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home -> pc games -> baldur's gate 2: shadows of amn -> characters -> classes -> wizards -> spells

wizard spells

spell Casting

The ins and outs of casting spells as a wizard.

spell Descriptions

1st Level | 2nd Level | 3rd Level | 4th Level | 5th Level
6th Level | 7th Level | 8th Level | 9th Level | 10th Level

1st Level Wizard Spells

These are the first level spells for mages and sorcerers in Baldur's Gate II.

Armor Conjuration
Blindness Illusion/Phantasm
Burning Hands Alteration
Charm Person Enchantment/Charm
Chill Touch Necromancy
Chromatic Orb Evocation
Color Spray Alteration
Find Familiar Conjuration/Summoning
Friends Enchantment/Charm
Grease Conjuration
Identify Divination
Infravision Divination
Larloch's Minor Drain Necromancy
Magic Missile Evocation
Protection from Evil Abjuration
Protection from Petrification Abjuration
Reflected Image Illusion/Phantasm
Shield Evocation
Shocking Grasp Alteration
Sleep Enchantment/Charm
Spook Illusion/Phantasm

2nd Level Wizard Spells

These are the second level spells for mages and sorcerers in Baldur's Gate II.

Agannazar's Scorcher Evocation
Blur Illusion/Phantasm
Deafness Illusion/Phantasm
Detect Invisibility Divination
Ghoul Touch Necromancy
Glitterdust Conjuration/Summoning
Horror Necromancy
Invisibility Illusion/Phantasm
Knock Alteration
Know Alignment Divination
Luck Enchantment/Charm
Melf's Acid Arrow Conjuration
Mirror Image Illusion/Phantasm
Power Word: Sleep Conjuration/Summoning
Ray of Enfeeblement Enchantment/Charm
Resist Fear Abjuration
Stinking Cloud Evocation
Strength Alteration
Vocalize Alteration
Web Evocation

3rd Level Wizard Spells

These are the third level spells for mages and sorcerers in Baldur's Gate II.

Clairvoyance Divination
Detect Illusion Divination
Dire Charm Enchantment/Charm
Dispel Magic Abjuration
Fireball Evocation
Flame Arrow Conjuration/Summoning
Ghost Armor Conjuration
Haste Alteration
Hold Person Enchantment/Charm
Hold Undead Necromancy
Invisibility, 10' Radius Illusion/Phantasm
Lightning Bolt Evocation
Melf's Minute Meteors Evocation, Alteration
Minor Spell Deflection Abjuration
Monster Summoning I Conjuration/Summoning
Non-Detection Abjuration
Protection from Cold Abjuration
Protection from Fire Abjuration
Protection from Normal Missiles Abjuration
Remove Magic Abjuration
Skull Trap Necromancy
Slow Alteration
Spell Thrust Abjuration
Vampiric Touch Necromancy

4th Level Wizard Spells

These are the fourth level spells for mages and sorcerers in Baldur's Gate II.

Confusion Enchantment/Charm
Contagion Necromancy
Emotion: Hopelessness Enchantment/Charm
Enchanted Weapon Enchantment/Charm
Farsight Divination
Fire Shield (Blue) Evocation, Alteration
Fire Shield (Red) Evocation, Alteration
Greater Malison Enchantment/Charm
Ice Storm Evocation
Improved Invisibility Illusion/Phantasm
Minor Globe of Invulnerability Abjuration
Minor Sequencer Invocation/Evocation
Monster Summoning II Conjuration/Summoning
Otiluke's Resilient Sphere Alteration
Polymorph Other Alteration
Polymorph Self Alteration
Remove Curse Abjuration
Secret Word Abjuration
Spider Spawn Conjuration/Summoning
Spirit Armor Conjuration/Summoning
Stoneskin Alteration
Teleport Field Alteration
Wizard Eye Alteration

5th Level Wizard Spells

These are the fifth level spells for mages and sorcerers in Baldur's Gate II.

