monk
Monks are warriors who pursue perfection
through contemplation as well as action. They are versatile
fighters, especially skilled in combat without weapons
or armor. Though monks cannot cast spells, they have a
unique magic of their own. They channel a subtle energy,
called ki, which allows them to perform amazing feats.
The monk's best known feat is their ability to stun an
opponent with an unarmed blow. The monk has a unique avatar.
advantages:
The monk can make one unarmed attack per round; he gains
one additional attack every 3 levels.
As the monk increases in levels, the damage his fists
inflict does as well:
Level 1-2: 1-6
Level 3-5: 1-8
Level 6-8: 1-10
Level 9-14: 1-12
Level 15+: 1-20
A monk's natural armor class gets better
as he goes up in levels. His armor class starts off at
9, and then decreases by 1 for every 2 levels.
Stunning blow, once per day for every
4 levels. All attacks in the next 6 seconds force the
victim to save or be stunned. Note: This special ability
automatically modifies a monk's normal attack, no targeting
needs to be done.
Monks have the Deflect Missiles ability.
This gives them a -1 to their AC vs missiles for every
3 levels.
The monk gains a +2 to save vs. spells.
A monk starts off moving at +2 move,
then +1 move every 5 levels.
5th level: Immunity to all diseases,
and cannot be Slowed or Hasted.
7th level: Lay on Hands to heal 2 hit points per level.
8th level: -1 to speed factor.
9th level: +1 to all saves. Immune to charm. The monk's
fist is considered a +1 weapon (+2 at 12th, +3 at 15th).
11th level: Immune to poison.
12th level: Another -1 to speed factor.
13th level: Quivering Palm spell once per day. This spell
gives them one hand attack. If they hit an opponent, the
opponent must save or die.
14th level: The monk gains 3% magic resistance per level
(ie. 42% at 14th level).
20th level: Immune to non-magical weapons.
disadvantages:
The monk cannot wear armor.
A monk can only uses weapons available to the thief class
(except two-handed).