbing the container stacks. Eventually you'll be spotted, so just take out the guard standing on the right side. Continue on your way to the yellow blip, carefully taking out any men that cross your path. There will be a health powerup hidden among the second set of containers. When you reach a large hole that leads into the ship, head around to the other side and use the boxes to go down. Once inside, you'll see a cutscene followed by 3 guards spotting you. Take these guys out and hop onto the containers to the right of where you entered to find a gun and an armor pickup. Continue your way through this area, killing guards and eventually reaching the container where the refugees are (WATCH OUT for the last guard who will toss a grenade at you first). Shoot the padlock to free the refugees, who tell you that Snakehead is in the bridge. Head back out to the top of the ship and make your way towards the front. As you approach the bridge, there will be a guard right in front of the entrance. Make your way up the steps, keeping in mind that two guards will be at the top of the first flight. When you get to the bridge, Snakehead will toss you a katana and you must fight. Simply target him and quickly hit him a couple times to kill him. After that, head back outside and meet with the refugees, who are thankful that you saved them. Mission done and $15000 and respect earned. .------------------------------------------------------------------------------. | That's the end of the Woozie set of missions. The next mission requires that | | both The Da Nang Thang and Toreno's Last Flight have been finished. Once | | they both are done, simply head back to your garage to start the last | | storyline mission for San Fierro. You should go to an Ammu-Nation to stock | | up on weapons, since you aren't left with much after The Da Nang Thang. Pick | | up the AK-47 or M4 especially; it will come in handy. | '------------------------------------------------------------------------------' .==================. ( YAY KA-BOOM-BOOM ) '==================' When you get outside, you'll receive a phone call from one of Woozie's associates, saying that he had a car rigged with a bomb. Head to the yellow blip on your radar to pick up the car. Once you have control of the wired car, head to the crack lab on your radar. When you get near it, simply exit the car and kill the guards, thus opening the gate. Take this time to clear the area inside before driving the car in. Once that is over with, get back in the car and drive it inside. Make your way to the ramp and head inside the crack factory. Turn left and stop, since there will be more guards inside. Get out of the car and head inside to the main area. Kill all of the guards, then head back to the car and drive it to the red marker. Press Circle to activate the bomb and you'll have 40 seconds to exit this building. More gang members will come after you, one on the catwalk to your right and 3 near the door into this area. There will be one last guard at the front door to this building. Exit the building within time and see it go up into a ball of fire. More guards will come out, but you won't have anymore time limits, so take your time in killing them. Once they're all dead, head towards the front gate, only to have it close. Get in the nearby Voodoo and head towards the ramp you saw. Clear out the remaining guards so you can have a peaceful jump. If you blow this Voodoo up, there will be another one marked by a blue blip on your radar. Build up speed and use the ramp to get over the wall. Once you make it over the wall, head back to your garage to finish the mission. $25000 and respect earned. .------------------------------------------------------------------------------. | After the mission is over, you'll get a phone call from a mysterious man. He | | tells you to come to his ranch in Tierra Robada across the Garver Bridge, to | | the south. The ranch is marked with a "?" on your radar, so head on over to | | new land. | '------------------------------------------------------------------------------' /============\ ( THE DESERT ) (A103) \============/ Save your game once you get to the ranch. /===========================\ ( MYSTERIOUS MAN'S MISSIONS ) (DES100) \===========================/ .=========. ( MONSTER ) '=========' You will drive the course, while driving through the familiar red checkpoints. You need to finish in under 6:50 minutes. This challenge will take place off-road and on-road. Take your time, since 6:50 isn't hard at all and try not to flip over the truck. You lose the truck, you fail the mission. There are 35 checkpoints in all, so take your time. When you pass through the 35th checkpoint, the mission is complete. How much you earn is totally dependent on your time. The fastest time is 4:20 and the reward for topping that is $5000, with $1000 subtracted for each place under that. .------------------------------------------------------------------------------. | You'll get another phone call from the mysterious man, saying to meet back | | at the ranch again. | '------------------------------------------------------------------------------' .==========. ( HIGHJACK ) '==========' The man reveals himself to be MIKE TORENO! I thought he died in a flaming chopper. Quite an interesting twist to the story. Hop aboard the PCJ and wait for Cesar to hop on too. You need to hijack a truck that's heading to San Fierro from Las Venturas. Get onto the freeway heading to Las Venturas and head towards the blip on your radar. When you get near the truck, you'll have to pull alongside it to the left and get as close to it as possible. Get to the front part of the truck and listen to Cesar for instructions. You must get Cesar aboard before the truck reaches Foster Valley, or you fail the mission. Once Cesar hops aboard, he'll stop the truck and you'll have to get in now. Once in the truck, drive it to your garage in Doherty to finish the mission. $7000 earned. .------------------------------------------------------------------------------. | The "?" marker now becomes a "T." | '------------------------------------------------------------------------------' .