Grand Theft Auto: San Andreas (PS2) Full FAQ and Walkthrough Written by Chase "AggroSk8er" Ansok Version 2.1f (f meaning final) -- 21 February 2005 "And so I says to Mable, I says 'READ THE FAQ!' And then I says, 'Before asking me a question about the location of something, check the map that came with your game!'" This guide is pretty much complete, and updates will be very rare, if ever. If you see a website not using this version, please tell me so I can submit it to them. E-mails will still be answered. Thank you everyone who made this guide possible, and for making this the most widely read and distributed fan-made walkthrough ever written. 2.1f Notice: The Madd Dogg glitch has been debunked. See the FAQ/Glitch section for more details. Also, I apologize to anyone whose e-mail does not get read. Right now, I am swamped with school, hockey, and theatre work and very rarely get more than twenty minutes of free time. Please feel free to send e-mail, as there is still a good chance that I'll get around to it. IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST ******************************************************************************* --_________----_________------------------________----------------___--------_- -|---------|--|---------|---|-------__---|--------|-------|------|---|------|-| -|---______|--|__-----__|--|-|-----|__|--|--______|------|-|-----|-||-|-----|-| -|--|------------|---|----|---|----------|-|------------|---|----|-|-|-|----|-| -|--|______------|---|---|--|--|---------|-|_______----|--|--|---|-|--|-|---|-| -|--_____--|-----|---|--|--|-|--|--------|_______--|--|--|-|--|--|-|---|-|--|-| -|-|-----|-|-----|---|-|--|___|--|---------------|-|-|--|___|--|-|-|---|-|--|-| -|-|-----|-|-----|---|-|---__----|--------_______|-|-|---__----|-|-|----|-|-|-| -|-|_____|-|-----|---|-|--|--|-|-|--__---|---------|-|--|--|-|-|-|-|----|-|-|-| -|_________|-----|___|-|__|--|___|-|__|--|_________|-|__|--|___|-|_|----|_____| ------------------------------------------------------------------------------- --------------___-------_---___------______---______---------------_________--- ------|------|---|-----|-|-|---|----|------|-|------|------|------|---------|-- -----|-|-----|-||-|----|-|-|--_-|---|--__--|-|--____|-----|-|-----|--_______|-- ----|---|----|-|-|-|---|-|-|-|-|-|--|-|--|-|-|-|---------|---|----|-|---------- ---|--|--|---|-|--|-|--|-|-|-|--|-|-|-|__|-|-|-|____----|--|--|---|-|_______--- --|--|-|--|--|-|--|-|--|-|-|-|--|-|-|-----_|-|--____|--|--|-|--|--|______---|-- -|--|___|--|-|-|--|-|--|-|-|-|--|-|-|--|-|---|-|------|--|___|--|--------|--|-- -|---__----|-|-|--|-|--|-|-|-|_|-|--|-|-|-|--|-|____--|---__----|--______|--|-- -|--|--|-|-|-|-|--|--|_|-|-|----|---|-|-|-|--|------|-|--|--|---|-|---------|-- -|__|--|___|-|_|--|______|-|___|----|_|--|_|-|______|-|__|--|___|-|_________|-- ******************************************************************************* IF YOU HAVE A QUESTION READ THE FAQ IF YOU HAVE A QUESTION READ THE FAQ FIRST My ASCII art sucks. Bite me. I still like it. Also, tags, snapshots, and horseshoes, oh my! http://hem.bredband.net/708145/ !!!E-mail Info!!! Before sending a question, ask yourself the following things: 1. Is my question answered in the FAQ? Section III, check it out. 2. Is my question answered in the guide? Look for it. 3. Is my question answered by common sense (i.e. How do I kill people)? If so, I will laugh at you and call you stupid when you send the e-mail. 4. Is my question about the location of a vehicle? If so, I really don't know where it is, unless it's an exportable car, in which case, check the section on the Import/Export Crane. 5. Is my question about a glitch, but not a submission (i.e. how to fix one)? If so, I can't help you. I am not tech support. 6. Is my question about MILLIE for the KEYCARD or MADD DOGG? If so, NO! I can't help you! These are glitches, and while people have sent in fixes, none of them are guaranteed. I've tried 30-40 different methods, and it looks to be very random, and very glitch. 7. Have I already tried doing something before asking it (i.e. What happens if I do this...)? If not, save, then try it. If it's bad, don't do it. If it's good, you should do it. 8. Is my question about a cheat? If so, don't send it. Period. End of story. 9. Is my question about PERMISSION TO USE THE GUIDE ON A WEBSITE? If so, don't even bother. No other websites can use the guide. 10. Is your question about a different glitch than the major ones above? If so, then check the glitch section. This mainly includes the GYM GLITCH. 11. Is my question something that sounds like it's been asked before (i.e. maybe something about the planes in Easter Bay Airport)? If so, read the FAQ! 12. Is my question written with the basic principles of the English language, such as at least an attempt to use grammar, spelling, and punctuation? If not, I will probably not respond to the e-mail. 13. Does my question have a proper heading (i.e. If it's about the mission Nines and AKs, put Nines and AKs Question as the title)? If not, please use one instead of having "GTA:SA" or something as the title. 14. Finally, do I understand that by taking the 60 seconds to read these 14 points, you have saved both you and I a lot of trouble? If so, then I love you. Before sending a submission, ask yourself the following things: 1. Is my submission already in the guide? If so, it will be disregarded. This is especially important for the Triathlon (Beat the Cock) races. 2. Is my submission a strategy for a mission that actually needs it? If not, it will be disregarded. Easy missions with no real alternate strategies will be ignored because they are just unnecessary. 3. Is my submission a glitch or Easter Egg? If so, make sure that the title is either GLITCH or EASTER EGG. 4. Is my submission utterly pointless (i.e. There are planes in this game, did you know that)? If so, then don't send that either. Current completion progress: 100% Total time logged to 100%: 68:05 I am: Playing World of Warcraft. The guide is pretty much done. O. Version History (dd/mm/yy) (555O) 2.1f -- 11/02/05 Sections updated: Criminal Rankings, Easter Eggs, FAQ Missions updated: Chiliad Challenge E-mail count: 6333 (look how much slower :D <3 :D) 2.0f -- 01/01/05 Sections updated: Flight Rankings (!), Vehicle Info, Easter Eggs, FAQ Missions updated: Are You Going to SF? E-mail count: 5726 1.9a -- 24/12/04 Sections updated: Girlfriends, Weapon Info, Flight Rankings, Glitches, Easter Eggs, Special Thanks, FAQ. E-mail count: 5522 There will be one more update before New Years, then you should stop expecting updates except on a monthly basis, and expect e-mail replies to be slower. 1.8a -- 16/12/04 -- Sections updated: FAQ, Criminal Rankings, The Heist, Easter Eggs, Glitches Missions updated: Key to Her Heart, Zeroing In E-mail count: 5281 1.7a -- 09/12/04 -- Added a section for e-mail submissions info, as well as fixed some horrible glaring errors in the guide. Sections updated: Glitches, Easter Eggs, FAQ, 100%, the Legacy, various other fixes. Missions updated: St. Mark's Bistro, Learning to Fly E-mail count: 4979 1.6a -- 04/12/04 -- I updated a whole lot of stuff and I really lost track of what got fixed. Sorry to anyone that didn't get e-mails answered over the weekend, but I was enjoying a nice four day vacation. Also, happy birthday to me, eh? (That was on the 29th). E-mail count: 4683 1.5a -- 25/11/04 -- Sections updated: Vehicle Info Missions updated: High Noon, Military Service E-mail count: 4211 1.4a -- 24/11/04 -- Sections updated: Glitches Missions updated: Import/Export Garage Coming soon: Crap no one cares about. E-mail count: 4045 1.3a -- 23/11/04 -- Sections updated: Vehicle Info, FAQ, Easter Eggs, Glitches, Controls, Safe House Missions updated: Big Smoke's Couriers, End of the Line, High Stakes, Lowrider, Los Desperados Coming soon: Crap no one cares about. E-mail count: 3889 I had a system crash and I lost 40% of what I added in this update. My apologies to everyone that sent things in that I planned on adding. 1.2a -- 19/11/04 -- Sections updated: Glitches, Easter Eggs, Criminal Rankings, FAQ, What I Want, Vehicle Info. Missions updated: Up, Up, and Away (not actually updated, just stop sending me goddamn e-mails), Trucking, Puncture Wounds, Takeoff, Interdiction, Madd Dogg. Coming soon: More stuff. E-mail count: 3451 1.1a -- 17/11/04 -- Sections updated: Easter Eggs, Vehicle Info, Tags, etc, Turf Wars, Glitches. Missions updated: Don Peyote, Pimpin', Vigilante Glitch. Coming soon: Not a whole lot. E-mail count: 3252 1.0a -- 16/11/04 -- Sections updated: Hideouts, 100%, Glitches, Easter Eggs. Missions updated: Learning to Fly, Up, Up, and Away! Missions added: End of the Line. Coming soon: All the extra crap. E-mail count: 3127 ((((((((((((((((((((((((((((((((((((((((()))))))))))))))))))))))))))))))))))))) 3.4b -- 15/11/04 -- Sections updated: Vehicle Info (Moonbeam), 100%. Missions updated: SF Courier, Don Peyote. Missions added: All remaing missions sans End of the Line. Coming soon: End of the Line + extraneous crap. E-mail count: 3015 3.3b -- 14/11/04 -- Sections updated: FAQ, Home Invasion, Vehicle Info (Helis+ Planes), 100%, Girlfriends, Hideouts. Missions updated: Monster. Missions added: All of Las Venturas + the start of Los Santos II. Coming soon: The Return to Los Santos. E-mail count: 2903 I also did some mass spell checking. 3.2b -- 13/11/04 -- Sections updated: Vehicle Info Lowriders+Airplanes+High Performance Cars), Race Tournaments, Tags etc, 100%, the Legacy, Other Not 100% Stuff (new section) Missions updated: Local Liquor Store, Firefighter. Missions added: LV Courier, Dirt Ring, Quarry Missions, the first three Woozie missions. Side missions left: None. Coming soon: More missions. E-mail count: 2766 3.1b -- 12/11/04 -- Sections updated: 100%, the Legacy, Hideouts. Missions updated: Los Santos Courier, Big Smoke Courier. Missions added: Street races! Lots of them!, Kickstart Side missions left: LV Courier, Dirt Ring, Firetruck, Taxi, Horseshoes, Oysters, Quarry Missions. Coming soon: Once these six annoying side missions are complete, which should be by Sunday, I will continue with missions until the end of the game. Hooray! E-mail count: 2655 (slow day, thanks doods) 3.0b -- 11/11/04 -- I've updated the whole damn guide. For everyone that ever complained about not being able to find something, you can go shove it now :D Sorry PlanetGTA. If you need any help updating, give me a ring-a-ding. E-mail count: 2615 2.6b -- 10/11/04 -- Sections updated: Clothing, Hideouts, Trucking. Missions updated: None. Missions added: Cesar's Stealing Cars strand, Bike School. Coming soon: Street races, Import/Export garage, all remaining side missions. This should be done by, I hope, Sunday the 14th, or perhaps Monday. Please be patient. Note: I'm working on getting a labeling system done for all parts of the guide. Sites using this guide as HTML do not need to worry about it. Those with text should please make note that update the guide with the fixes. E-mail count: 2425 2.5b -- 09/11/04 -- Sections updated: FAQ, Vehicle Info, Car Mods Info, 100%, the Legacy, Hideouts. Missions updated: Boating School, Learning to Fly. Missions added: Airstrip Missions. Coming soon: Cesar's missions, street races, and the Import/Export garage. E-mail count: 2305 2.4b -- 08/11/04 -- Sections updated: Gambling, Vehicle Info, FAQ, Boating School, 100%, The Legacy, Hideouts. Missions updated: Mike Toreno. Missions added: Mike Toreno's mission strand + Learning to Fly. Coming soon: Airstrip missions, Cesar's missions, street races, and the Import/Export garage. E-mail count: 2146 2.3b -- 07/11/04 -- Or maybe not. I spent the entire day collecting spray tags, snapshots, and oysters. I still get to do all of the LV horseshoes and oysters, but after that, it's all good. I'm scared though, just with all the side missions I still have left to do. I still haven't gotten a call about the street races, so I'm wondering what's going on there. Those are probably a huge chunk of %. Desert stuff coming tomorrow, with a big section for PILOT SCHOOL. Woo. Next week's big project is the Import/Export dock and The Desert missions. Yeehaw. E-mail count: 1992 (ha!) 2.2b -- 06/11/04 -- Blahblahponies. Thanks to Danny Miller for fixing like forty different typos. Lots added to the guide, more coming to the FAQ, Las Venturas starts tomorrow right on schedule. Damn I'm good. E-mail count: 1812 2.1b -- 04/11/04 -- Working on side missions and main missions again. SF Courier, NRG Challenge, and Driving School are up, now starting to get out of SF. I should be in LV by Saturday, but after Driving School, there are like 15 street races that unlock, and I'd love to get those done. The street races are the only side quests that I've yet to add, and I just unlocked them, so expect those soon. I'm also going to take some time this week to do some oyster, spray, and snapshot hunting to up this %. E-mail count: 1487 2.0b -- 03/11/04 -- Going back to the full guide now. I have time for it, I think. Sorry for the lack of updates, but I think adding huge sections to the guide makes up for it, no? E-mail count: ~1200 1.5b -- 31/10/04 -- Hope everyone had a nice Halloween. If you spent it sitting at home playing SA, a thousand shames. Working on San Fierro, I put Supply Lines...up for Zero. E-mail count: 1036 1.4b -- 30/10/04 -- Just got into San Fierro by doing all the Badlands crap Hopefully I can do Zero's missions by tomorrow so you can all sleep easily. Read the FAQ doods. E-mail count: 865 1.3b -- 29/10/04 -- Weekend is here. Yeehaw. I moved the FAQ to section III. Now you HAVE to read it before sending me a stupid e-mail about things that I have already answered. The word FAQ appears 19 times in this guide. Please acknowledge it. E-mail count: 651 1.2b -- 28/10/04 -- More missions, more FAQ. Found a way to make millions of dollars doing nothing. Whee. Changed Cesar back to being a story mission to avoid confusion. The weekend is coming. Expect me to finish off some of the things I skipped in LS (BMX Challenge, maybe some stadium events if I can powerlevel my skills) and head off to the Badlands and San Fierro. E-mail count: 453 1.1b -- 27/10/04 -- More missions up, more FAQ up. E-mail count: 268 1.01b - 27/10/04 -- More fixes to the new style of the guide. 1.0b -- 26/10/04 -- Blahblah null and void now.Taking up too much damn space. 0.1b -- 25/10/04 -- Got the game today. Playing my ass off. Added basic stuff. 0.04b - 23/10/04 -- Bunches of new information. 0.03b - 19/10/04 -- Las Venturas update. 0.02b - 25/09/04 -- San Fierro update...finally. 