Animate Dead Necromancy
Breach Abjuration
Chaos Enchantment/Charm
Cloudkill Evocation
Cone of Cold Evocation
Conjure Lesser Air Elemental Conjuration/Summoning
Conjure Lesser Earth Elemental Conjuration/Summoning
Conjure Lesser Fire Elemental Conjuration/Summoning
Domination Enchantment/Charm
Feeblemind Enchantment/Charm
Hold Monster Enchantment/Charm
Lower Resistance Abjuration/Alteration
Minor Spell Turning Abjuration
Monster Summoning III Conjuration/Summoning
Oracle Divination
Phantom Blade Evocation
Protection from Acid Abjuration
Protection from Electricity Abjuration
Protection from Normal Weapons Abjuration
Shadow Door Illusion/Phantasm
Spell Immunity Abjuration
Spell Shield Abjuration
Sunfire Evocation

6th Level Wizard Spells

These are the sixth level spells for mages and sorcerers in Baldur's Gate II.

Carrion Summons Conjuration/Summoning
Chain Lightning Evocation
Conjure Air Elemental Conjuration/Summoning
Conjure Earth Elemental Conjuration/Summoning
Conjure Fire Elemental Conjuration/Summoning
Contingency Evocation
Death Fog Evocation
Death Spell Necromancy
Disintegrate Alteration
Flesh to Stone Alteration
Globe of Invulnerability Abjuration
Improved Haste Alteration
Invisible Stalker Conjuration/Summoning
Mislead Illusion/Phantasm
Pierce Magic Abjuration
Power Word: Silence Conjuration/Summoning
Protection from Magic Energy Abjuration
Protection from Magical Weapons Abjuration
Spell Deflection Abjuration
Stone to Flesh Alteration
Summon Nishruu Conjuration/Summoning
Tenser's Transformation Alteration
True Sight Divination
Wyvern Call Conjuration/Summoning

7th Level Wizard Spells

These are the seventh level spells for mages and sorcerers in Baldur's Gate II.

Cacofiend Conjuration/Summoning
Control Undead Necromancy
Delayed Blast Fireball Evocation
Finger of Death Necromancy
Khelben's Warding Whip Abjuration
Limited Wish Conjuration/Summoning
Mantle Abjuration
Mass Invisibility Illusion/Phantasm
Mordenkainen's Sword Evocation
Power Word: Stun Conjuration/Summoning
Prismatic Spray Conjuration/Summoning
Project Image Illusion/Phantasm
Protection from the Elements Abjuration
Ruby Ray of Reversal Alteration
Spell Sequencer Invocation/Evocation
Spell Turning Abjuration
Sphere of Chaos Alteration
Summon Djinni Conjuration/Summoning
Summon Efreeti Conjuration/Summoning
Summon Hakeashar Conjuration/Summoning

8th Level Wizard Spells

These are the eighth level spells for mages and sorcerers in Baldur's Gate II.

Abi-Dalzim's Horrid Wilting Necromancy
Improved Mantle Abjuration
Incendiary Cloud Evocation
Maze Conjuration/Summoning
Pierce Shield Abjuration
Power Word: Blind Conjuration/Summoning
Protection from Energy Abjuration
Simulacrum Illusion/Phantasm
Spell Trigger Invocation/Evocation
Summon Fiend Conjuration/Summoning
Symbol: Death Conjuration/Summoning
Symbol: Fear Conjuration/Summoning
Symbol: Stun Conjuration/Summoning

9th Level Wizard Spells

These are the ninth level spells for mages and sorcerers in Baldur's Gate II.

Absolute Immunity Abjuration
Black Blade of Disaster Evocation
Chain Contingency Evocation
Energy Drain Necromancy
Freedom Abjuration
Gate Conjuration/Summoning
Imprisonment Abjuration
Meteor Swarm Evocation
Power Word: Kill Conjuration/Summoning
Shapechange Alteration
Spellstrike Abjuration/Alteration
Spell Trap Abjuration
Time Stop Alteration
Wail of the Banshee Necromancy
Wish Conjuration/Summoning, Invocation/Evocation

10th Level Wizard Spells

These are the tenth level spells for mages and sorcerers in Baldur's Gate II.

Note: These spells are only found in Throne of Bhaal, and not Shadows of Amn.

For the Wizard, these are roth level spells and are memorized as 9th level spells in game. They are listed here as level 10 because the game manual does so.

Comet Any School
Dragon's Breath Any School
Energy Blades Any School
Improved Alacrity Any School
Summon Dark Planetar Any School
(Evil/Neutral Only)
Summon Planetar Any School
(Good/Neutral Only)