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| NAME |
DESCRIPTION |
| AWESOME CODE!!! |
Search for the file called rules.ini,
open it and edit it and you can do anything, such
as tanks that shoot with a cruisers range. |
| Detect Enemy Mines
|
I have found out that your mine
layers cannot run over enemy mines. Nor do Tanks run
over Anti- Personnel mines, and vice-versa. So then
if you see your mine layer not going over a certain
area, even though you tell it to, there is an enemy
mine waiting there. |
| Trick |
Conditions: you are on an island
map in skirmish mode. If your computer opponent is
on his own island do this: get a bunch of cruisers
and a transport with 1 cheap infantry troop on it
and go up to his coast. Station the Cruisers along
the coast and unload the transport. All of the computers
men will rush your infantry troop, but your cruisers
will wreak havoc on them! Overall it is 1 man for
a score of tanks! |
| Trick |
Build a Ore Refinery, place it.
Make another one but don't place it yet. Be sure to
have room next to the 1st refinery first. Next sell
the refinery, then quickly plce the other refinery
next to where the 1st one was, soon, money will roll
in, until you can't get anymore! and no silos needed.
|
| How To Get Soviet
And Allied Tehnology (In Multiplayer) |
Pick either Allied or Soviet technolgy
and and ally with someone different in technology
than you are (if your allied ally with a soviet).
Then get a tank to fire on the building you want to
take over and take your engineers(4) and click on
the building you want to take over. P.S Take over
the construction yard and the war factory and you
can get there technology. |
| Free Sonar Pulse
|
Well, sort of sonar pulse. You can
find enemy subs by selecting a naval unit such as
a transport and moving the cursor over the water areas
on the map (not the main screen). If you get an 'I
can't move here' icon then there is a submarine there.
|
| Stuck infantry |
When you sell a structure you sometimes
get infantry for free. These men walk out of the building
as it is sold, but sometimes walk out of the top of
the building and stand on top of a wall. At this point
the wall cannot be sold and the infantry cannot be
moved. Massive throwing range:If you select a grenadier
and tell him to force fire on somewhere nearby he
will start the throwing sequence. Just as he is about
to let go of the grenade force fire on something a
long way away. The grenade will land at the new position.
This allows you to throw grenades the entire distance
of the screen! |
| No Need To Store
Ore |
Whenever you start building a structure
or unit the money for it comes from any stored ore
before draining your cash resources. However, if you
cancel the building be refunded the cost so far in
cash no matter what was used to pay for it. So there
is no real need for silos. |
| View Credits |
At the title screen, click on the
Westwood logo. |
| Free Troops (Counterstrike
And The Aftermath Mission Discs) |
Build a missile silo and wait until
a missile is ready to be launched. Then, sell the
silo and immediately launch the missile. When timed
correctly, the sale will be aborted and men will exit
the silo. |
| Tesla Tanks (Counterstrike
Mission Disc) |
Begin a game in skirmish or multi-player
mode. Choose to be France and achieve a tech level
of 7 or greater. Then, hold [Shift] and click on the
radar jammer icon. |
| Giant Ant Missions
(Counterstrike Mission Disc) |
On the title screen, hold [Left
Shift], then use the Left Mouse Button to select the
round speaker. |
| Selling Tanks &
Harvesters |
If you want to sell your vehicles,
like the ones you don't want or you are out of money
and need that last little bit then this is the code
for you. Here is what you do: build a Repair Facility
and drive a tank or vehicle onto it and while it is
on the very edge put the sell button on it and it
will sell. (The sell icon will be green if you catch
it at the right time.) My suggestion is to have the
sell button ready. |