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wizards - mages, specialists and sorcerers

Wizards study arcane knowledge and are adept at casting powerful spells. Naturally, they are weak in physical combat being unable to wear any armor and having only a small selection of weapons. Mages begin with one weapon proficiency. However, wizards can use many magic items that no other class has access to. Wizards may also choose to specialize in one of the eight major schools of magic. To enter new spells into their spell books, a mage must copy them from scrolls that are found or bought. The number of spells that can be copied into the spell book and the chance of failure on copying the spell are determined by the mage's intelligence. These spells are then memorized to be cast the following day. Mages receive 1-4 (1d4) hit points per level up to 10th level and then 1 hit point per level. The experience point progression of wizards is summarized here.

class descriptions

Mage
Sorcerer
Specialist Mage - Abjurer, Conjurer, Diviner, Enchanter, Illusionist, Invoker, Necromancer and Transmuter

important tables

Wizard Spells and Casting
Schools of Magic
Spell Progression
Experience Point Progression