alignments
Alignment is a guide to a characters
basic moral and ethical attitudes toward others, society,
good, evil, and the forces of the universe in general.
The chosen alignment is a guide of how the character will
handle moral dilemmas. Although alignment defines general
attitudes, it certainly doesnt prevent a character
from changing his beliefs, acting irrationally, or behaving
out of character. Alignment is divided into two sets of
attitudes. Order and Chaos, and Good and Evil. Combining
the different variations in the sets, nine alignments
are created.
lawful good
Characters of this alignment believe
that an orderly, strong society with a well-organized
government can work to make life better for the majority
of the people. To ensure the quality of life, laws must
be created and obeyed. When people respect the laws and
try to help one another, society as a whole prospers.
Therefore, Lawful Good characters strive for those things
that will bring the greatest benefit to the most people
and cause the least harm. An honest and hard-working farmer,
a kindly and wise king, or a stern but forthright minister
of justice are all examples of Lawful Good people.
lawful neutral
Order and organization are of paramount
importance. They believe in a strong, well-ordered government,
whether that government is a tyranny or benevolent democracy.
The benefits of organization and regimentation outweigh
any moral questions raised by their actions. An inquisitor
determined to ferret out traitors at any cost or a soldier
who never questions his orders are examples of Lawful
Neutral behavior.
lawful evil
These characters believe in using society
and its laws to benefit themselves. Structure and organization
elevate those who deserve to rule as well as provide a
clearly defined hierarchy between master and servant.
To this end, Lawful Evil characters support laws and societies
that protect their own concerns. If someone is hurt or
suffers because of a law that benefits Lawful Evil characters,
too bad. Lawful Evil characters obey laws out of fear
of punishment. Because they may be forced to honor an
unfavorable contract or oath they have made, Lawful Evil
characters are usually very careful about giving their
word. Once given, they break their word only if their
can find a way to do it legally, within the laws of the
society. An iron-fisted tyrant and a devious, greedy merchant
are examples of Lawful Evil beings.
neutral
good
These characters believe that a balance of forces is important,
but that the concerns of law and chaos do not moderate
the need for good. Since the universe is vast and contains
many creatures striving for different goals, a determined
pursuit of good will not upset the balance; it may even
maintain it. If fostering good means supporting organized
society, then that is what must be done. If good can only
come about through the overthrow of existing social order,
so be it. Social structure itself has no innate value
to them. A baron who violates the orders of his king to
destroy something he sees as evil is an example of a Neutral
Good character.
true neutral
True Neutral characters believe in the
ultimate balance of forces, and they refuse to see actions
as good or evil. Since the majority of people in the world
make judgements, True Neutral characters are extremely
rare. True Neutrals do their best to avoid siding with
the forces of either good or evil, law or chaos. It is
their duty to see that all of these forces remain in balanced
contention. True Neutral characters sometimes find themselves
forced into rather peculiar alliances. To a great extent,
they are compelled to side with the underdog in any given
situation, sometimes even changing sides, as the previous
loser becomes the winner. A True Neutral druid might join
the local barony to put down a tribe of evil gnolls, only
to drop out or switch sides when the gnolls were brought
to the brink of destruction. He would seek to prevent
either side from becoming too powerful. Clearly, there
are very few True Neutral characters in the world.
neutral evil
Neutral Evil characters are primarily
concerned with themselves and their own advancement. They
have no particular objection to working with others or,
for that matter, doing it on their own. Their only interest
is in getting ahead. If there is a quick and easy way
to gain a profit, whether it is legal, questionable, or
obviously illegal, they take advantage of it. Although
Neutral Evil characters do not have the "every man
for himself" attitude of chaotic characters, they
have no qualms about betraying their friends and companions
for personal gain. They typically base their allegiance
on power and money, which makes them quite receptive to
bribes. An unscrupulous mercenary, a common thief, and
a double-crossing informer who betrays people to the authorities
to protect and advance himself are typical examples of
Neutral Evil characters.
chaotic good
Chaotic Good characters are strong individualists
marked by a streak of kindness and benevolence. They believe
in all the virtues of goodness and right, but they have
little use for laws and regulations. They have no use
for people who "try to push others around and tell
them what to do". Their actions are guided by their
own moral compass which, although good, may not always
be in perfect agreement with the rest of society. A brave
frontiersman forever moving on as settlers follow in his
wake is an example of a Chaotic Good character.
chaotic neutral
Chaotic Neutral characters believe that
there is no order to anything, including their own actions.
With this as a guiding principle, they tend to follow
whatever whim strikes them at the moment. Good and evil
are irrelevant when making a decision. Chaotic Neutral
characters are extremely difficult to deal with. Such
characters have been known to cheerfully and for no apparent
reason purposely gamble away everything they have on the
roll of a single die. They are almost totally unreliable.
In fact, the only reliable thing about them is that they
cannot be relied upon! This alignment is perhaps the most
difficult to play. Lunatics and madmen tend toward Chaotic
Neutral behavior.
chaotic evil
These characters are the bane of all
that is good and organized. Chaotic Evil characters are
motivated by the desire for personal gain and pleasure.
They see absolutely nothing wrong with taking whatever
they want by whatever mean possible. Laws and governments
are the tools of weaklings unable to fend for themselves.
The strong have the right to take whatever they want,
and the weak are there to be exploited. When Chaotic Evil
characters band together, they are not motivated by a
desire to cooperate, but rather to oppose powerful enemies.
Such a group can be held together only by a strong leader
capable of bullying his underlings into obedience. Since
leadership is based on raw power, a leader is likely to
be replaced at the first sign of weakness by anyone who
can take his position away from him by any method. Bloodthirsty
buccaneers and monsters of low intelligence are fine examples
of Chaotic Evil personalities.