0.01b - 12/09/04 -- More updates; preparing for a big update on the main site. 0.0b -- 30/08/04 -- Very first version of the guide. I'm using the basics from my GTA:VC to run guide, which has saved me a LOT of time. I plan on picking the game up on release date and just going nuts on it. ******************************************************************************* Table of Contents (CTRL-F -> Paste in code for quick jump, leave the parentheses in and go case-sensitive for a perfect result) O. Version History (555O) I. Introduction (555I) a. Personal Rant (555Ia) b. About This Guide (555Ib) c. What I Want (And Don't Want) (555Ic) II. Legal Junk (555II) III. FAQ (555III) a. Basic Questions (555IIIa) b. When can I... (555IIIb) c. Last Missions and 100% (555IIIc) d. How do I... (555IIId) e. Why..., Why not..., Where is... and What is... (555IIIe) f. Cheats and Tech Support (555IIIf) g. Other (555IIIg) IV. *Los Santos Walkthrough* (555IV) a. Sean "Sweet" Johnson I (555IVa) 1. Big Smoke (555IVa1) 2. Ryder (555IVa2) 3. Tagging Up Turf (555IVa3) 4. Cleaning The Hood (555IVa4) 5. Drive-Thru (555IVa5) 6. Nines and AKs (555IVa6) 7. Drive-By (555IVa7) 8. Sweet's Girl (555IVa8) 9. Cesar Vialpando (555IVa9) b. Lance "Ryder" Wilson (555IVb) 1. Home Invasion (555IVb1) 2. Catalyst (555IVb2) 3. Robbing Uncle Sam (555IVb3) c. Cesar Vialpando (555IVc) 1. High Stakes, Low-Rider (555IVc1) d. Melvin "Big Smoke" Harris (555IVd) 1. OG Loc (555IVd1) 2. Running Dog (555IVd2) 3. Wrong Side Of The Tracks (555IVd3) 4. Just Business (555IVd4) e. Jefferey "OG Loc" Martin (555IVe) 1. Life's a Beach (555IVe1) 2. Madd Dogg's Rhymes (555IVe2) 3. Management Issues (555IVe3) 4. House Party (555IVe4) f. Officer Frank Tenpenny (555IVf) 1. Burning Desires (555IVf1) 2. Gray Imports (555IVf2) g. Sean "Sweet Johnson II (555IVg) 1. Doberman (555IVg1) 2. Los Sepulcros (555IVg2) 3. Reuniting the Families (555IVg3) 4. The Green Sabre (555IVg4) V. *Badlands Walkthrough* (555V) a. Officer Frank Tenpenny (555Va) 1. Badlands (555Va1) b. Catalina I (555Vb) 1. First Date (555Vb1) 2. Tanker Commander (555Vb2) c. The Truth I (555Vc) 1. Body Harvest (555Vc1) d. Cesar Vialpando I (555Vd) 1. King in Exile (555Vd1) e. Catalina II (555Ve) 1. First Base (555Ve1) 2. Against All Odds (555Ve2) 3. Gone Courting (555Ve3) 4. Small Town Bank (555Ve4) 5. Made In Heaven (555Ve5) 6. Local Liquor Store (555Ve6) f. Cesar Vialpando II (555Vf) 1. Wu Zi Mu (555Vf1) 2. Farewell, My Love... (555Vf2) g. The Truth II (555Vg) 1. Are You Going to San Fierro? (555Vg1) VI. *San Fierro Walkthrough* (555VI) a. Carl Johnson's Garage (555VIa) 1. Wear Flowers in Your Hair (555VIa1) 2. 555 We Tip (555VIa2) 3. Deconstruction (555VIa3) b. Smoke's Couriers (555VIb) 1. Big Smoke's Cash (555VIb1) 2. Yay Courier (555VIb2) c. Syndicate Missions (555VIc) 1. Photo Opportunity (555VIc1) 2. Mission: Jizzy (555VIc2) 3. T-Bone Mendez (555VIc3) 4. Mike Toreno (555VIc4) 5. Outrider (555VIc5) 6. Snail Trail (555VIc6) 7. Ice Cold Killa (555VIc7) 8. Pier 69 (555VIc8) 9. Toreno's Last Flight (555VIc9) d. Wu Zi Mu (555VId) 1. Mountain Cloud Boys (555VId1) 2. Ran Fa Li (555VId2) 3. Lure (555VId3) 4. Amphibious Assault (555VId4) 5. The Da Nang Thang (555VId5) e. Syndicate Missions II (555VIe) 1. Yay Ka-Boom-Boom (555VIe1) f. Zero's RC (555VIf) 1. Air Raid (555VIf1) 2. Supply Lines... (555VIf2) 3. New Model Army (555VIf3) g. Back to School (555VIg) 1. The 360 (555VIg1) 2. The 180 (555VIg2) 3. Whip and Terminate (555VIg3) 4. Pop and Control (555VIg4) 5. Burn and Lap (555VIg5) 6. Cone Coil (555VIg6) 7. The 90 (555VIg7) 8. Wheelie Weave (555VIg8) 9. Spin and Go (555VIg9) 10. P.I.T. Maneuver (555VIg10) 11. Alley Oop (555VIg11) 12. City Slicking (555VIg12) VII. *The Desert Walkthrough* (555VII) a. Mike Toreno (555VIIa) 1. Monster (555VIIa1) 2. Highjack (555VIIa2) 3. Interdiction (555VIIa3) 4. Verdant Meadows (555VIIa4) b. Learning to Fly (aka PILOT SCHOOL) (555VIIb) 1. Takeoff (555VIIb1) 2. Land Plane (555VIIb2) 3. Circle Airstrip (555VIIb3) 4. Circle Airstrip and Land (555VIIb4) 5. Takeoff Helicopter (555VIIb5) 6. Land Helicopter (555VIIb6) 7. Destroy Targets (555VIIb7) 8. Loop-the-Loop (555VIIb8) 9. Barrel Roll (555VIIb9) 10. Parachute Onto Target (555VIIb10) c. Airstrip Missions (555VIIc) 1. N.O.E. (555VIIc1) 2. Stowaway (555VIIc2) 3. Black Project (555VIIc3) 4. Green Goo (555VIIc4) d. Cesar Vialpando (555VIId) 1. Zeroing In (555VIId1) 2. Test Drive (555VIId2) 3. Customs Fast Track (555VIId3) 4. Puncture Wounds (555VIId4) VIII. *Las Venturas Walkthrough* (555VIII) a. Wu Zi Mu (555VIIIa) 1. Fender Ketchup (555VIIIa1) 2. Explosive Situation (555VIIIa2) 3. You've Had Your Chips (555VIIIa3) b. The Truth (555VIIIb) 1. Don Peyote (555VIIIb1) c. Ken Rosenburg (555VIIIc) 1. Intensive Care (555VIIIc1) 2. Meat Business (555VIIIc2) 3. Freefall (555VIIIc3) d. Officer Frank Tenpenny (555VIIId) 1. Misappropriation (555VIIId1) 2. High Noon (555VIIId2) e. Madd Dogg (555VIIIe) 1. Madd Dogg (555VIIIe1) f. Salvatore Leone (555VIIIf) 1. Saint Mark's Bistro (555VIIIf1) g. The Heist (555VIIIg) 1. Architectural Espionage (555VIIIg1) 2. Key to Her Heart (555VIIIg2) 3. Dam and Blast (555VIIIg3) 4. Cop Wheels (555VIIIg4) 5. Up, Up, and Away! (555VIIIg5) 6. Breaking the Bank at Caligula's (555VIIIg6) IX. *Return to Los Santos Walkthrough* (555IX) a. Opening Mission (555IXa) 1. A Home in the Hills (555IXa1) b. CJ's Mansion (555IXb) 1. Vertical Bird (555IXb1) 2. Home Coming (555IXb2) 3. Cut Throat Business (555IXb3) c. Sean "Sweet" Johnson (555IXc) 1. Beat Down on B-Dup (555IXc1) 2. Grove 4 Life (555IXc2) d. The Riots (555IXd) 1. Riot (555IXd1) 2. Los Desperados (555IXd2) 3. End of the Line (555IXd3) X. Side Missions (555X) a. Los Santos Missions (555Xa) 1. Firefighter (555Xa1) 2. Home Invasion (555Xa2) 3. Paramedic (555Xa3) 4. Pimpin' (555Xa4) 5. Taxi Driver (555Xa5) 6. Vigilante (555Xa6) 7. Lowrider Challenge (555Xa7) 8. Los Santos Courier (555Xa8) 9. BMX Challenge (555Xa9) 10. Los Santos Arena (8-track) (555Xa10) b. Badlands + San Fierro Missions (555Xb) 1. Chiliad Challenge (555Xb1) a. Scotch Bonnet Yellow Route (555Xb1a) b. Birdseye Winder Yellow Route (555Xb1b) c. Cobra Run (555Xb1c) 2. San Fierro Arena (Blood Bowl) (555Xb2) 3. San Fierro Courier (555Xb3) 4. NRG Challenge (555Xb4) 5. Valet Parking (555Xb5) c. The Desert + Las Venturas Missions (555Xc) 1. Boating School (555Xc1) s. Basic Seamanship (555Xc1a) b. Plot a Course (555Xc1b) c. Fresh Slalom (555Xc1c) d. Flying Fish (555Xc1d) e. Land, Sea, and Air (555Xc1e) 2. Freight Train (555Xc2) 3. Trucking (555Xc3) 4. Ammunation Challenge (555Xc4) 5. Import/Export Crane (555Xc5) 6. Bike School (555Xc6) a. The 360 (555Xc6a) b. The 180 (555Xc6b) c. The Wheelie (555Xc6c) d. Jump and Stop (555Xc6d) e. The Stoppie (555Xc6e) f. Jump and Stoppie (555Xc6f) 7. Las Venturas Arena (Dirt Track) (555Xc7) 8. Las Venturas Arena (Kickstart) (555Xc8) 9. Las Venturas Courier (555Xc9) 10. Quarry Missions (555Xc10) d. Race Tournaments (555Xd) 1. Los Santos Circuit (555Xd1) 2. San Fierro Circuit (555Xd2) 3. Las Venturas Circuit (555Xd3) 4. Las Venturas Airport Checkpoints (555Xd4) XI. Basic Info (555XI) a. Controls (555XIa) 1. On Foot (555XIa1) 2. In Car (555XIa2) 3. On Bike (555XIa3) 4. In Helicopter (555XIa4) 5. In Plane (555XIa5) b. **** Tha Police! (555XIb) c. Statistics (555XIc) d. Respect (555XId) e. Weapon Info (555XIe) f. Stores Info (555XIf) g. Safe House Info (555XIg) h. Car Mods Info (555XIh) i. Girlfriend Info (555XIi) j. Gambling Info (555XIj) k. Tags, Oysters, etc. (555XIk) l. Extras (Needs Work) (555XIl) 1. Unique Jumps (555XIl1) 2. Two-player Stuff (555XIl2) 3. Arcades and Other Extraneous Stuff (555XIl3) 4. Beat the Cock (555XIl4) (THESE ARE THE TRIATHLON RACES) 5. Other Not 100% Stuff (555XIl5) m. Gangs and Turf Wars (555XIm) n. 100%, The Legacy (555XIn) XII. Vehicle Info (555XII) a. SUVs and Wagons (555XIIa) b. 2-Door Sedans (555XIIb) c. 4-Door Luxury Sedans (555XIIc) d. Muscle Cars (555XIId) e. Street Racers (555XIIe) f. High Performance Cars (555XIIf) g. Heavy Trucks and Utility (555XIIg) h. Light Trucks and Vans (555XIIh) i. Lowriders (555XIIi) j. Recreational (555XIIj) k. Bikes and Motorcycles (555XIIk) l. Civil Service and Transportation (555XIIl) m. R3 Vehicles (555XIIm) n. Airplanes (555XIIn) o. Helicopters (555XIIo) p. Boats (555XIIp) q. RC Cars (555XIIq) XIII. Extraneous Crap (555XIII) a. Glitches (555XIIIa) b. Easter Eggs (555XIIIb) c. Criminal Rankings (555XIIIc) d. Flight Rankings (555XIIId) XIV. Contact Information (555XIV) XV. Special Thanks (555XV) ******************************************************************************* I. Introduction (555I) Hello and welcome to my Grand Theft Auto: San Andreas FULL Walkthrough and FAQ. GTA:SA, as it will be referred to as of now, is the next installment of Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide prestige for the amount of freedom and advanced gameplay that gamers had yet to see. GTA:VC, released a little over a year later, took the same game and made it even better. More weapons, more cars, more freedom. GTA:SA is the third installment of to GTA3, and looks to have the most freedom of all. The possibilities for this game are endless. A. Personal Rant (555Ia) This guide takes up a lot, a lot, a LOT of time. I go to school full time. I play for a travel hockey team out of San Mateo, California. I DO have a social life. So please, be gentle with me. I will work on this guide as much as possible, but I do have other things to do. As far as I know, I'm not getting paid for this. If someone wants to give me money to hurry up, then contact me. Money is good. B. About This Guide (555Ib) This is a COMPLETE walkthrough for San Andreas. It should cover everything you need to get 100% and some of the extra crap that's just fun. C. What I Want (And Don't Want) (555Ic) Here is what I want: Suggestions for missions, cool tricks that I haven't found, important information, pleasant e-mails, and questions that I haven't answered 40,000 times. If it's in the FAQ and you ask a question, you will be yelled at. I will swear at you and call you stupid. I'm not even kidding. What I don't want: Questions that I've already answered in the guide, questions answered in your instruction manual, mindless rants, viruses, bad porn (good porn is fine, so long as it's free), spam, and things in AOL gibberish. Please use decent grammar. "how i do M4-1 plz hlp" gets the trash can real fast, or in my "stupidest e-mails ever" section, as you can see at the end of the guide. If it isn't in either one, feel free to send it in. If it's good, I'll post it, if not, I'll probably give you a reply. Also note that it really helps if your title has something to do with your e-mail. "San Andreas", "GTA", "Question", and "(no subject)" get responded to last usually, because I don't know whether they're good things or not. ******************************************************************************* II. Legal Junk (555II) This document is copyrighted material of Chase Ansok and may not be used without expressed written consent of Chase Ansok. No part of this guide can be used without proper quoting and/or recognition. Any person(s) found violating this copyright is/are punishable by law and will be to the fullest extent. The following sites have permission to use this guide: www.GameFAQs.com www.GameSpot.com www.IGN.com www.GTAGuides.com www.CheatCC.com www.SuperCheats.com www.CheatPlanet.com www.GameRevolution.com www.PlanetGrandTheftAuto.com www.StuckGamer.com (Video Walkthroughs) As of 10/29, I think enough sites have this guide up and running. I know that you would love to boost traffic to your site, but most of these sites get over 500,000 hits a day, IGN and GameFAQs getting in the millions. It's safe to say that anyone that wants to read this guide can now. If you see another site using my guide and it is not listed here, please contact me with the title "Copyright Infringement". Your geocities, angelfire, livejournal, sphosting, etc. sites CANNOT use this guide! Registered websites dedicated to gaming or San Andreas can use this guide with my permission. You can LINK to my guide at the following address: http://pages.sbcglobal.net/cowoflight/safaq.txt GameFAQs is the best place to look for the guide, but you can't link directly to the FAQs there. That's the best link you'll get, since it's my webspace and I'll have it updated as soon as possible. However, it has limited bandwidth. Don't be sad if it's down for the day. ******************************************************************************* III. Frequently Asked Questions (555III) A. BASIC QUESTIONS (555IIIa) Q: When was Grand Theft Auto: San Andreas released? A: GTA: San Andreas was released 26/10/04 in the US, and 29/10/04 outside of North America. Q: Why do some places say 25/10/04? A: Many stores sold the game at 6-7:00 on the 25th. Q: What is GTA: SA's ESRB rating? A: M (17+), get a parent/college student to buy it for you. Q: Do you work for Rockstar or any development company? A: No, no, a thousand times no. I'm a freelance FAQ writer. I cannot fix your glitches or explain why something happened. I just play the game like anyone else, and I accept donations. If anyone wants exclusive rights to this guide, please contact me and we'll negotiate something. Q: What happened to that racist comment you made about that thing in the thing with all the things that thinged? A: It's gone. Despite the racism that litters this game, there won't be any here since people are offended by it. (But for some reason not the game.) Q: Hay where's the Madd Dogg Glitch info? A: One of the last questions in the FAQ. Scroll down. Q: LOL DILDO LOL? A: Yes, there's a dildo in the showers of the police station. Let's all giggle at the immature weapon everyone. And yes, you CAN give it to your girlfriends as a gift. Harharhar. -------------------------------------- B. 'WHEN CAN I...' (555IIIb) Q: When do I go to San Fierro? A: Sweet's mission Green Sabre opens up the Badlands and San Fierro. Q: When can I go to Las Venturas? A: The Syndicate mission Yay Ka-Boom Boom opens up the Desert and Las Venturas. Q: When can I fly planes/helicopters? A: At the very beginning of the game, just hop the fence to the airport by parking a truck or van next to the fence. You can also park a Packer and ride a vehicle over the fence. YOU DO NOT NEED TO GO TO PILOT SCHOOL YOU DO NOT NEED TO GO TO PILOT SCHOOL. These e-mails are getting very old, very quickly. Q: When can I go to driving/bike/boat/pilot school? A: Just keep doing the damned missions. There are no schools in Los Santos, but I know for a fact that the driving school is in San Fierro. More info comes as I play the game. YOU DO NOT NEED TO GO TO THESE SCHOOLS TO DRIVE CARS OR RIDE BIKES/BOATS OR FLY PLANES. JUST DO THE MISSIONS AND ENJOY THE SCHOOLS ONCE YOU CAN GET THEM. These e-mails are getting very old, very quickly. Q: PILOT ****ING SCHOOL!!!!!!!!!!!!!!!!!!!!!!!!!!!! A: I just did a filter of my Gmail. 