classes
A character class is like a profession
or career. This is what your character has worked at and
trained to become. Your character is thought to have some
previous knowledge to begin their adventuring career.
The classes are divided into four general groups: warrior,
wizard, priest, and rogue. Warriors are well trained in
the use of weapons and skilled in fighting with the three
classes being fighter, paladin and ranger. The wizard
strives to be a master of magical energies, devoting much
of their time to magical research and relying on knowledge
and wit to survive. Some mages may choose to specialize
in one of the eight schools of magic. The priest sees
to the spiritual needs of a community, being either clerics
or nature-oriented druids. Many rogues are motivated by
a desire to amass large fortunes although some have noble
causes and use their skills to correct injustice. The
thief is a skilled pilferer, while the bard uses their
charming personality and wits to ease their way through
the world.
priests
Be a crusader as a cleric or a druid,
or a fighting machine like a monk.
rogues
Sneak your way around as a thief, or
charm your way through life as a bard.
warriors
Do it the old fashioned way by beating
on your opponents as the weapons-master fighter, woodsman
ranger, holy paladin or savage barbarian.
wizards
Specialists in arcane schools of magic,
play as a well-rounded mage, or sorceror or become a specialist
in a particular field of magic.
multiclasses
and dual-classes
Characters comprised of more than one
class, or who change classes over time.
tables
Tables covering skills, experience points
for level gain, experience point cap and spell progression.
strongholds
Descriptions of strongholds available
to various classes.