weapon proficiencies
proficiency slots
The number of weapons that can be learned
depends on the number of available proficiency slots a
character possesses. Each class begins with a certain
number of slots as shown in the table below and gains
additional slots at different rates (eg. once every 3
levels for warriors). All classes can become Proficient
with a weapon which negates the penalty listed in the
third column for using a weapon for which the character
has no proficiency. In Baldur's Gate, additional training
in each weapon is possible for warriors as described under
Weapon Specialization.
Proficiency slots must be dedicated to the same weapon
for this specialization and only two slots can be assigned
to any weapon when the character is created. Multiclassed
characters use the most beneficial category.
Weapon
Profiencies
Group Initial
# Levels Penalty
Warrior 4
3
-2
Wizard 1
6
-5
Priest 2
4
-3
Rogue 2
4
-3
allowable weapons
This table lists the weapons that are
useable by each class. In Baldur's Gate II, the weapon
proficiences will for single weapons, unlike in Baldur's
Gate where they were applicable to groups of weapons.
Class Weapons
Fighter All
Ranger All
Paladin All
Cleric Club,
Mace, Sling, Flail, Morning Star,
Staff, Warhammer, Sling
Druid Club,
Dagger, Dart, Scimitar, Spear,
Staff, Sling, Throwing Dagger
Mage Dagger,
Dart, Sling, Staff, Throwing Dagger
Thief Club,
Dagger, Throwing Dagger, Dart, Long Sword,
Short Bow, Short Sword, Staff, Sling
Bard All
except Composite Long Bow and Throwing Axe