9% of my e-mails have the word "school" in them, and all but twenty of them are about pilot school. Guys, just do the missions. You have to buy it as part of a mission, which comes right after you leave San Fierro. Freedom in GTA is earned, not given. Q: When do I get my pilot license? A: You can complete pilot school, or, if Paul Johnson is being truthful to me, simply breaking in a lot and flying lots of learjets and Dodos will net you a free pilot's license. (CONFIRMED, 20% FLYING SKILL = LICENSE) Q: When can I fly planes at Easter Bay? A: After you complete pilot school. Q: When can I do Cesar's missions in San Fierro? A: Complete Back to School and Yay Ka-Boom Boom and he'll call. Q: When do these stores open up? A: Read the stores section. ZIP opens up when SF is unlocked, Victim opens up when the Desert and LV are unlocked, and Didier Sachs opens when you return to Los Santos in A Home in the Hills. -------------------------------------- C. LAST MISSIONS AND 100% (555IIIc) Q: I finished the game and I only have ##%? Shouldn't I have 100%? A: Probably not. 99/100 times, people find out they missed some stupid detail. Q: WHY DON'T I HAVE 100%!?! I DID EVERYTHING!!! A: Apparently not. Double, triple, quadruple check to make sure you've done everything. If you're positive you have, then your game is glitched. Sorry. Remember, cheating induces glitches quite often. Q: If I did something in the secrets section, can I still get 100%? A: YES. SECRETS aren't cheats! Q: Do I need Big Smoke's Couriers for 100%? A: NO. -------------------------------------- D. 'HOW DO I...' (555IIId) Q: HOW DO I TWO-PLAYER!?!?!?!?!!?!!! A: There are two player icons scattered all throughout San Andreas. Hunt them down! I don't make maps, so I really can't help you. They are bright pink and have pictures of two people on them. Two-player mode has two types, rampage and free roam, and each icon has a different property to it. Happy hunting. Q: How do I recruit gang members? A: Target a GSF Member in green and hit up on the d-pad. Q: How do I take over territories after I've left Los Santos via mission? Q: When can I take over territories again? A: You can't. The Ballas have taken over and it will stay that way until you return to LS near the end of the game. You can take territories over again after the mission Homecoming. Q: How do I take over territories besides the Vagos and the Ballas? A: You can't. Q: How do I advance the game after I buy Verdant Meadows? A: Complete ALL ten pilot school challenges, not just the first four. Q: How do I turn off cheats? A: You can't. I told you not to save with them on. Q: How do I start Home Invasion? A: Enter the Black Boxville across the street from the gym in Ganton, Los Santos. Follow the instructions from there. Q: How do I get to the parachute location? A: It's on the tallest building in the southeast corner of Downtown Los Santos. Enter the building via the triangle and it's on the roof. There's also one on the very top of Mt. Chiliad. There are also like six more spawns. Q: How do I answer yes to a question, as with the Life's A Beach mission, or if I want to get a prostitute into my vehicle? A: Hit right on the d-pad for a positive response, or left for a negative. This is in your bloody goddamn instruction manual. Q: How do I take a shower? A: You can't really take a shower. If someone says, "You stink!", it's because you need either new clothes, or take some time swimming in the ocean. Q: How do I increase my sex appeal stat? A: Clothing, haircuts, fitness, respect, and the last car that you drove are all key to your sex appeal. Q: How do I dual wield weapons? A: Only the Tec9, MicroSMG, 9mm Pistol, and Sawn-off Shotgun can be dual weld. You need Hitman in those weapons to hold two of them. Get Hitman by shooting people, cars, cops, gang members, whatever. Q: How do I play pool? Everyone just raises their hands at me. A: If you ever attacked someone or targeted them in a bar, you are banned from pool. There is no fix to this. Q: How do I make millions of dollars doing nothing without being a cheating loserface dogbiscuit? A: Inside Track Betting! Head to Downtown Los Santos with about $10,000 and bet on the worst horse. If you fail, reload. If you win, take your cash and buy the closest safehouse (the one in Jefferson). Now take your $100k and bet that. Congrats, you now have $1.1 or so million. Winning a third time is very hard, since the game hates you for doing this. I got up to $18M, but it's possible to get into the billions if you are so inclined to do so. -------------------------------------- E. 'WHY...', 'WHY NOT...', 'WHERE IS' and 'WHAT IS...' (555IIIe) Q: What are L3 and R3? A: Press down on the left or right control stick for those buttons. Q: Where is the spray can? I died and lost mine/picked up a different special. A: In your starting house in Ganton, on the top floor in the bed room. Q: Where is this weapon? A: I don't know nor do I care. Bredband is working on creating a weapons location guide and I love him for it. Q: What are oysters/snapshots/horseshoes/spray paints? A: The equivalent of hidden packages. There are 100 sprays in Los Santos, 50 snapshots in San Fierro, 50 horseshoes in Las Venturas, and 50 oysters in the oceans of San Andreas. Q: Where do I find this car that doesn't start a mission? It's just cool!!! A: Does this LOOK like a car location guide? I don't know. Q: Where is this car that I need for the Import/Export garage? A: Scroll down or search for that section (555Xc5). It answers all the questions you might have. Q: Where is the strip club? A: I don't know, nor do I care. I believe that there is one across the street from the gym in San Fierro. Q: Where is all the hidden stuff? A: http://hem.bredband.net/708145/ Q: Where is the Vortex hovercraft? A: It's your reward for 25 Exports at the crane, and there's a parked one at Pirates in Men's Pants. Q: Where is the AT400? A: In Las Venturas airport, there is a huge hangar. Stand next to it to open it up, and the AT400 should be inside. If not, leave the airport and come back. Q: Where is the VTOL Fighter/Hydra? A: It's in the military base guarded by the army. You get one free for 100%, however, as well as for completing Vertical Bird. Q: Where is the Hunter? A: Also in the military base. It's your reward for all gold at flight school. Q: Where is the Import/Export crane? Why can't I use it? WHAT?!? A: It's unlocked after you complete Customs Fast Track for Cesar, the third mission that you get for him out in the desert. It explains everything you need to know about the stupid crane. Q: Where is this last Vagos territory that is not in Los Santos? Q: Why does it say that I still have a Vagos territory left? A: North of San Fierro, in the Bayside Marina, is a stray territory that will rarely spawn a set of Vagos. Kill them and kill a mere one wave of gang members and the territory is yours. Q: Why do people say I stink? A: You need to either get new clothes, or take some time swimming in the ocean. The remark means nothing, and has no effect on sex appeal. It's just annoying. Q: Why is Millie never home for Key to Her Heart? A: I have no idea. Try saving, reloading, leaving the city, coming back, checking at different hours, using different cars, wearing different clothes. She's a woman; she's fickle. Get used to it. Q: Why can't I play pool? Everyone just raises their hands. A: If you ever attacked someone or targeted them in a bar, you are banned from pool. There is no fix to this. Q: What is this Player Target thingamabobber on my map? A: Player Target is an awesome addition. Go to your map and zoom in. Hit circle. It goes away. Hit circle again and it comes back. Move around and place the target wherever you want to go. It's absolutely wonderful for plotting out routes in races or for missions, or just whenever you need to find things, like tags and oysters. I love that damn thing Q: What does "The Cluckin' Cock isn't ready yet mean? Q: When can I do the Triathlon (Beat the Cock) races? A: After you unlock Las Venturas. -------------------------------------- F. CHEATS AND TECH SUPPORT (555IIIf) Q: If I did something in the secrets section, can I still get 100%? A: YES. SECRETS aren't cheats! Q: How do I turn off cheats? A: You can't. I told you not to save with them on. Q: I have a problem with my game, and I can't fix it. Help. A: I'm not tech support. Call them, not me. Q: But it's a really annoying glitch. Please fix it for me. A: I'm still not tech support. Q: I cheated, am I screwed now? A: Maybe, maybe not. If you spawned something, change suits, or did anything besides the armor/health cheat, I'd be leery. All cheats are saved and if SA is anything like GTAIII or VC, they cannot be undone. Update: Actually, you probably are. The mission Madd Dogg loves to glitch on people that have cheated. You are unable to progress in the game if you get the glitch. Q: What are the cheats? Do you care about cheats? Cheats? CHEATS?!!? A: I hate cheats. I have never cheated in any of the GTA games. Please stop e-mailing me about cheats. If you're using cheats, why are you using a guide? -------------------------------------- G. OTHER (555IIIg) Q: Vice City? And anything regarding it? A: NO. NO. NO. NO. NO. NO. A thousand bloody times: NO. I stopped replying to Vice City e-mail in January of 2003. January of two thousand and three. Stop sending me e-mail about Vice City. The e-mail in that guide hasn't been answered in almost TWO YEARS. Q: Why didn't you post my submission/reply to my e-mail/read my IM? A: I receive a whole lot e-mails because of these guides. I am very busy, so some stuff never gets read. Odds are, if it says "I have codes", I don't care. Most of the codes are already posted here, and the rest are probably crap. Q: I have your old e-mail address? Can I e-mail you there? A: Please, please, please don't use the e-mail in my Vice City guide. It's my personal e-mail address and it's really just not cool to do that. Q: I found this and it's not in your guide, and you want it, how do I send it in? Also, you want it! It's not useless crap! A: Awesome! My e-mail is sanandreasfaq@gmail.com! Remember, you get full credit for good finds, so don't hesitate to help. Q: I submitted something and you added it without credit! What gives? A: There are two explanations. If many people submit the same thing to me, I add it as "submitted by multiple people". If it's something that I already knew and just forgot to add, I usually thank you by e-mail and not in the guide. If it's a miniscule fix like a single typo, I probably correct it and move on. Q: I have a question that should be in this FAQ, can I send it in? A: Sure...it may not be posted, but it's worth a try. Q: Why are you so bitchy about e-mails? A: Because there are a lot of stupid people, and they all have my e-mail address and come to that before ever using the walkthrough. It's incredibly annoying, and until the e-mails start to die down, there will be a lot of notices about stupid e-mails. ******************************************************************************* IV. Los Santos Storyline Walkthrough (555IV) Opening Mission: Ride the stupid bike home. Get a feel for the controls. Giggle as you ram into like twenty poles trying to get used to a bicycle. A. Sean "SWEET" Johnson, YO BROTHA (555IVa) 1. *Big Smoke* (555IVa1) Difficulty: 3/10 This is actually a pretty hard first mission because you're on a bike with no way to defend yourself against the Ballas. Watch the two cutscenes and follow Sweet. When Sweet breaks off, follow Ryder. Stay RIGHT behind them. Ballas will come up along side you, and they can't die for some reason. I watched Ryder get drilled with like three clips and he just kept riding and yelling at me. When you get back, Sweet calls. Reward: Sweet opens as a boss; Respect earned. (get used to that) 2. *Ryder* (555IVa2) Difficulty: 1/10 You're a taxi now. Drive to Reece's barber shop and get a cheap $50 cut, since Reece doesn't offer anything cool for under $400. Then, head to Well-Stacked Pizza (thanks D Stone >_>), run out when Ryder screws up and gets shot, and drive back to the Grove. Woo. Exciting. Reward: Respect earned. 3. *Tagging Up Turf* (555IVa3) Difficulty: 1/10 If you can read, you can do this. Just listen to what you're told and do what it says. Drive to the blip, spray paint the tags, repeat a second time. And hey, 7/100 on tags. Only 93 more to find!!!! If you can't do this, I have no idea how to help you. The markers appear on your in-game radar and map. Use them. Reward: $200 + Respect earned. 4. *Cleaning the Hood* (555IVa4) Difficulty: 2/10 Take Ryder to B-Dup's house and watch the inspiring cut scene. Check the minimap for the crack dealer, target him, and start punching the ever living crap out of him. When he hits the floor, take the bat, get back in the car, and cross the street. Go inside and target the people one by one, starting with the guy with the bat. When they're all down, head back to Sweet's. Reward: Respect earned. 5. *Drive Thru* (555IVa5) Difficulty: 3/10 Big Smoke is hungry and wants fried chicken (look! NO RACISM! Even though the entire mission is a play on the stereotype, this statement no longer contains ANY racism! There! Also, the gigantic disclaimer up top is gone as well!) Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla ride, and sees that they're planning a hit. Pin the Tornado against a wall and let the Groves do their thing. Make sure that when the car blows, you aren't still touching it. I did that once and they all died. It was very sad. Also, racism is bad. Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just saving, working out, saving to a new day, working out. I had my stamina and muscle decked out and it helps an absolute ton. Reward: $500 + Respect earned. 6. *Nines and AKs* (555IVa6) Difficulty: 1/10 Go see Emmet. Go through stupid tutorial. Drive to Binco. Try on ugly clothes. I went with a dog tag and a backwards green bandana. Leave Binco. Reward: Respect earned. (though you really shouldn't have expected more) 7. *Drive-By* (555IVa7) Difficulty: 3/10 Whee. You still don't get to shoot anything. Get in the car and go to each set of Ballas and let the Grove take them out. Stay away from the cars, since they'll explode and wreck your ride. Afterwards, you get a two-star (oh nohs!) wanted rating. Head to the Pay-and-Spray for your complimentary tune up and cruise back to Sweet's. Jess Edwards also claims that you can just run over most of the Ballas and still get credit for the mission. Reward: $500, Respect earned, Ryder and Big Smoke open up as bosses. 8. *Sweet's Girl* (555IVa8) Difficulty: 2/10 You get to shoot stuff! Finally! Well, maybe not, if you did it the way I did. Just come in, run over all the Ballas and knife the one on the stairs. Or shoot him. Whatever. Sweet will call, so grab him and his girl and high tail it back to the Grove. Reward: Respect earned. 