==============. ( INTERDICTION ) '==============' Get in the BF Injection outside and head to the yellow marker on the radar. When you get there, Toreno will say some stuff. He tells you to pick up the rocket launcher on the porch and get into one of three vehicles, then head over to the new blip. The red marker is on top of the arch in Arco del Oeste, so get to the marker and park into it. CJ will automatically set off the flare. You'll see the chopper coming, but there are some agency choppers coming in as well. You'll need to shoot down 4 agency choppers before this part is over. If you need health or more rockets, then they're located in the two shacks nearby. You must watch the chopper's health via the meter on the screen. The agency choppers may drop some men from time to time, so be careful since you'll face threats from air and land. When the final chopper goes down, the contraband one will drop its package via parachute in some location. Get into your vehicle and head towards the green blip. You'll find the package next to a cabin and another speaker. Once you pick up the package, Toreno will tell you to bring it back to the hideout. Follow the yellow blip on the radar to the hideout. Once there, drive onto the red marker in the garage to finish the mission. $1000 earned. .------------------------------------------------------------------------------. | You need $80,000 before you do this next "mission." If you don't have | | enough, then do some odd jobs until you have that amount. | '------------------------------------------------------------------------------' .=================. ( VERDANT MEADOWS ) '=================' Toreno needs you to buy some property, mainly the abandoned airstrip. Get into a vehicle and head towards the airplane icon on your radar. Once there, head onto the green house icon and press L1 to buy it. After that, head into the nearby building with the yellow arrow. This is the area where you can save your game. Go back outside and around the corner to find a set of stairs leading to the second floor office. Step into the red marker and Toreno says he has planned out some flying lessons for you via the TV in the office. Mission complete. .------------------------------------------------------------------------------. | Completing Verdant Meadows will open up the Airport set of missions. | '------------------------------------------------------------------------------' /==================\ ( AIRPORT MISSIONS ) (DES101) \==================/ .=================. ( LEARNING TO FLY ) '=================' You now have to take 10 lessons on learning to fly, among other things. Your first lesson is taking off. Follow the on screen instructions to fly through 3 markers. The next lesson is landing a plane. Keep doing the lessons until you go through all 10 and pass the mission. If you need more help, I will put the whole school in the Schools section. Respect earned. .------------------------------------------------------------------------------. | The red marker inside the office is for redoing any lessons to get better | | scores. To continue on with missions, head to the red marker down the | | runway, in front of the hangar. | | | | You'll get a phone call not long after finishing up the last mission. Wooz | | tells you that he has some stuff to do and this puts a yellow circle with a | | dragon in the middle on your radar. Feel free to go there if you want, but | | I'll continue with the airport missions. SAVE your game before attempting | | the next mission. | '------------------------------------------------------------------------------' .========. ( N.O.E. ) '========' Toreno says to stay under the radar. As soon as you get into the plane, a timer starts counting down from 10 minutes. Pull onto the runway and take off. Watch the messages on the screen to know when you go above the radar. When you do go above it, dscend a bit until the message goes away. The meter on the screen will slowly build up whenever you go above the radar. If it fills up completely, enemy radar locks onto you and they send air defense response. Try to avoid hills and any high land areas as you fly to the yellow blip. Fly into the canyon straight ahead from the airstrip until you get to water. Follow the water from there for an easier time. Once you get to the blip, fly through the marker in the sky to trigger the drop. After that, you'll need to fly back to the airport. Use the same radar-evasion techniques as you make your way back to the airport. I suggest going up the same river you went down in the beginning, as this will line you up nicely with the landing strip. Once you get back to the airport, land anywhere on the strip to get some comments from Toreno and to finish the mission. $15000 earned. This mission can be rather frustrating at first, since any minute mistake with the plane will probably send it crashing and going up in flames. It probably took me at least 10-15 tries to do it, since I kept running into things at first. For some reason, this plane seemed to move much faster than the one in the training lessons, but you should get a lot better as you go on. Good luck! .------------------------------------------------------------------------------. | SAVE your game, then get the next mission. You'll get a phone call from | | Catalina after N.O.E., with her saying she don't love you no more. I don't | | like you either, you psycho! | '------------------------------------------------------------------------------' .==========. ( STOWAWAY ) '==========' Watch the cinematics. You'll get on a bike and you'll have to board the plane via the ramp in the back. Stay to the right of the plane as you go towards it, thus avoiding the cargo that drops. Veer to the left when you get a chance and board the plane. If you need extra speed, lean forward on the bike a bit. Once you get in the plane, a barrel will knock your bike out. You will need a parachute to eventually get out of the plane. Time your journey to the end of this area, while avoiding the barrels and taking out the crew. Avoid using any guns in here. Keep moving to the front of the plane and kill the last few guys. The last guy is the one with the parachute, so pick it up after you waste him. Plant a satchel charge anywhere on the plane, then walk to the end of the open ramp at the back. Detonate the charge and jump off the plane. You pass the mission as soon as you jump from the plane. $20000 earned. .------------------------------------------------------------------------------. | Enjoy the freefall after the plane jump as you head towards the ground, then | | pull your parachute chord and land. Go back to your airport and get the next | | mission. The time needs to be between 20:00 and 6:00. An AK-47 helps | | immensely as well, until you get a MP4 off of one of the guards in the next | | mission. | '------------------------------------------------------------------------------' .