warriors - fighters,
paladins, rangers and barbarians
Warriors earn their keep by skill in
armed combat and are divided into four subclasses: fighter,
ranger, paladin
and barbarian. They can
wear any armour and use any weapon. For each level up
to 9th, they earn 1-10 hit points (1d10), or 1-12 hit
points for barbarians, and then accumulate 3 hit points
per level. They also receive greater bonus hit points
for high constitution (17+) than the other classes. Only
warriors may possess exceptional strength, denoted by
a score of 18 followed by a percentile score such as 18/56
or 18/00 (the highest, 100%). Warriors begin with four
weapon proficiency slots
and may learn various weapon fighting
styles. As they rise in levels, warriors gain additional
attacks per round. Because they concentrate on combat,
these men-at-arms are restricted in the variety of magical
items they can employ. The experience point progression
of warriors is summarized here.
class descriptions
Barbarian
including Barbarian only
Fighter including Berserker,
Kensai, and Wizardslayer
Paladin including Cavalier,
Inquistor, and Undead Slayer
Ranger including Archer, Beastmaster
and Stalker
important tables
Weapon
Specialization
Weapon Proficiencies
Fighting Styles
Experience Point Progression