9. *Cesar Vialpando* (555IVa9) Difficulty: Depends how good you are at Amplitude/10 Go to the garage on the map, look at the expensive mods that you can foolishly add to a car. Head over to the lowriding competition and place your bet. I bet $1000 and it wasn't even close. Easy money if you ask me. The beat is slow, move the control stick, blahblahblah. When that's done, watch the lovely cutscene, and breathe a sigh of relief, we're done with Sweet for now. I really can't help you with this mission, since I can't come and dance for you. Reward: Your bet winnings + Respect earned. ############################################################################## B. Lance "RYDER" Wilson, THE GANGSTER WHO _LOVES_ TO SAY 'NIGGA' (555IVb) 1. *Home Invasion* (555IVb1) Difficulty: 2/10 This is your tutorial to home invasion. Nothing fancy here. Drive down to the guy's house quickly (try to make it by 6:30ish). Go in, follow the instructions by staying quiet. The six boxes are (1. In the first room, 2. Through the door on the right, 3. On the first flight of stairs, 4. At the end of the hallway, 5. In the guy's room to the left, and 6. In the guy's room behind his bed). You should have plenty of time to get them all, but I really don't know what getting them all adds. No reason not to though, really. Drive to the safe house and you're good to go. Reward: Respect earned. 2. *Catalyst* (555IVb2) Difficulty: 2.5/10 Start again by running over all of the Vagos. When the Vagos are gone, the Ballas show up. Kill all four of them and head into the red blip. Now you get to play some stupid minigame. You have an unlimited amount of cases, so just check them for the minute you have. Ryder will catch enough to win. At one point, he pulls up right next to you, so it's not a big problem. End the mission by working your way around the police (it's only three stars) and into the Pay N' Spray. Head home to finish. Reward: Respect earned. 3. *Robbing Uncle Sam* (555IVb3) Difficulty: 3.5/10 Follow the directions to the docks, jump over the wall (you should know how to do this by now), cap the guard, blow off the first security panel, then blow off the second security panel. Run in guns blazing and take out all of the National Guards. Get used to the fork lift, but expect to have to jump out a few times to help Ryder, and expect to get pulled out a few times by a magical guard that materializes right behind you. Take your time, and don't hit walls and drop the boxes. That's very bad. Drive the truck to the safehouse, dropping as many boxes as you see fit. If you can take out both of them, great. If you can't get it either, whatever. You can make it just fine. And that's it for Ryder. --------------------------------------------------------------------------- Andrew Stuart has this spiffy strategy: When you get to the locked gate, kill the National Guardsmen and LEAVE THE GATE SWITCH ALONE. Head on in to the warehouse and blow the switch there. Kill the guards inside. Now, get in the forklift and move all of the boxes, including the two outside the warehouse into nice neat rows by the entrance. Now go out and blow the gate switch. Run back to the forklift and get ready to start loading the boxes immediately. After five crates, I got out and Ak'ed the guards who were trying to kill Ryder. Doing this way meant that Ryder only got shot once or twice, and it was a nice leisurely drive home...didn't have too much of a problem with the Hummers (I think one flipped on the first bridge out of the docks). --------------------------------------------------------------------------- Reward: Respect earned. (Ryder's a cheap little ****, ain't he?) ############################################################################## C. CESAR VIALPANDO, THE MEXICAN THAT LOVES THE CHOCOLATE (555IVc) 1. *High Stakes, Low-Rider* (555IVc1) Difficulty: 5/10 Guh. The CPU hits a pole, it falls right over. You hit a pole, you spin and lose complete control. Keep working at it. You want to floor it on the the three main straightaways and take it really slow during the turn section. You don't need a fast lowrider, you need one that handles well. I was a stubborn moron and tried to do this in the Picador from the mission where we met Cesar, and it took me about fifteen tries. You can do this with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado, and Voodoo are the seven lowriders that are available. This mission IS required to advance the story, but in itself, it is not a storyline mission. Update: For all of you weird people that can't find a lowrider, open your eyes. Los Santos' ghetto is 90% lowriders. All of the Ballas and GSF members drive lowriders. There's one parked right across from Cesar's house for God's sake. Reward: $1000 ############################################################################## D. Melvin "BIG SMOKE" Harris, GREATLY ENJOYS FRIED CHICKEN (555IVd) 1. *OG Loc* (555IVd1) Difficulty: 4/10 This is a hilarious mission, but it's also pretty annoying. Pick up Jeff... I mean OG Loc at the police station and drive him over to Freddy's house. After some taunting and tales of Jeff's life in prison, Freddy takes off on a PCJ. Grab the other one and pursue him. You can't kill Freddy or do anything to the bike, so just stay on his tail. I'm not sure how close you have to stay, but I fell off an overpass and followed him under it and I didn't fail. Eventually, Freddy parks, and you can kill him and the Vagos. Afterwards, drive Jeff to his new job at Burger Shot. NEW INFO: Apparently, you CAN kill him on the bike. I tried my ass off a few times and I never got him, but some are claiming to have shot tires out, and then finishing him. He dies in any case. Reward: Respect earned; OG Loc opens as a boss. 2. *Running Dog* (555IVd2) Difficulty: 1/10 Easy stuff. Drive to the pickup location and watch the cutscene. Super- sprint by tapping the X button and take out the Vago with one or two shotgun blasts. If you can't do this mission, you need more Stamina. Get it by riding the bike or treadmill at the gym. Reward: Respect earned. 3. *Wrong Side of the Tracks* (555IVd3) Difficulty: 5/10 Hey, finally, a decently hard mission. And it's only hard because Smoke shoots like he's have an epileptic seizure. The driving isn't too hard, but you really just have to hope that Smoke hits something. Start by driving to the station and hopping on the Sanchez. Go as fast as you can to catch up to the train and let Smoke pump lead into them. Early on, there's a car on the tracks. Get past the car before the train hits it to make sure that you lose no speed at all. When Smoke says take the high road, take it, and stay on it until the tunnel. Smoke seems to hit more from that point. If you can't get them by the time they hit north Red County, they've escaped, and you have to restart (you can't trip skip this one either ; ;). If you do get them, drive Smoke back to his house and celebrate a long victory. This mission sucks. Q: Where do I ride the Sanchez so Smoke can hit? A: MC Face from the SA Forums was awesome enough to make this image: http://img18.exs.cx/img18/6608/trainpasss2.jpg -- There ya go. -------------------------------------------------------------------------- Alternate Strategy -- Ride The Train When Smoke says take the high road, FLOOR IT. When you hit the ramp, turn the bike sharply and land on top of the train. Ride to the Vagos and do a forward drive-by on them. It's hard to do at first, but it's probably easier than dealing with Smoke's shooting. --------------------------------------------------------------------------- --------------------------------------------------------------------------- JC has this speedy strategy: I ran to the parking garage in East Beach (1 block north of the Arena, halfway down the East-West side street - it is several stories tall, and distinctive because it features semi-circular ramps between the levels that stick out towards the street), and picked up a NRG-500. There are ALWAYS two of these in this garage - one on the second floor, and one on the very top. With the NRG, this job was easy! I parked it right near the red start marker, and after the cutscene it was still there. Smoke and I hoped on and took off down the tracks. We easily outran the train to the first bend, where there is a raised platform to the left. We rode up on that, hoped off, and started shooting as the train went by. After that we jumped back on the bike and repeated all the way out to the country until the job was done. The trick is that the bike is so fast that you have plenty of time to get ahead, set up, and blast them as they go past. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Orangemouse has another: Once you reach the tracks get on the bike quick as you can, drive past the train and the bend on the track. You will see a bridge coming up, before the car on the track comes up. Get off your bike and walk up the bridge and you should be level with the train coming towards you. You can leave Smoke behind for this bit and after this is complete you can go back and pick him up. When the train's in front of you, jump on it and start shooting the guys. Don't worry about your health too much because the guys on the train barely take any health off you. After you kill them all, jump off the train and run/drive back and pick Smoke up. He'll tell you to drop him back to his house. After dropping him, the mission is complete. --------------------------------------------------------------------------- Reward: Respect earned. 4. *Just Business* (555IVd4) Difficulty: 5/10 Oh wow, this mission is so ridiculously fun that I had a small orgasm in my pants. It starts off slow with a fight inside. If you've found an AK or M4 in hidden spots in Los Santos, pick them off with two shot bursts. If not, use your SMG, but make sure not to run out of ammo. Pick up the MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with Smoke and head outside for more gunnin' and runnin'. Just target, kill, retarget, and repeat until everyone is dead. Pick up as much money and ammo as you can and start the FUN part of the mission. You're on the back of the bike, and stay facing that way. The main targets for this whole section are the motorcycles. Take out the driver first, and everything else falls. But really, just make sure that every cycle falls down fast, since they can do some major damage. The Packer is indestructible; don't deal with it. When you hit the road block, just spray the people down, or if you're a true gunman, hit the gas tank of one of the cars to start a chain reaction. The true challenge is in the LS River (the aqueducts). Take down every motorcycle and car gunman as soon as you see them! Two of the most stunning cinematics come down here, and this is where you'll need new underwear. After the jump, shoot out the sewer gates or all of your work will be for nothing. Shoot the explosive barrels to take out the last motorcycles and finally take a deep breath. It's over. Reward: More respect earned. ############################################################################## E. Jefferey "OG LOC" Martin, I HOPE WE KILL HIM LATER (555IVe) 1. *Life's a Beach* (Must start between 20:00 and 6:00) (555IVe1) Difficulty: 2/10 These are some of the worst missions in the game. Seriously. The voice actor of OG Loc (Jas Anderson) does an excellent job of really making you hate this guy. The first mission for Jeff (I'm not calling him OG. Get used to Jeff) involves driving to a beach, playing some Amplitude, stealing a van, and driving it to a lockup. That's the whole thing. Q: How do I start dancing? The DJ talks but I can't do anything. A: Hit right on the D-Pad to give a positive response. Keep hitting this until she finally lets you dance. Now stop e-mailing me. Q: Hlep!!!!!!I mean, Help!!! Welp! Raroo! A: I can't come dance for you. This is up to you to learn how to beat. Reward: Respect earned; Dancing now available whenever. 2. *Madd Dogg's Rhymes* (555IVe2) Difficulty: 3/10 This is your introduction to stealth missions. I'd give a strategy, but really, this is a tutorial, and the game tells you what to do. The only thing I have to say is to not bother sneaking out. Just take an MP5 or whatever and blast out. There's a body armor pickup in the building, so just pick that up and let loose. Head back to the Burger Shot to complete the mission. Reward: Respect earned; Tenpenny opens up as a boss. 3. *Management Issues* (Must start between 12:00 and 17:00) (555IVe3) Difficulty: 3/10 Drive QUICKLY to the Burger Shot so you can take the car before it has a chance to get anywhere. I grabbed it at the stop light and just jacked it. If not, you'll have to ram him out of the vehicle and head to a Pay N' Spray. Get to the rendezvous by 22:00 in perfect condition to continue. Park the car and follow the motorcade to pick up the manager. Floor the car and head down to the pier. Get some speed and bail out as the car flies into the ocean. Grab the bike and head to the Burger Shot for a cut scene. Reward: Respect earned. 4. *House Party* (555IVe4) Difficulty: 3.5/10 After the cut scene, head back to Grove Street to save and whatnot. You don't HAVE to get a hair cut and a change of clothes; I certainly didn't. My CJ is bling'd >_>. Get to the OG on the map by 20:00 to get a call from Jeff about his party. Head to the blip for a cut scene. Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and start auto-targeting and firing. The second wave is up on the bridge. If you have an assault rifle, just target, if not, use manual aim. The final wave has Ballas from all sides. Just target anyone with an arrow over their head and protect Sweet. If Sweet dies, you fail. Body armor helps immensely here, as it does in most missions. Reward: Respect earned. ############################################################################## F. OFFICER FRANK TENPENNY, IT'S SAMUEL ****IN' JACKSON (555IVf) 1. *Burning Desires* (555IVf1) Difficulty: 4/10 Woo. Time to play with fire. Head to the molotov pickup in the alley and then head over to the house. Start on the door to the left and work your way around so that the last window you throw through is right by the front door. Ignore the gang members shooting you if you have body armor and just line your cocktails up. They'll break the windows, so you don't have to shoot them. Make sure that you don't burn yourself, as it takes away some 30 or 40 health for each one. Once all five windows are on fire, run inside to rescue the girl. Walk around the fires into the kitchen to find a fire extinguisher. Hit L1 to pick it up and head to the back-left of the house and head up the stairs. Once in her room, you'll have to start fighting fires by hitting R1 and holding down circle to the base of the fire. There are about ten fires you need to put out on your path to back to the door. Once outside, get in the lowrider and head back to Grove St., where you can drop Denise off. Reward: Denise is now your girlfriend. How girlfriends work: Hunt around town for some flowers and pick them up with L1. Head to Denise's house and hand her the flowers. This starts the date off nicely. Make sure you have a nice car for her and she'll get in and say where to go. Take her on her date, doing whatever you have to do to keep her happy. Afterwards, take her home and try to give her a kiss by walking up close and hitting L1. Getting 100% on your date meter gives you a pimp suit, and you can add to your "Times Laid" total on the Misc. stats page :D. Sweet also calls after this mission, but you should finish up with Officer Tenpenny anyway. 