===============. ( BLACK PROJECT ) '===============' The easiest way into the compound seems to be through the blast doors shown in the pre-mission stuff, but you have to unlock them first by accessing the central control tower. There are two warning levels when and if a spotlight sees you, one that makes the spotlights go into tracking mode and the second shuts down the control tower. You only have until around 5:00 on the game clock to break into the control tower and go through the blast doors, so be sure to be quick and stay silent at the same time. You can only take out one spotlight. Using the radar and the thermal goggles, take out as many guards as you can from the entrance. Then head inside, grabbing the armor, and take out any close guards on your radar with the sniper rifle or AK-47. Head to the southeast corner of the compound and inch your way towards the control tower, after taking out the southeast spotlight. When you step into the red marker, the blast doors will open, but you only have a short time before they will close again. Run to the yellow marker on the radar and hurry through the blast doors. The compound is now on Defcon Red Alert and the damn alarm will be echoing throughout this next section (thank you mute button). Once inside, go through the yellow-trimmer door and into a large room with cranes. Use the platform above the room to take out all the guards and personnel. Once they're dead, go into the next large room with red ducts, again gunning down the guards. Go through the door opposite the entrance, then through a side door into a room with a red marker. Kill the personnel, then step onto the red marker to disable the SAM site (Surface to Air Missile; this helps a lot). Go back to the ground floor in the red duct room and follow the one hallway to stairs leading to Research Section A. Follow the paths to some labs, which you'll then be told to find a keycard to access the locked door. The personnel guy there will give you his keycard, so pick it and the armor up and step into the red marker. This opens the door to the last area. Enter cautiously and take out the guards as you slowly descend the stairs. At the bottom is a jetpack (wheeeeee), which CJ will strap on automatically when you approach. Press X to shoot straight up and out of the compound as guards try to shoot at you. X ascends, Square descends, L2 and R2 together hover. You can even shoot your Uzi while riding the jetpack. Get to the yellow blip on your radar to drop off the jetpack to Truth. Mission complete and no reward. .------------------------------------------------------------------------------. | Green Goo is the last mission for the airport set of missions. | '------------------------------------------------------------------------------' .===========. ( GREEN GOO ) '===========' Fly the jetpack to the green blip on the radar. As you approach the train, the guards will start firing on you. Target and kill each one as you move towards the front of the train. When you get to a box that might contain the "stuff," shoot it to open it. The first two boxes are empty, with the third one containing what you need. Once you open the third box, collect the green goo and head back to Truth, designated by the yellow blip on your radar. Walk into the red marker at the airport to finish the mission. $20000 earned. .------------------------------------------------------------------------------. | After finishing Green Goo, the airstrip now becomes an asset and can | | generate up to $10,000. The jetpack is also available right behind the set | | of steps leading down into the safehouse. Now, onwards with the Casino set | | of missions. | '------------------------------------------------------------------------------' /==============\ ( LAS VENTURAS ) (A104) \==============/ /===================\ ( CASINO'S MISSIONS ) (LV100) \===================/ There is a save disk outside the entrance of the Four Dragons Casino. Go inside and take the first left to find the mission starting marker. .================. ( FENDER KETCHUP ) '================' Your goal here is to scare the hell out of the guy strapped to your hood. You need to fill up the Scare-O-Meter by driving fast and executing some quick turns. Try to avoid the highway as to not attract the attention of the cops; that's the last thing you want right now. Also, try to avoid ramming into anything; a dead guy don't squeal. Going onto the highway will net you 3 stars, so as I said avoid it. There is a long strip of road just outside the casino, so make sure to speed down it heading the wrong way. Once the meter fills up, the guy will rat on the Sindacco family. Drive back to the casino and park in the red marker. $5000 and respect earned. **************************** Josh C. writes that you can carefully drive to the airport, then you'll have a lot of driving room without having to worry about any traffic. **************************** .=====================. ( EXPLOSIVE SITUATION ) '=====================' Head to the quarry, marked by the yellow blip. Park in the red marker and get ready for some quick moving. You have 2:30 minutes to get into the one truck down in the bottom area, then quickly smash the crates and pick them up on foot (CJ will automatically defuse them). Hop down to the bottom area in your vehicle and get into the dump truck. Smash the four crates, including the one on the moving forklift, then pick up the dynamite and the timer stops. Now, onto the escape. Security blocks the entrance and you must find another way out. Get on the Sanchez marked on your radar and make your way to the first marker. Follow the markers as you continue up the quarry, taking out the security when you need to do so. There will two guards at the entrance, so take them out and head out of the quarry. After that, head to the drop off point to finish the mission. $7000 and respect earned. ************************************ Matt T. writes: You can easily bypass the above time limit on the detonation of the dynamite by going to the center stage-looking area, where the Sanchez is, and killing the guy holding the detonation device (looks like a cell phone). ************************************ .------------------------------------------------------------------------------. | Completing Explosive Sit