druid
Druids are priests of nature and guardians
of the wilderness. Druids can only be of True Neutral
alignment. Available to the druid are natural armors like
leather armor and wooden shields, and a few weapons that
are not necessarily blunt, including the scimitar. Druids
can only cast spells from the All, Animal, Elemental,
Healing, Plant, and Weather spheres as well as minor access
to the Divination sphere. Druids cannot Turn Undead. Beginning
at 7th level, druids gain the ability to shapechange into
animals present in Baldur's Gate (excluding birds). The
minimum abilities to become a druid are 12 wisdom and
15 charisma. Wisdom and charisma are prime requisites
for druids. Skills from AD&D that are not implimented
in BG: Pass Without a Trace, Identify Plants and Animals,
knowledge of woodland creature languages (there are no
languages in BG) and immunity to woodland creature charm
spells. In ToB, the Druid can draw from a high level ability
pool which gives the Druid some extra spells.
kits:
shapeshifter
This druid is not called shapeshifter because he has access
to a great variety of forms, rather because of his complete
dedication to a single alternate form. This druid has
willingly allowed himself to become infected with lycanthropy,
but due to intense study and training he has the ability
to control his affliction. The creature he becomes is
that of the werewolf, the most famous of the lycanthrope
shape changers.
advantages:
May shapeshift into the form of a werewolf once per day
for every 2 levels (starts at 1st level with one use).
At 13th level, gains the ability to change into a greater
werewolf once per day.
disadvantages:
No other shapeshifting abilities due to the effort required
maintaining balance in his primary forms.
Cannot wear any armor.
totemic druid
This druid closely identifies with a particular animal,
an animal that he feels represents his spirit. This grants
him a special connection to the animal kingdom, and he
is able to call upon their spirits to aid him.
advantages:
May summon a special 'spirit' animal once per day per
5 levels of experience. Spirit animal is randomly selected
from 'Spirit Bear', 'Spirit Wolf', 'Spirit Lion' and 'Spirit
Snake'.
disadvantages:
Cannot shapeshift.
avenger
A member of a special sect within the Druidic order, a
druid of this type is dedicated to fighting those who
would defile nature. Avengers have powers the average
druid does not; additional abilities that have been earned
through extensive rituals, a process that is very physically
draining.
advantages:
May shapechange into normal forms, as well as those of
sword spider, baby wyvern and fire salamander.
6 mage spells are added to his repertoire, all the way
up to 6th level. These are listed below:
1st: Chromatic Orb
2nd: Web
3rd: Lightning Bolt
4th: Improved Invisibility
5th: Chaos
6th: Chain Lightning
disadvantages:
May not wear better than leather armor.
On character creation, he receives a -2 to strength and
constitution.