2. *Gray Imports* (555IVf2) Difficulty: 4.5/10 This mission is far easier if you've wandered around town to pick up an AK or M4, and brought it up to Gangster or better in skill. I had a Gangster in AK when I did this and 180 shots with it. You WILL need a rifle to do this, or you'll need a prayer instead. Start by driving to the blip, then after the cutscene, drive around back. Hop on your car and then over the fence. This is a good thing, as even though you probably won't be able to get total stealth kills, you can at least take them out without taking a bunch of damage. Walk all the way around hitting R1 to target people and take them out fast. Towards the warehouse is a set of blocks with armor on it. Grab the armor and watch the two forklifts drive to you. Manually blow up the crates there to set off a nice chain reaction that'll alert the attention of the people in the warehouse. As they run out, pick them off. Head inside and just target, shoot, and move until everyone is dead. Grab the cash/ammo they drop, as well as the AK under the stairs and get to the office up top. There are armor/health pickups along the way, which is why I put low difficulty. You get two lives basically. Once the Russian arms dealer starts to run. Follow him close. Here are some ways to kill him, since I did the mission a few times. Hard: Let him go into the car and follow him on the PCJ, doing drive-bys until he explodes. Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of health, but some AK shots to the head drop him in a few seconds, and a shotgun does a pretty nice job too. Easy as pie: Follow him, don't even bother shooting. When he runs to the Banshee, get in and back over him. Tada, mission passed and all the Ruskies are gone. I fell over laughing that I didn't figure that out the first time, but now you can revel in my genius. --------------------------------------------------------------------------- Mack Morely has this suggestion: When you get to the back room of the warehouse, do NOT go in the room. Kill the two Ballas from the doorway and go to the left of the door. If you stand against the wall to the left of the door, you can see at least a part of the arms dealer. Just shoot whatever part of him you can see until he's dead. He won't even move if you don't enter the back room. --------------------------------------------------------------------------- Reward: Not a dilly-damn thing, except Sweet called me afterwards and said that Ammunation was open. So check that out. ############################################################################### G. Sean "SWEET" Johnson, THE RETURN (Part II) (555IVg) 1. *Doberman* (555IVg1) Difficulty: 3/10 This is your tutorial to gang warfare. Start by heading into Ammunation and picking up some armor, maybe a shotgun and an SMG. Whatever you like, but head to the Ballas turf in Glen Park next. Find a group of 3+ Ballas and blow them away. A turf war has now started, here's how it works for THIS mission. Three waves of lightly clad Ballas attack and you can kill them without even flinching. Target, shoot, target, shoot, repeat, repeat, repeat. When they're all dead, track down the bad homie on the radar and waste him however you like. Reward: Respect earned. 2. *Los Sepulcos* (Must be started between 9:00 and 17:00) (555IVg2) Difficulty: 4/10 Sweet wants revenge on the Ballas, and they're all going to be at a big funeral in Vinewood. One of the biggest names in the Ballas, Kane, is going to be there out pretty much in the open. You have four minutes (very generous) to get to the cemetery. Once you get there, follow the instructions given to you, and head STRAIGHT for Kane. Ignore all other Ballas. If you have body armor, you win. Run to Kane, let your homies take care of the rest. Pump Kane full of AK/Shotgun lead, and finish off the rest of the Ballas. Get in Sweet's car and drive home. You have a two-star wanted level, so one cop might follow you. Not a problem; it goes away after the mission completion. Reward: Mas respeto. 3. *Reuniting the Families* (555IVg3) Difficulty: 5/10 To do this mission, the following six must be completed: Sweet's Los Sepulcos; Ryder's Robbing Uncle Sam; Cesar's High Stakes, Lowrider; OG Loc's House Party; Big Smoke's Just Business; and Tenpenny's Gray Imports. If any of those six are NOT completed, this mission will not appear. You also need some respect (i.e. taken over territories) to get this. There are so many parts to this mission it's ridiculous. But man, it's a lot of fun. Part 1: Drive the Grove to the motel and watch the police ambush. Start targeting all the SWAT you see. The higher your AK/SMG stat, the easier this mission is. Hitman makes this far easier than it should be. You can skip this part if you want, but I suggest it for the money and ammo. Part 2: Inside the motel. When you enter the hotel, there is a vending machine that dispenses health soda. The game tells you this, so it's not really a secret everyone. This is just a room-by-room sweep of the motel. See SWAT, target SWAT, blow SWAT's face away. They will drop from the ceiling, roll in front of you, and hide behind boxes. Spam R1 like your life depends on it (CJ's does). Head up the stairs and through the hallways until you meet Sweet. Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT firing from it appears. Kill the SWAT, then manually aim at the chopper to take it down. I think it's just constant fire, since I couldn't find a fuel line or a way to shoot the pilot. Steven G says: There is a blue arrow pointing at the rotating blade just below the main rotor. Shoot there a few times to take it down. Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This is the most annoying part of the mission since you have to destroy the police cars; you can't get the driver. You have infinite ammo, use it. Try to set off chain reactions by blowing one car into another and saving yourself some heartache. Keep the cops off until Smoke goes through a car wash and the AK jams. You've won at this point, but watch the awesome cutscenes and celebrate. You're one mission away from getting out of Los Santos. Oh, and keep an eye on the billboard before and after you go through it. Reward: Respect earned. 4. *Green Sabre* (555IVg4) Difficulty: 4/10 This is the final mission for Los Santos. Completing this mission removes all of your guns and turns LS into a festering pile of crap. Finish every- thing you want to do in LS before doing this mission. Sweet is planning to roll on the Ballas. Before you get a chance to go, Cesar calls and begs you to come see what he has to show you. Drive to the blip where Cesar is and watch Smoke, Ryder, and Officer Tenpenny show their betrayal to the Grove. Once the scene is over, Sweet's health bar appears under the HUD. It starts dropping really quickly, so pause to the map and plan your route out. Once you get there, start blowing Ballas away. If you've got hitman in AK or at least SMG, this is pretty damn easy. Do the tried and true, "target, shoot, target, shoot, repeat" strategy, this time mainly going for cars. Once the last Balla dies, the screen goes black and you find yourself in the back of Tenpenny's car. You're now in the middle of nowhere, the Badlands, Angel Pine. Reward: Respect earned. ******************************************************************************* V. *The Badlands Walkthrough* (555V) The Badlands is a very large area. If you have the cash, I suggest you buy as many save points as you can afford before doing some of the missions. A. OFFICER FRANK TENPENNY, I STILL LOVE YOU SAMMY (555Va) 1. *Badlands* (555Va1) Difficulty: 3/10 Fairly easy mission. Pick up some Body Armor and an SMG from the Ammunation nearby, or hunt behind the trailer parks for a Tec9. Head up the mountain on a Sanchez until you get near the cabin. There are quite a few ways to do this. You can sneak up behind the cabin and kill the guy right as he runs out, then wipe out the feds and take a picture. You can chase him down and drive-by him until he gets out. You can blow up his car before he gets in it. Do whatever you like; the only thing you can't do is blow him up in his car, since you need a photo of his body, not his ashes. Head back to the trailer park to end this mission and get a phone call from Cesar. His cousin Catalina is staying in Dillimore, and you should head over. Edit: Apparently you CAN blow up the car. The body just hangs out the window and you photograph it. Reward: Respect earned; Catalina opens as a boss. ############################################################################### B. CATALINA, IT'S THE BITCH FROM GTA3 PART I (555Vb) 1. *First Date* (555Vb1) Catalina, the ? on the map, is robbing a diner when you walk in. The whole mission is just the cutscene of you meeting her and a description of what you have to do. There are four robberies you commit with Catalina: the gas station in Dillimore, the OTB in Montgomery, the liquor store in Blueberry, and the bank in Palomino Creek. You can do them in any order. 2. *Tanker Commander* (555Vb2) Difficulty: 2/10 You don't HAVE to do this first, but it's right there, and it's fairly simple. Nearly everyone does this as their first robbery, and I did too. Head over to the gas station and follow the ingame instruction. Make sure that the cab is backed perfectly in. Being off a little won't attach it. When you start to pull away, the gas attendants follow. Ignore them. They will crash, or flip, or fly into the water if you just drive safely. Use the pause menu map to plan a route and just drive slowly and steadily. No insane stunts or hairpin turns. If the cab detaches, you fail. Park in the blip and watch the attendants run into the gas tanks. Teehee. Reward: $5000, RS Haul Tanker missions open up. ############################################################################### C. THE TRUTH, HIPPIE EXTRAORDINARE PART I (555Vc) 1. *Body Harvest* (555Vc1) Difficulty: 2/10 The cutscene for this is awesome just because seeing Tenpenny stoned out of his mind kicks ass. Tenpenny wants The Truth to give him some more weed, so you have to do The Truth a favor. Drive to "The Farm". Drive around back, break through the fence, and take the harvester. There are two ways to get out of The Farm. The first is to just take the combine harvester and use it as a body harvester, but take more damage and possibly explode, or to drive forward to each group of hicks, step out, own with SMG fire, then get back in. Either way works, and either way you get to drive to The Truth's farm. The harvest has front wheel drive, so steering is a little screwy. Go slow, don't try any stupid crap, and park it in the garage. Cesar calls afterwards and needs you to talk to him. Reward: Respect earned. ############################################################################### D. CESAR VIALPANDO, OH BOY A CUT SCENE PART I (555Vd) 1. *King in Exile* (555Vd1) It's just a cut scene back in Angel Pine between Kendl and Cesar about Smoke's betrayal. Catalina calls after this, however, so let's go back to her. ############################################################################### E. CATALINA, FIRY MEXICAN PASSION PART II (555Ve) 1. *First Base* (555Ve1) This is the cut scene you get for your second meeting with Catalina. You get to go out robbing again. Remember, you can do these robberies in any order. 2. *Against All Odds* (555Ve2) Difficulty: 3/10 This is surprisingly easy as well. Drive to Montgomery and enter the ITB betting place. When the alarm goes off, you get a two-star wanted level. Ignore it. Place a remote explosive on the door and blow it off, then put one on the safe and blow it off. When you step out, you now have a four- star wanted level. It's a special four-star level, since for some reason, there are almost no SWAT units. Head to the Pay N' Spray in Dillimore to remove the rating, then back to Catalina's cabin. Reward: $2000, Cesar calls and opens up for street racing. 3. *Gone Courting* (555Ve3) This is the cut scene you get for your third meeting with Catalina. 4. *Small Town Bank* (555Ve4) Difficulty: 4/10 Head to the bank in Palomino Creek for this mission. Don't bother trying to keep the hands of the people up. No matter what, one of their hands will go down. You have a three-star wanted level once the alarm is hit. When Catalina starts yelling at you (surprise!), bash open all three ATM machines and follow her outside. Catalina can't shoot well at all, so stay slightly in front and shoot all of the cops that are on the roofs, sides, behind crates, etc. Once they're dead, two motorcycle cops pull in. Take them out and get on the bikes. Try to follow Catalina, but don't worry if you can't. She eventually gets knocked off her bike and is trapped by the cops. On the way to her, pick up the police bribe. Kill all of the redneck cops around Catalina and take one of the Ranchers back to her hideout. Reward: $10000 5. *Made in Heaven* (555Ve5) This is the last cutscene for the robberies with Catalina. 6. *Local Liquor Store* (555Ve6) Difficulty: 5/10 I hated this mission. It's not really that hard, just annoying. Head to the liquor store in Blueberry and watch the quadbikers rob the store before you can. You get to follow them in a chase! Catalina still can't shoot for her life, so shoot them down yourself if you can. You can forward drive-by on a quad, so get right behind a bike and kill the guy. The quad handles like CRAP on roads, so stay off road! It doesn't handle well at all really, but stay off the roads as much as possible, making note not to miss any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it unless you can pick it up while still moving forward. Kill all three of them, retrieve the cases, and head back to the hideout. We're finally done with Catalina's nonsense. Also, since so many people wanted this obvious trick added, you can just park a Sanchez or something outside of the store and grab that instead of the stupid quad bike. Reward: $1000, and a sigh of relief. ############################################################################### F. CESAR VIALPANDO, OH BOY STREET RACES PART II (555Vf) 1. *Wu Zi Mu* (555Vf1) Difficulty: 2/10 I put this race as very easy since you can use whatever vehicle you want. You can do this a few ways. Take an SUV, like a Rancher for a mix of off and on-road speed, take a Sanchez for off-road mastery, take a Buffalo for on-road speed, or do what I did: Take a Linerunner or Tanker. These huge things can pick up a ton of speed and bang the other cars into the rivers, making this race pathetically easy. Make sure to go around the barn jump if you have one of these though. You can't fit under the barns. Edit: Some people have complained that you can't use a Sanchez. I was able to, but as I understand it, your vehicle needs to have at least four wheels. Guess I got lucky with a glitch. Reward: $5000 2. *Farewell, My Love...