cleric
Clerics have spells bestowed on them
by their deity and can fight wearing armor and use crushing
(no edged or pointed) weapons. Clerics can cast all priest
spells except those from Animal, Plant or Weather spheres
and have only minor access to the Elemental sphere, restricting
them to Elemental spells of 3rd or lower level. Clerics
also have the ability to Turn Undead. The prime requisite
for clerics is wisdom with a minimum score of 9 being
the only requirement to become a cleric. Priests of specific
mythoi are not currently implimented in BG. In ToB, the
Cleric can draw from a high level ability pool which gives
the cleric some extra spells.
kits
The character can't become a specialty
priest until completing a specific quest in the game.
priest of talos
Talos is the evil god of storms,
destruction and rebellion. Clerics of the Stormlord warn
that Talos must be appeased or he will rain destruction
upon the land.
advantages:
May cast Lightning Bolt once per day per 5 levels of the
caster (starts at 1st level with one use).
May cast Storm Shield once per day per 10 levels of the
caster (starts at 1st level with one use). This spell
lasts 6 seconds per level of the caster. It protects the
caster from lightning, fire, cold and normal missiles.
disadvantages:
None
priest of lathander
Lathander is the good god of renewal, creativity and youth,
and is celebrated nearly everywhere. His followers are
very popular throughout the Realms, and there are numerous
wealthy temples devoted to him.
advantages:
May cast Hold Undead once per day for every 5 levels of
the caster (starts at 1st level with one use).
May cast Boon of Lathander once per day per 10 levels
of the caster (starts at 1st level with one use). This
spell lasts for 6 seconds per level of the caster. It
gives the caster +1 to hit, +1 to damage, +1 to all saving
throws and gives the caster 1 extra attack per round.
It also protects the recipient from level drain.
disadvantages:
None.
priest of helm
Followers of the neutral God of Watchers and Protectors
are warriors in their own right and are often seen as
defenders of the innocent.
advantages:
May cast True Sight once per day per 5 levels (starts
at 1st level with one use).
May cast Seeking Sword once per day per 10 levels (starts
at 1st level with on use). This spell creates a sword
in the player's hand (that cannot be dropped or unequipped).
The sword is +4 for purposes of determining what it can
hit (but this bonus does not apply to damage), and it
deals out 2-8 damage to any target it hits. The weapon
sets the number of attacks of the cleric to 3. It lasts
for 1 round per level of the caster. When equipped, the
wielder cannot cast further spells.
disadvantages:
None.