In Baldur's Gate II, it will be possible
to become proficient in various fighting styles as described
below. You can put a maximum of 2-3 points in a style
for increased benefits.
| Fighting Style |
Description |
| One-handed Weapon |
Characters who specialize in this style
gain a special AC bonus of +1 while fighting with
a one-handed weapon and no shield or off-hand weapon.
By spending an additional proficiency slot, the character
can increase his AC bonus to +2, but thats the
maximum benefit for style specialization. This style
increases the chance of a critical hit. |
| Two-handed
Weapon |
While wielding
a two-handed weapon, the specialist does additional
damage and the weapon's speed is lowered, making it
faster. This is the only style that applies to two-handed
weapons. |
| Two
Weapon |
This style involves
using a weapon in each hand to attack. This provides
additional offensive power and the second weapon could
be used to block incoming blows. Obviously, a dual-wielding
character loses the ability to use a shield. Any one-handed
melee weapon can be used in either hand and they can
be of the same type. Thrown and missile weapons are
not permitted choices when dual-wielding. If not trained
with this proficiency, the character suffers a 2
penalty to attacks with the primary weapon, and a
4 to attacks with the secondary weapon. This
penalty is offset by the characters reaction
adjustment for high Dexterity. Generally, your off-hand
only ever gets one attack. Rangers automatically know
two-weapon style. |
| Weapon
and Shield |
A character with this skill
will get an AC bonus vs. missile attacks. It applies
whenever a shield is held. These bonuses may be
combined with those for One-Weapon style.
|