specialist mages
Specialist mages have become narrowly
trained in a specific field
of magic. Specialists receive one additional spell
per spell level (does not have to be from their school)
than unspecialized mages do in the progression
table. Because of their specialization, these mages
receive a +15% chance to learn spells from their school
but suffer a -15% penalty when learning spells outside
their specialty. When saving against spells within his
chosen school, the specialist receives a +1 to saving
throws. Similarily, the specialist's enemies suffer a
-1 penalty when saving against spells cast by the specialist
within his field. Specialists are unable to cast spells
from the opposing school.
Mages must be single-classed or dual-classed to specialize
with the exception of gnomes. Gnomes can only be illusionists
so are permitted to multiclass. A specialist must have
a 9 intelligence in addition to the School-specific minimum
ability from the table below. The prime requesites for
specialty mages are intelligence and their School's
ability. In ToB, the Specialist Mage can draw from a high
level ability pool which gives the Specialist Mage some
extra spells.
specialties
Specialist Race
Minimum Ability
Abjurer
Human 15 Wisdom
Conjurer Human
15 Constitution
Half-Elf
Diviner Any
16 Wisdom
Enchanter Human 16
Charisma
Half-Elf
Elf
Illusionist Human 16
Dexterity
Gnome
Invoker Human
16 Constitution
Necromancer Human 16
Wisdom
Transmuter Human 15
Dexterity
Half-Elf