abilities
Ability is any of the six natural traits
that represent the basic definition of a players
character. These scores are used to determine success
or failure of many actions. The maximum for each statistic
is 25.
strength
Strength measures a characters
muscle, endurance, and stamina. This is usually the prime
requisite of warriors because they must be physically
powerful in order to wear armor and wield heavy weapons.
The probability of scoring a successful hit and the amount
of damage done are determined by strength.
intelligence
Intelligence represents a characters
memory, reasoning, and learning ability. Intelligence
dictates the number of languages a character can learn.
Intelligence is the prime requisite of wizards, who must
have keen minds to understand and memorize magical spells.
The wizards intelligence dictates which spells he
can learn and the number of spells he can memorize at
one time.
wisdom
Wisdom describes a composite of the characters
enlightenment, judgment, guile, willpower, common sense,
and intuition. It can affect the characters resistance
to magical attack. It is the prime requisite of priests.
dexterity
Dexterity encompasses several physical
attributes including hand-eye coordination, agility, reaction
speed, reflexes, and balance. Dexterity affects a characters
reaction to a threat or surprise, his accuracy with thrown
weapons and bows, and his ability to dodge an enemys
blows. It is usually the prime requisite of Rogues and
affects their professional skills.
consitution
Constitution encompasses a characters
physique, fitness, health, and physical resistance to
hardship, injury, and disease. This ability affects the
characters hit points and chances of surviving such
tremendous shocks as being physically reshaped by magic
or resurrected from death, it is vitally important to
all classes.
charisma
Charisma measures a characters
persuasiveness, personal magnetism, and ability to lead.
It is not a reflection of physical attractiveness, although
attractiveness certainly plays a role. It is important
to all characters, but especially to those who must deal
with non-player characters, mercenary hirelings, retainers,
and intelligent monsters. It dictates the total number
of henchmen a character can retain and affects the loyalty
of henchmen, hirelings, and retainers.