wizards - mages, specialists
and sorcerers
Wizards study arcane knowledge and are
adept at casting powerful spells.
Naturally, they are weak in physical combat being unable
to wear any armor and having only a small selection of
weapons. Mages
begin with one weapon
proficiency. However, wizards can use many magic items
that no other class has access to. Wizards may also choose
to specialize in one of
the eight major schools
of magic. To enter new spells into their spell books,
a mage must copy them from scrolls that are found or bought.
The number of spells that can be copied into the spell
book and the chance of failure on copying the spell are
determined by the mage's intelligence. These spells are
then memorized to be cast
the following day. Mages receive 1-4 (1d4) hit points
per level up to 10th level and then 1 hit point per level.
The experience point progression of wizards is summarized
here.
class descriptions
Mage
Sorcerer
Specialist Mage - Abjurer,
Conjurer, Diviner, Enchanter, Illusionist, Invoker, Necromancer
and Transmuter
important tables
Wizard Spells
and Casting
Schools of Magic
Spell Progression
Experience Point Progression