* (555Vf2) Difficulty: 4.5/10 Hey, everyone! It's the GTA3 guy! And his name is Claude! Everyone say "Hi GTA3 guy! Fido was a cooler name than Claude anyway!" Francis Santos-Viola has this spiffy info: You mentioned that the GTA3 guy's name is Claude. His full name is Claude Speed, and he is, in fact, also the GTA2 guy. Rockstar made a little movie about him at this link: http://www.rockstargames.com/gta2/downloads/movie.html This one is quite a bit harder, since the course is harder to beat going backwards than forwards, since you can't get an early lead very easily. Try not to cut corners, since the ZR-350 doesn't go off-road well. Also, there is no barn jump. Go around instead of crashing into a wall of hay like I did. Get some speed and a good lead when you finally get some straightaways and make sure not to flip into the ocean. A good trick for this is to get first up until a bridge, then park at the entrance to the bridge, covering the whole thing. The other drivers will swerve into the river most of the time, or run into you and lose momentum at least. Reward: Property in San Fierro. Thanks to Bob Smith for some tips on these two races. ############################################################################### G. THE TRUTH, IT'S LIKE, A MISSION, MAN, WHOA PART II (555Vg) 1. *Are You Going to San Fierro?* (555Vg1) Difficulty: 2/10 Yes, in fact we are going to San Fierro after this. Once you've done all the other missions, The Truth calls, and you now have his payment for all of the weed. Unfortunately, the cops have spotted the fields and you have to burn them all with your handy Flamethrower. Stand in the middle of a few patches and spray from side to side. Repeat this for all the rows, and you should have about two minutes to spare when you get to the van. The Truth hands you a rocket launcher with ten shots and tells you to shoot the chopper down. Do it fast! The chopper hovers for a second right as you get the RPG, take it down in one shot. You get to keep all the rockets you don't use. After the chopper hits the ground, get in the "Mothership" and drive to San Fierro, enjoying The Truth's commentary. Reward: Respect earned, missions begin in San Fierro. BONUS POINT by John Doe: After you shoot the chopper down, get into the Mothership and then out of it. You can now commit crimes, such as going to Las Venturas or Area 69 with no penalties except for a slight hit to your meaningless criminal ranking. ******************************************************************************* VI. *San Fierro Walkthrough* (555VI) Ah, beautiful San Fran--Fierro. Finally, a new city. A. CARL JOHNSON, THE RUN-DOWN GARAGE OF LAME (555VIa) 1. *Wear Flowers in Your Hair* (555VIa1) Difficulty: 1/10 This is your intro to San Fierro. Drive to the gas station to meet Jethro, the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the police station to watch a cut scene, and finally, Zero's to talk to him. Head back to the garage. Just take your time, enjoy the sites, and don't flip your ride. Reward: Nada, Zero calls and says you can come buy his shop for $30000. 2. *555 We Tip* (555VIa2) Difficulty: 2/10 This is a Tenpenny mission, but I don't feel like adding a whole new section for this thing. Drive downtown to the Vank Hoff (harhar) Hotel, and follow the valet's car. When he gets out of the car, kill him however you like, making sure that no one sees you. Take the uniform and head back to the front of the hotel. Wait for the DA to arrive, ignoring all cars before his. You have four minutes to head to the garage. You can hit cars on this trip, just don't get a wanted level. Get to the garage, then get back Downtown on the same timer, this time making sure not to get a scratch on the car. Park the car, run outside, and watch the cutscene. Reward: You can now do the Valet side mission. 3. *Deconstruction* (555VIa3) Difficulty: 2/10 The timer for this starts as soon as you hit the first portable. Steal a Dozer, preferably from the guy driving one, since he gets annoying if you don't kick him out. Get some speed and ram all of the portables, making note not to run into the explosive barrels. Keep your speed up to make sure you don't get pulled out. You can also use the huge crane in the middle of the site if you feel like being risque. After they're all destroyed, the timer is removed and you can go on to part two. Take the Dozer and push the porta-potty into the ditch. Then get in a cement truck and back the Dozer STRAIGHT into the blip. It has to be straight. It can't be even a little off, and it has to be backwards. Fill the hole to complete the last mission for the garage. Reward: Nothing. Jethro calls and opens up Driving School for you. ############################################################################## B. BIG SMOKE'S COURIERS, DUMBEST MISSIONS EVER (555VIb) These are *NOT* required for 100%! It's been confirmed by a few people now. They are also not needed for storyline completion! I have this section here just because people ask so many questions about them. 1. *Big Smoke's Cash* (555VIb1) Difficulty: 2/10 Every Monday and Friday in game time, Cesar calls saying that the cash is leaving Los Santos. He's carrying six packages, ram the Patriot to get up to six packages. Destroy the Patriot to end the mission and complete it. You have until it reaches Pier 69 of San Fierro. Reward: The cash from the pickups. 2. *Yay Courier* (555VIb2) Difficulty: 2/10 Every Wednesday and Saturday in game time, Cesar calls saying that the yay is leaving San Fierro. He's on a Sanchez, so get one yourself to follow him without losing traction. Kill him fast, since putting a hole in his backpack makes you receive less money. Kill him to end the mission. Reward: Cash for turning in the yay. These missions must be completed before the ten Syndicate Missions are completed, the last being Yay Ka-Boom Boom. Cesar will stop calling after that point. ############################################################################## C. SYNDICATE MISSIONS, TOO MANY DIFFERENT PEOPLE FOR SEPARATE SECTIONS (555VIc) 1. *Photo Opportunity* (555VIc1) Difficulty: 2/10 This is just a simple, "Let's drive long distances in crappy cars!" mission. Head out to southwest Blueberry and pick up Cesar, listening to what he has to say. Head down to Angel Pine, where we just spent half of our last missions. Get up on the roof and get ready to take some pictures. Picture 1: Ryder, as he steps out of his truck. Picture 2: T-Bone Mendez, as he steps out of his car. Picture 3: Dude in a suit, as he steps out of his brown sedan. Picture 4: Jizzy B, just as he steps out of his Broadway. Make sure you get a picture of their faces. A side shot does not count, and missing one shot fails you. Take the shots and head back to the garage in San Fierro. Whee. Reward: Respect earned. 2. *Mission: Jizzy* (555VIc2) Difficulty: 3/10 A step up from the last one, this is "Drive a car and kill things too." First, drop Jizzy's girl off at the hotel downtown, then head over to Hashbury (the two minutes is very kind), and kill the pimp. Next, head underneath the overpass in Doherty and kill the two guys beating up Jizzy's girl; the health bar is also very kind. Finally, head back to Downtown to find a priest and his protection assisting the whore off the streets. Concentrate on the limo and let it catch fire. Once it explodes, the protection will stop and get out. Run them down or shoot them. You get a two-star wanted level AFTER the mission, so head out and save. Reward: $3000; Respect earned. Woozie calls and opens for business. Stick to the Syndicate for now. 3. *T-Bone Mendez* (555VIc3) Difficulty: 3/10 Head over to the vehicle and get on the PCJ. Pick a thief and follow him. You can either drive-by him and kill him, or just get right behind the bike and take the package off with L1. If you do the latter, the thief will pursue and shoot you for a while until he gets bored, or something. After five minutes, the thieves will start making a run for their rendezvous points. Take them down before they get there, but you should have plenty of times. Once you get all the packages, head back to the Pleasure Dome. Reward: $5000; respect earned. 4. *Mike Toreno* (555VIc4) Difficulty: 5/10 This mission sucks because there are so many ways to fail. You start with a 5:30 time limit and you have to do a whole lot, and do a lot of different things. Start by getting in the car and driving to the construction site behind your garage in Doherty. Oh no, wrong spot. Go through the site and down onto the road below, cutting across the railroad tracks and some grass. Head into the docks area and then...wrong spot. Head all the way over to the Easter Bay Airport. The game confirms for you that this is indeed the final spot. Once you get there, a signal meter starts to come on. Usually the van is on the far runway, but watch the road and don't fly into the ocean like I did the first time. Once the van is located, the timer goes away and you can go to work. Drive-by and ram the van until it smokes. Do not let it explode! Mike is in the van and if he dies, you fail! Let the van come to a stop, then drive away a bit and pick off all of the goons. Watch the cutscene with Toreno, then blow up the van, preferably with a shotgun or something that'll do it fast without wasting ammo. Get in the Stretch and leave the airport. As soon as you get out of the airport, you get a three-star wanted level. Hit pause and plan your route. Don't get caught on the lower freeway, since you'll have no way to get to a Pay-and-Spray. Once you spray the limo, just drive back to the Pleasure Domes. No one is allowed to die in this mission. If Jizzy, T-Bone, or Mike dies, you fail. I think I let everyone die at least once before everything finally came together. Edit: You can also just drive straight to the airport. The signal meter will show up and all is well. It kind of cuts off all the dialogue, but it saves a lot of time. Reward: $7000; respect earned. 5. *Outrider* (555VIc5) Difficulty: 4/10 You get a call from Jizzy when you step into the circle at your garage. He needs you to run some support for a business associate. Get to the car by the Xoomer station, then head to the van. Grab the Sniper Rifle and Rocket Launcher and get on the Sanchez. Floor it to the first road block, getting as much time between you and the van as you can. Every second helps. The first roadblock can be taken out with just two rockets. Fire them at the closest end of the cars and move on, making sure not to catch your bike on fire. At the second roadblock, fire a couple of rockets and snipe the rest down. Take an assault rifle or SMG and pick off the snipers from the windows. The third roadblock is just the same, but by now the van should be starting to catch up. At the fourth roadblock, clear it and wait for the van to show up. Escort it to the compound to complete the mission. You get stuck with a three-star wanted level afterwards, so go save. Reward: $9000; respect earned; you get to keep the weapons. 6. *Snail Trail* (555VIc6) Difficulty: 2/10 I gave it a two just because it's so hard to not get antsy and blow your cover. This mission takes so much longer than it needs to. First, pick up the sniper rifle and head to the Sanchez parked out by the station. When you get towards the train, it speeds off. You can't catch the guy in it yet, so don't try. Follow the train all the way to frickin' Los Santos, and let him get out of the train. Follow him slowly to his cab, and then follow him even more slowly to the docks. He's really easy to follow, just don't be impatient. When he finally gets to the docks, park as close as you can without being too close, and snipe the first guy. The second guy will run around like an idiot, so don't try sniping him. Run up to him and blow him away. Reward: Not a damn thing, and you get to drive all the way back to San Fierro! Oh boy! Screw you Tenpenny. 7. *Ice Cold Killa* (555VIc7) Difficulty: 2/10 Whee, another easy one. Drive to the club, and do what everyone and their grandmother has e-mailed me about. Shoot the tires out on the parked Broadway. You'll see why later. Step into the blip and watch the short little bit, and follow the instructions. Climb up the scaffolding, on to the roof, and into the Pleasure Domes. Walk around or just jump down and you'll watch the cutscene with Jizzy. After that, run like hell, since everyone is shooting at you. Get out the door and watch Jizzy run to the Broadway...which has no tires. If you still have the rocket launcher from a while ago, use it. If not, get in the Stretch and start ramming the car, which doesn't go very far. Do drive- bys, whatever. When Jizzy gets out, kill him and take the phone. Reward: $12000 + Respect earned. 8. *Pier 69* (555VIc8) Difficulty: 3/10 Here's what it takes to beat this mission: The ability to hit R1 and L1, or maybe Circle, depending on what you prefer. I like the new L1 fire. Head over to the pier and meet Cesar. Run up the stairs and grab the Sniper Rifle. Pick off the guards with like seven total shots, saving your ammo. After the cutscene, pick off as many as you can see from the roof, then run back down the stairs. Use the tried and true R1+L1+Repeat strategy while moving up the pier, wiping out everything. Get a good view of T-Bone, pull out the Sniper Rifle, and blow a hole through his head, and then shoot him again when he's down for good measure. After he dies, watch Ryder flee into the ocean. Dive in after him and tap X in the water to sprint-swim. You can't catch him yet, but get to the boat and follow him. Pull up along side of him and match his speed, then let loose with a hail of drive-by. When his boat catches fire, steer away. When the boat explodes, you win. You can also do what I did and jump onto his boat, then cut off his head with a Katana and scream out a warcry. Edit: You can also just snipe Ryder. A lot of people did it that way. Make sure to stay away from the giant tanker in the docks. For some reason you get an instant FIVE stars for going near it. Get to shore without going within the bounds of that tanker. Reward: $15000 + Respect earned. 