paladin
Paladins are noble, holy warriors. Paladins
can become Specialized
in specific weapons. They can Detect Evil and are surrounded
by a Protection from Evil aura (the number of times per
day for each special ability depends on the character's
level). Their hardiness gives them +2 bonuses to saving
throws against poison and spells. Once per day, paladins
can lay hands on an individual, curing 2 hit points per
level of the paladin. They can also Turn Undead as a cleric
two levels below their level as a paladin. At 9th level,
paladins gain the ability to cast clerical
spells. Paladins must be humans of Lawful Good alignment
and have ability scores of at least 9 in constitution,
12 in strength, 13 in wisdom, and 17 in charisma. The
prime requisites for paladins are strength and charisma.
Should the paladin perform evil deeds, they will lose
their status and become fighters known as fallen paladins.
Skills from AD&D that are not implimented in BG: resistance
to disease (there is no disease in the game), Cure Disease,
possession of a faithful war horse, and the necessity
of giving away wealth and most possessions.
kits
cavalier
This class represents the most common picture of the knight:
the gentleman warrior who epitomizes honor, courage, and
loyalty. He is specialized in battling 'classical' evil
monsters such as demons and dragons.
advantages:
Bonus +3 to hit and +3 damage against all demonic and
draconic creatures.
May cast Remove Fear 1 time per day per level.
Immune to fear and morale failure.
Immune to poison.
20% resistance to fire.
20% resistance to acid.
disadvantages:
May not use missile weapons.
inquisitor
The inquisitor has dedicated his life to finding and eliminating
practitioners of evil magic and defeating the forces of
darkness, and his god has provided him with special abilities
towards that end.
advantages:
May use Dispel Magic ability once per day per 4 levels
(starts at 1st level with one use). The ability is used
at a speed factor of 1 and acts at twice his actual level.
May cast True Sight once per day per 4 levels (starts
at 1st level with one use).
Immune to Hold and Charm spells.
disadvantages:
May not use Lay on Hands ability.
May not cast priest spells.
May not turn undead.
May not use Cure Disease ability.
undead slayer
This holy avenger has honed his abilities towards the
destruction of the undead and other unnatural creatures,
and is immune to many of their more devastating abilities.
advantages:
+3 to hit and +3 damage vs. undead.
Immune to hold.
Immune to level drain.
disadvantages:
May not use Lay on Hands ability.