9. *Toreno's Last Flight* (555VIc9) Difficulty: 3/10 Kay, so like totally drive to the helipad and run over all the dudes that are like shooting at you, right? Then kill the rest and run up to the helicopter, but *shocker* it gets away. Grab the rocket launcher, get on the PCJ and haul ass onto the freeway to catch the chopper. Just follow it for now. Let it get to the countryside, and it'll stop and face you while hovering for a few seconds. Take one well aimed rocket and blow it out of the sky. You can take it down earlier, but you better have good aim. You only get five rockets. When the chopper goes down, you win the mission. Reward: $18000 + Respect earned. There is one more Syndicate mission, but we have to go see Wu Zi Mu first. ############################################################################## D. WU ZI MU, HEY GUYS HE'S BLIND NO REALLY I SWEAR -- BLIND (555VId) 1. *Mountain Cloud Boys* (555VId1) Difficulty: 2/10 Did I mention that Woozie is blind? Yea. He's blind. They run that fact into the ground during these missions, so get used to it. Get in a car and head around the block and watch Woozie run into walls and all sorts of random crap. (It's because he's blind.) When the Da Nang start attacking, just use the same old R1+L1+Repeat strategy to take them all down, taking note of the sniper on the roof of the last end. Get in the car at the end and have Woozie start doing drive-bys. Since he takes too damn long to blow the cars up, help him out with your own drive-by. Once they blow up, head back to Woozie's place for a reward. He's blind. Reward: $5000 + Respect earned + cheap laughs at a blind guy. 2. *Ran Fa Li* (555VId2) Difficulty: 3/10 Wow, some of the names they mention in this line of missions are pretty funny. Anyway, head to the parking garage in the airport and grab everyone's favorite car, the Manana. It's been one of the worst cars since GTA3, and it still stands as such. Oh, it's an ambush. What ever shall we do? Go through whatever ambushes you see and get on the main road from the airport. Hang a right and follow the road along the eastern side of San Fierro. Tip: Get out of the car and kill the guys on the bikes before you even start going. With them out of the picture, the damage meter won't be a problem at all. Park the car and claim your reward. Reward: $6000 + Respect earned. 3. *Lure* (555VId3) Difficulty: 3/10 This is just a whole lot of driving and not a lot of fun. You get to drive out to the wilderness and do a checkpoint race against idiotic opponents. Start the checkpoint bit by doing a quick drive-by on each of the motor- cycles. You can't kill the driver, but you can take out the gunman, making the damage meter again, not a problem. Just drive safely, and if you feel like having fun, try forcing the motorcyclists into the water. Just follow the path, making sure not to flip, and park out front of the 24/7. Watch the cutscene and trek back to San Fierro. Note: This is one of the few missions that uses the Trip Skip feature. If you fail the checkpoint section but make it to the Badlands at least, head back to San Fierro and restart the mission. Hit right on the D-pad and it will take you to the start of the checkpoints. A nice time saver. Reward: $8000 + Respect earned. 4. *Amphibious Assault* (555VId4) Difficulty: 3/10 You need 20% lung capacity to do this mission. Obtain more lung capacity by swimming underwater (this will take maybe 30 minutes of work) or by collecting hidden oysters throughout San Andreas (total of 50). He's still blind. Head to the docks and follow the instructions to get to the bay. Listen to the information about the guards and stay underwater as much as possible. If you have to come up for air, do not move. They won't detect you if you are stationary. Get to the tanker and swim under it, then pull yourself onto the dock. Pick up the knife and try to be stealthy if you like. If not, blast your way through. I got about halfway and got bored, so I just whipped out the AK and went to town. Plant the bug and get off the boat. Take note that the guards will still shoot at you, so don't do what I did and try to steal a boat. They're still manned with gunners and backup. Swim to shore to complete the mission. Reward: $11000 + Respect earned. 5. *The Da Nang Thang* (555VId5) Difficulty: 4/10 This mission will strip you of all of your weapons except a knife, so kiss them goodbye while you have the chance. The first part of this mission is pointless. I thought it was going to be a fun raid on the ship, but don't even bother firing. You'll get hit by an RPG no matter what and your helicopter crashes into the ocean. Swim to the pink blip and start the main part of the mission. Perform a stealth kill on the nearest Da Nang and take his shotgun. Try to be stealthy for now, since you don't have much ammo. Kill the three guards on top of the boxes, and head over to the second set. There will be armed guards watching as you come around the corner, so whip out the shotgun or a Tec9 and start firing. Take the guns and get ready to use the R1+L1+Repeat strategy. Check around some corners for a health pickup and fight your way through. Drop down the stairs and watch the quick cutscene. Before you start fighting, climb some boxes on the right to find some body armor and a weapon. Helpful stuff right there. Kill all of the guards while moving forward until you reach the container. Blow the padlock off (you can target it) and start heading back to the bridge. Follow the map and start heading to the cabin. There is one guard near the entrance and two on the following stairs. Take them out until you meet the Snakehead. He tosses you a Katana, and you can either fight him with honor, or just blow him away. With full muscle, it took me two hits to kill him with the sword. Whee. Head back to the Vietnamese refugees to complete the mission, and drive back home. Edit: Yes, you can go all the way back to Ammunation and buy guns and armor after you crash, but come on, is that really necessary? Reward: $15000 + Respect earned. ############################################################################### E. SYNDICATE MISSIONS II, LAST SAN FIERRO MISSION (555VIe) 1. *Yay Ka-Boom-Boom* (555VIe1) Difficulty: 3/10 So anti-climatic that it sickens me. Not even remotely difficult for a mission, much less the last San Fierro mission. Drive over to Downtown and pick up the car with the bomb in it and head over to the crack lab, which is right next to driving school. Do a drive-by on the two gate guards and watch the rest of the guards run out. Don't bother shooting them, just run them all over and head to the blip. Hit the ramp and drive into the crack lab, ignoring all the people there. They don't do anything. Park the car, get out, and again, ignore everyone. You have forty seconds to run out, you can run out in ten and take no damage and have no worries. To escape the compound, take out an AK (you can buy them at Ammunation now, if you didn't already know) and pop everyone in the head. Go all the way around, killing everyone as fast as you can, but with Hitman on an AK, it's not even close to a problem. When the front gate closes, get in the Voodoo. You can't hop park the car and hop over the fence, you HAVE to hit the ramp. Stupid, but whatever. Get some speed, hit the ramp, and drive home. That's the whole thing. Piff. Reward: $25000 + Respect earned. You get two cell phone calls after this. One is from the MYSTERY MAN!!! The other is from Cesar. You can do these missions in either order. If you want to get used to piloting, get your license, and do some annoying missions for the MYSTERY MAN!!! If you want to do some quick car-boosting missions for your homeboy Cesar, and unlock the ever-riveting Import/Export crane, go with him. Either way, it's up to you. I'm doing MYSTERY MAN!!! first. Oh, all of the Desert and Las Venturas is open now. Cool beans. ############################################################################## F. ZERO RC, I NOW HATE DAVID CROSS WITH A BURNING PASSION (555VIf) This is not a required strand of missions to complete the story. To start Zero's missions, buy his shop for $30,000 after completion of Wear Flowers in Your Hair. 1. *Air Raid* (555VIf1) Difficulty: 5/10 Five out of ten? Oh nohs! It's really not that bad if you have good aim. As you talk to Zero and realize how pathetic this guy is, you are suddenly attacked by Berkley's RC Barons and Goblins. Take the minigun (sweet), and start shooting! Do not let go of the trigger. The gun takes too long to wind up. Use the minimap to see what's coming and take the toys out just as they appear on your screen. Some of them will get past you, just make sure you minimize how many actually do. The last forty seconds are crazy, make sure you have at least 25% health left before this time. The toys come from all sides and you need to focus on an area and take them out, since it's impossible to get them all. If just one transmitter survives, you win. Sort of. You win the chance to go on to an even more horrible mission. Reward: $3000 2. *Supply Lines...* (555VIf2) Difficulty: 7/10 This is the first mission that I've seen a ton of people have problems with. It took me about five tries. It just takes patience. The key for this is to plan your route. There are five couriers: Target 1: A van right at the start. Shoot his van and he gets out, then rail him again to kill him. This should take no more than five seconds. Target 2: A bicycle just to the left. Turn around and get behind him. Fire until he gets off, then shoot him again. This shouldn't take very long either. Target 3: Another van down the street. This guy won't get out of the van when you shoot him, so get behind him at a steady speed and unload until he catches fire. You should have these first three down in about thirty seconds, and no more. You need all the fuel you can get now. Target 4: A Sanchez towards Downtown. This is your first difficult target, and it takes some practice. Get behind him at a steady speed and follow him as soon as you start shooting. You need to blow him up before he gets his speed up, or else you'll never see him again. It's all about timing and practice, and once he's gone, you should be free for this mission. Target 5: A third van northeast of the Sanchez. You should have about 50% fuel after target four, and if you do, you've got this made. Get behind this van as well, follow him for a bit, and then unload until the van catches fire. As soon as it does, start high tailing it back to Zero's. When you can see his pink blip on the roof, start decelerating and land somewhere near the spot. It doesn't have to be exact. I had about thirty seconds of fuel left when I finally got this mission down. --------------------------------------------------------------------------- Alternate Strategy by Deadly Samurai: The way I beat this mission with fuel to spare is to take off, cut left, and just shoot the van until the driver gets out. Don't kill him yet! Next, go left again to shoot the biker to make him get off the bike. Don't kill him either! Both of these guys will chase after you, so go west now and blow up the van. I find getting right up in front of him works best. Now wait. You do not burn fuel while idle, so position the plane on the street accordingly and just wait. The first two guys will come after you, and shoot them down as they appear on the street. You should still have a 95% full fuel tank at this point simply by being patient. This should be more than enough to go north after the last two guys and get back to Zero's roof. I got back with about a quarter tank of fuel left. You still need to position yourself correctly to kill the last two guys, but if you follow this strategy the pressure is off, and you won't be as frustrated even if you fail because one of the couriers kills you because this strategy is nearly foolproof. --------------------------------------------------------------------------- Reward: $5000 3. *New Model Army* (555VIf3) Difficulty: 4/10 Whee. Much easier than the last one. First thing first, get a feel for the controls. The Goblin handles like crap and you really need to get used to how it maneuvers. Next, mute the game. David Cross' voice is so annoying in these missions, it's disgusting. Next, pick up a bomb and head to a red blip on the map. It's a tank. Blow it up now before it becomes a problem later. Repeat for the other two. Ignore the helicopter. You can blow it up if you like, but it's not worth the hassle if you ask me. Now, take a plank to each of the two broken waterways and set it down in the middle so that it makes a bridge. You should have about 4:30 left at this point on the 8:00 timer. Move the barrels that block Zero's path until he gets to his destination in Berkley's territory. Tada, you're done with this douchebag for the rest of the game (I hope). Reward: $7000, Zero's RC becomes an asset that collects $5000 daily. ############################################################################## G. BACK TO SCHOOL, MORE LIKE DRIVING UNIVERSITY FOR THE GIFTED (555VIg) This is not a required strand of missions to complete the story. Located in Doherty and unlocked after Deconstruction. There are twelve challenges, you need bronze in each to complete this mission, and to get credit for 100%. Gold is NOT required, but fun to try for. If you're into masochism that is. The Hotknife is so worth it. 1. *The 360* (555VIg1) Difficulty: 1/10 Hold X and Square and press left. Easy. Get gold by getting back into your starting position and heading. 2. *The 180* (555VIg2) Difficulty: 2/10 Speed to the cone, hit R1 and wheel around it, then park. Get gold by parking perfectly straight, and doing this as fast as possible. 3. *Whip and Terminate* (555VIg3) Difficulty: 2/10 Hit square and powerslide the corner, then park. Get gold by parking perfectly straight, and doing this as fast possible. 4. *Pop and Control* (555VIg4) Difficulty: 2/10 This is a simple wave with a blown out right rear tire. Get gold by parking perfectly straight in the allotted time. 5. *Burn and Lap* (555VIg5) Difficulty: 4/10 Annoying. Do five laps of tight 180 turns without hitting a single cone the entire way through. Get gold by finishing in under 36 seconds. 6. *Cone Coil* (555VIg6) Difficulty: 3/10 This is a fun one. Speed around the cones, do a 180, then come back and park. Get gold by parking perfectly straight at the end. 7. *The 90* (555VIg7) Difficulty: 7/10 I got gold! The key is to not try to compensate for the spin at all. Hit just the handbrake and spin from the right side, landing the nose in first and letting the back follow its way in. It just takes some practice and a bit of notetaking to know when to start braking and when to slide. Good luck. Get gold by parking utterly ****ing perfectly. 8. *Wheelie Weave* (555VIg8) Difficulty: 4/10 Get near the ramp to go up on two wheels and stop in the circle. Get gold by parking in the center of the circle, facing straight. 9. *Spin and Go* (555VIg9) Difficulty: 4/10 Start by using R2 and L2 to look behind, then whip around without hitting any cones. The time limit isn't too bad, so don't go at full speed. Get gold by parking perfectly straight. 10. *P.I.T. Maneuver* (555VIg10) Difficulty: 3/10 Get to the side of the car and push its right rear tire to spin it out. Get gold by forming a perfect T with the target car, and touching the center of the car. 11. *Alley Oop* (555VIg11) Difficulty: 4/10 This one is awesome. Hit as close to the side of the ramp as you can without missing it. Force your control stick to the side you want to rotate and lay off the gas. Get gold by parking perfectly straight and making a perfect barrel roll. 12. *City Slicking* (555VIg12) Difficulty: 6/10 This one BLOWS. You have to speed down the streets, using the middle of the road the whole time. Make a right at the Burger Shot and make sure you slow down quickly at the turns. Go DIRECTLY through the checkpoint and work back. Get gold by taking no damage and finishing in under 100 seconds. Reward for all Bronze: Super GT parked outside. Reward for all Silver: Bullet Reward for all Gold: Hotknife, not found anywhere else in the game. You get a driving skill upgrade for every gold medal you get. It's kind of catch 22, since to get some of the golds, you have to have really high driving skill (cough, CITY SLICKING, cough), as well as a large upgrade just for completing it. ******************************************************************************* VII. *The Desert Walkthrough* (555VII) A. MYSTERY MAN!!!, OK, IT'S MIKE TORENO, ENOUGH OF THAT CRAP (555VIIa) 1. *Monster* (555VIIa1) Difficulty: 3/10 The Monster truck is really a fun ride and it's not really a hard challenge. Just use your minimap to keep an eye on where you're headed and watch the icons inside the checkpoints, as they will tell you where you're headed. If you're like me and use R1 for all your turning, DON'T here. The 4-wheel steering does funky things on turns, and takes them a lot different than a handbrake turn would. Stick to the regular brake. You can go over any hill or whatever, except for rocks. The big rocks in the ground will flip you like a pancake. You do not have to get first to complete this mission, simply break 6:30. 4:20 is the top time. Toreno calls after this and wants to talk to you back at the ranch Reward: $1000 for 5th, $2000 for 4th, $3000 for 3rd, $4000 for 2nd, $5000 for 1st. 2. *Highjack* (555VIIa2) Difficulty: 3/10 Damn, this is a fun mission. Haul ass onto the freeway, leaning forward on the bike to maximize your speed. The faster you catch up to the truck, the better. There IS a sort of time limit here, so be wary of it. If you enter Foster Valley before Cesar can overtake the truck, you're screwed. Line up Cesar to the cab of the truck and stay there for 5-10 seconds. When he starts to pull the driver out, stay there. It takes him a while to pull the driver out. Once Cesar takes him down, hop off the bike and get in the truck. Head back to the garage, taking note of where an exit is. The tanker can't do any fancy flips, as much as you'd like to. Reward: $7000 3. *Interdiction* (555VIIa3) Difficulty: 3.5/10 These multi-part missions get really old some times. Start off by driving to the El Castillo del Diablo, making sure to go across the river via a bridge or the Sherman Dam. Zoom into Las Brujas, take the rockets, and grab the Sanchez. Head up the mountain side and drive into the blip. You can't walk into it; I tried. Watch the cutscene and get ready to roll. Wait for the helicopters to stop momentarily before you fire. You can hit them while moving, but it's a lot harder to register a hit. Don't shoot straight up either, as a helicopter will land on you and screw you up badly. If you run out of ammo, there's a rocket launcher up there, and if you run out of health, there's a health icon up there as well, next to a parachute. In any case, take down all five choppers and start driving to the pickup. When you get there, look over into the sea. See the helicopter? Yea, take that. It's a Sea Sparrow (hit L1 for a minigun), and will get you there fast. Unfortunately, there's no way to save helicopters, only planes. Fly over to the dropoff, and then back to Toreno's cabin. Edit: Ok, fine fine fine. You can save helicopters after you do the next mission and somehow get the helicopter into the hangar safely and then somehow to pull it safely out without extensive damage. Blargh... Reward: $1000 4. *Verdant Meadows* (555VIIa4) Difficulty: A bajillion/10 Take the Sea Sparrow and fly it over to Verdant Meadows on your map. DO NOT FLY OVER THE RESTRICTED AREA. This is a No Fly Zone and they will blow you out of the sky with rockets and all sorts of crazy weaponry. Just go around and land the chopper. Buy Verdant Meadows, then head around back to the control tower and step in the red circle. Listen to the cell phone call, then save. Pilot school is Hell. Reward: -$80000, but Verdant Meadows is sweet. Oh, and Jethro finally called me about the street races at this point. ############################################################################## B. Learning to Fly (555VIIb) First person helps for basically all of these missions, but I have never used first person in GTA, so it just annoyed me. You must complete all ten challenges with bronze or better to advance in the storyline missions in this game. 1. *Takeoff* (555VIIb1) Difficulty: 2/10 Accelerate, lift the nose up, and retract the landing gear with R3. I'll be the first to say that that command should've been L3, but whatever. Fly through both coronas quickly, I believe |FIXED| 30 seconds is gold. 2. *Land Plane* (555VIIb2) Difficulty: 4/10 Lower the landing gear with R3 and tip the nose down whole decelerating with square. Land with the plane almost level to the ground and slow down quickly. Use the rudders to stop in the center of the blip for gold. 3. *Circle Airstrip* (555VIIb3) Difficulty: 7/10 Wow. This is bitch. Pardon my language, but this is really just a huge step up from the last two challenges. It's ridiculous. Go counter-clockwise, since turning left with the left analog stick is much more natural. Take the plane off, and make sure to retract the landing gear. You will stall if you don't. Put it back on if you want to slow the plane down (lower time, more control). Push SLIGHTLY for each turn and use the rudder to pull you through. Gold is 1:00. You should get your pilot's license at the end of this one, but you still have to do the rest of the challenges. 4. *Circle Airstrip and Land* (555VIIb4) Difficulty: 8/10 Bahaha...exactly the same, only now you get to land while speeding along with an unbalanced plane. Use the above strategies, but focus on the landing. It took me about 30 minutes to get silver, and I ended up with 99%. Got 100% eventually though. 5. *Takeoff Helicopter* (555VIIb5) Difficulty: 3/10 Ahh...much better. Take off by holding X and rotate 180 degrees with L2 (or R2, if you so choose). Push forward on the analog stick while still holding X to get some speed and head towards the corona. Use square to lose some height if you have to. Gold is gotten by being very quick about everything. 6. *Land Helicopter* (555VIIb6) Difficulty: 2/10 Cake. Ignore 90% of what the game says. Head to the landing spot, hover for a second, then slam down square. Get gold by landing in the center. 7. *Destroy Targets* (555VIIb7) Difficulty: 5/10 Back to Hell. Aim the nose down at the trucks and start firing both the gun and the missiles as soon as you can. The guns help a lot more than you'd think. You have to get these in one run for gold. Next, head to the moving cars and repeat the strategy. You need some well-aimed missiles for this. Finally, head back to the landing area on the runway. Land in the center, coupled with a fast time, to receive gold. 8. *Loop-the-Loop* (555VIIb8) Difficulty: 3/10 Dip the plane down a bit and head to the first corona. Pull back on the left analog stick and ride it out for a few seconds. When the plane starts to come back down, ease up on the stick and finish. Get gold by doing this in 21 seconds. 9. *Barrel Roll* (555VIIb9) Difficulty: 3/10 The same as the last one, only this time push to the left on the analog stick. It has to be to the left. The problem with this is that the plane tends to go nuts after the roll, but force it into the corona to complete this. Get gold by doing this in 18 seconds. Phil_a_steen says to hold down R2 while barrel rolling to keep control as you make the spin. 10. *Parachute onto Target* (555VIIb10) Difficulty: 4/10 The last challenge! We're here! Just follow the instructions and land on the target for bronze. For gold, hold forward on the stick for as long as you can, and when the parachute comes out, tap back on the stick until you get to the runway. Keep tapping until you are just over the target, then land on the 35. Gold is achieved by a low time and getting on the center. Reward for all Bronze: Rustler found in a hangar. Reward for all Silver: Stuntplane found outside the hangar. Reward for all Gold: Hunter found on the helipad. You get a flying skill upgrade for every challenge completed. Reward for completion: Respect earned + a lot of flying skill. ############################################################################### C. AIRSTRIP MISSIONS, DAMN MIKE TORENO IS AWESOME (555VIIc) 1. *N.O.E.* (555VIIc1) Difficulty: 3/10 Hey guys, remember Circle Airstrip and Land? Of course you do. Guess what? You get to do it again, except this time, you have an incredibly annoying visibility meter and a less strict time limit. Start by flying through the canyon and out into the bay. Your goal is to get as far west as you can, over towards the beaches of Mt. Chiliad. Stay low, have fun trying to fly under bridges if you want to, then get to the drop point. Make a U-Turn and start flying back to the airstrip, all the while staying under the radar. If you are caught, you can avoid the Hydras by flowing low under bridges et cetera until they lose you. It's hard to do, and you're better off just retrying. Anyway, make it back to the airstrip and land, but don't worry. You don't have to land in the circle, just land anywhere on the airstrip to complete this mission. This is the last time you have to fly, which really pisses me off that we had to go through all of pilot school just for that. Edit: Or you can be lame and do it the way everyone else does it, which is to fly to the side of the map and then go all the way around. This is one of the additions that I lost to a power failure and forgot to read. Reward: $15000 2. *Stowaway* (555VIIc2) Difficulty: 3/10 This is an AWESOME mission. So much better than the last few that we've had to do. It made me giddy. Start off by leaning forward on the bike to get a speed boost. Stay on the outside and then cut in. As soon as you touch the ramp, the cutscene will put you inside the plane. Now, here's where pretty much everyone will screw up once. You cannot use a gun in here! You can try, but eventually a stray bullet will blow the plane. Just use you fists, melee weapon, flowers, or a dildo. Beat the agents to death, then take out the guy with the parachute. Grab the 'chute, throw the remote explosive, and stand on the back of the plane. Jump off, detonate it, and watch the fireworks as you come down. Make sure not to land in the military base, eh? Reward: $20000 3. *Black Project* (555VIIc3) Difficulty: 5/10 I gave it a higher difficulty because I know some people will have some problems. I didn't, but it's not that easy of a mission. Start by taking your binoculars and turning on heat vision. Scope in with the Sniper Rifle and start picking off guards. Kill as many as you can. There are two ways to go from here. The first is to be a stealthy sniper by taking out key targets by sniping them, then going up in a guard tower and sniping everyone until you run out of bullets. You can then drop down, avoid spot towers, and head into the blast doors. The other way is to ignore the existence of the word "stealth", and run in with an AK or M4 with Hitman and just start blasting people away. This is how I did it, and it was a whole lot of fun. When you're detected, just follow the instructions to get to the vent. Shoot it out and drop down. Once inside, just pick off anyone that comes near and keep your eyes peeled for health and armor pickups. Eventually, you should find a room with a big green radar. Kill everyone around it and step into the circle to cut off the SAM sites. You'll appreciate this later. Anyway, keep running around until you get to a lab. Let the scientist drop his keycard, then head through the doors into the secret area. Wipe out every guard on the stairs and get to the bottom. Claim your prize, a sexy little jetpack, and fly out of the base. Outside, you're safe if you disabled the SAM sites. If not, book ass out of there, since a flurry of missiles is coming your way. It is very possible to escape without disabling the SAMs. Head to the dropoff point. Reward: Nada, except some Sniper Rifle ammo and Thermal Goggles. The Truth will call afterwards saying to meet him at the airstrip. 4. *Green Goo* (555VIIc4) Difficulty: 4/10 You'll need Gangster or better in MicroSMG for this, just in case anyone was wondering. Fly towards the train and get to the back of it. You can start from the front and work back, but it's easier this way in my opinion. Nail down every guard you see while flying, or standing on boxes. Whatever floats your boat. Destroy each box until you get to the third one, which has the item you need. It's always the third box. It doesn't matter where you start. Once you get the green goo, fly back to The Truth. I really hope that this comes back later in the game, since it seems really cool. Reward: The motherload. $20000, Jetpack delivered to Verdant Meadows, and Verdant Meadows becomes an asset that collects $10000 every day. That'll pay back the starting fee in a hurry. ############################################################################### D. CESAR VIALPANDO, LET'S STEAL CARS ESE (555VIId) You must complete Back to School and Yay Ka-Boom Boom to unlock these missions. Buy Wang Cars to start these missions at the garage. These missions are not required to advance the story. 1. *Zeroing In* (555VIId1) Difficulty: 4/10 This mission is hard because of all the stupid glitches. Her car likes to warp around if it gets stuck behind a pole for a few seconds, and all the poles in the city are now uber-durable and spin you like a top if you touch them. Get through all of that and follow the blips before they turn gray (cold trail), and get to her car. Spin it out by tapping the left or right of her car, but do NO